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It is currently Sun Feb 17, 2019 10:26 am
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 Forum: Your Games   Topic: Equilateratoria

Alternative13
 Post subject: Re: Equilateratoria
Posted: Tue Jul 23, 2013 3:07 am 

Replies: 452
Views: 49168


Is this officially over? : (
WhirdCheese wrote:
Hi

Copycat!

 Forum: Your Games   Topic: Equilateratoria

Alternative13
 Post subject: Re: Equilateratoria
Posted: Thu Jul 11, 2013 3:00 pm 

Replies: 452
Views: 49168


MarbitChow wrote:
Work's been hectic, and this hasn't been updated in a couple of weeks. If you're still around, please just post a quick response (include your turn actions if you haven't yet) to let me know how many players will still be active.

Hi.

 Forum: Your Games   Topic: Equilateratoria

Alternative13
 Post subject: Re: Equilateratoria
Posted: Thu Jun 20, 2013 3:57 pm 

Replies: 452
Views: 49168


For defenders, attacking the aggressors as they enter the zone (which is really only good for the first action). So are the Green Orbs ranged attackers or would they have gotten an additional free attack if they were? Does that trigger for each invader separately? It seems hard to imagine the seque...

 Forum: Your Games   Topic: Equilateratoria

Alternative13
 Post subject: Re: Equilateratoria
Posted: Thu Jun 20, 2013 8:46 am 

Replies: 452
Views: 49168


Bodyguard? I think you mean stab factory! All the better! :D Or how about one with not enough stone or wood to build roads ? Enough wood to build two roads (one in, one out) - you can harvest resources on both ends of the road, so an adjacent zone with stone would be all that is needed. You will al...

 Forum: Your Games   Topic: Equilateratoria

Alternative13
 Post subject: Re: Equilateratoria
Posted: Thu Jun 20, 2013 6:56 am 

Replies: 452
Views: 49168


Carts reduce the problem, certainly, but given that a road needs 4 carts full of stuff, which require 4 people to push them we'll still have a transport bottleneck. And we'll be needing to take stone further out to build roads so that means there won't be a road...until we build it. Worst case scen...

 Forum: Your Games   Topic: Equilateratoria

Alternative13
 Post subject: Re: Equilateratoria
Posted: Thu Jun 20, 2013 3:21 am 

Replies: 452
Views: 49168


Isn't transport easily solved with more carts and completing the roads? In theory carts could also used to aid an attack: Stuff two of them full of weapons/shields. Two people push in the carts, the rest brings bacon. Once on the other side everyone drops the food and grabs equipment and starts stab...

 Forum: Your Games   Topic: Equilateratoria

Alternative13
 Post subject: Re: Equilateratoria
Posted: Wed Jun 19, 2013 1:05 pm 

Replies: 452
Views: 49168


OOG: Hello, I would like to join. If that's okay I'd appreciate input on the Classes. I consider three options: Forester/Stonemason: There is currently only one Stonemason (as opposed to two Leatherworkers/Metalurgists that have seen far less use) and the combination of gathering resources and cons...
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