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Erfwican Wars
https://forums.erfworld.com/viewtopic.php?f=23&t=1985
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Author:  LTD [ Tue Jan 18, 2011 11:56 pm ]
Post subject:  Re: Erfwican Wars

Waiting on orders from Zilfallon and thetobias.

About 6 hours till I end turn 1.

Author:  LTD [ Wed Jan 19, 2011 6:56 am ]
Post subject:  Re: Erfwican Wars

Spoiler: show
Image


Boats are fleets. Crosses are Armies. Stars are occupied villages.

Notable events this turn:

Most Nations expanded.
Alkimia named an island - Natria
Oz and Ordos both sent armies to the same Village - since they are not at war, neither side occupied the territory.


Turn 2 starts now. Players have 72 hours to make declarations, and send in orders.

Author:  Twoy [ Wed Jan 19, 2011 12:22 pm ]
Post subject:  Re: Erfwican Wars

King Oz sends a courtier to Sigma Draconis IV and offers a trade agreement with the Executrix Council. In exchange for the trade agreement, my forces will leave the disputed village and occupy the neutral village directly northwest of the disputed village.

Author:  Sihoiba [ Thu Jan 20, 2011 4:51 am ]
Post subject:  Re: Erfwican Wars

Edit: Nevermind found it.

Author:  BLANDCorporatio [ Thu Jan 20, 2011 5:48 am ]
Post subject:  Re: Erfwican Wars

The Executrix Council approves of King Oz's trade agreement, and may it bring prosperity to both nations!

Author:  zilfallon [ Thu Jan 20, 2011 1:34 pm ]
Post subject:  Re: Erfwican Wars

LTDave, can you mail the map to me ( <my forum nickname> @ hotmail) after each turn? Or don't know...provide an imageshack link too, maybe?

Author:  Shusagi [ Thu Jan 20, 2011 2:21 pm ]
Post subject:  Re: Erfwican Wars

Andwoid 3.0 will be breaking their non-agression pact with the New Arcade.

Author:  Sihoiba [ Fri Jan 21, 2011 11:46 am ]
Post subject:  Re: Erfwican Wars

Can you merge armies?

If not how do you reinforce an army far from home?

How close does an army/fleet need to be to the capital to add newly created units to it?

Author:  Sihoiba [ Fri Jan 21, 2011 12:07 pm ]
Post subject:  Re: Erfwican Wars

Iylzara interested in trading? As I appear to have a fleet adjacent to your territory?
Shusagi interested in trading? As I appear to have a fleet adjacent to your territory?

Author:  Iylzara [ Fri Jan 21, 2011 3:46 pm ]
Post subject:  Re: Erfwican Wars

I'll happily take you up on that.

Author:  Shusagi [ Fri Jan 21, 2011 7:41 pm ]
Post subject:  Re: Erfwican Wars

I'll accept the trade offer.

Author:  WaterMonkey314 [ Fri Jan 21, 2011 9:42 pm ]
Post subject:  Re: Erfwican Wars

The Alkimian Confederation hereby declares WAR on the rebel state of New Arkadia.

Author:  Nihila [ Fri Jan 21, 2011 9:43 pm ]
Post subject:  Re: Erfwican Wars

The Federated States of Old Risun regretfully declare war on New Arkadia as well. :twisted:

Author:  LTD [ Sun Jan 23, 2011 4:23 am ]
Post subject:  Re: Erfwican Wars

Spoiler: show
Image



{I processed orders in the sequence recieved}


8 Old Risun Knights attack New Arcade
5 hits - Garrison Eliminated.

All New Arcade Defenders eliminated. The City Falls to Old Risun.

Since Alkimia is not at war with Old Risun, their forces are unable to attack the City.


{I find myself in the situation against which I warn all GMs - don't overcomplicate it. I will keep the game going for a few more turns, but if the time consumption becomes too much, I may have to give it all up, and go back to Matrix Games, which are much less involved.}

Author:  LTD [ Sun Jan 23, 2011 4:29 am ]
Post subject:  Re: Erfwican Wars

72 hours begins now.

Author:  Sihoiba [ Sun Jan 23, 2011 7:03 am ]
Post subject:  Re: Erfwican Wars

Hold off doing your turns guys!

I had asked LT_Dave some questions in this thread before sending him my orders as his answer affected how I was doing things. I had my orders all saved in a message ready to go.

I've PMed LT_Dave asking him to answer the questions, then rerun the turn once I've sent my orders in, so hopefully he'll accede to my request.

Author:  LTD [ Sun Jan 23, 2011 10:10 pm ]
Post subject:  Re: Erfwican Wars

Can you merge armies?
A. Yes.

If not how do you reinforce an army far from home?
B. See above.

How close does an army/fleet need to be to the capital to add newly created units to it?
A. In a neighbouring village - ie, very close.

Author:  LTD [ Sun Jan 23, 2011 10:11 pm ]
Post subject:  Re: Erfwican Wars

I'm not going to rerun the whole turn. Please send in your orders as normal.

Author:  Sihoiba [ Mon Jan 24, 2011 3:26 am ]
Post subject:  Re: Erfwican Wars

I'm dropping out of the game, losing that turn is going to annoy me too much going forward. Sorry guys.

Author:  Shusagi [ Mon Jan 24, 2011 10:08 pm ]
Post subject:  Re: Erfwican Wars

I'm gonna drop as well, two people having already dropped sort of throws the game off a bit for me. No hard feelings?

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