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 Post Posted: Wed Jul 10, 2019 2:31 pm 
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Well, at least we're all dealing with life delays at the same time.

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     Post Posted: Wed Jul 10, 2019 6:06 pm 
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    Ok heres my attempt at an image for Shadow that looks a bit different from the rest of the Shady Elves

    Image

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     Post Posted: Wed Jul 10, 2019 7:12 pm 
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    Print Book 2 & Draw Book 3 Supporter Shiny Red Star Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Has collected at least one unit Erfworld Bicycle® Playing Cards supporter This user has been published! Won Mine4erf for the Gobwins Was an active Tool on Free Cards Day This user is a Tool! Mined 4 Erf Diamonds Suit Pip Hearts Suit Pip Spades Suit Pip Arkenhammer Supporter
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    EMO POWER OVER9000
    XD

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     Post Posted: Wed Jul 10, 2019 11:51 pm 
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    Turn 11

    The spiders wouldn't take any of the offered rations. - 80 shmuckers

    The Woofs wouldn't take the wild rations but would take farm rations - 2 farm rations.

    The Hobbies and Heavy hobby all take wild rations -3 wild rations

    Twin horns each take a wild ration. -2 wild rations

    Leadership units each take a farm rations -7 farm rations


    Scouting

    05.-15: several large cats
    06.-12: A large flock of birds
    -04.-03: Antz
    08.03: Ratz

    Arkum Side Stats

    https://app.roll20.net/join/4646217/jklS-w
    Treas at beg of last tu:3289
    Gifts - Expend last tu:-3250
    Treas at end of last tu:39
    Income 2000 (3000 managed)
    Upkeep 1844 (441 after rations)
    Treasury 2598


    Herring, Anna, and Dee are standing by in case you need casting

    Herring
    May is ready outside the portal if you are ready

    Loot/Gear

    Spoiler: show
    Larder
    8 farm rations
    10 Wild rations
    20 Spidew Meat

    Armory
    4 Battle Axes
    3 suits of light armor
    2 magic swords

    Morgue
    2 Hobby horses bodies

    Other loot
    1 battle wagon (carries 8, 2 mounts)
    2 chests
    1 Tent
    100 ft of rope
    3 Woof skins
    6 twin horn skins
    12 Twin horn horns
    1 Message hat (linked to Herring hat)
    1 Paired message hats (Other with scout H)
    Set of message hats (Spike and Harley
    1 Candle level Power orb (permanent)
    1 Flameball (in fire place)
    ⅔ of a Cart load of wood in capital
    ⅓ of a cart load of wood in farm (Alot more needed for walls for a unit without fabrication but building knowledge)
    1 NAP+NDA contract



    Units
    Spoiler: show
    Queen Harley Tesla
    Shockamancer level 3
    XP: 26/36
    Juice 300/300
    3(4)/2/8/9 “Combat/defense/hits/Move”
    Specials: caster “Shockamancy”, Noble
    Upkeep 140 shmuckers “paid”
    Equipment: Blunted smile 100/100

    Warlord Spike
    Warlord level 2
    XP 16/24
    5(6)/5/11/8
    Special: leadership, base popped
    Upkeep 130 “paid”
    Equipment: +1 flaming Battle axe, critical helm

    Hobby War horse
    4/5/12/14
    Upkeep 110 “paid”
    Special: Mount, Passenger, Heavy

    Shadow " shady elf"
    Level 1 chief
    Upkeep 120 "paid"
    Xp 0/8
    4/4/10/8
    Gear: bow and sword
    Specials: shady, archery, tribal command "shady elves”

    Bill
    Courtier level 1
    XP 3/8
    0/0/4/8 (1 damage)
    Special: Farmer
    Upkeep 30
    Equipment: Pitch fork

    X2 Woof
    3/3/8/12
    Upkeep 35
    Special: Forest capable

    X9 Pikers
    Level 1
    A) 1/8

    X1 Stabber
    Level 1

    X5 Shady elves
    2/2/7/8
    Upkeep 35
    Specials: Shady, Archery

    X5 Hobby horse
    1/2/8/14
    Upkeep 35
    Specials: Mount, Passenger

    X2 Twin Horns
    2/2/8/14
    Upkeep 40
    Specials: Charge, Mimic

    X4 Uncroaked pikers (9 turn)
    1/2/6/8
    Special: Uncroaked

    X1 Uncroaked Woof (9 turns)
    3/3/8/12
    Special: Uncroaked

    X1 Uncroaked Hobby horse ( 9 turns)
    1/2/8/14
    Special: Uncroaked


    X1 Shield spidew
    2/3/8/10
    Upkeep 40
    Special: crawler, poison
    1d4

    X1 Arc spidew
    3/2/8/10
    Upkeep 40
    Special: crawler, acid web
    1d4



    Hex -04.03
    X1 Scout A, Level 2, Xp 9/24 move 2/14
    1/1/5/14

    Hex 00.01
    X1 scout B, Level 1 Xp 3/8 move 0/12

    Hex 04.01
    X1 Scout C lv 1 Xp 5/8 Move 0/12

    Hex 05.-03
    X1 Scout D lv 1 XP 5/8 Move 0/12

    Hex 00.-01
    X1 Scout E Lv 1 XP 2/8 Move 0/12

    Hex -02.-04
    X1 Scout F lv 1 Xp 4/8 move 0/12

    Hex -02.01
    X1 scout G Lv 1 Xp 3/8 Move 0/12

    Hex 14.-08
    X1 scout H lv 1 Xp 5/8 Move 0/12 “ Still searching for Mine”


    Barbarian Contractors

    Krippen Lv 3 warlord Move
    X2 Archer
    X1 Piker ”Lance”
    X1 Stabber


    Agreements



    Spoiler: show
    Nonaggression and Nondisclosure with Anna Meta. Verbal agreement for 300 shmuckers for juice each turn Anna wishes to be hired.
    Verbal Also 1 Ration given at start of turn.


    Nonaggression and Nondisclosure with Master Herring. Verbal agreement to act as Voice of Arkum in the Magic kingdom for 1 ration a turn.

    Nonaggression and Nondisclosure with Spi Glass.

    Nonaggression and Nondisclosure with James.


    Nonaggression and Nondisclosure with dee ceas.
    Verbal Also 1 Ration given at start of turn.

    Nonaggression, Nondisclosure, alliance, and upkeep payment with Barbarian warlord Krippen.
    Verbal agreement for hired work 250 shmucker or loot and popped units, Replace lost units


    Natural ally "shady elves Nightshade tribe" contract



    Questions

    Question: just noticed on the turn report page that you have commented we do not have enough wood for walls. I didn’t realise we had to provide the wood for walls. How much wood will we need? Also would we need to provide wood in order to build watch towers?

    Anna
    The watch tower I wont need any material for the basic watch tower, because any given hex normally has enough small trees I can convert. (Without walls) With wall no idea. For the farm since you said wood wall I assumed you would by providing wood. Without seeing the farm its hard to guess. Never done fortification outside a city. It would be faster with materials and cost less juice.

    Random question to add to the rule book: What is our purse at 3rd level?

    1500

    Herring

    "Herring, would you tell me how well Luckamancers are regarded in the MK? And how easily they find jobs? It occurred to me for luck based rolls such as James did, perhaps could be helped by Lady Luck (and if Lady Luck frowns later, perhaps we can manage it under a Luckamancers' guidance)
    Do you have one on the books?"


    I do not have a luckamancer on the books and no next to nothing about thier casting. Luckamancer and Carnymancers dont really get along. We tend to do the same contract finding work for other casters since our magic isnt in high demand.


    The Stabber: No one claimed the body. Krippen was standing over the body the whole time you were cleaning up the hex.

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    https://docs.google.com/document/d/17gu ... wpDEY/edit


    Current side of Arkum stats


    https://docs.google.com/document/d/1E2Z ... Otg9o/edit

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     Post Posted: Thu Jul 11, 2019 1:05 am 
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    Did any units gain xp last turn? Bill for managing farm? Spike and Shadow for taming? Scouts?


    Did scout H reveal any more of the map?

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     Post Posted: Thu Jul 11, 2019 1:13 am 
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    Spike did not. Bill and shadow did has been added. Only scout that did was H.

    More of the map has been reveled will be up. When roll 20 is updated.

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    https://docs.google.com/document/d/17gu ... wpDEY/edit


    Current side of Arkum stats


    https://docs.google.com/document/d/1E2Z ... Otg9o/edit

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     Post Posted: Thu Jul 11, 2019 1:51 am 
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    Thanks

    To Herring

    ”Yes please have her come through the portal Herring, I have the NAP ready right here!” Harley replies.

    To Anna

    ”If I brought you to the farm this turn do you think you would be able to estimate how much wood or other resource you would need?” Harley questions. ”I’m not entirely set on the walls having to be made of wood I just thought that would be the easiest option...” Harley then adds.

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     Post Posted: Thu Jul 11, 2019 2:14 am 
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    To Herring

    ”Yes please have her come through the portal Herring, I have the NAP ready right here!” Harley replies.


    Herring sends the contact by hat after you sign. A short time later it is sent back and and a woman walks through the portal. She is wearing finely made but comfortable dress. She has long blonde hair and intense green eyes. She is carrying a large pair of shears on her back.

    May stitch at your service.

    To Anna

    ”If I brought you to the farm this turn do you think you would be able to estimate how much wood or other resource you would need?” Harley questions. ”I’m not entirely set on the walls having to be made of wood I just thought that would be the easiest option...” Harley then adds.[/quote]


    If you pay my contract rate first. If you decide not to have me work on the farm then we can decide on something else.

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    https://docs.google.com/document/d/17gu ... wpDEY/edit


    Current side of Arkum stats


    https://docs.google.com/document/d/1E2Z ... Otg9o/edit

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     Post Posted: Thu Jul 11, 2019 3:12 am 
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    (Errr isn’t May Stitch the name of the Dollamancer in Etherium)

    To May

    ”A pleasure to meet you May, I’m Harley!” Harley replies with a big smile. ”So I believe you are going to make me one of your Excellent Golems?” Harley begins. ”I have a workshop available if you would like to work there....” Harley then offers.

    To Anna

    ”Oh don’t worry we will have work for you regardless even if the farms not ready to be worked on” Harley replies with a slight chuckle.

    Edit:




    During the meeting of the council of Arkum

    ”It is good to finally have you all around one table” Harley replies with a big smile. ”I’d first like to officially welcome Chief Shadow to Arkum and to the Arkum council” Harley declares happily.

    ”Now our forces are starting to build up nicely and I feel it is about time we turn our attention to securing our borders.” Harley declares. ”We currently have three groups of ferals within a turn of the city. A colony of Ratz, a colony of Antz and a large subterranean Bug. I’d like to hear you’re thoughts on dealing with these threats...” Harley comments.

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     Post Posted: Thu Jul 11, 2019 4:25 am 
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    Print Book 2 & Draw Book 3 Supporter Shiny Red Star Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Has collected at least one unit Erfworld Bicycle® Playing Cards supporter This user has been published! Won Mine4erf for the Gobwins Was an active Tool on Free Cards Day This user is a Tool! Mined 4 Erf Diamonds Suit Pip Hearts Suit Pip Spades Suit Pip Arkenhammer Supporter
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    As the Spidews refused the Wild rations and then the Farm rations, what popped that they then ate?

    Now, they already ate, nevertheless, offer 1 Spider Meat to see if interested

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     Post Posted: Thu Jul 11, 2019 7:27 am 
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    (Errr isn’t May Stitch the name of the Dollamancer in Etherium)

    Yep! Maybe this is her lower in level may eas very old..

    To May

    ”A pleasure to meet you May, I’m Harley!” Harley replies with a big smile. ”So I believe you are going to make me one of your Excellent Golems?” Harley begins. ”I have a workshop available if you would like to work there....” Harley then offers.


    The workshop would be helpful thank you.

    May takes the 6 skins and head off to the work shop. Her work takes a bit of time, but in the end Arkum gains its first golem! The golem is made from one of the woof skin. It has a leather body with bits of woof fur on it arms and back. Its head is a woofs head.

    Woof solder

    2/2/8/0
    Upkeep 20
    Specials: garrison, golem
    Damage 1d4 (bite)

    Golem special: immune to mind affecting effect and poison.

    So what ya think?

    To Anna

    ”Oh don’t worry we will have work for you regardless even if the farms not ready to be worked on” Harley replies with a slight chuckle.


    sign me up then. Am I walking or riding?





    During the meeting of the council of Arkum

    ”It is good to finally have you all around one table” Harley replies with a big smile. ”I’d first like to officially welcome Chief Shadow to Arkum and to the Arkum council” Harley declares happily.

    ”Now our forces are starting to build up nicely and I feel it is about time we turn our attention to securing our borders.” Harley declares. ”We currently have three groups of ferals within a turn of the city. A colony of Ratz, a colony of Antz and a large subterranean Bug. I’d like to hear you’re thoughts on dealing with these threats...” Harley comments.[/quote]


    Shadow

    colonies like ratz and antz need to be taken care of quickly or atleast thier numbers managed. They can destroy the landscape in not kept in check. The ratz would be a good choice if you want to harvest them for rations. Bugs in general will only eat other bugs. Even then some varieties are poisonous and can croak what ever eats it.

    Spike

    we lack alot of intel on our targets. Both in numbers and capabilities. Is there anyway we can get this infomation before we attack?

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    https://docs.google.com/document/d/17gu ... wpDEY/edit


    Current side of Arkum stats


    https://docs.google.com/document/d/1E2Z ... Otg9o/edit

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     Post Posted: Thu Jul 11, 2019 8:54 am 
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    (Is the Woof soldier woof shaped or is it a biped with a Woofs head?)

    To May

    Harley carefully inspects the new unit circling around it as she looks it up and down. ”Hmmm it’s stats are actually a bit better than I was expecting” Harley comments with a thoughtful look. ”I notice that it’s currently a Garrison unit is that something that can be changed?” Harley questions. ”Also my knowledge of how golems work isn’t the greatest. Do they autoheal at the start of the turn like any other unit?” Harley questions.

    To Anna

    ”I’ll see if I can free up a mount but if one is not available it’s only a short walk to the farm and back” Harley replies.

    At the council

    ”Thankyou Shadow that was exactly what I was worried about...” Harley replies


    ”As for their numbers we can always hire the lookamancer again... As for their capabilities Herring do you know anyone who would know the stats of these units or be able to discern them?” Harley questions.

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     Post Posted: Thu Jul 11, 2019 9:40 am 
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    +1

    Anna to work on Tower and inspect Farm

    "Herring, *can* we hire Spi today? Would you see if he has Juice for us?"

    EDIT: "Herring dear, would it make you uncomfortable to seek out a Luckamancer? (We'd love to talk at length about luckamancy and would gladly offer upkeep for the chance)"

    EDIT2: (only after talk about golems dies out)
    "I'm sorry May, I don't want to impose, but do you have the time to talk about magic weapons?"
    (If yes)
    "I've recently learned a Shockamancy spell to add +1 Fire Damage to a magic weapon, and now are looking for a supplier of simple magic weapons" :)

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     Post Posted: Thu Jul 11, 2019 2:09 pm 
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    I expected a weaker golem too. Thats pretty good, considering.

    I second hiring spi. If not avaliable, maybe Tele Scope exists in this timeline

    Doll+shock sounds like a fun pair for enchantment talks to begin with. If she has the time, I'm all for that.

    I'm not actually in favour of working with a luckamancer at this juncture. Unless they're here, full time, I don't see a way to stop the backlash from hitting important units, given our current forces, so that doesn't seem like a wise investment yet.

    Destroy the terrain? They don't just breed, they destructively forage quickly? That's a problem. We might want a water or rain spell or something to drown the ant nest at some point

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     Post Posted: Thu Jul 11, 2019 2:35 pm 
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    I’m not too keen on hiring a Luckamancer either but purely because I think we’re starting to overextend ourselves on casters and should instead be focusing on the ones we already have contact with (and as far as I can see we don’t have a pressing need for a Luckamancer)

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     Post Posted: Thu Jul 11, 2019 3:02 pm 
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    Talk. I want to just talk with a Luckamancer

    May we?

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     Post Posted: Thu Jul 11, 2019 4:03 pm 
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    WurmD wrote:
    Talk. I want to just talk with a Luckamancer

    May we?


    Talk, as long as we can avoid offending people, I'm all for. A better in character understanding of luck, dice, and luckamancy is unlikely to hurt us. As long as we can find the time in the turn with all the other casters we're juggling, of course

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     Post Posted: Thu Jul 11, 2019 4:08 pm 
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    Talk leads to casters expecting to be hired, not hiring casters that expect to be hired leads to a bad reputation in the magic kingdom. I am not going to raise a strong objection to it but I have my misgivings. What did you actually want to ask about?

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     Post Posted: Thu Jul 11, 2019 7:26 pm 
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    (Is the Woof soldier woof shaped or is it a biped with a Woofs head?)


    Humanoid body woofs head

    To May

    Harley carefully inspects the new unit circling around it as she looks it up and down. ”Hmmm it’s stats are actually a bit better than I was expecting” Harley comments with a thoughtful look. ”I notice that it’s currently a Garrison unit is that something that can be changed?” Harley questions. ”Also my knowledge of how golems work isn’t the greatest. Do they autoheal at the start of the turn like any other unit?” Harley questions.


    well part of that is materials. Harvested or natural materials like the woofs skin makes for stronger base units verses materials crafted from juice. Also your work shop provided a bonus to the crafting. I focused on combat power rather than move you can promote it, but it will double its upkeep. Not sure how much move it will gain. Also golems will auto heal at start of turn.

    To Anna

    ”I’ll see if I can free up a mount but if one is not available it’s only a short walk to the farm and back” Harley replies.

    She nodds

    At the council

    ”Thankyou Shadow that was exactly what I was worried about...” Harley replies


    ”As for their numbers we can always hire the lookamancer again... As for their capabilities Herring do you know anyone who would know the stats of these units or be able to discern them?” Harley questions.

    Herring, *can* we hire Spi today? Would you see if he has Juice for us?"

    Herring sends a message after a short time he gets an answer back.

    He has spent some juice this turn already but he could do a few casting. 400 shmuckers for what is left of his juice. Well a dateamancer might know more about them or a signamancer could read thier abilities if they see them.




    EDIT: "Herring dear, would it make you uncomfortable to seek out a Luckamancer? (We'd love to talk at length about luckamancy and would gladly offer upkeep for the chance)"

    I can look around may take a few turns to find someone willing to take that deal. Most casters dont like sharing thier secrets on the cheap.

    EDIT2: (only after talk about golems dies out)
    "I'm sorry May, I don't want to impose, but do you have the time to talk about magic weapons?"
    (If yes)
    "I've recently learned a Shockamancy spell to add +1 Fire Damage to a magic weapon, and now are looking for a supplier of simple magic weapons" 


    to make a magic weapon you need masterwork weapons first. Could I see the enchantment your talking about?

    Edit :Random question to add to the rule book: What is our purse at 3rd level? 

    2000

    _________________
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    https://docs.google.com/document/d/17gu ... wpDEY/edit


    Current side of Arkum stats


    https://docs.google.com/document/d/1E2Z ... Otg9o/edit

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     Post Posted: Thu Jul 11, 2019 10:57 pm 
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    To May (golems)

    ”Thanks that was very informative “ Harley replies with a smile. ”I don’t suppose you have a catalogue of the types of golems you are able to create their stats and their prices?” Harley then asks.

    At the Council

    ”Thanks Herring did Spi mention how many hexes he would be able to scan for that price?” Harley asks.

    ”Would James know? And what would he be willing to share that information for if he does?” Harley then asks.


    To May (Magic weapons)

    ”I’m not sure yet if I will have the juice spare to show you the casting of the spell this turn but I can definitely show you an already enchanted weapon” Harley replies before ordering Spike to bring in his axe.

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