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 Post Posted: Fri Dec 16, 2016 11:43 am 
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The Kingdom of Fanon (Most recent side stats)

For easy reference the most recent side stats for the Kingdom of Fanon in the Erfman the Barbarian game will be displayed below;

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The Kingdom of Fanon side stats

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     Post Posted: Fri Dec 16, 2016 11:46 am 
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    Turn 15

    Side: Fanon

    Capital: Fanon City - Level 1 (cost to upgrade 3780s)

    Income: 500s / turn [Managed] {550}
    Production: 50 [Managed] {55}
    Spoiler: show
    Units available to pop;
    Stabber (20) 5/10/4/8
    Piker (20) 5/5/5/8 [Piker Defence]
    Archer (20) 5/11/3/8 [Archery]
    Scout (7) 2/2/2/8 [Scout]
    Riding Goat (25) 7/8/2/20 [Self sufficent, Mountain Capable, Mount]

    Tower: Level 1, Juice Charge: 50 Spells stored:
    Spoiler: show
    Dollamantic converter: The tower is able to convert schmuckers to power Golems. Dollamancy Golems may pay upkeep in schmuckers or juice.
    Caster Bonus: Spells cast while in the tower are cast at caster level +1
    Arrow slits: NE (2), N (2), NW (2), SW (2), S (2), SE (2)

    Walls: Level 1
    City Zone:
    Spoiler: show
    Dwellings
    Barracks
    Storehouse
    Dollamancy Workshop - (Dollamancy crafting time reduced by 10%)
    Basic Stables

    Dungeons: Level 0
    Spoiler: show
    Cells: 1 (crude cavern, low security) Capacity 2/2

    Garrison:

    Farm level 0 (ash): Rations produced per turn: 0. Rations produced in this farm will automatically appear in the storehouse in Fanon. Cost to upgrade 200s. Harvestable resources ash.

    Mine level 5: Schmuckers produced per turn: 250. schmuckers produced by this mine will automatically appear in the treasury. Cost to upgrade N/A. Mineable resources; Gems, Ore, Coal, ???

    Treasury: 61s

    Image
    Spoiler: show
    Image
    1 - Portal room
    2 - Dungeons
    3 - Armoury
    4 - Bunk room (16 beds)
    5 -
    6 -
    7 - Bunk room (16 beds)
    8 -
    9 -
    10 - Throne Room
    11 -
    12 -
    13 - Great Hall
    14 - Map room
    15 -
    16 - Royal Bed Chamber
    17 -
    18 -
    19 -
    20 -
    21 -
    22 -
    23 -
    24 - Library
    25 -
    26 - Cadaver's room
    27 -
    28 -
    29 -
    30 -
    31 - Tower Roof


    Stats

    Image
    King Erfman
    Level 4 Dollamancer
    (Adept) Shockamancer (Novice)
    Hits: 6 Combat: 7 (2+3+2) Defence: 1 (2-1) Move: 12 (8+4) Juice: 400/400
    Upkeep: 150s - upkeep paid for turn 15
    Special: Caster, Command, Infected
    Purse: 0s 5 rands
    Equipped: Craftman's +1 Hammer (Dollamantic focus), Motion Goggles, Duds
    Exp: 480/800

    Image
    Cadaver
    Level 2 Croakamancer
    (Adept)
    Hits: 6 Combat: 5 (2+1+2) Defence: 2 Move: 10 (8+2) Juice: 200/200
    Upkeep: 150s - upkeep paid for turn 15
    Special: Caster, Command
    Purse: 175s
    Equipped: Sickle +1 (Croakamantic focus), Croakamancy Helm
    Exp: 74/200

    Image
    Mahogany
    Level 2 Dwyad Fey Knight

    Hits:15 Combat: 16 (12+3+1) Defence: 4 Move: 10 (8+2) Juice: 100/100
    Upkeep: 200s - upkeep paid for turn 15
    Special: Natural Caster (Flower Power / Datamancy), Forest capable, Knight, Forest Fighter, One with the land, thorns
    Equipped: Piker Spear
    Exp: 135/200

    Image
    Grim
    Level 2 Warlord (Knight)

    Hits: 15 Combat: 30 (27+3) Defence: 5 Move: 10 (8+2)
    Upkeep: 100s - upkeep paid for turn 15
    Special Knight, Command, Leadership, Shared curse, Carnyed - scroll user
    Equipped:
    Exp: 145/200

    Image
    Sir Bob
    Level 3 Lancer (Knight)

    Hits: 15 Combat: 24 (17+6+1) Defence: 6 Move: 10 (8+2)
    Upkeep: 40s - upkeep paid for turn 15
    Special: Piker defence, Lancer, Knight
    Equipped: Pikers +1 Spear
    Exp: 289/400

    Image
    Buster
    Level 2 Strider (Knight)

    Hits: 10 Combat: 24 (20+3+1) Defence: 4 Move: 18 (16+2)
    Upkeep: 40s - upkeep paid for turn 15
    Special: Scout, Knight, Sneak attack
    Equipped: +1 Sword
    Exp: 61/200

    Image
    Alleria
    Level 2 Keshik (Knight)

    Hits: 10 Combat: 32 (28+3+1) Defence: 4 Move: 10 (8+2)
    Upkeep: 40s - upkeep paid for turn 15
    Special: Archery, Knight, Rapid Shot
    Equipped: +1 Bow
    Exp: 45/200

    Image
    Bulls eye
    Level 1 Archer

    Hits: 5 Combat: 11 Defence: 3 Move: 0
    Upkeep: 15s - upkeep paid for turn 15
    Special: Archery, Garrison
    Exp: 0/100

    Image
    Dead shot
    Level 1 Archer

    Hits: 5 Combat: 11 Defence: 3 Move: 0
    Upkeep: 15s - upkeep paid for turn 15
    Special: Archery, Garrison
    Exp: 0/100

    Image
    Robin
    Level 1 Archer

    Hits: 5 Combat: 11 Defence: 3 Move: 0
    Upkeep: 15s - upkeep paid for turn 15
    Special: Archery, Garrison
    Exp: 0/100

    Image
    Tex
    Level 1 Stabber

    Hits: 5 Combat: 10 Defence: 4 Move: 8
    Upkeep: 20s - upkeep paid for turn 15
    Exp: 0/100

    Image
    Mex
    Level 1 Stabber

    Hits: 5 Combat: 10 Defence: 4 Move: 8
    Upkeep: 20s - upkeep paid for turn 15
    Exp: 0/100

    Image
    Chief Bowie
    Level 3 Gobwin Chief (Knight)

    Hits: 15 Combat: 26 (19+6+1) Defence: 5 (4+1) Move: 10 (8+2)
    Upkeep: 100s - upkeep paid for turn 15
    Special: Natural Ally Chief, Command, Knight, Tunneler, Tunnel Fighting
    Equipped: +1 Gobwin Axe, Dark Breastplate
    Exp: 192/400

    Image
    Forman
    Level 2 Gobwin

    Hits: 5 Combat: 9 (7+2) Defence: 3 Move: 10 (8+2)
    Upkeep: 20s - upkeep paid for turn 15
    Special: Tunneler, Tunnel Fighting
    Exp: 8/200

    Image
    Stompy
    Level 1 Ogwe

    Hits: 39 Combat: 50 Defence: 5 (3+2) Move: 8
    Upkeep: 100s - upkeep paid for turn 15
    Special: Heavy, Siege
    Equipped: Ogwe Armour, Ogwe shield
    Exp: 0/100

    Image
    Julienne
    Heavy Dervish Golem

    Hits: 30/30 Combat: 43 Defence: 6 Move: 0
    Juice Charge: 5/300
    Upkeep: 100 juice
    Special: Garrison, Heavy, Dervish Dance [inactive]

    Image
    Woody
    Reinforced Wood Golem

    Hits:22 Combat: 12 (10+2) Defence: 6 Move: 8
    Juice Charge: 0/100
    Upkeep: 30 juice
    Special: Heavy
    Equipped: +1 Animated Gobwin Axe

    Image
    Jessie
    Wood Golem

    Hits: 15 Combat: 10 (9+1) Defence: 6 (4+2) Move: 8
    Juice Charge: 0/200
    Upkeep: 25 juice
    Equipped: modified Piker armor, crude Gobwin Axe, metal shield

    Image
    The Luggage
    Luggage Golem

    Hits: 10 Combat: 5 Defence: 3 Move: 16
    Juice Charge: 0/100
    Upkeep: 23 juice
    Special: Carnyed - Bigger on the inside, Dollamancy - moving parts, Capture, Mountain Capable,

    Image
    Long Range Knitted Messenger Bird
    Hits: 1 Combat: 1 Defence: 1 Move: 20
    Juice Charge: 80/100
    Upkeep: 20 juice
    Special: Flight

    Image
    Long Range Knitted Messenger Bird - staying in mine hex
    Hits: 1 Combat: 1 Defence: 1 Move: 20
    Juice Charge: 80/100
    Upkeep: 20 juice
    Special: Flight

    Image
    Billie
    Level 3 War Goat

    Hits: 26 (20+6) Combat: 15 Defence: 4 Move: 22 (20+2)
    Upkeep: 40 - upkeep paid for turn 15
    Special: Self Sufficient, Mountain Capable, Heavy, WarMount (1 rider 1 passenger)
    Equipped: Woolly Saddle
    Exp: 81/400

    Image
    Pan
    Level 2 Billy Goat

    Hits: 9 (7+2) Combat: 8 Defence: 2 Move: 20
    Upkeep: 25 - upkeep paid for turn 15
    Special: Self Sufficient, Mountain Capable
    Exp: 8/200

    Image
    Level 2 Hog
    Hits: 32 (30+2) Combat: 10 Defence: 3 Move: 10 (8+2)
    Upkeep: 40 - upkeep paid for turn 15
    Special: Forest Capable, Heavy, Feral Rager
    Exp: 58/200

    Image
    Level 2 Hog
    Hits: 32 (30+2) Combat: 10 Defence: 3 Move: 10 (8+2)
    Upkeep: 40 - upkeep paid for turn 15
    Special: Forest Capable, Heavy, Feral Rager
    Exp: 58/200

    Image
    Suresh
    Level 2 Scout

    Hits: 2 Combat: 3 (2+1) Defence: 2 Move: 10 (8+2)
    Upkeep: 7s - upkeep paid for turn 15
    Special: Scout
    Exp: 16/200

    Image
    Gopher
    Level 2 Scout

    Hits: 2 Combat: 3 (2+1) Defence: 2 Move: 10 (8+2)
    Upkeep: 7s - upkeep paid for turn 15
    Special: Scout
    Exp: 16/200

    Image
    Bond
    Level 2 Scout

    Hits: 2 Combat: 3 (2+1) Defence: 2 Move: 10 (8+2)
    Upkeep: 7s - upkeep paid for turn 15
    Special: Scout
    Exp: 26/200

    Image
    Warden
    Level 2 Scout

    Hits: 2 Combat: 3 (2+1) Defence: 2 Move: 10 (8+2)
    Upkeep: 7s - upkeep paid for turn 15
    Special: Scout
    Exp: 17/200

    Image
    Fert
    Level 2 Scout

    Hits: 2 Combat: 3 (2+1) Defence: 2 Move: 10 (8+2)
    Upkeep: 7s - upkeep paid for turn 15
    Special: Scout
    Exp: 8/200

    Image
    Lizer
    Level 2 Scout

    Hits: 2 Combat: 3 (2+1) Defence: 2 Move: 10 (8+2)
    Upkeep: 7s - upkeep paid for turn 15
    Special: Scout
    Exp: 16/200

    Image
    Unnamed
    Level 2 Scout

    Hits: 2 Combat: 3 (2+1) Defence: 2 Move: 10 (8+2)
    Upkeep: 7s - upkeep paid for turn 15
    Special: Scout
    Exp: 8/200

    Image
    Unnamed
    Level 1 Scout

    Hits: 2 Combat: 2 Defence: 2 Move: 8
    Upkeep: 7s - upkeep paid for turn 15
    Special: Scout
    Exp: 0/100

    Image
    Lothar
    Level 1 Knight

    Hits: 15 Combat: 28 (27+1) Defence: 5 Move: 8
    Croakamantic decay state: 10/10 (III)
    Special Knight, Uncroaked
    Equipped: +1 Sword

    Image
    Uncroaked Knight
    Level 1 Knight

    Hits: 15 Combat: 27 Defence: 5 Move: 8
    Croakamantic decay state: 10/10 (III)
    Special Knight, Uncroaked

    Image
    Durp
    Level 2 Gobwin Knight

    Hits: 15 Combat: 23 (19+3+1) Defence: 4 Move: 10 (8+2)
    Croakamantic decay state: 10/10 (III)
    Special: Tunneler, Tunnel Fighting, Knight, Uncroaked
    Equipped: +1 Gobwin Axe

    Image
    Burp
    Level 2 Gobwin Knight

    Hits: 15 Combat: 23 (19+3+1) Defence: 4 Move: 10 (8+2)
    Croakamantic decay state: 10/10 (III)
    Special: Tunneler, Tunnel Fighting, Knight, Uncroaked
    Equipped: +1 Gobwin Axe

    Image
    Uncroaked Piker
    Level 1 Piker

    Hits: 5 Combat: 4 (5-1) Defence: 5 Move: 8
    Croakamantic decay state: 9/10
    Special Piker defence, Uncroaked

    Image
    Uncroaked Archer
    Level 1 Archer

    Hits: 5 Combat: 10 (11-1) Defence: 3 Move: 8
    Croakamantic decay state: 9/10
    Special Archery, Uncroaked

    Image
    Uncroaked Archer
    Level 1 Archer

    Hits: 5 Combat: 10 (11-1) Defence: 3 Move: 8
    Croakamantic decay state: 9/10
    Special Archery, Uncroaked

    Image
    Uncroaked Archer
    Level 1 Archer

    Hits: 5 Combat: 10 (11-1) Defence: 3 Move: 8
    Croakamantic decay state: 9/10
    Special Archery, Uncroaked

    Image
    Uncroaked Archer
    Level 1 Archer

    Hits: 5 Combat: 10 (11-1) Defence: 3 Move: 8
    Croakamantic decay state: 9/10
    Special Archery, Uncroaked


    In the Magic Kingdom


    Image
    Dotti Crosst
    Level 2 Signamancer
    (Novice)
    Hits: 6 Combat: 3 (2+1) Defence: 2 Move: 10 (8+2) Juice: 200/200
    Upkeep: 150s - upkeep paid for turn 15
    Special: Caster, Command
    Exp: 112/200

    Image
    Dotti's messenger
    Knitted Messenger Bird

    Hits: 1 Combat: 1 Defence: 1 Move: 12
    Juice Charge: 42/50
    Upkeep: 4 juice
    Special: Flight


    Actions remaining
    Spoiler: show
    Treasury: 61s
    Tower: Level 1, Juice Charge: 50. Spells stored:

    Erfman 1 (12-11) actions 7/400 Juice
    Cadaver 0 (10-10) actions 25/200 Juice - incapacitated
    Mahogany 2 (10-8) actions 0/100 Juice
    Grim 0 (10-10) actions
    Bob 0 (10-10) actions
    Buster 8 (18-10) actions
    Alleria 6 (10-4) actions
    Archer 0 (2-2) actions
    Archer 0 (2-2) actions
    Archer 2 actions
    Stabber 8 actions
    Stabber 8 actions
    Bowie 0 (10-10) actions
    Gobwin 2 (10-8) actions
    Ogwe 0 (8-8) actions
    Julienne 2 actions [currently inactive]
    Woody 8 actions
    Jessie 2 (8-6) actions
    The Luggage 0 (16-16) actions
    Long Range Knited messenger bird 0 (20-20) actions
    Long Range Knited messenger bird 0 (20-20) actions
    Billie 0 (22-22) actions
    Pan 0 (20-20) actions
    Hog 0 (10-10) actions
    Hog 2 (10-8) actions
    Suresh 2 (10-8) actions
    Gopher 0 (10-10) actions
    Bond 4 (10-6) actions
    Warden 10 actions
    Scout 0 (10-10) actions
    Scout 0 (10-10) actions
    Scout 0 (10-10) actions
    Scout 0 (8-8) actions
    Uncroaked Lothar 4 (8-4) actions
    Uncroaked Knight 4 (8-4) actions
    Uncroaked Burp 2 (10-8) actions
    Uncroaked Durp 3 (10-8) actions
    Uncroaked piker 4 (8-4) actions
    Uncroaked archer 8 actions
    Uncroaked archer 8 actions
    Uncroaked archer 8 actions
    Uncroaked archer 8 actions


    Inventory

    Powerball x1

    Fruit x32
    Deseeded fruit x1
    Fruit seeds x29
    Rations (produced by farm) x2
    Meat rations x0
    Pine cone x0
    stabber chunks x2

    Stone x15
    Pebbles x1
    Wood x0
    Wool x3
    dirt x8
    Metal Ore x0
    Branches from a Bush x1
    Goat Hide x1

    Weighted capture net x3
    Shockamancy sword x1
    Battle axe x1
    Piker Spears x14
    Archer Bows x19
    Stabber Swords x40
    Warlords sword x1
    Ogwe Club x2
    Crude Gobwin axe x5
    Ogwe armour x1
    stabber armour x1
    Shears x1
    Harvesting claw x1
    Tent x1

    Leather case x1
    Fanon area map x1


    Prisoners
    Level 2 Warlord
    Level 1 Knight
    Stinger
    Stinger
    Stabber x10
    Archer x4

    Scouting
    Spoiler: show
    Image



    What do you do?


    Spoiler: show
    Current Mental guidelines
    - Save actions for magical tasks, have non-caster friends do non-magical tasks.
    - Save juice and actions of planned construction task for after Nightfall (and don't forget to use all the Juice before Dawn, charging Tower if leftover)
    - Claim all bodies after a battle and remove their equipment
    - For every Dollamantic endeavor: Construct in Workshop, cast in Tower.
    - Keep a unit by the portal at all times, with orders to report immediately if something comes through.
    - Keep a unit in the garrison at all times.
    - Whenever not otherwise engaged, golems guard portal and garrison instead of living units
    - Juice usage should first come from Tower (Tower can always be recharged later if person-Juice not used)

    Luggage guidelines:
    - Keep corpses nude and boxed of to a side (separate from other gear)

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    The Kingdom of Fanon side stats


    Last edited by wiz on Tue Mar 28, 2017 3:39 am, edited 76 times in total.
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     Post Posted: Fri Dec 16, 2016 12:15 pm 
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    Print Book 2 & Draw Book 3 Supporter Shiny Red Star Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Has collected at least one unit Erfworld Bicycle® Playing Cards supporter This user has been published! Won Mine4erf for the Gobwins Was an active Tool on Free Cards Day This user is a Tool!
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    May we point out discrepancies here? Or do you prefer PM's? (I can still delete this post if no one posts after me)

    (Bond no longer has the Helmet)
    (there is a space missing in Mahoganies Hits: Hits:5 )
    (typo: Garison)

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     Post Posted: Sun Jan 08, 2017 1:30 am 
    This user is a Tool! Here for the 10th Anniversary Has collected at least one unit Erfworld Bicycle® Playing Cards supporter Won Mine4erf for the Gobwins Was an active Tool on Free Cards Day
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    Could you add a glossary of all the specials?

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     Post Posted: Sun Jan 08, 2017 8:34 am 
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    Specials:

    Piker Defence: When defending the unit at its defence value to its combat score.

    Lancer: When making a mounted charge attack all successfully dealt hits deal double damage. This attack may only me made when first engaging a new stack.

    Sneak attack: A unit may make a sneak attack the first turn after breaking stealth, all successfully dealt hits deal double damage.

    Rapid shot: A unit may split its attacks between multiple stacks.

    Dervish Dance: The unit may activate a dervish dance that lasts for a single round. During a dervish dance the units defence is increased by +1 and its attack becomes an area of effect dealing damage to all units within range. The unit cannot be in a stack when dervish dance is activated or risk injuring its own units. The following round after a dervish dance is activated the unit is temporarily immobilized and its defence is reduced by -2

    Tunnel Fighting: When fighting underground or in tunnels the unit adds +7 to its combat score.

    Natural caster: The unit is able to cast limited spells of a certain discipline and has 50 juice per level

    Command: The unit counts as a command unit and may lead a stack

    Leadership: The unit adds its level to the combat value of all units in its stack.

    Garrison: The unit has 0 move.

    Self-sufficient: If the unit has over 50% at end of turn it does not need to pay upkeep.

    Scout: Enemy units must make spot checks to notice this unit and the unit may make a retreat action before the first round of combat

    Natural Ally Chief: This unit may pop natural ally units when paid in schmuckers

    Forest Fighter: When fighting in a forest hex the unit adds +7 to its combat score.

    One with the land: When in a forest hex the unit may act as though it had the stealth special

    Thorns: Once per combat the unit may make an attack that automatically hits and deals 3 hits

    Forest capable: May move through forest hexes without penalty

    Mountain capable: May move through Hill and mountain hexes without penalty

    Caster: The unit gains 100 juice per level and may cast spells of their known discipline

    Knight: The unit gains the stats of a Knight

    Archery: The unit may make ranged attacks without penalty

    Tunneler: The unit may enter tunnel zones and create tunnels

    Heavy: The unit may not ride mount or enter tunnel zones

    Flight: The unit can fly and avoid certain terrain based movement penalties

    Uncroaked: The unit does not pay upkeep but degrades over time

    Feral Rager - The closer a unit with this special is to being croaked the more dangerous they become. Each time the unit loses a hit its combat value is raised by that same amount

    Items

    'Craftman's +1 Hammer'

    As well as being made to be surprisingly strong despite the simple materials that it is made from and it's simplistic appearance, the hammer can also be used as a focus for Dollamancy powers. In the hands of the Dollamancer it allows him to create items and golems more quickly (25% less actions required) as well as allowing him to create more advanced and complex creations.

    Dollamantic focus - Dollamancy spells cast through the hammer function at level +1

    Animated - Through the miracles of Dollamancy this weapon has been granted a small degree of independent motion. The weapon now has two modes that can be activated upon command. Attack and Defend.

    Attack - the weapon will fly straight towards the wielder's target and attempt to deal damage before returning to the wielder's hand. (This counts as a ranged attack and uses the wielders combat score)

    Defend - the weapon will fly straight towards a designated unit and intercept attacks increasing the units defence


    Motion Goggles

    These Goggles when worn by a Dollamancer allows him to better understand how a Golem should move. This allows the Dollamancer to create more advanced Golems and spend 10% less juice on their creation. They also have the added benefit of doubling the Dollamancer's chance of spotting a hidden or veiled unit

    Shockamancy Sword - The weapon can release a blast of shockamancy (this counts as a ranged attack and uses the wielders combat score)

    Croakamancy Helm

    This helm allows the wearer to see through the eyes of uncroaked and give them orders as if they were in the same hex. It also provides a +1 leadership bonus for commanding uncroaked when the wearer is stacked with them.

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    The Kingdom of Fanon side stats


    Last edited by wiz on Sat Feb 11, 2017 6:53 pm, edited 2 times in total.
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     Post Posted: Sun Jan 08, 2017 9:07 am 
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    is this a relatively new game and might i join?

    I have a really neat labrynth theam'd kobald like underground side that i designed a long time ago and would like to try out

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     Post Posted: Sun Jan 08, 2017 9:18 am 
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    Print Book 2 & Draw Book 3 Supporter Shiny Red Star Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Has collected at least one unit Erfworld Bicycle® Playing Cards supporter This user has been published! Won Mine4erf for the Gobwins Was an active Tool on Free Cards Day This user is a Tool!
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    Posts: 2238
    Hi! Welcome :D

    This is actually a support thread for the game over there: Erfman the Barbarian Forum Game - Open to All
    :D

    If you wanna read a shorter summary (just the actual actions without the discussion) it is here: viewtopic.php?f=23&t=13327 :)

    Cheers! The more people chiming in Erfman's head the better ^_^

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     Post Posted: Sun Jan 08, 2017 8:28 pm 
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    sorry to add more to this but i looked at the threads and am unsure as to how i'd go about joining

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     Post Posted: Mon Jan 09, 2017 3:08 am 
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    Here for the 10th Anniversary Has collected at least one unit
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    The game focuses on Erfman the Dollamancer and his now refounded side of Fanon. To join in all you need to do is suggest what Erfman should do and if enough people agree with that action then it happens. Currently the side is preparing to defend against an invading army...

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     Post Posted: Mon Jan 16, 2017 7:02 pm 
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    Print Book 2 & Draw Book 3 Supporter Shiny Red Star Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Has collected at least one unit Erfworld Bicycle® Playing Cards supporter This user has been published! Won Mine4erf for the Gobwins Was an active Tool on Free Cards Day This user is a Tool!
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    Julienne is missing her name :)

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     Post Posted: Mon Feb 06, 2017 5:10 pm 
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    Spoiler: show
    Turn 14

    Side: Fanon

    Capital: Fanon City

    Income: 500s / turn
    Production: 50
    Units available to pop;
    Stabber (20) 5/10/4/8
    Piker (20) 5/5/5/8 [Piker Defence]
    Archer (20) 5/11/3/8 [Archery]
    Scout (7) 2/2/2/8 [Scout]
    Tower: Level 1, Juice Charge: 200 Spells stored: Dwagon Ball (100 juice, caster level 4)
    Dollamantic converter: The tower is able to convert schmuckers to power Golems. Dollamancy Golems may pay upkeep in schmuckers or juice.
    Caster Bonus: Spells cast while in the tower are cast at caster level +1
    Arrow slits: NE (2), N (2), NW (2), SW (2), S (2), SE (2)
    Walls: Level 1
    City Zone:Dwellings
    Barracks
    Storehouse
    Dollamancy Workshop - (Dollamancy crafting time reduced by 10%)
    Dungeons: Level 0
    [spoiler]Cells: 1 (crude cavern, low security) Capacity 1/2
    Garrison:

    Farm level 1 (enhanced growth): Rations produced per turn: 6 (5+1). Rations produced in this farm will automatically appear in the storehouse in Fanon. Cost to upgrade 200s. Harvestable resources straw.

    Mine level 3: Schmuckers produced per turn: 150. schmuckers produced by this mine will automatically appear in the treasury. Cost to upgrade 200s. Mineable resources; Gems, Ore, Coal, ???

    Treasury: 17s


    Spoiler: show
    Image

    Spoiler: show
    Image
    1 - Portal room
    2 - Dungeons
    3 - Armoury
    4 - Bunk room (16 beds)
    5 -
    6 -
    7 - Bunk room (16 beds)
    8 -
    9 -
    10 - Throne Room
    11 -
    12 -
    13 - Great Hall
    14 - Map room
    15 -
    16 - Royal Bed Chamber
    17 -
    18 -
    19 -
    20 -
    21 -
    22 -
    23 -
    24 - Library
    25 -
    26 - Cadaver's room
    27 -
    28 -
    29 -
    30 -
    31 - Tower Roof

    Spoiler: show
    Stats

    Image
    King Erfman
    Level 4 Dollamancer
    (Adept)
    Hits: 6 Combat: 7 (2+3+2) Defence: 1 (2-1) Move: 12 (8+4) Juice: 4/400
    Upkeep: 150s - upkeep paid for turn 14
    Special: Caster, Command, Infected
    Purse: 0s
    Equipped: Craftman's +1 Hammer (Dollamantic focus), Motion Goggles
    Exp: 76/800

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    Cadaver
    Level 1 Croakamancer
    (Novice)
    Hits: 6 Combat: 4 (2+2) Defence: 2 Move: 8 Juice: 50/100
    Upkeep: 150s - upkeep paid for turn 14
    Special: Caster, Command
    Purse: 75s
    Equipped: Sickle +1 (Croakamantic focus), Croakamancy Helm
    Exp: 5/100

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    Mahogany
    Level 1 Dwyad Fey Knight

    Hits:15 Combat: 13 (12+1) Defence: 4 Move: 8 Juice: 50/50
    Upkeep: 200s - upkeep paid for turn 14
    Special: Natural Caster (Flower Power / Datamancy), Forest capable, Knight, Forest Fighter, One with the land, thorns
    Equipped: Piker Spear
    Exp: 71/100

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    Sir Bob
    Level 3 Lancer (Knight)

    Hits: 15 Combat: 24 (17+6+1) Defence: 6 Move: 10 (8+2)
    Upkeep: 40s - upkeep paid for turn 14
    Special: Piker defence, Lancer, Knight
    Equipped: Pikers +1 Spear
    Exp: 173/400

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    Buster
    Level 1 Strider (Knight)

    Hits: 10 Combat: 21 (20+1) Defence: 4 Move: 16
    Upkeep: 40s - upkeep paid for turn 14
    Special: Scout, Knight, Sneak attack
    Equipped: +1 Sword
    Exp: 8/100

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    Lothar
    Level 1 Knight

    Hits: 15 Combat: 28 (27+1) Defence: 5 Move: 8
    Upkeep: 40s - upkeep paid for turn 14
    Special Knight
    Equipped: +1 Sword
    Exp: 0/100

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    Alleria
    Level 1 Keshik (Knight)

    Hits: 10 Combat: 29 (28+1) Defence: 4 Move: 8
    Upkeep: 40s - upkeep paid for turn 14
    Special: Archery, Knight, Rapid Shot
    Equipped: +1 Bow
    Exp: 0/100

    Image
    Chief Bowie
    Level 3 Gobwin Chief (Knight)

    Hits: 15 Combat: 26 (19+6+1) Defence: 5 (4+1) Move: 10 (8+2)
    Upkeep: 100s - upkeep paid for turn 14
    Special: Natural Ally Chief, Command, Knight, Tunneler, Tunnel Fighting
    Equipped: +1 Gobwin Axe, Dark Breastplate
    Exp: 39/400

    Image
    Durp
    Level 2 Gobwin Knight

    Hits: 15 Combat: 23 (19+3+1) Defence: 3 ( 4-1) Move: 10 (8+2)
    Upkeep: 40s - upkeep paid for turn 14
    Special: Tunneler, Tunnel Fighting, Knight, Infected
    Equipped: +1 Gobwin Axe
    Exp: 89/200

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    Burp
    Level 2 Gobwin Knight

    Hits: 15 Combat: 23 (19+3+1) Defence: 3 ( 4-1) Move: 10 (8+2)
    Upkeep: 40s - upkeep paid for turn 14
    Special: Tunneler, Tunnel Fighting, Knight, Infected
    Equipped: +1 Gobwin Axe
    Exp: 89/200

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    unnamed
    Level 1 Gobwin Knight

    Hits: 15 Combat: 20 (19+1) Defence: 4 Move: 8
    Upkeep: 40s - upkeep paid for turn 14
    Special: Tunneler, Tunnel Fighting, Knight
    Equipped: +1 Gobwin Axe
    Exp: 0/100


    Image
    unnamed
    Level 1 Gobwin Knight

    Hits: 15 Combat: 20 (19+1) Defence: 4 Move: 8
    Upkeep: 40s - upkeep paid for turn 14
    Special: Tunneler, Tunnel Fighting, Knight
    Equipped: +1 Gobwin Axe
    Exp: 0/100

    Image
    unnamed
    Level 1 Gobwin Knight

    Hits: 15 Combat: 19 Defence: 4 Move: 8
    Upkeep: 40s - upkeep paid for turn 14
    Special: Tunneler, Tunnel Fighting, Knight
    Exp: 0/100

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    unnamed
    Level 1 Gobwin Knight

    Hits: 15 Combat: 19 Defence: 4 Move: 8
    Upkeep: 40s - upkeep paid for turn 14
    Special: Tunneler, Tunnel Fighting, Knight
    Exp: 0/100

    Image
    unnamed
    Level 1 Gobwin Knight

    Hits: 15 Combat: 19 Defence: 4 Move: 8
    Upkeep: 40s - upkeep paid for turn 14
    Special: Tunneler, Tunnel Fighting, Knight
    Exp: 0/100

    Image
    unnamed
    Level 1 Gobwin

    Hits: 5 Combat: 7 Defence: 3 Move: 8
    Upkeep: 20s - upkeep paid for turn 14
    Special: Tunneler, Tunnel Fighting
    Exp: 0/100

    Image
    unnamed
    Level 1 Gobwin

    Hits: 5 Combat: 7 Defence: 3 Move: 8
    Upkeep: 20s - upkeep paid for turn 14
    Special: Tunneler, Tunnel Fighting
    Exp: 0/100

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    Heavy Dervish Golem
    Hits: 30 Combat: 43 Defence: 6 Move: 0
    Juice Charge: 5/300
    Upkeep: 100 juice
    Special: Garrison, Heavy, Dervish Dance

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    Woody
    Reinforced Wood Golem

    Hits:22 Combat: 12 (10+2) Defence: 6 Move: 8
    Juice Charge: 5/100
    Upkeep: 30 juice
    Special: Heavy
    Equipped: +1 Animated Gobwin Axe

    Image
    Jessie
    Wood Golem

    Hits: 10 Combat: 10 (9+1) Defence: 5 (4+1) Move: 8
    Juice Charge: 0/100
    Upkeep: 20 juice
    Equipped: modified Piker armor, crude Gobwin Axe

    Image
    The Luggage
    Luggage Golem

    Hits: 10 Combat: 5 Defence: 3 Move: 16
    Juice Charge: 0/100
    Upkeep: 23 juice
    Special: Carnyed - Bigger on the inside, Dollamancy - moving parts, Capture, Mountain Capable,

    Image
    Knitted Messenger Bird
    Hits: 1 Combat: 1 Defence: 1 Move: 12
    Juice Charge: 46/50
    Upkeep: 4 juice
    Special: Flight

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    Long Range Knitted Messenger Bird
    Hits: 1 Combat: 1 Defence: 1 Move: 20
    Juice Charge: 100/100
    Upkeep: 20 juice
    Special: Flight

    Image
    Long Range Knitted Messenger Bird
    Hits: 1 Combat: 1 Defence: 1 Move: 20
    Juice Charge: 100/100
    Upkeep: 20 juice
    Special: Flight

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    Uncroaked Wabbit
    Hits: 1 Combat: 1 Defence: 1 Move: 8
    Croakamntic decay state: 9/10
    Special: uncroaked

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    Billie
    Level 2 War Goat

    Hits: 23 (20+3) Combat: 15 Defence: 4 Move: 22 (20+2)
    Upkeep: 40 - upkeep paid for turn 14
    Special: Self Sufficient, Mountain Capable, Heavy, WarMount (1 rider 1 passenger)
    Equipped: Woolly Saddle
    Exp: 173/200

    Image
    Unnamed Bily Goat
    Level 1 Billy Goat

    Hits: 7 Combat: 8 Defence: 2 Move: 20
    Upkeep: 25 - upkeep paid for turn 14
    Special: Self Sufficient, Mountain Capable
    Exp: 0/100

    Image
    Level 1 Hog
    Hits: 30 Combat: 10 Defence: 3 Move: 8
    Upkeep: 40 - upkeep paid for turn 14
    Special: Forest Capable, Heavy, Feral Rager
    Exp: 50/100

    Image
    Level 1 Hog
    Hits: 30 Combat: 10 Defence: 3 Move: 8
    Upkeep: 40 - upkeep paid for turn 14
    Special: Forest Capable, Heavy, Feral Rager
    Exp: 50/100

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    Suresh
    Level 1 Scout

    Hits: 2 Combat: 2 Defence: 2 Move: 8
    Upkeep: 7s - upkeep paid for turn 14
    Special: Scout
    Exp: 8/100

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    Gopher
    Level 1 Scout

    Hits: 2 Combat: 2 Defence: 2 Move: 8
    Upkeep: 7s - upkeep paid for turn 14
    Special: Scout
    Exp: 8/100

    Image
    Bond
    Level 1 Scout

    Hits: 2 Combat: 2 Defence: 2 Move: 8
    Upkeep: 7s - upkeep paid for turn 14
    Special: Scout
    Exp: 18/100

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    Unnamed
    Level 1 Scout

    Hits: 2 Combat: 2 Defence: 2 Move: 8
    Upkeep: 7s - upkeep paid for turn 14
    Special: Scout
    Exp: 9/100

    Image
    Unnamed
    Level 1 Scout

    Hits: 2 Combat: 2 Defence: 2 Move: 8
    Upkeep: 7s - upkeep paid for turn 14
    Special: Scout
    Exp: 0/100

    Image
    Unnamed
    Level 1 Scout

    Hits: 2 Combat: 2 Defence: 2 Move: 8
    Upkeep: 7s - upkeep paid for turn 14
    Special: Scout
    Exp: 8/100

    Image
    Unnamed
    Level 1 Scout

    Hits: 2 Combat: 2 Defence: 2 Move: 8
    Upkeep: 7s - upkeep paid for turn 14
    Special: Scout
    Exp: 0/100

    In the Magic Kingdom


    Image
    Dotti Crosst
    Level 2 Signamancer
    (Novice)
    Hits: 6 Combat: 3 (2+1) Defence: 2 Move: 10 (8+2) Juice: 100/200
    Upkeep: 150s - upkeep paid for turn 14
    Special: Caster, Command
    Exp: 110/200


    Actions remaining
    Spoiler: show
    Erfman 2 (12-10) actions 4/400 Juice
    Cadaver 0 (8-8) actions 50/100 Juice
    Mahogany 0 (8-8) actions 50/50 Juice
    Bob 0 (10-10) actions
    Buster 0 (16-16) actions
    Lothar 0 (8-8) actions
    Alleria 0 (8-8) actions
    Bowie 0 (10-10) actions
    Durp 0 (10-10) actions
    Burp 0 (10-10) actions
    Gobwin Knight 0 (8-8) actions
    Gobwin Knight 0 (8-8) actions
    Gobwin Knight 0 (8-8) actions
    Gobwin Knight 0 (8-8) actions
    Gobwin Knight 0 (8-8) actions
    Gobwin 0 (8-8) actions
    Gobwin 0 (8-8) actions
    Julienne 2 actions
    Woody 0 (8-8) actions
    Jessie 0 (8-0) actions
    The Luggage 0 (16-16) actions
    Knited messenger bird 0 (12-12) actions
    Long Range Knited messenger bird 0 (20-20) actions
    Long Range Knited messenger bird 0 (20-20) actions
    Uncroaked Wabbit 2 (8-6) actions
    Billie 10 actions (22-12)
    Billy goat 4 (20-16) actions
    Hog 0 (8-8) actions
    Hog 0 (8-8) actions
    Suresh 0 (8-8) actions
    Gopher 0 (8-8) actions
    Bond 0 (8-8) actions
    Scout 0 (8-8) actions
    Scout 0 (8-8) actions
    Scout 0 (8-8) actions
    Scout 0 (8-8) actions


    Inventory
    Spoiler: show
    Powerball x1
    Scroll of seize uncroaked x1
    Scroll of sonic burst x2

    Fruit x19
    Deseeded fruit x 4
    Fruit seeds x37
    Rations (produced by farm) x3
    Meat rations x1
    Arkenfiend Mushroom x1

    Stone x13
    Pebbles x1
    Wood x0
    Wool x0
    dirt x0
    Metal Ore x0
    Branches from a Bush x1
    Goat Hide x1

    Piker Spears x6
    Archer Bows x8
    Stabber Swords x14
    Warlords sword x1
    Ogwe Club x1
    Crude Gobwin axe x5
    Shears x1
    Harvesting claw x1
    Tent x1

    Leather case x1
    Fanon area map x1

    [Warlord Prisoner - Grim]


    Scouting
    Spoiler: show
    Image



    What do you do?[/spoiler]

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