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 Post subject: Re: Changing ERF
 Post Posted: Tue Jun 25, 2013 9:30 pm 
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ETheBoyce wrote:
The rules linked do allow for Infantry to use Fabricated things


That's helpful.

Fabrication is interesting. It looks like it can duplicate an ability or help increase a stat. Is that accurate?

In addition, it doesn't say anything about the limits on how many items units can have on them (though I figure it would be no more than one per "slot"). Has that been examined before?

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     Post subject: Re: Changing ERF
     Post Posted: Tue Jun 25, 2013 9:49 pm 
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    Sarone wrote:
    Fabrication is interesting. It looks like it can duplicate an ability or help increase a stat. Is that accurate?


    I would expect that dollamancers could mimic abilities (for a decent price in materials, why they like hat magicians), but probably not the average unit with fabrication. After all, limited dollamancy has to have somthing it can do, and I doubt a limited mancy is sufficient for golem creation.

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     Post subject: Re: Changing ERF
     Post Posted: Tue Jun 25, 2013 10:56 pm 
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    It will only increase a stat. I'm ruling one item per stat, including hits.

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     Post subject: Re: Changing ERF
     Post Posted: Tue Jun 25, 2013 10:59 pm 
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    WhirdCheese wrote:
    It will only increase a stat. I'm ruling one item per stat, including hits.


    Cool. And reasonable, as well.

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     Post subject: Re: Changing ERF
     Post Posted: Tue Jun 25, 2013 11:15 pm 
    Print Book 2 & Draw Book 3 Supporter Year of the Dwagon Supporter This user is a Tool! Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Erfworld Bicycle® Playing Cards supporter Has collected at least one unit
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    Those were already the fabrication rules <_< (though the 1per unit for non-hit stats was implied rather than stated)

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     Post subject: Re: Changing ERF
     Post Posted: Tue Jun 25, 2013 11:33 pm 
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    Just wondering about the warlord: how do we go about creating him? Or is that something you'll do on your own?

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     Post subject: Re: Changing ERF
     Post Posted: Wed Jun 26, 2013 12:02 am 
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    I'll make the random rolls.

    We'll be starting tomorrow. Once I've gotten Hexographer to work.

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     Post subject: Re: Changing ERF
     Post Posted: Wed Jun 26, 2013 12:04 am 
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    WhirdCheese wrote:
    I'll make the random rolls.

    We'll be starting tomorrow. Once I've gotten Hexographer to work.


    How many players/sides are there?

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     Post subject: Re: Changing ERF
     Post Posted: Wed Jun 26, 2013 12:05 am 
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    Currently four. If one more person sends one they'll get in.

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     Post subject: Re: Changing ERF
     Post Posted: Wed Jun 26, 2013 6:16 pm 
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    WhirdCheese wrote:
    Currently four. If one more person sends one they'll get in.


    Since there's four players already, what about having some various NPC/Hostile sides (elves, goblins, and others)?

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     Post subject: Re: Changing ERF
     Post Posted: Thu Jun 27, 2013 10:11 am 
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    Sarone wrote:

    Since there's four players already, what about having some various NPC/Hostile sides (elves, goblins, and others)?


    If you take a look at Kaed's Erfgame 3 thread, you'll note the players discussing combat before any of them actually find one another. Since this game is a derivative of his, except where stated otherwise we can probably expect similar mechanics.

    There is also the question of getting early leadership on the field so you can negotiate with natural allies without the need to expose your ruler to a possible attack. If you didn't buy leadership for a special unit, you'll want to prioritize at least one warlord, potentially even ahead of city improvement (by promoting a knight).

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     Post subject: Re: Changing ERF
     Post Posted: Fri Jun 28, 2013 9:57 pm 
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    WhirdCheese wrote:
    Currently four. If one more person sends one they'll get in.


    I'd like to throw my hat into the ring!

    I've been re-reading the books, and been thinking "Titans, I'd love to play an actual game of Erfworld." Visited the forums for the first time, and lo, I'm not the only one!

    Anyway, I registered for this post, am swiftly digesting the rules, and have almost finished creating a side (which I'll PM through to WhirdCheese on completion - should be later today). If there's room in this game I'd love to join. :)


    Last edited by Akiata on Sat Jun 29, 2013 3:06 am, edited 1 time in total.
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     Post subject: Re: Changing ERF
     Post Posted: Fri Jun 28, 2013 10:26 pm 
    E is for Erfworld Supporter Has collected at least one unit
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    Welcome to the forums Akiata! Now we have a full five people, that's four people for each of us to scheme with and against! Let the Dirtamancy hit the Turnamancy powered rotating blades!

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     Post subject: Re: Changing ERF
     Post Posted: Sat Jun 29, 2013 7:38 am 
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    Thanks Taikei!

    Ok, I've finally finished generating my side, and have PM'ed it to WhirdCheese.

    Think I might re-read some more Erf for tactical insipration. :D

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     Post subject: Re: Changing ERF
     Post Posted: Sat Jun 29, 2013 9:42 pm 
    E is for Erfworld Supporter Has collected at least one unit
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    So, does this mean that we should be starting up here soon? Assuming Akiata got their side done up all proper.

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     Post subject: Re: Changing ERF
     Post Posted: Sat Jun 29, 2013 9:53 pm 
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    Just trying to get hexographer to work properly.

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     Post subject: Re: Changing ERF
     Post Posted: Sat Jun 29, 2013 10:26 pm 
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    What problems are you having with it?

    From what I saw of the free version, it is worthless at making mountains, and they should probably be added by hand after the initial generation is run.

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     Post subject: Re: Changing ERF
     Post Posted: Mon Jul 01, 2013 11:37 pm 
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    Is it an offsite map that we'll be using?

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     Post subject: Re: Changing ERF
     Post Posted: Tue Jul 02, 2013 1:18 am 
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    Nope, I'll be the only one with access to the entire map.

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     Post subject: Re: Changing ERF
     Post Posted: Tue Jul 02, 2013 1:30 am 
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    I gather that Whird will share the discovered portions of a given player's map as they explore.

    At least, that's what I've picked up from browsing some of the other game threads.

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