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Joined: Thu Apr 30, 2009 5:41 pm Posts: 2521
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Swodaems wrote: MarbitChow, WE11, WE12, and WE13 are all shown as not having a move left to spend. Did they use it up just to change from one position that is adjacent to the gate to another adjacent position? Yes. Without leadership, training kicks in, and they moved in formation, everyone shifting down to continue to cover. (This is an example of how squad movement will work in the future as well. Movements will not necessarily be optimized.) ----- Turn 9 - Assault on Dis City - Round 4, Phase 16 (Revised) to End of Combat At long last, the seige of Dis City as ended. Isn't it strange how, under the strain of combat, minutes seem like weeks? Every surviving unit in Dis City (except the Skeletons and the Brickabats) gains 6 XP. All level 1 units are now Level 2, and all Zed Units are now level 1. Unfortunately, no Level 4 units have gained enough XP to reach Level 5 yet. (Units below reflect updated XP and level, but no stat adjustments have been made.) Towers: 0 (of 18) Energy. Three spell slots free. Tower 1: 70 Hits. Tower 2: 31 Hits. Gate: Destroyed.  Player Stats & Darkness Units Rolf (Werebiscuit): 32 Hits; (Ward-16); Potion of Healing Ward William Showend Tell (BLANDCorporatio): 22 Hits; (Ward-16); Cloak : Negate Strike/Attack, Potion: Renew (Heal 16 Hits) Cupid (HerbieRai): 20 Hits; (Ward-16); Potion: Renew (Heal 16 Hits) Yuri (Exate): 35 Hits; (Ward-16); Potion of Healing Ward T. Coil (ETheBoyce): 22 Hits; 3 (of 32) Juice; (Ward-16); Potion: Renew (Heal 16 Hits), Potion: Restore Juice (Restore 20) x2, Scroll: Revitalize, Scroll: Renew Bill (The Colonel): 16 Hits; 11 (of 47(+8)) Juice; (Ward-16); Scroll: Revitalize, Scroll: Renew, Scroll: Regenerate, Potion: Restore Juice (Restore 20) Tod (Swodaems): 24 Hits; (Ward-16); Cloak : Negate Hiya/Hoboken, Potion: Renew (Heal 16 Hits) Triage (WaterMonkey314): 22 Hits; 3 (of 35) Juice; (Ward-16); Potion: Restore Juice (Restore 20) Vinny Starcall (0beron) : 4 Hits; 6 (of 8) Juice; (Ward-16); Cloak : Negate Fire Brick Wall (Lord of Monies) : 22 Hits; (Ward-16); Cloak : Negate Attack/Strike Wandereus: 36 Hits; (Ward-8); Potion: Minor Ward, Potion: Revitalize x2 Junetta: 16 Hits; 43 (of 59) Juice; (Ward-8) (Note: See reference page for full PC and NPC stats for above units.)
Rowan (WL01): Warrior {Level 2, 12 XP} [ 5 Combat / 5 Defense / 21 Hits / 8 {8} Move. Attack. Specials: Dance Fighting, Leadership] (Ward-16) Potion: Minor Ward, Potion: Revitalize x2 Tyler (WL02): Warrior {Level 2, 12 XP} [ 5 Combat / 5 Defense / 21 Hits / 8 {8} Move. Attack. Specials: Dance Fighting, Leadership] (Ward-16) Potion: Minor Ward, Potion: Revitalize x2 Lian (WL03): Warrior {Level 2, 12 XP} [ 5 Combat / 5 Defense / 21 Hits / 8 {8} Move. Attack. Specials: Dance Fighting, Leadership] (Ward-16) Potion: Minor Ward, Potion: Revitalize x2
Erick (WH01): Warrior {Level 2, 12 XP} [ 11 Combat / 11 Defense / 21 Hits / 8 {8} Move. Attack. Specials: Dance Fighting, Heavy] (Ward-8) Colby (WH02): Warrior {Level 2, 12 XP} [ 11 Combat / 11 Defense / 21 Hits / 8 {8} Move. Attack. Specials: Dance Fighting, Heavy] (Ward-4) Donovan (WH03): Warrior {Level 2, 12 XP} [ 11 Combat / 11 Defense / 21 Hits / 8 {8} Move. Attack. Specials: Dance Fighting, Heavy] (Ward-5) Joe (WH04): Warrior {Level 2, 12 XP} [ 11 Combat / 11 Defense / 21 Hits / 8 {8} Move. Attack. Specials: Dance Fighting, Heavy] (Ward-8)
Ruben (WB01): Warrior {Level 2, 6 XP} [ 5 Combat / 5 Defense / 14 Hits / 8 {8} Move. Attack. Specials: Dance Fighting, Guard, Interpose, Bodyguard] (Ward-8) Edgar (WB02): Warrior {Level 2, 6 XP} [ 5 Combat / 5 Defense / 14 Hits / 8 {8} Move. Attack. Specials: Dance Fighting, Guard, Interpose, Bodyguard] (Ward-8) Salvador (WB03): Warrior {Level 2, 6 XP} [ 5 Combat / 5 Defense / 14 Hits / 8 {8} Move. Attack. Specials: Dance Fighting, Guard, Interpose, Bodyguard] (Ward-8)
Casey (WA01): Warrior {Level 2, 6 XP} [ 5 Combat / 8 Defense / 22 Hits / 8 {8} Move. Attack. Specials: Dance Fighting, Beefy, Well-Protected] (Ward-8) Phillip (WA02): Warrior {Level 2, 6 XP} [ 5 Combat / 8 Defense / 22 Hits / 8 {8} Move. Attack. Specials: Dance Fighting, Beefy, Well-Protected] (Ward-8)
Sergio (W01): Warrior {Level 2, 6 XP, 3 AP Banked} [ 5 Combat / 5 Defense / 14 Hits / 8 {8} Move. Attack. Specials: Dance Fighting] (Ward-8) Marvin (W02): Warrior {Level 2, 6 XP, 3 AP Banked} [ 5 Combat / 5 Defense / 14 Hits / 8 {8} Move. Attack. Specials: Dance Fighting] (Ward-8) Chris (W03): Warrior {Level 2, 6 XP, 3 AP Banked} [ 5 Combat / 5 Defense / 14 Hits / 8 {8} Move. Attack. Specials: Dance Fighting] (Ward-8)
Tony (SA01): Spearman {Level 2, 6 XP} [ 5 Combat / 7 Defense / 20 Hits / 8 {8} Move. Strike. Specials: Dance Fighting, Beefy, Well-Protected] (Ward-8) Jeffrey (SA02): Spearman {Level 2, 6 XP} [ 5 Combat / 7 Defense / 20 Hits / 8 {8} Move. Strike. Specials: Dance Fighting, Beefy, Well-Protected] (Ward-8) Devon (SA03): Spearman {Level 2, 6 XP} [ 5 Combat / 7 Defense / 20 Hits / 8 {8} Move. Strike. Specials: Dance Fighting, Beefy, Well-Protected] (Ward-8) Jonas (SA04): Spearman {Level 2, 6 XP} [ 5 Combat / 7 Defense / 20 Hits / 8 {8} Move. Strike. Specials: Dance Fighting, Beefy, Well-Protected] (Ward-8)
Larry (S01): Spearman {Level 2, 6 XP, 2 AP Banked} [ 5 Combat / 4 Defense / 12 Hits / 8 {8} Move. Strike. Specials: Dance Fighting] (Ward-8) Jaydon (S02): Spearman {Level 2, 6 XP, 2 AP Banked} [ 5 Combat / 4 Defense / 12 Hits / 8 {8} Move. Strike. Specials: Dance Fighting] (Ward-8) Jimmy (S03): Spearman {Level 2, 6 XP, 2 AP Banked} [ 5 Combat / 4 Defense / 12 Hits / 8 {8} Move. Strike. Specials: Dance Fighting] (Ward-8) Brett (S04): Spearman {Level 2, 6 XP, 2 AP Banked} [ 5 Combat / 4 Defense / 12 Hits / 8 {8} Move. Strike. Specials: Dance Fighting] (Ward-8)
Eduardo (ZA01): Archer {Level 1, 1 XP} [ 7 Combat / 3 Defense / 10 Hits / 8 {8} Move. Fire.] (Ward-16) Brendan (ZA02): Archer {Level 1, 1 XP} [ 7 Combat / 3 Defense / 10 Hits / 8 {8} Move. Fire.] (Ward-16) Terry (ZA03): Archer {Level 1, 1 XP} [ 7 Combat / 3 Defense / 10 Hits / 8 {8} Move. Fire.] (Ward-16) Malik (ZA04): Archer {Level 1, 1 XP} [ 7 Combat / 3 Defense / 10 Hits / 8 {8} Move. Fire.] (Ward-16) Darius (ZA05): Archer {Level 1, 1 XP} [ 7 Combat / 3 Defense / 10 Hits / 8 {8} Move. Fire.] (Ward-16) Byron (ZA06): Archer {Level 1, 1 XP} [ 7 Combat / 3 Defense / 10 Hits / 8 {8} Move. Fire.] (Ward-16)
Comet : (DF-8) Dark Flier {Level 2, 6 XP} [ 4 Combat / 4 Defense / 8 Hits. Fire. Special: Fly] (Ward-16)
Bert (Royal Guard): Warrior {Level 3, 18 XP} [ 5 Combat / 8 Defense / 70 Hits / 8 {8} Move. Attack. Specials: Heavy, Guard, Interpose, and Bodyguard] (Ward-16) Ernie (Royal Guard): Warrior {Level 3, 18 XP} [ 5 Combat / 8 Defense / 70 Hits / 8 {8} Move. Attack. Specials: Heavy, Guard, Interpose, and Bodyguard] (Ward-16)
Naughty Kitty (Tod's) {Level 2, 6 XP} [9 Combat / 12 Defense / 40 Hits / Attack. 10 {12} Move. Special : Beast, Mount.] (Ward-16) Naughty Kitty (Wandereus') {Level 2, 6 XP} [9 Combat / 12 Defense / 40 Hits / Attack. 10 {12} Move. Special : Beast, Mount.] (Ward-16) Naughty Kitty (T. Coil's) {Level 2, 6 XP} [9 Combat / 12 Defense / 40 Hits / Attack. 10 {12} Move. Special : Beast, Mount.] (Ward-16) Naughty Kitty (Rowan's) {Level 2, 6 XP} [9 Combat / 12 Defense / 40 Hits / Attack. 10 {12} Move. Special : Beast, Mount.] (Ward-8) Naughty Kitty (Tyler's) {Level 2, 6 XP} [9 Combat / 12 Defense / 40 Hits / Attack. 10 {12} Move. Special : Beast, Mount.] (Ward-8) Naughty Kitty (Lian's) {Level 2, 6 XP} [9 Combat / 12 Defense / 40 Hits / Attack. 10 {12} Move. Special : Beast, Mount.] (Ward-8)
Heck Pup (Hp03) {Level 2, 6 XP} [6 Combat / 6 Defense / 16 Hits / Attack. 14 {12} Move. Special : Pyrohalitosis, Agile, Beast.] (Ward-8) Heck Pup (Hp04) {Level 2, 6 XP} [6 Combat / 6 Defense / 16 Hits / Attack. 14 {12} Move. Special : Pyrohalitosis, Agile, Beast.] (Ward-8)
Skeleton SA1: Archer [10 Combat / 3 Defense / 10 Hits / Fire. 8 {8} Move. Special: Skeleton, Well-Armed ] Skeleton SA2: Archer [10 Combat / 3 Defense / 10 Hits / Fire. 8 {8} Move. Special: Skeleton, Well-Armed ] Skeleton SA3: Archer [10 Combat / 3 Defense / 10 Hits / Fire. 8 {8} Move. Special: Skeleton, Well-Armed ] Skeleton SA4: Archer [10 Combat / 3 Defense / 10 Hits / Fire. 8 {8} Move. Special: Skeleton, Well-Armed ] Skeleton SA5: Archer [10 Combat / 3 Defense / 10 Hits / Fire. 8 {8} Move. Special: Skeleton, Well-Armed ] Skeleton SA6: Archer [10 Combat / 3 Defense / 10 Hits / Fire. 8 {8} Move. Special: Skeleton, Well-Armed ] Skeleton SA7: Archer [10 Combat / 3 Defense / 10 Hits / Fire. 8 {8} Move. Special: Skeleton, Well-Armed ] Skeleton SA8: Archer [10 Combat / 3 Defense / 10 Hits / Fire. 8 {8} Move. Special: Skeleton, Well-Armed ] Skeleton SA9: Archer [10 Combat / 3 Defense / 10 Hits / Fire. 8 {8} Move. Special: Skeleton, Well-Armed ]
BS 1 - Brickabat Swarm [ 0 Combat / 1 Defense / 8 Hits. No attack. Special: Screen, Inhuman.] BS 2 - Brickabat Swarm [ 0 Combat / 1 Defense / 8 Hits. No attack. Special: Screen, Inhuman.] BS 3 - Brickabat Swarm [ 0 Combat / 1 Defense / 8 Hits. No attack. Special: Screen, Inhuman.] BS 4 - Brickabat Swarm [ 0 Combat / 1 Defense / 2 (of 8) Hits. No attack. Special: Screen, Inhuman.]
Reginald (Cmd): Garrison Warrior {Level 2, 6 XP} [ 5 Combat / 5 Defense / 14 Hits / 8 {8} Move. Attack. Specials: Leadership] (Ward-16) Abe (GA01): Garrison Archer {Level 2, 6 XP} [ 7 Combat / 3 Defense / 18 Hits / 8 {8} Move. Fire. Specials: Dance Fighting, Beefy] (Ward-16) Barry (GA02): Garrison Archer {Level 2, 6 XP} [ 7 Combat / 3 Defense / 18 Hits / 8 {8} Move. Fire. Specials: Dance Fighting, Beefy] (Ward-16) Chad (GA03): Garrison Archer {Level 2, 6 XP} [ 7 Combat / 3 Defense / 18 Hits / 8 {8} Move. Fire. Specials: Dance Fighting, Beefy] (Ward-16) Dave (GA04): Garrison Archer {Level 2, 6 XP} [ 10 Combat / 3 Defense / 10 Hits / 8 {8} Move. Fire. Specials: Dance Fighting, Well-Armed] (Ward-16) (Lucky Streak:1) Ed (GA05): Garrison Archer {Level 2, 6 XP} [ 10 Combat / 3 Defense / 10 Hits / 8 {8} Move. Fire. Specials: Dance Fighting, Well-Armed] (Ward-16) Frank (GA06): Garrison Archer {Level 2, 6 XP} [ 10 Combat / 3 Defense / 10 Hits / 8 {8} Move. Fire. Specials: Dance Fighting, Well-Armed] (Ward-8) Gary (GA07): Garrison Archer {Level 2, 6 XP} [ 10 Combat / 3 Defense / 10 Hits / 8 {8} Move. Fire. Specials: Dance Fighting, Well-Armed] (Ward-8)
AE04 : Altruistic Elf { Level 1 } [ 0 Combat / 5 Defense / 4 Hits. Special: Healing Touch, Dying Cry] (Ward-16) Captured AE07 : Altruistic Elf { Level 1 } [ 0 Combat / 5 Defense / 4 Hits. Special: Healing Touch, Dying Cry] (Ward-16) Captured
Screen - Brickabat Swarm can negate a single Fire attack against any adjacent target, at the cost of 1 Hit. Cannot be targeted by Fire, Strike, or non-AoE Spells. Healing Touch - Any adjacent friendly units heal 8 Hits at the start of each round. Dying Cry - If slain by an enemy, every member of the Altruistic Elf's side in the hex gains a +2 Combat / +1 Defense Inspiration Bonus until the start of their next Turn. Dying Cry Inspiration Bonuses are cumulative. Charlie's Units Buffy : Archon {Level 3} [15 Combat / 15 Defense / 59 Hits. Fire. 12 {24} Move. Special : Spell Sense, Flight, Heavy, Foolamancy(Projection), Leadership(1), Dance Fighting ] Faith : Archon {Level 2} [14 Combat / 14 Defense / 31 (of 39) Hits. Fire. 12 {20} Move. Special : Spell Sense, Flight, Heavy, Foolamancy(Crypsis), Shockamancy(Hiya) ] Rona : Archon {Level 2} [14 Combat / 14 Defense / 39 Hits. Fire. 12 {20} Move. Special : Spell Sense, Flight, Heavy, Shockamancy(Hiya), Thinkamancy(Thinkagram) ] Results Tenebris Stacks :
Tod: Leads Will, Rolf, Cupid, T. Coil, Hp03. (+5 Leadership, +2 Chief Warlord) Yuri: Leads ZA01, ZA02, ZA03, ZA04, ZA05, Comet, Hp04. (+3 Leadership, +2 Chief Warlord) Wandereus: Leads GA01, GA02, GA03, GA04, GA05, GA06, GA07 (+3 Leadership, +2 Chief Warlord, +4 Dance) Bill: Guides SK-1, SA1, SA2, SA3, SA4, SA5, SA6, SA7, SA8, SA9, LU01, LU03, LU014, LU05 (+4 Leadership, +2 Chief Warlord)
Rowan (WL01): Erick (WH01), Colby (WH02), Donovan (WH03), Joe (WH04), Casey (WA01), Tony (SA01) (+2 Leadership, +2 Chief Warlord, +4 Dance Fighting) Tyler (WL02): Phillip (WA02), Sergio (W01), Marvin (W02), Chris (W03), Jeffrey (SA02), Devon (SA03), Jonas (SA04) (+2 Leadership, +2 Chief Warlord, +4 Dance Fighting) Lian (WL03): Ruben (WB01), Larry (S01), Jaydon (S02), Jimmy (S03), Brett (S04), Edgar (WB02), Salvador (WB03) (+2 Leadership, +2 Chief Warlord, +4 Dance Fighting)
Elven Inspiration: +12 Combat / +6 Defense; Elven Warriors act next on phase 20. Elven Spearmen act next on phase 17.
-- Round 4 --
Phase 16 (omitted from last results) ---------- Yuri: Delays Move, Action
Phase 13 ---------- T. Coil: Delays Action
Phase 12 ---------- The badly-damaged gate fully closes.
Yuri: Fire, Rage @ WE08 Roll : 15. 31 Combat + (3 Leadership + 2 Chief Warlord) - (5 Defense + 6 Inspiration + 4 Dance Fighting) = Ward destroyed. 13 Hits. (WE08:9) Roll : 14. 30 Combat + (3 Leadership + 2 Chief Warlord) - (5 Defense + 6 Inspiration + 4 Dance Fighting) = 20 Hits. Target slain. Team earns 4 XP.
Cupid: Fire, Quick-shot @ WE09 Roll : 8. 28 Combat + (5 Leadership + 2 Chief Warlord) - (5 Defense + 6 Inspiration + 4 Dance Fighting) = Ward destroyed. 12 Hits. (WE08:10) Roll : 11 (CRIT... er, never mind). 31 Combat + (5 Leadership + 2 Chief Warlord) - (5 Defense + 6 Inspiration + 4 Dance Fighting) = 23 Hits. Target slain. Team earns 4 XP.
Phase 10 ---------- Ed (GA05): Fire @ SE09 Roll : 9. 19 Combat + (3 Leadership + 2 Chief Warlord + 4 Dance Fighting) - (4 Defense + 6 Inspiration + 6 Dodging) = Ward destroyed. 4 Hits. (SE09:16)
Skeleton SA1: Fire @ SE09 Roll : 2. 12 Combat + (4 Leadership + 2 Chief Warlord) - (4 Defense + 6 Inspiration + 6 Dodging) = 2 Hits. (SE09:14)
Skeleton SA2: Fire @ SE09 Roll : 4. 14 Combat + (4 Leadership + 2 Chief Warlord) - (4 Defense + 6 Inspiration + 6 Dodging) = 4 Hits. (SE09:10)
Skeleton SA3: Fire @ SE09 Roll : 7. 17 Combat + (4 Leadership + 2 Chief Warlord) - (4 Defense + 6 Inspiration + 6 Dodging) = 7 Hits. (SE09:3)
Frank (GA06): Fire @ SE13 Roll : 3. 13 Combat + (3 Leadership + 2 Chief Warlord + 4 Dance Fighting) - (4 Defense + 6 Inspiration + 6 Dodging) = Ward damaged. (Ward-2)
Skeleton SA4: Fire @ SE13 Roll : 8. 18 Combat + (4 Leadership + 2 Chief Warlord) - (4 Defense + 6 Inspiration + 6 Dodging) = Ward destroyed. 6 Hits (SE13:14)
Skeleton SA5: Fire @ SE13 Roll : 8. 18 Combat + (4 Leadership + 2 Chief Warlord) - (4 Defense + 6 Inspiration + 6 Dodging) = 8 Hits (SE13:6)
Skeleton SA6: Fire @ SE13 Roll : 4. 14 Combat + (4 Leadership + 2 Chief Warlord) - (4 Defense + 6 Inspiration + 6 Dodging) = 8 Hits (SE13:2)
Gary (GA07): Fire @ SE15 Roll : 5. 15 Combat + (3 Leadership + 2 Chief Warlord + 4 Dance Fighting) - (4 Defense + 6 Inspiration + 6 Dodging) = Ward destroyed.
Skeleton SA7: Fire @ SE15 Roll : 11. 21 Combat + (4 Leadership + 2 Chief Warlord) - (4 Defense + 6 Inspiration + 6 Dodging) = 11 Hits. (SE15:9)
Skeleton SA8: Fire @ SE15 Roll : 8. 18 Combat + (4 Leadership + 2 Chief Warlord) - (4 Defense + 6 Inspiration + 6 Dodging) = 8 Hits. (SE15:1)
Skeleton SA9: Fire @ SE15 Roll : 5. 15 Combat + (4 Leadership + 2 Chief Warlord) - (4 Defense + 6 Inspiration + 6 Dodging) = 5 Hits. Target slain. Team earns 4 XP.
Dave (GA04): Fire @ WE16 Roll : 12 (Lucky Streak). 22 Combat + (3 Leadership + 2 Chief Warlord + 4 Dance Fighting) - (5 Defense + 6 Inspiration + 1 Dance Fighting) = Ward destroyed. 11 Hits. (WE16:11)
Phase 9 ---------- Tod: Delays Move, Action
T. Coil / Mount: Moves to , Hoboken @ WE07 Roll : 9. 21 Combat + (5 Leadership + 2 Chief Warlord) = Ward destroyed. 20 Hits.
(SE09 & SE13 determine, sadly, that they are unable to damage the gate significantly, and unable to weaken the wards on the Altruist Elf without killing her. They are more potent then they have ever been, and yet powerless to do anything to aid their side. In their last few moments on Erf, they feel truly humbled.)
Phase 7 ---------- Eduardo (ZA01): Fire @ WE16 Roll : 7. 14 Combat + (3 Leadership + 2 Chief Warlord) - (5 Defense + 6 Inspiration + 1 Dance Fighting) = 7 Hits. (WE16:4)
Brendan (ZA02): Fire @ WE16 Roll : 7. 14 Combat + (3 Leadership + 2 Chief Warlord) - (5 Defense + 6 Inspiration + 1 Dance Fighting) = 7 Hits. Target slain. Team earns 4 XP.
Terry (ZA03): Delays move, action (waiting to see results of WE16)
Malik (ZA04): Fire @ SE09 Roll : 3 (CR... nope. Still not implemented). 10 Combat + (3 Leadership + 2 Chief Warlord) - (4 Defense + 6 Inspiration + 6 Dodging) = 0 Hits.
Darius (ZA05): Delays move, action (waiting to see results of SE09)
Byron (ZA06): Delays move, action (waiting to see results of SE09)
Abe (GA01): Fire @ WE07 Roll : 5. 12 Combat + (3 Leadership + 2 Chief Warlord + 4 Dance Fighting) - (5 Defense + 6 Inspiration + 6 Dodging + 3 Dance Fighting) = 2 Hits. Target slain. Team earns 4 XP.
Barry (GA02): Delays move, action (waiting to see results of SE15)
Chad (GA03): Delays move, action (waiting to see results of SE15)
Phase 6 ---------- Darius (ZA05): Fire @ SE09 Roll : 4. 11 Combat + (3 Leadership + 2 Chief Warlord) - (4 Defense + 6 Inspiration + 6 Dodging) = 0 Hits.
Heck Pup (Hp03): Delays move, action (Preparing to flee if adjacent units are not slain or units near gate approach) Heck Pup (Hp04): Delays move, action (Preparing to flee if adjacent units are not slain or units near gate approach)
Triage: Cast Ward @ AE04; Use Staff -> Cast Revitalize @ AE04 AE04 gains 3 Hits. AE04 gains (Ward-16).
Phase 5 ---------- Byron (ZA06): Fire @ SE09 Roll : 5. 12 Combat + (3 Leadership + 2 Chief Warlord) - (4 Defense + 6 Inspiration + 6 Dodging) = 1 Hits. (SE09:3)
Barry (GA02): Fire @ SE13 Roll : 6. 13 Combat + (3 Leadership + 2 Chief Warlord + 4 Dance Fighting) - (4 Defense + 6 Inspiration + 6 Dodging) = 6 Hits. Target slain. Team earns 4 XP.
Phase 4 ---------- Chad (GA03): Fire @ SE09 Roll : 7. 14 Combat + (3 Leadership + 2 Chief Warlord + 4 Dance Fighting) - (4 Defense + 6 Inspiration + 6 Dodging) = 7 Hits. Target slain. Team earns 4 XP.
Brick: Delays move, action
Phase 3 ---------- Vinny: Delays move, action
Junetta: Casts Space Out @ Faith Faith is Calm.
Phase 0 ---------- Brickabats: Delay Move Altruist Elves: Delay Move, Action
-- Round 5 --
Elves restack. Tod restacks.
Tod: Leads Will, Rolf, Cupid, T. Coil, Hp03, Hp04. (+5 Leadership, +2 Chief Warlord) Yuri: Leads ZA01, ZA02, ZA03, ZA04, ZA05, Comet. (+3 Leadership, +2 Chief Warlord) Wandereus: Leads GA01, GA02, GA03, GA04, GA05, GA06, GA07 (+3 Leadership, +2 Chief Warlord, +4 Dance) Bill: Guides SK-1, SA1, SA2, SA3, SA4, SA5, SA6, SA7, SA8, SA9, LU01, LU03, LU014, LU05 (+4 Leadership, +2 Chief Warlord)
Rowan (WL01): Erick (WH01), Colby (WH02), Donovan (WH03), Joe (WH04), Casey (WA01), Tony (SA01) (+2 Leadership, +2 Chief Warlord, +4 Dance Fighting) Tyler (WL02): Phillip (WA02), Sergio (W01), Marvin (W02), Chris (W03), Jeffrey (SA02), Devon (SA03), Jonas (SA04) (+2 Leadership, +2 Chief Warlord, +4 Dance Fighting) Lian (WL03): Ruben (WB01), Larry (S01), Jaydon (S02), Jimmy (S03), Brett (S04), Edgar (WB02), Salvador (WB03) (+2 Leadership, +2 Chief Warlord, +4 Dance Fighting)
Elven Inspiration: +12 Combat / +6 Defense; Elven Warriors act next on phase 20. Elven Spearmen act next on phase 17.
Phase 34 ----------
WE06 : Warrior { Level 1 } : [8 Combat / 5 Defense / 22 Hits. Attack. Special: Dance Fighting, Well-Armed, Beefy] { Ward-8 } WE10 : Warrior { Level 1 } : [8 Combat / 5 Defense / 22 Hits. Attack. Special: Dance Fighting, Well-Armed, Beefy] { Ward-8 }
William: Fire @ WE06, Quick-shot @ WE10 Roll : 6. 40 Combat + (5 Leadership + 2 Chief Warlord) - (5 Defense + 6 Inspiration + 3 Dance Fighting) = Ward destroyed. 25 Hits. Target slain. Team earns 4 XP. Roll : 8. 42 Combat + (5 Leadership + 2 Chief Warlord) - (5 Defense + 6 Inspiration + 3 Dance Fighting) = Ward destroyed. 27 Hits. Target slain. Team earns 4 XP.
Phase 21 ---------- WE11 : Attack @ Gate Roll : 7. 27 Combat - (20 Defense) = 7 Hits. (Gate:12)
WE12 : Attack @ Gate Roll : 3. 23 Combat - (20 Defense) = 3 Hits. (Gate:9)
WE13 : Attack @ Gate Roll : 8. 28 Combat - (20 Defense) = 8 Hits. (Gate:1)
WE14 : Attack @ Gate Roll : 7. 27 Combat - (20 Defense) = 7 Hits. Gate destroyed.
WE15 : Attack @ Gate Target already destroyed.
Rolf: Fire, Rage @ WE14 Roll : 20. 41 Combat + (5 Leadership + 2 Chief Warlord) - (5 Defense + 6 Inspiration + 2 Dance Fighting) = Ward destroyed. 27 Hits. Target slain. Team earns 4 XP. Roll : Target alread slain.
Phase 20 ----------
WE11 : Attack @ WH02 Roll : 6. 14 Combat + (12 Inspiration + 2 Dance Fighting) - (11 Defense + 2 Leadership + 2 Chief Warlord + 4 Dance Fighting + 8 Dodging) = Ward damaged. (Ward:7)
WE12 : Attack @ WH02 Roll : 9. 17 Combat + (12 Inspiration + 2 Dance Fighting) - (11 Defense + 2 Leadership + 2 Chief Warlord + 4 Dance Fighting + 8 Dodging) = Ward damaged. (Ward:4)
WE13 : Attack @ WH02 Roll : 4. 12 Combat + (12 Inspiration + 2 Dance Fighting) - (11 Defense + 2 Leadership + 2 Chief Warlord + 4 Dance Fighting + 8 Dodging) = 0 Hits.
WE15 : Attack @ WH03 Roll : 9. 17 Combat + (12 Inspiration + 2 Dance Fighting) - (11 Defense + 2 Leadership + 2 Chief Warlord + 4 Dance Fighting + 8 Dodging) = Ward damaged. (Ward:5)
Phase 19 ---------- With a roar, the rage of the Tenebris Warriors, long held at bay, is unleashed, and the Heck Pups close from behind, darting between the Altruist Elves.
Hp03: Move to V18, Pyrohalitosis @ WE12 & WE11 Roll : 2. 8 Combat + (5 Leadership + 2 Chief Warlord) = Ward destroyed. 7 Hits. (WE11:15) Roll : 3. 9 Combat + (5 Leadership + 2 Chief Warlord) = Ward destroyed. 8 Hits. (WE12:14)
Hp04: Move to T18, Pyrohalitosis @ WE15 & WE13 Roll : 3. 9 Combat + (5 Leadership + 2 Chief Warlord) = Ward destroyed. 8 Hits. (WE13:14) Roll : 4. 10 Combat + (5 Leadership + 2 Chief Warlord) = Ward destroyed. 9 Hits. (WE15:13)
Tony (SA01): Move to O20, Strike @ WE15 Roll : 6. 11 Combat + (2 Leadership + 2 Chief Warlord + 4 Dance Fighting) - (5 Defense + 6 Inspiration + 2 Dance Fighting) = 6 Hits.[color] (WE15:7)
Jeffrey (SA02): Strike @ WE15 Roll : 7. 12 Combat + (2 Leadership + 2 Chief Warlord + 4 Dance Fighting) - (5 Defense + 6 Inspiration + 2 Dance Fighting) = [color=#00BF00]7 Hits. Target slain. Team earns 4 XP.
Phillip (WA02): Attack @ WE15 Target already slain.
Devon (SA03): Move to W20, Strike @ WE11 Roll : 12 (A sadly wasted critical...). 17 Combat + (2 Leadership + 2 Chief Warlord + 4 Dance Fighting) - (5 Defense + 6 Inspiration + 2 Dance Fighting) = 12 Hits. (WE11:3)
Casey (WA01): Attack @ WE11 Roll : 5. 10 Combat + (2 Leadership + 2 Chief Warlord + 4 Dance Fighting) - (5 Defense + 6 Inspiration + 2 Dance Fighting) = 5 Hits. Target slain. Team earns 4 XP.
Erick (WH01): Attack @ WE13 Roll : 7. 18 Combat + (2 Leadership + 2 Chief Warlord + 4 Dance Fighting) - (5 Defense + 6 Inspiration + 2 Dance Fighting) = 13 Hits. (WE13:1)
Colby (WH02): Attack @ WE13 Roll : 10. 21 Combat + (2 Leadership + 2 Chief Warlord + 4 Dance Fighting) - (5 Defense + 6 Inspiration + 2 Dance Fighting) = 16 Hits. Target slain. Team earns 4 XP.
Donovan (WH03): Attack @ WE12 Roll : 8. 19 Combat + (2 Leadership + 2 Chief Warlord + 4 Dance Fighting) - (5 Defense + 6 Inspiration + 2 Dance Fighting) = 14 Hits. Target slain. Team earns 4 XP.
Joe (WH04): Attack @ WE12 Target already slain.
Phase 18 ---------- The Altruist Elves surrender. Altruist Elves side changes to (Tenebris:Captured).
Phase 17 ---------- Armolad moves out of sight from the Hex Boundary.
Phase 14 ---------- Rona agitates Faith. Faith is no longer Calm.
Phase 13 ---------- Faith agitates Buffy. Buffy is no longer Calm.
Phase 12 ---------- Buffy uses Foolamancy(Projection). (Feel free to check for mistakes, but there's not much point. You guys utterly crushed the elves and got arguably the best possible outcome.  ) (Edit: While cut/pasting into reference section, I accidentally pasted here instead. I was able to save the original text, but lost all the color codes.)
Last edited by MarbitChow on Tue Nov 27, 2012 12:26 pm, edited 2 times in total.
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