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 Post Posted: Thu Sep 05, 2019 6:48 am 
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So besides Shmuckers to Gems, what do folks think is capable in the Moneymancers' Repertoire?

I can see maybe a bonus to some sort of 'Bargaining' skill if/when trading resources between Factions (Faction A needs Lumber and buys it from Faction B for 100 Shmuckers a Lumber Unit. With a Moneymancer, maybe they can bargain it down to 70 Shmuckers/Unit? Though I can see this more as a Special than Moneymancy.).

Thoughts?

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     Post Posted: Thu Sep 05, 2019 12:39 pm 
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    Benjamin seemed to have a sense of other sides' treasuries - his guess of GK's wealth was pretty accurate before the contract shenanigans.

    I imagine they can also look at a group of units and size up what they're "worth", either in upkeep or trading value.

    Maybe they can also sense the presence of gems or particularly pure ores that can be directly cashed in for Shmuckers.

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     Post Posted: Fri Sep 06, 2019 10:11 pm 
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    Juice to smucker.
    Smucker to juice.
    Check for the smallest bribe a unit will accept.
    HUGE purse.

    There's also the wall-street, where you can find almost anything if you have a moneymancer or a lot of shmuckers.

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     Post Posted: Fri Sep 06, 2019 10:37 pm 
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    Erikulum wrote:
    Check for the smallest bribe a unit will accept.

    That seems to be more like Carnymancy - Charlie sent Jojo out to come up with a bounty that would turn Benjamin's head.

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     Post Posted: Sun Sep 08, 2019 3:44 pm 
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    Erikulum wrote:
    Juice to smucker.


    So, like, nearly 'Shmuckers from thin air?'

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     Post Posted: Sun Sep 08, 2019 9:53 pm 
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    Make money grow on trees? Make it rain? Make some serious ice via frozen accounts? Manipulate Purse-strings? Manipulate time?

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     Post Posted: Mon Sep 09, 2019 4:36 am 
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    Manipulate Time? How so? Wouldn't that be more Turnomancy? And I get what you mean by 'make it rain' in context, but do you mean physically rain? Like, changing the weather of a Hex?

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     Post Posted: Mon Sep 09, 2019 1:29 pm 
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    Arzie wrote:
    Erikulum wrote:
    Juice to smucker.


    So, like, nearly 'Shmuckers from thin air?'


    Not quite, we know smucker is spend at dawn to restore unit via natural turnamancy. I'd expect a similar ratio. So a Moneymancer could repay part of its upkeep. For balance issue I'd imagine turning Shmuckers to juice would have diminishing return.

    Arzie wrote:
    Manipulate Time? How so? Wouldn't that be more Turnomancy? And I get what you mean by 'make it rain' in context, but do you mean physically rain? Like, changing the weather of a Hex?


    I guess there's not many use for the spell in a turn based world, but time is money. I'd bet Benjamin could use it. Transylvitian surely have a bonus when fighting at night.

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     Post Posted: Mon Sep 09, 2019 2:01 pm 
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    Arzie wrote:
    Erikulum wrote:
    Juice to smucker.


    So, like, nearly 'Shmuckers from thin air?'


    We've been shown that "overseeing" a city can increase its production. Merely patrolling Gobwin Knob, as I recall, was enough to cause the various automagical production facilities within the city to work more efficiently without ever interacting with them.

    I wouldn't be surprised if Moneymancers exerted a similar effect on whatever profit-generating "production" a side reaps from its owned cities, or if they could spend Juice to do something similar. It's been a while since my last reread, though, so it's hard to cite much in the way of specific points.

    It's not an uncommon 4x wargame concept for that to be the case, though.

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     Post Posted: Mon Sep 09, 2019 3:28 pm 
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    For as many pages as Benjamin's been in, Moneymancy still seems underwhelming compared to what we've seen from other disciplines. Maybe Benny's still holding some secrets in reserve, but it seems more like Moneymancy just doesn't do very much in an active combat situation.

    We need something big from Benjamin. Maybe a Signy-Money hookup that freezes the assets in a side's treasury for a turn, not letting them spend anything except upkeep. Something with some actual impact in the world.

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     Post Posted: Mon Sep 09, 2019 6:21 pm 
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    Summon clams, make dough, grow some lettuce.

    In all seriousness though, I've actually wondered in my head about having multiple treasuries in a single capital, allowing the chief warlord and the chief caster to have separate accounts. This would be useful as a way to limit spending, and when combined with different liveries, would allow for something akin to guilds or corporations.

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     Post Posted: Wed Sep 11, 2019 4:42 am 
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    I don't know. . . Moneymancy is making me feel that Moneymancers drew the short stick from the Caster Pool. I'd be really interested in seeing what they can do sans Link, but so far it looks like other Casters have far more of a edge in practical Casting than Moneymancers; even speculatively speaking.

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     Post Posted: Sun Sep 15, 2019 4:30 am 
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    Arzie wrote:
    So besides Shmuckers to Gems, what do folks think is capable in the Moneymancers' Repertoire?

    I can see maybe a bonus to some sort of 'Bargaining' skill if/when trading resources between Factions (Faction A needs Lumber and buys it from Faction B for 100 Shmuckers a Lumber Unit. With a Moneymancer, maybe they can bargain it down to 70 Shmuckers/Unit? Though I can see this more as a Special than Moneymancy.).

    Thoughts?


    Bargaining seems like something that would fall under Carniemancy or Signamancy (Lawyers)

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     Post Posted: Wed Sep 18, 2019 7:01 pm 
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    If i were to take a guess?
    Boost a sides treasury with the modern day miracle known as compound interest.
    A side with a good moneymancer and a ruler who knows not to touch the nest egg could find itself able to sustain itself a much larger army than usual or possibly even able to sustain a bubble kingdom if they're patient enough to build up that starting fund.

    Of course this would make a moneymancy dependent side a very tempting target for any side that finds themselves strapped for cash and knows those guys just over there have been skimping on their armies in order to save up some schmuckers.

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