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 Post Posted: Mon Jan 16, 2017 3:50 am 
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The hat rumbles, and Damien Doge waves his wand over it saying the magic word.
A sheet of stiff and rubbery green material materializes, and in it a crisp and methodical very clear writing is visible.
"This is the Formicadean Leader, writing to the Alliterative Alliance's Doge liaison.
I sense the forces I have sent have just croaked. This is unexpected and displeasing.
Nevertheless we are still interested in fulfilling the contract, is a new mercenary force to be sent to your location?"

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     Post Posted: Mon Jan 16, 2017 10:52 am 
    This user is a Tool! Here for the 10th Anniversary Has collected at least one unit Erfworld Bicycle® Playing Cards supporter Won Mine4erf for the Gobwins Was an active Tool on Free Cards Day
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    LTD wrote:
    The unconscious gobwin gives a deep sigh and croaks from its wounds.

    The other gobwin looks up from his fallen comrade, gives a little squeak, and responds: "Your offer is... uh... unappealing. If you wish to save gobwin lives, pack up your kit and go home. This is our place. Rapscallion Roget is our rightful overlord. I live and croak at his word."

    Brutus keeps up the charming smile. "Come now. The way this world is, you can not begrudge those who wage war against you, because you wage war against them as well." He said simply. "Whether or not you like it, Roget the Rogue reign is in it's requiem. There is nothing you can do to change that, and their is nothing I can do to change that. Should I leave, another side would be hired in my place. What can be preserved by our actions is your tribe. Join me, become a chief, either you will hold on to these mountains, or you will come back with me to Ceaser's Palace, where you will stand at the parliament as an equal among our generals."

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     Post Posted: Mon Jan 16, 2017 8:22 pm 
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    "No."

    "I would rather croak then serve you."

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     Post Posted: Mon Jan 16, 2017 9:05 pm 
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    "I'm not asking you to serve me. I'm asking you to work with me." Brutus implored hoping to get the gobwin on his side. "I wish for you to be my equal and to work with me to ensure the gobwin tribe here doesn't die out with the Rogue."

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     Post Posted: Mon Jan 16, 2017 9:22 pm 
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    The Talker in Brutus' ear crackled to life with Mako's cheerful giggling. "Hey Lord Palpatine, stop trying to turn the prisoner to the dark side. Is that how you interrogate prisoners up in Wome? See, our Warladies never even think of asking nicely. They just go straight to the pliers. But hey, I'm sure he'll swear allegiance to you any minute now. Good luck!"

    Moments later another voice crackled out of the speaker. "Mako, stop antagonizing our allies." Scolded the Headmistress, though not with her usual bite. "I'm sure Lord Brutus knows what he's doing. Though, incidentally Lord Brutus, if you need to borrow some pliers, we always make sure to bring extra. Otherwise, we wish you good luck with the prisoner, we're about to see if we can't take some more.

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     Post Posted: Mon Jan 16, 2017 11:12 pm 
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    Brutus looks apologetically to the gobwin. "I am sorry about my allies. While I am certain they would like to attempt such dark turnamancy, the Greater side of the Row-Men would not tolerate such actions." He said with a somber nod.

    "Take a turn or two to think over your situation. Over what's best for your tribe give that the Rogue will fall and his side will go with him."

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     Post Posted: Tue Jan 17, 2017 12:52 am 
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    Gobwin prisoner:
    "One turn or ten, it makes little difference. You will not defeat Roget - my people will prevail."

    ****

    Alliance Liasion:
    "I understand the Doge has invited Formicadian reinforcements. Though if they croak as easily as your Leviathan, I do not see what use they will be."

    "There are now two Rouge cities in view. The Dige urges attack as the best use of your talents."


    ****

    GM: I am now travelling, and only have internet via my phone. There will be a weeks delay for processing- I cannot access edupads from my phone effectively.

    Cheers!

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     Post Posted: Tue Jan 17, 2017 3:29 am 
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    Print Book 2 & Draw Book 3 Supporter Shiny Red Star Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Has collected at least one unit Erfworld Bicycle® Playing Cards supporter This user has been published! Won Mine4erf for the Gobwins Was an active Tool on Free Cards Day This user is a Tool!
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    LTD wrote:
    Alliance Liasion:
    "I understand the Doge has invited Formicadian reinforcements. Though if they croak as easily as your Leviathan, I do not see what use they will be."
    The Formicadean ruler dispatches another Leviathan, with a mounted Leader Ant. Let us know when it arrives.

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     Post Posted: Tue Jan 17, 2017 8:08 pm 
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    Just noticed a clerical error with placement of my saiyans i've put a write up along with various fixes for the GM to choose from on the edupad.

    LTD if you would like me to copy the full write up into the thread just say.

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     Post Posted: Wed Jan 18, 2017 6:45 pm 
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    {I cannot alter the map while I am traveling. If your changes do not require a new map or scouting, simply discuss them with your chief warlord. Otherwise, you will have to wait. Cheers}

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     Post Posted: Wed Jan 18, 2017 8:00 pm 
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    LTD wrote:
    {I cannot alter the map while I am traveling. If your changes do not require a new map or scouting, simply discuss them with your chief warlord. Otherwise, you will have to wait. Cheers}


    Yeah, I'm hopeful we can write up whatever minor changes need to be addressed, and put them into this turn's orders so that everything is cleaned up by next turn.

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     Post Posted: Fri Jan 20, 2017 12:45 pm 
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    If you can submit the orders before Dave gets back I can run the combats so we can move on to the next turn relatively quickly.

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     Post Posted: Wed Jan 25, 2017 6:48 am 
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    I have returned from traveling - I can process orders in the morning - so about 12 to 14 hours

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     Post Posted: Wed Jan 25, 2017 4:38 pm 
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    Turn 3 Orders (The first half a hafville)

    Planning: Hit Hafville?
    SPOILER: HIDE
    Haffaville [1735] (from hexes 1838, 1837, 1738, 2038)
    Attack Hex Units: Silver Warlord, 7 Pinatas, 13 Rocket Grunts, 2 School Bus, Seraph Warlord, GJC Warlord, 1 Walpurgis, 6 Witches, 7 Hawks, 1 Hawk Warlord, 1 Rev Warlord, 3 Suit, 3 Skulker, 1 Coaster, 6 Dry Bones Pikers, 1 Rev Warlord 1 Gnome Heir, 1 Gnoroad, 5 Piker, 1 Gear

    Possible setup:
    Required: 400 siege
    Achieved: 416 siege.
    1 Silver Stack:
    (WL, 7 Piniantas) (194 / 208 / 3.5, Siege 144) Piker

    2 Redux stacks:
    (Warlord, Bus, 6 Grunts): 152/268/5.25/34, 140 Siege Piker
    (Bus, 7 Grunts): 150/196/5.125/34 Piker

    1 Gnome stack:
    (Heir, Gnoroad, Gear, 5 Piker)110/230/5.875 (132 siege) Piker

    Witchstack
    187/451/6.125 Stabber

    Hawkstack
    280/346/6 Piker

    Rev Command Stack
    (Warlord, 3 Suit, 3 Skulker, 1 Devil) 142/210/4.875 Stabber

    Bowser Command Stack
    (Warlord, 6 Pikers, 1 Coaster) 135/207/6 Piker

    Haffavile Stack List
    (P=Piker, S=Stabber)
    194/208/3.5 (Siege 144) P
    150/196/5.125 P
    152/268/5.25 (140 siege) P
    110/230/5.875 (132 siege) P
    187/451/6.125 S
    280/346/6 P
    142/201/4.875 S
    135/207/6 P



    T3 Start Alliance Unit Positions
    SPOILER: HIDE
    1738
    1x Suit Warlord (17/20/6/8, Warlord, Stealth, Ground)
    3x Suits (15/20/5/8, Stabber, Stealth, Ground)
    10x Skulker (8/10/5/20, Stabber, Tunneling) (7 Stealthed)
    2x Slippery Devil (56/20/3/38, Mount 9, Heavy, Stealth) (1 Stealthed)

    1x Rocket Executive Warlord (17/70/6/6, Warlord, Tunneling, 140 Siege)
    13x Rocket Grunt (15/14/5/6, Piker, Tunneling)
    2x Magic Schoul Bus (45/26/6/34, Flying, Piker, Mount 7)

    1x Hawkmen Warlord (37/35/6/20, Warlord, Flying)
    7x Hawkmen Piker (35/33/6/20, Piker, Flying)

    1x Headmistress (17/48/6/6, Warlady, Tunneling)
    6x Witch-Knights (15/46/6/6, Stabber, Tunneling)
    1x Greater Walpurgis (80/39/7/52, Piker, Flying, Mount 12)

    7x Dwy Bones Pikers (13/15/6/8, Piker, Ground)
    8x Dwy Bones Heavies (15/15/5/8, Heavy, Ground)
    1x Spine Coaster (29/4/6/27, Piker, Flying, Mount 8
    1x Dwy Bones Warlord "Minion" (15/17/6/8, Warlord, Ground)
    (move all units except 1 slippery devil, 7 skulker, 1 Dwy Bone Piker, 8 Dwy Bone Heavies to haffaville attack)
    (Move remaining units to 1736, using relays from mounts with spare move if necessary)


    1837
    1x Hobnobber Warlord (75/72/6/8, )
    39x Piniantas (17 / 8 / 3 / 6, Piker, Tunneling)
    (32 Pinatas to 1736, 7 Piñata and Warlord to Haffaville attack)

    23 Brutes (15/7/6/8, Piker, Ground)
    1x Heir Chief Warlord Brutus the Brutal of the side of Brutal Beaters (17/9/6/8)
    (move these to 1736)

    1838
    1x Pixie Heir (6/8/6/22)->1835
    7x Pixie Piker (4/6/6/22)->1835

    1x Super Saiyan (Parsnap) (8/12/5/28 Fly)
    8x Saiyan Swordsmen (6/12/4/28 Fly)


    2038
    1x Gnoroad (30/4/5/22 Fly Mount 9)
    1x Royal Heir 'Gno Man' (10/24/6/6 Tunnel)
    8x Gnome Pikers (8/22/6/6 Tunnel)
    2x Bad Gear (30/4/6/17 Mount 1)
    2x Sobolds (5/14/6/6 Tunnel)
    8x Gnodwick (10/8/1/8)
    2x Skulker (8/10/5/20)
    (move Gnoroad, Heir, 6 gnome pikers to hafville attack)


    Frieza and Pico Final Positions:
    1540: 1 Pico->1941
    1543: 1 Pico->1941
    1638: 1 Pico->1835
    1738: 1 Pico->1835
    1739: 8 Picos->1835
    1837: 1 Frieza
    1941: 1 Pico
    2036: 14 Pico->1835
    2136: 1 Frieza
    2637: 8 Pico->2336
    2638: 8 Pico->2336
    2738: 9 Frieza->2439
    2740: 1 Frieza->2439
    2940: 8 Picos->2540


    T3 End Turn Alliance Positions
    SPOILER: HIDE
    Haffaville [1735] (from hexes 1838, 1837, 1738, 2038)
    Attack Hex Units: Silver Warlord, 7 Pinatas, 13 Rocket Grunts, 2 School Bus, Seraph Warlord, GJC Warlord, 1 Walpurgis, 6 Witches, 7 Hawks, 1 Hawk Warlord, 1 Rev Warlord, 3 Suit, 3 Skulker, 1 Coaster, 6 Dry Bones Pikers, 1 Rev Warlord 1 Gnome Heir, 1 Gnoroad, 5 Piker, 1 Gear
    (If attack fails, retreat to hex 1635)

    1238 (moving from 1540)
    1 Pico

    1736 (moving from 1837 and 1738)
    32 Pinata, 1 slippery devil, 7 skulker, 1 Dwy Bone Piker, 8 Dwy Bone Heavies.
    23 Brutes (15/7/6/8, Piker, Ground)
    1x Heir Chief Warlord Brutus the Brutal of the side of Brutal Beaters (17/9/6/8)
    (If city is successfully taken, have 8 Pinata move into the city post-combat.)
    (If city attack fails, have 8 brutes go to hex 1635 to meet with the retreated group.)
    (If hex still has too many units, have additional Brutes stay in 1836 instead)


    2439: (moving from hexes 2738, 2740)
    10 Frieza
    2640: (moving from hex 2940)
    8 Pico

    1835: 24 Pico, 7 Pixie Pikers, 1 Pixie Heir
    1941: 2 Pico
    2336: 16 Pico
    2540: 8 Pico


    Otherwise the same as before.


    Side Notes/Things To Clear Up:
    SPOILER: HIDE
    (Stryke wanted to talk with you about an issue regarding his units, which you two might need to discuss. WurmD made a post involving some kind of reinforcement, but I won't actually put that on the map anywhere unless you confirm that it will actually happen.)


    Sparkles. Because I can.


    Last edited by RocketSeraph on Thu Jan 26, 2017 2:08 pm, edited 2 times in total.
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     Post Posted: Wed Jan 25, 2017 6:37 pm 
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    Brimstone - are you in a position to run this combat?

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     Post Posted: Wed Jan 25, 2017 6:40 pm 
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    I believe Brimstone had already run the city combat, we came up with that battle plan last week. And I don't think we've changed anything. I'm not sure where he left the numbers, though.

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     Post Posted: Wed Jan 25, 2017 7:51 pm 
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    Ok cool.

    Perhaps on the GM pad - when I get access to my laptop o will check there.

    Awesome to the max.

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     Post Posted: Wed Jan 25, 2017 10:24 pm 
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    The attackers approached the city with murder on their minds. After the loss of their mount they quickly realized this would be no picnic in the park. Feeling that Roget had probably left his forces out of place to defend they decided (after an unexpected delay of a week) to attack Hafville.

    Forming up 8 max stacks with enough siege to drop the walls in one round they moved in.

    The defenders were already stacked and had 8 stacks arranged to force the enemy to engage them rather then double teaming other stacks.

    Combat was joined and the alliance forces again having better leadership were able to line up the match ups to hit Rogets ranged with Stabbers, but the Awks and Blek Awks were tough units to croak. The Blek Awks also hit like a hammer where their stacks engaged the Alliance. Even unlead they were strong enough to croak units when they engaged stacks.

    The Alliance leadership rotated the matchups to try ensure that their high value attackers were not fighting max stacks. However, one of the witch-knights fell on the ground in a stroke of misfortune and even though their tough armor was croaked.

    After a full five rounds of combat the alliance forces were forced to withdraw back having come close to taking the city.

    The attackers took 15% damage and the defenders took 92% damage.

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     Post Posted: Thu Jan 26, 2017 4:14 am 
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    Ms Sparkles wrote:
    Otherwise the same as before.


    Can you clarify what this means?

    Do you have units in other hexes?

    Casualties, btw:

    Stack 1: 2 Pinatas
    Stack 2: 2 Grunts
    Stack 3: 1 Grunt
    Stack 4: 1 Piker
    Stack 5: 1 Witch-knight
    Stack 6: Nothing, though one hawkman is almost croaked
    Stack 7: 2 Skulkers
    Stack 8: 1 Piker and a second is just barely hanging on

    (Wounded units will remain so until the start of the next turn)

    Can I please have an updated "end of turn" list for the Alliance.

    Thanks!

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     Post Posted: Thu Jan 26, 2017 11:28 am 
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    LTD can you take a look at my little right up at the bottom of the player pad and let us know which of the three unspeakable options you would like us to go with as far as fixing the error with my Saiyans?

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