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 Post subject: Re: Sweeping Dwagon
 Post Posted: Wed Jun 26, 2013 10:03 am 
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Sing will approach the door, inform Adreena that spells have to be targeted at me to be counterspelled, and teleport past the gate to see if there's a mechanism on that side to open it.

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     Post subject: Re: Sweeping Dwagon
     Post Posted: Fri Jul 12, 2013 8:29 pm 
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    FYE: I'm still alive and will resume game in a few days - got stuck travelling a few days longer than planned. Not home yet.

    Can I get a head count or shout out from players to confirm you are all still around?

    Cheers

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     Post subject: Re: Sweeping Dwagon
     Post Posted: Sat Jul 13, 2013 12:04 am 
    Print Book 2 & Draw Book 3 Supporter Year of the Dwagon Supporter This user is a Tool! Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Erfworld Bicycle® Playing Cards supporter Has collected at least one unit
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    The Doctor is in

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     Post subject: Re: Sweeping Dwagon
     Post Posted: Sat Jul 13, 2013 8:55 am 
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    Still here

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     Post subject: Re: Sweeping Dwagon
     Post Posted: Sat Jul 13, 2013 11:10 am 
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    Still Singing.

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     Post subject: Re: Sweeping Dwagon
     Post Posted: Sun Jul 14, 2013 11:28 pm 
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    Hey

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     Post subject: Re: Sweeping Dwagon
     Post Posted: Tue Jul 16, 2013 4:51 pm 
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    cool cool.

    I'm home now, and the game will resume later my today.

    Chiz

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     Post subject: Re: Sweeping Dwagon
     Post Posted: Wed Jul 17, 2013 10:56 pm 
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    Wildthwing stands where told. [ 9 ] Success! Wildthwing stands still.
    When [Adreena] is satisfied that there are no traps or that she has dealt with all obvious ones she will attempt to pick the lock. [ 18 ] Fail! The first attempt at picking the lock is a disaster.
    Craven asks "Raveesh, are the local snakes poisonous?" [ 13 ] Raveesh seems distracted and unwilling to answer.
    Sing will approach the door, inform Adreena that spells have to be targeted at me to be counterspelled, and teleport past the gate to see if there's a mechanism on that side to open it. [ 10 ] Success! Sing teleports to the open space beyond the door.






    Character Stats
    Spoiler: show
    Name: Shack [ETheBoyce]
    Race: Human Profession: Healer
    STR 2 DEX 2 INT 3 SPT 4
    Agility 3 Craft 6 Fighting 3 Knowledge 6 Perception 6
    Persuasion 11 Shooting 4 Speed 3 Stealth 5 Toughness 5

    Weapons: Mace, 3 Hunting Spears
    Armour: Light Armour
    Special: Healer. Once per phase, a Healer can touch a wounded Character to restore to full health, or a "KO'd" character to restore to wounded. Cwoaked is another matter…
    Other Kit: Clothing, Hooded Cloak, Backpack, Bedroll, Rope (30’), Flint & Steel, Knife, Flask of Oil, Lantern, Sack, Three Sea Shells, Water Flask, Tent, Writing Set, Potion of Healing.
    Funds in hand: 95


    Name: Wildthwing [WhirdCheese]
    Race: Twoll Profession: Wilder
    STR 5 DEX 3 INT 1 SPT 2
    Agility 5 Craft 3 Fighting 9 Knowledge 1 Perception 3
    Persuasion 3 Shooting 3 Speed 8 Stealth 4 Toughness 9

    Weapons: Battle Axe, Axe
    Armour: Light Armour, Heavy Shield
    Special: Survival. A Wilder can use their perception skill to track animals and enemies, as well as find food and water.
    Other Kit: Clothing, Hooded Cloak, Backpack, Bedroll, Rope (30’), Flint & Steel, Knife, Flask of Oil, Lantern, Sack, Three Sea Shells, Water Flask, Hammer, Pick, Grapnel.
    Funds in hand: 80


    Name: Singthis Corrosion [MarbitChow]
    Race: Elf Profession: Caster
    STR 1 DEX 1 INT 5 SPT 4
    Agility 1 Craft 6 Fighting 1 Knowledge 13 Perception 9
    Persuasion 7 Shooting 5 Speed 1 Stealth 4 Toughness 4

    Weapons: Staff, Pointy Hat, Spellbook, Longbow (12 arrows)
    Spells: Fire Bolt: If a Caster makes a Shooting check this automatically casuses a wound. Range 30'; Invisibility: Caster cannot be seen for 3 phases unless he attacks an enemy or casts a spell; Teleport: Caster disappears and reappears at any point he can see within 60'; Countermagic: This disrupts a spell targeted at the Caster and nullifies it. This is the only spell that can be cast as an immediate reaction and not on the Caster's turn. It can only be cast once per turn.
    Armour: None
    Other Kit: Clothing, Hooded Cloak, Backpack, Bedroll, Rope (30’), Flint & Steel, Knife, Flask of Oil, Lantern, Sack, Three Sea Shells, Water Flask, Chalk, Small Mirror, Writing Set.
    Funds in hand: 0


    Name: Adreena [Werebiscuit]
    Race: Human Profession: Scout
    STR 1 DEX 4 INT 3 SPT 3
    Agility 7 Craft 8 Fighting 4 Knowledge 5 Perception 6
    Persuasion 5 Shooting 8 Speed 4 Stealth 9 Toughness 3

    Weapons: Dagger, 1 Hunting Spear, Crossbow (14 bolts), Atatl
    Armour: Light Armour, Shield
    Special: Infiltration: A Scout can try to open locked doors using their craft skill.
    Other Kit: Clothing, Hooded Cloak, Backpack, Bedroll, Rope (30’), Flint & Steel, Knife, Flask of Oil, Lantern, Sack, Three Sea Shells, Water Flask, Lockpicks, Mirror, Pot of Grease, D'Step's Gem, Spade.
    Funds in hand: 125


    Name: Craven [Swodaems]
    Race: Marbit Profession: Warrior
    STR 3 DEX 5 INT 2 SPT 1
    Agility 11 Craft 6 Fighting 10 Knowledge 3 Perception 2
    Persuasion 1 Shooting 6 Speed 8 Stealth 5 Toughness 3

    Weapons: Sword, Sling (20 bullets)
    Armour: Light Armour, Light Shield.
    Special: A Warrior can attack twice in a phase, if he has not moved, against any adjacent enemy.
    Other Kit: Clothing, Hooded Cloak, Backpack, Bedroll, Rope (30’), Flint & Steel, Knife, Flask of Oil, Lantern, Sack, Three Sea Shells, Water Flask, Crowbar, Pole (8'), Iron Spikes (x6)
    Funds in hand: 200


    Name: Toothry A'ah [Lipkin]
    Race: Transylvito Profession: Caster
    STR 4 DEX 2 INT 4 SPT 1
    Agility 3 Craft 5 Fighting 5 Knowledge 10 Perception 6
    Persuasion 2 Shooting 5 Speed 5 Stealth 2 Toughness 4

    Weapons: Staff, Pointy Hat, Spellbook
    Armour: None
    Special: Befriend: One person likes you for 5 minutes. He will help & defend you, but not do anything suicidal. He will remember afterwards what you did. If you attack him it breaks the spell; , Daze: Enemy cannot attack for 3 turns. He can still move & defencd himself. Range 30'; Detect Enemy: Gives the location of the nearest creature who intends to harm the caster up to 60'; Terrify: Enemy must pass a Toughness skill check to attack caster. Lasts 3 rounds.
    Other Kit: Clothing, Hooded Cloak, Backpack, Bedroll, Rope (30’), Flint & Steel, Knife, Flask of Oil, Lantern, Sack, Three Sea Shells, Water Flask, Gentleman's cane, Writing Set, Chalk, Cape, Doombat.
    Funds in hand: 0

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     Post subject: Re: Sweeping Dwagon
     Post Posted: Wed Jul 17, 2013 11:12 pm 
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    Image

    Sing looks around. There are no obvious means of opening the gate. It just seems to be locked.

    Craven turns to Raveesh to ask him again about the snakes, but the Grey Marbit is looking down the passage, eyes wide in terror. Poiting, Raveesh gasps: "Taker"

    Wildthwing is doing his part, standing still. Looking into the nothing. And then - eyes. Red eyes. Glowering. Wildthwing cannot look away, but stands transfixed.

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     Post subject: Re: Sweeping Dwagon
     Post Posted: Thu Jul 18, 2013 12:10 am 
    Print Book 2 & Draw Book 3 Supporter Year of the Dwagon Supporter This user is a Tool! Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Erfworld Bicycle® Playing Cards supporter Has collected at least one unit
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    Red glowing eyes are never fun, Doctor Love Shacks thinks they should not be so glowy, Doctor Love Shack will hurl a Hunting Spear at one of those eyes.

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     Post subject: Re: Sweeping Dwagon
     Post Posted: Thu Jul 18, 2013 2:33 am 
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    Print Book 2 & Draw Book 3 Supporter This user has been published! This user posted the comment of the month Here for the 10th Anniversary Has collected at least one unit Erfworld Bicycle® Playing Cards supporter
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    Toothry will multicast detect enemy until it works.

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    I'm writing a sequel! It's called Finding Sanctuary. Please do give it a look. Last updated December 1st, 2016.

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     Post subject: Re: Sweeping Dwagon
     Post Posted: Tue Jul 23, 2013 9:42 am 
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    "Why, Why,why... can no-one follow a plan ? Now we're caught in a dead end ...."
    Adreena feverishly tries to open the lock.

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     Post subject: Re: Sweeping Dwagon
     Post Posted: Tue Jul 23, 2013 10:27 am 
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    Sing will turn invisible, and will begin to search the area near the intersection, looking for a keyring.

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     Post subject: Re: Sweeping Dwagon
     Post Posted: Wed Jul 24, 2013 1:54 pm 
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    Craven will draw his sword and shield and move directly behind Wildthing. (By 'directly behind', I mean 'in the same square'.)

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     Post subject: Re: Sweeping Dwagon
     Post Posted: Wed Jul 24, 2013 11:01 pm 
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    Doctor Love Shack will hurl a Hunting Spear at one of those eyes. [ 2 ] Miss! The Taker is incredibly swift, and dodges easily…
    Toothry will multicast detect enemy until it works. [ 16 ] Fail to cast.
    Adreena feverishly tries to open the lock. [ 1 ] C-Lunk! The gate swings open…
    Sing will turn invisible, and will begin to search the area near the intersection, looking for a keyring. [ 3 ] Sing turns invisible…
    Craven will draw his sword and shield and move directly behind Wildthing. (By 'directly behind', I mean 'in the same square'.)
    The snake strikes at Wildthwing… [ 16 ] Miss!




    Character Stats
    Spoiler: show
    Name: Shack [ETheBoyce]
    Race: Human Profession: Healer
    STR 2 DEX 2 INT 3 SPT 4
    Agility 3 Craft 6 Fighting 3 Knowledge 6 Perception 6
    Persuasion 11 Shooting 4 Speed 3 Stealth 5 Toughness 5

    Weapons: Mace, 3 Hunting Spears
    Armour: Light Armour
    Special: Healer. Once per phase, a Healer can touch a wounded Character to restore to full health, or a "KO'd" character to restore to wounded. Cwoaked is another matter…
    Other Kit: Clothing, Hooded Cloak, Backpack, Bedroll, Rope (30’), Flint & Steel, Knife, Flask of Oil, Lantern, Sack, Three Sea Shells, Water Flask, Tent, Writing Set, Potion of Healing.
    Funds in hand: 95


    Name: Wildthwing [WhirdCheese]
    Race: Twoll Profession: Wilder
    STR 5 DEX 3 INT 1 SPT 2
    Agility 5 Craft 3 Fighting 9 Knowledge 1 Perception 3
    Persuasion 3 Shooting 3 Speed 8 Stealth 4 Toughness 9

    Weapons: Battle Axe, Axe
    Armour: Light Armour, Heavy Shield
    Special: Survival. A Wilder can use their perception skill to track animals and enemies, as well as find food and water.
    Other Kit: Clothing, Hooded Cloak, Backpack, Bedroll, Rope (30’), Flint & Steel, Knife, Flask of Oil, Lantern, Sack, Three Sea Shells, Water Flask, Hammer, Pick, Grapnel.
    Funds in hand: 80


    Name: Singthis Corrosion [MarbitChow]
    Race: Elf Profession: Caster
    STR 1 DEX 1 INT 5 SPT 4
    Agility 1 Craft 6 Fighting 1 Knowledge 13 Perception 9
    Persuasion 7 Shooting 5 Speed 1 Stealth 4 Toughness 4

    Weapons: Staff, Pointy Hat, Spellbook, Longbow (12 arrows)
    Spells: Fire Bolt: If a Caster makes a Shooting check this automatically casuses a wound. Range 30'; Invisibility: Caster cannot be seen for 3 phases unless he attacks an enemy or casts a spell; Teleport: Caster disappears and reappears at any point he can see within 60'; Countermagic: This disrupts a spell targeted at the Caster and nullifies it. This is the only spell that can be cast as an immediate reaction and not on the Caster's turn. It can only be cast once per turn.
    Armour: None
    Other Kit: Clothing, Hooded Cloak, Backpack, Bedroll, Rope (30’), Flint & Steel, Knife, Flask of Oil, Lantern, Sack, Three Sea Shells, Water Flask, Chalk, Small Mirror, Writing Set.
    Funds in hand: 0


    Name: Adreena [Werebiscuit]
    Race: Human Profession: Scout
    STR 1 DEX 4 INT 3 SPT 3
    Agility 7 Craft 8 Fighting 4 Knowledge 5 Perception 6
    Persuasion 5 Shooting 8 Speed 4 Stealth 9 Toughness 3

    Weapons: Dagger, 1 Hunting Spear, Crossbow (14 bolts), Atatl
    Armour: Light Armour, Shield
    Special: Infiltration: A Scout can try to open locked doors using their craft skill.
    Other Kit: Clothing, Hooded Cloak, Backpack, Bedroll, Rope (30’), Flint & Steel, Knife, Flask of Oil, Lantern, Sack, Three Sea Shells, Water Flask, Lockpicks, Mirror, Pot of Grease, D'Step's Gem, Spade.
    Funds in hand: 125


    Name: Craven [Swodaems]
    Race: Marbit Profession: Warrior
    STR 3 DEX 5 INT 2 SPT 1
    Agility 11 Craft 6 Fighting 10 Knowledge 3 Perception 2
    Persuasion 1 Shooting 6 Speed 8 Stealth 5 Toughness 3

    Weapons: Sword, Sling (20 bullets)
    Armour: Light Armour, Light Shield.
    Special: A Warrior can attack twice in a phase, if he has not moved, against any adjacent enemy.
    Other Kit: Clothing, Hooded Cloak, Backpack, Bedroll, Rope (30’), Flint & Steel, Knife, Flask of Oil, Lantern, Sack, Three Sea Shells, Water Flask, Crowbar, Pole (8'), Iron Spikes (x6)
    Funds in hand: 200


    Name: Toothry A'ah [Lipkin]
    Race: Transylvito Profession: Caster
    STR 4 DEX 2 INT 4 SPT 1
    Agility 3 Craft 5 Fighting 5 Knowledge 10 Perception 6
    Persuasion 2 Shooting 5 Speed 5 Stealth 2 Toughness 4

    Weapons: Staff, Pointy Hat, Spellbook
    Armour: None
    Special: Befriend: One person likes you for 5 minutes. He will help & defend you, but not do anything suicidal. He will remember afterwards what you did. If you attack him it breaks the spell; , Daze: Enemy cannot attack for 3 turns. He can still move & defend himself. Range 30'; Detect Enemy: Gives the location of the nearest creature who intends to harm the caster up to 60'; Terrify: Enemy must pass a Toughness skill check to attack caster. Lasts 3 rounds.
    Other Kit: Clothing, Hooded Cloak, Backpack, Bedroll, Rope (30’), Flint & Steel, Knife, Flask of Oil, Lantern, Sack, Three Sea Shells, Water Flask, Gentleman's cane, Writing Set, Chalk, Cape, Doombat.
    Funds in hand: 0


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     Post subject: Re: Sweeping Dwagon
     Post Posted: Wed Jul 24, 2013 11:21 pm 
    Print Book 2 & Draw Book 3 Supporter Year of the Dwagon Supporter This user is a Tool! Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Erfworld Bicycle® Playing Cards supporter Has collected at least one unit
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    Doctor Love Shack will try and snap Wildthwing out of his stupor, "Wild, wake up! Smash the Snake, SMASH THE SNAKE!"

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     Post subject: Re: Sweeping Dwagon
     Post Posted: Mon Jul 29, 2013 6:03 am 
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    Adreena passes the word " Gate's open folks, Raveesh and the casters get going through."
    She will wait for them to get by then step forward to get a shot on the "Taker"

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     Post subject: Re: Sweeping Dwagon
     Post Posted: Mon Jul 29, 2013 9:26 am 
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    Craven keeps his eyes down as he quickly shifts from behind Wildthing to being beside him. He then strikes out twice with his sword and returns to being behind Wildthing.

    OOC (Because my character isn't bright enough to have this idea.): I think we should try using one of our mirrors to fight this.

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     Post subject: Re: Sweeping Dwagon
     Post Posted: Mon Jul 29, 2013 2:10 pm 
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    Sing moves to invisibly scout the intersection.

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     Post subject: Re: Sweeping Dwagon
     Post Posted: Tue Jul 30, 2013 7:29 am 
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    Doctor Love Shack will try and snap Wildthwing out of his stupor, "Wild, wake up! Smash the Snake, SMASH THE SNAKE!" [ 1 ] Shack shouts in a really really effective way, and Wildthwing shakes his head in surprise.
    Adreena passes the word " Gate's open folks, Raveesh and the casters get going through." [ 6 ] Adreena convinces the team to follow her advice…
    She will wait for them to get by then step forward to get a shot on the "Taker" [ 13 ] Miss!
    Craven keeps his eyes down as he quickly shifts from behind Wildthing to being beside him. He then strikes out twice with his sword and returns to being behind Wildthing. [ 7 ] A very close strike, the Taker dodges aside at the last moment, hissing and spitting…
    Second attack…. [ 13 ] Miss!
    Sing moves to invisibly scout the intersection. Sing notices a very dark shaft. The passage on the left angles upwards, the passage on the right angles downwards.
    Toothry casts detect enemy [ 10 ] Success! Toothry is certain that the Taker is the only enemy near by…
    The Taker strikes at Wildthwing… [ 7 ] Hit! Just as Wildthwing is shaking himself alert, the creature bites him on the left forearm.
    Wildthwing takes a toughness check… [ 12 ] Fail! Wildthwing is wounded, semi-dazed, shaken, and deafened all in the same phase.


    Image


    Character Stats
    Spoiler: show
    Name: Shack [ETheBoyce]
    Race: Human Profession: Healer
    STR 2 DEX 2 INT 3 SPT 4
    Agility 3 Craft 6 Fighting 3 Knowledge 6 Perception 6
    Persuasion 11 Shooting 4 Speed 3 Stealth 5 Toughness 5

    Weapons: Mace, 3 Hunting Spears
    Armour: Light Armour
    Special: Healer. Once per phase, a Healer can touch a wounded Character to restore to full health, or a "KO'd" character to restore to wounded. Cwoaked is another matter…
    Other Kit: Clothing, Hooded Cloak, Backpack, Bedroll, Rope (30’), Flint & Steel, Knife, Flask of Oil, Lantern, Sack, Three Sea Shells, Water Flask, Tent, Writing Set, Potion of Healing.
    Funds in hand: 95


    Name: Wildthwing [WhirdCheese]
    Race: Twoll Profession: Wilder
    STR 5 DEX 3 INT 1 SPT 2
    Agility 5 Craft 3 Fighting 9 Knowledge 1 Perception 3
    Persuasion 3 Shooting 3 Speed 8 Stealth 4 Toughness 9

    Weapons: Battle Axe, Axe
    Armour: Light Armour, Heavy Shield
    Special: Survival. A Wilder can use their perception skill to track animals and enemies, as well as find food and water.
    Other Kit: Clothing, Hooded Cloak, Backpack, Bedroll, Rope (30’), Flint & Steel, Knife, Flask of Oil, Lantern, Sack, Three Sea Shells, Water Flask, Hammer, Pick, Grapnel.
    Funds in hand: 80


    Name: Singthis Corrosion [MarbitChow]
    Race: Elf Profession: Caster
    STR 1 DEX 1 INT 5 SPT 4
    Agility 1 Craft 6 Fighting 1 Knowledge 13 Perception 9
    Persuasion 7 Shooting 5 Speed 1 Stealth 4 Toughness 4

    Weapons: Staff, Pointy Hat, Spellbook, Longbow (12 arrows)
    Spells: Fire Bolt: If a Caster makes a Shooting check this automatically casuses a wound. Range 30'; Invisibility: Caster cannot be seen for 3 phases unless he attacks an enemy or casts a spell; Teleport: Caster disappears and reappears at any point he can see within 60'; Countermagic: This disrupts a spell targeted at the Caster and nullifies it. This is the only spell that can be cast as an immediate reaction and not on the Caster's turn. It can only be cast once per turn.
    Armour: None
    Other Kit: Clothing, Hooded Cloak, Backpack, Bedroll, Rope (30’), Flint & Steel, Knife, Flask of Oil, Lantern, Sack, Three Sea Shells, Water Flask, Chalk, Small Mirror, Writing Set.
    Funds in hand: 0


    Name: Adreena [Werebiscuit]
    Race: Human Profession: Scout
    STR 1 DEX 4 INT 3 SPT 3
    Agility 7 Craft 8 Fighting 4 Knowledge 5 Perception 6
    Persuasion 5 Shooting 8 Speed 4 Stealth 9 Toughness 3

    Weapons: Dagger, 1 Hunting Spear, Crossbow (14 bolts), Atatl
    Armour: Light Armour, Shield
    Special: Infiltration: A Scout can try to open locked doors using their craft skill.
    Other Kit: Clothing, Hooded Cloak, Backpack, Bedroll, Rope (30’), Flint & Steel, Knife, Flask of Oil, Lantern, Sack, Three Sea Shells, Water Flask, Lockpicks, Mirror, Pot of Grease, D'Step's Gem, Spade.
    Funds in hand: 125


    Name: Craven [Swodaems]
    Race: Marbit Profession: Warrior
    STR 3 DEX 5 INT 2 SPT 1
    Agility 11 Craft 6 Fighting 10 Knowledge 3 Perception 2
    Persuasion 1 Shooting 6 Speed 8 Stealth 5 Toughness 3

    Weapons: Sword, Sling (20 bullets)
    Armour: Light Armour, Light Shield.
    Special: A Warrior can attack twice in a phase, if he has not moved, against any adjacent enemy.
    Other Kit: Clothing, Hooded Cloak, Backpack, Bedroll, Rope (30’), Flint & Steel, Knife, Flask of Oil, Lantern, Sack, Three Sea Shells, Water Flask, Crowbar, Pole (8'), Iron Spikes (x6)
    Funds in hand: 200


    Name: Toothry A'ah [Lipkin]
    Race: Transylvito Profession: Caster
    STR 4 DEX 2 INT 4 SPT 1
    Agility 3 Craft 5 Fighting 5 Knowledge 10 Perception 6
    Persuasion 2 Shooting 5 Speed 5 Stealth 2 Toughness 4

    Weapons: Staff, Pointy Hat, Spellbook
    Armour: None
    Special: Befriend: One person likes you for 5 minutes. He will help & defend you, but not do anything suicidal. He will remember afterwards what you did. If you attack him it breaks the spell; , Daze: Enemy cannot attack for 3 turns. He can still move & defend himself. Range 30'; Detect Enemy: Gives the location of the nearest creature who intends to harm the caster up to 60'; Terrify: Enemy must pass a Toughness skill check to attack caster. Lasts 3 rounds.
    Other Kit: Clothing, Hooded Cloak, Backpack, Bedroll, Rope (30’), Flint & Steel, Knife, Flask of Oil, Lantern, Sack, Three Sea Shells, Water Flask, Gentleman's cane, Writing Set, Chalk, Cape, Doombat.
    Funds in hand: 0

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