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 Post subject: Re: Equilateratoria
 Post Posted: Sun May 19, 2013 2:39 pm 
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Swodaems wrote:
MarbitChow wrote:
building Cart (2 of 6 actions complete)
Shouldn't this cart have been completely built?
Yes, the cart is complete. I accidentally omitted the bonuses from the structure.

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     Post subject: Re: Equilateratoria
     Post Posted: Sun May 19, 2013 3:03 pm 
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    I'll do the same thing as last turn
    3x Gather Wood
    1x Build Cart
    2x Build Cart from the Workshop
    Also, brief reminder to our Mystic(s) that last time I skipped rations MarbitChow suggested that Mystics might benefit from that... XP bonus, perhaps?

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     Post subject: Re: Equilateratoria
     Post Posted: Mon May 20, 2013 9:11 am 
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    Summary of actions:
    WhirdCheese (George) : Gather mushroom (1 action), Move S (3 actions), (free) eat
    0beron (Arthemy) : Gather mushroom (1 action), Move E (3 actions), (free) forage / eat
    LTDave (Eric) : Hunt Pig until Dead (X actions), Build Road (4-X actions), (free) eat
    ETheBoyce (Texas) : Build Road (1 Action), Move SE (3 actions), (free) forage / eat
    Werebiscuit (Hyde) : Gather stone (4 actions), (free) forage / eat
    Swodaems (Dod) : Gather stone (2 actions), Build road (2 actions), (free-skill) Build Road (1 action), (free-structure) Build Road (2 actions), (free) eat
    Cnor (Katara) : (Default) Meditate (shrine) (4 actions), (free) eat
    turbler (Jordan) : Gather wood (3 actions), Craft cart (1 action), (free) Craft cart (2 actions), (free) eat
    -----
    Due to a grandmother's 92 birthday yesterday, and a baseball game tonight, this turn's results might be a bit delayed.

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     Post subject: Re: Equilateratoria
     Post Posted: Mon May 20, 2013 10:35 am 
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    MarbitChow wrote:
    Due to a grandmother's 92 birthday yesterday, and a baseball game tonight, this turn's results might be a bit delayed.


    Enjoy the game, ... I'm sure I won't need to tell your grandmother to enjoy her birthday. Those old folks know how to enjoy themselves

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     Post subject: Re: Equilateratoria
     Post Posted: Mon May 20, 2013 11:29 am 
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    Only in America do 92 year olds get to play baseball...

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     Post subject: Re: Equilateratoria
     Post Posted: Mon May 20, 2013 1:35 pm 
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    turbler wrote:
    Also, brief reminder to our Mystic(s) that last time I skipped rations MarbitChow suggested that Mystics might benefit from that... XP bonus, perhaps?

    Then I failed my forage, and got the suggestion that it'd be better if I was meditating, whatever that is. Perhaps that's what it's called when you use the Shrine?

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    GJC wrote:
    Two guys with basically the same name in a discussion about a character getting cloned.
    There's gotta be a good joke in here somewhere.

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     Post subject: Re: Equilateratoria
     Post Posted: Mon May 20, 2013 1:56 pm 
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    George keeps the food he gathers this turn.

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     Post subject: Re: Equilateratoria
     Post Posted: Tue May 21, 2013 11:28 pm 
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    Eric picks a fight with a pig. The pig puts up quite a good show.
    Hyde still hasn't found what he's looking for.
    The farthest southern zone is enveloped in a fog of war.
    Arthemy scouts a new zone, and sees a whole bunch of angry-looking... things? He's got a bad feeling about this...

    Map:
    Image

    Turn Actions:
    Spoiler: show
    WhirdCheese (George) : Gather mushroom (1 action), (free) eat, Move S (3 actions)
    0beron (Arthemy) : Gather mushroom (1 action), Move E (3 actions), (free) forage / eat
    LTDave (Eric) : Hunt Pig until Dead (X actions), Build Road (4-X actions), (free) eat
    ETheBoyce (Texas) : Build Road (1 Action), Move SE (3 actions), (free) forage / eat
    Werebiscuit (Hyde) : Gather stone (4 actions), (free) forage / eat
    Swodaems (Dod) : Gather stone (2 actions), Build road (2 actions), (free-skill) Build Road (1 action), (free-structure) Build Road (2 actions), (free) eat
    Cnor (Katara) : (Default) Meditate (shrine) (4 actions), (free) eat
    turbler (Jordan) : Gather wood (3 actions), Craft cart (1 action), (free) Craft cart (2 actions), (free) eat


    Results:
    Spoiler: show
    Combat
    Eric: Off 6 vs Pig: Def 2 (1 action)
    Eric hits! Pig loses 1 hit. (4 of 5 Hits) Eric feels like he's getting better at being a Hunter (1 combat action)

    Pig: Off 2 vs Eric: Def 6
    Pig hits! Eric loses 1 hit. (9 of 10 Hits)

    Eric: Off 6 vs Pig: Def 2 (1 action)
    Eric MISSES! Eric feels like he's getting better at being a Hunter (1 combat action)

    Pig: Off 2 vs Eric: Def 6
    Pig MISSES!

    Eric: Off 6 vs Pig: Def 2 (1 action)
    Eric hits! Pig loses 2 hits. (2 of 5 Hits) Eric feels like he's getting better at being a Hunter (1 combat action)

    Pig: Off 2 vs Eric: Def 6
    Pig hits! Eric loses 1 hit. (8 of 10 Hits)

    Eric: Off 6 vs Pig: Def 2 (1 action)
    Eric MISSES! Eric feels like he's getting better at being a Hunter (1 combat action)

    Pig: Off 2 vs Eric: Def 6
    Pig MISSES!

    Pig: Unable to eat this turn.
    Pig loses 1 hit. (1 of 5 Hits) (Yeah, these pigs store food better than you people do.)

    Non-Combat
    WhirdCheese (George) : George gains 3 food. George feels like he's getting better at being a Farmer (7 food-gathering actions in Level 2) (Food Supply -2)
    0beron (Arthemy) : Arthemy gains 1 food. Forage Fails! Arthemy gains 2 Hits.(9 of 10) Arthemy reveals a new zone! Arthemy feels like he's getting better at being a Scout (2 zones revealed)
    LTDave (Eric) : Eric is engaged in a life-or-death struggle with a pig. He is unable to forage and eat. Eric loses 3 Hits.(5 of 10 Hits)
    ETheBoyce (Texas) : Forage Succeeds! Texas builds a road (1 wood consumed).
    Werebiscuit (Hyde) : Forage Fails! Hyde gains 4 stone. Hyde feels like he's getting better at being a Miner (15 stone-gathering actions in Level 2) (Stone supply -2.67)
    Swodaems (Dod) : Dod gains 1.33 stone, consumes 10 stone towards road. (12 stone, 1 wood towards road. Road is now complete on this side.) (Stone supply -1.33)
    Dod feels like he's getting better at being a Stonemason. (3 build action in Level 2)
    Dod feels like he's getting better at being a Miner (12 gather stone actions). DING! He has!

    Dod gains Miner Level 2.
    Dod gains Enhanced Mining : For every 2 stone gathered, 1 additional free stone is acquired. The free stone does not consume a resource.
    Dod gains Sense Ore : Stone formations that contain ore are now visible

    Cnor (Katara): Katara mediates (4 actions) Katara feels like she's getting better at being a Mystic (9 meditation actions)
    turbler (Jordan) : Jordan gains 3 wood, consumes 1 wood and builds Cart. Jordan gains 1 Hit. (10 of 10) Jordan feels like he's getting better at being a Forester (5 wood craft actions in Level 2; 7 wood gathering actions in Level 2)

    Communal Resources (home zone):
    Wood : 0 (existing) + 3 (new) - 3 (craft/build) = 0 remaining (Wood supply -3)
    Stone : 5 (existing) + 6.67 (new) - 10 (build) = 1.67 remaining (Stone supply -4)
    Food (mushroom) : 20 (existing) + 3 (new) - 5 (eaten/claimed) = 16 remaining (in granary), 2 claimed (Food supply -2)
    2 Carts

    1 Mushroom resource is consumed!

    Communal Resources (pig zone):
    Wood : 9 (existing) + 4 (new) = 13 remaining
    Animal Skin : 1 remaining
    Bone : 2 remaining

    Arthemy moves East
    Texas moves East


    Players
    Spoiler: show
    WhirdCheese : "George" the Leatherworker / Farmer 2 [Craft Leather, Gather Food, Enhanced Farming, +1 Gather Food Action] Offense 5 / Defense 5 / Hits 10 of 10
      3 food-gathering actions in Level 2
    0beron : "Arthemy" the Mystic / Scout [Calm, Forage] Offense 5 / Defense 6 / Hits 10 of 10
      1 creature-calming action; 2 zones revealed
    LTDave : "Eric" the Hunter / Forester 2 [+1 Off/+1 Def, Gather Wood, Craft Wood Items/Weapons] Offense 6 / Defense 6 / Hits 5 of 10
      4 combat actions, 11 wood-gathering actions
    ETheBoyce : "Texas" the Warrior / Scout [+2 Off/+2 Def, Forage] Offense 7 / Defense 7 / Hits 9 of 10
      Equipped: Wooden Spear
      2 zones revealed; 4 combat Actions, 1 Training Action
    Werebiscuit : "Hyde Goseek" the Scout / Miner 2 [Forage, Gather Stone Block, Enhanced Mining, Sense Ore] Offense 5 / Defense 5 / Hits 10 of 10
      7 stone-gathering actions in Level 2
    Swodaems : "Dod" the Miner 2 / Stonemason 2 [Gather Stone Block, Fast Construction, +1 Build Action, Knowledge - Intermediate Structures,
    NEW Enhanced Mining, NEW Sense Ore] Offense 5 / Defense 5 / Hits 10 of 10
      3 build action in Level 2
    Cnor: "Katara" the Mystic / Hunter [Calm, +1 Off/+1 Def] Offense 6 / Defense 6 / Hits 10 of 10
      Equipped: Wooden Staff
      1 meditation action
    turbler: "Jordan" the Leatherworker / Forester 2 [Craft Leather, Gather Wood, Craft Wood Items/Weapons] Offense 5 / Defense 5 / Hits 10 of 10
      2 wood craft actions in Level 2


    Zones:
    Spoiler: show
    Image
    Image
    Image
    Image


    As always, let me know if any corrections are required.

    (Bag icon originated from http://www.unlok.ca/wayward/, which I recommend checking out.)

    (Edit: moved George to the correct zone.)


    Last edited by MarbitChow on Wed May 22, 2013 7:29 am, edited 1 time in total.
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     Post subject: Re: Equilateratoria
     Post Posted: Wed May 22, 2013 1:13 am 
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    Texas will send an action to gather a mushroom and then head East to fight the orb things1

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     Post subject: Re: Equilateratoria
     Post Posted: Wed May 22, 2013 3:46 am 
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    Wow. Tough pig.

    We're going to need a mystic to calm these things for butchering. Or I'm going to need a spear or something.

    Eric needs food and a break, so someone else needs to come to this angle to control the end of the road.

    Eric will move north for three actions, eat, and then free eat.

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     Post subject: Re: Equilateratoria
     Post Posted: Wed May 22, 2013 4:36 am 
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    What ? No food !?!....I'm sure I saw a cheese sandwich....must be hallucination brought on by lack of food.

    Hyde will use 4 actions to gather communal stone and free eat/ forage

    Run Fores...er...Arthemy, Run !

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     Post subject: Re: Equilateratoria
     Post Posted: Wed May 22, 2013 9:19 am 
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    Welllll crap.
    Arthemy will Retreat West, and then Calm the first target to follow him, if any. If none do, he Banks.

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    GJC wrote:
    Two guys with basically the same name in a discussion about a character getting cloned.
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     Post subject: Re: Equilateratoria
     Post Posted: Wed May 22, 2013 9:34 am 
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    Time once again for rules clarifications and additions...

    A creature can be attacked by up to 3 other creatures at once.
    Some creatures may be larger than normal sized; the maximum number of attacks will be noted if/when these creatures are encountered.
    Attack declarations are done at the start of the term, so a 4th attacker can't just jump in if one of the initial 3 are removed from combat.

    LTDave wrote:
    Eric will move north for three actions, eat, and then free eat.

    Note that the Pig has 1 hit left. Doing one hit on the 1st or 2nd action will grant you up to 3 eat actions. Are you sure you want to retreat?

    0beron wrote:
    Arthemy will Retreat West, and then Calm the first target to follow him, if any. If none do, he Banks.

    This means that the orbs, if they chose to attack, will get 3 free swings on you, for a maximum of 9 possible attacks. If you drop below zero before the 3rd action, you'll collapse in the zone, and they'll get an additional 3 attacks. If you choose to calm one of your attackers as your first action instead, you'll still be subjected to 9 attacks (3/2/2/2), but with no possibility of it increasing to 12.

    ETheBoyce wrote:
    Texas will send an action to gather a mushroom and then head East to fight the orb things1

    This means that you will arrive at the end of the turn. Orbs will not be able to attack you this turn, nor will you be able to assist Arthemy in any way.

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     Post subject: Re: Equilateratoria
     Post Posted: Wed May 22, 2013 10:06 am 
    Print Book 2 & Draw Book 3 Supporter Year of the Dwagon Supporter This user is a Tool! Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary
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    Oh I know I won't be able to assist this round, as I'll be all out of actions, it was a statement of intent!

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     Post subject: Re: Equilateratoria
     Post Posted: Wed May 22, 2013 10:09 am 
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    Marbit, a couple questions. Do I remember you saying that Forage isn't possible in zones with enemies? Or was that only in regard to construction?
    Second, what is this Meditate that you mentioned a while back? Is that a training action I can take at any time? or is it something only done in the Shrine?
    Also on that note, could you compile that rules post like you mentioned, now that we're close to 10 pages?

    The answer to these first 2 questions will determine what course of action Texas and I should take.

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    GJC wrote:
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     Post subject: Re: Equilateratoria
     Post Posted: Wed May 22, 2013 10:18 am 
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    0beron wrote:
    Marbit, a couple questions. Do I remember you saying that Forage isn't possible in zones with enemies? Or was that only in regard to construction?
    Second, what is this Meditate that you mentioned a while back? Is that a training action I can take at any time? or is it something only done in the Shrine?

    All non-combat actions automatically fail around hostiles. Prolonged multi-turn combat can be fatal just due to starvation.

    Meditate is the name of the training action taken when Mystics use the shrine. Katara has been meditating for the past several turns.

    0beron wrote:
    Also on that note, could you compile that rules post like you mentioned, now that we're close to 10 pages?

    Yes, I'll try to get that ready this weekend.

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     Post subject: Re: Equilateratoria
     Post Posted: Wed May 22, 2013 11:11 am 
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    Ok then, now I have to decide how much I'm willing to risk death by starvation. I can stand and "fight" by using ALL my actions to Calm.

    Marbit, can you clarify? Does that mean that even if we are holding food, we cannot eat it...?

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    GJC wrote:
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    There's gotta be a good joke in here somewhere.

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     Post subject: Re: Equilateratoria
     Post Posted: Wed May 22, 2013 11:16 am 
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    0beron wrote:
    Marbit, can you clarify? Does that mean that even if we are holding food, we cannot eat it...?
    No, eating is different. Forage auto-fails (since it interacts with the environment), but eating is using an item. It has to be claimed, though - so it's handy. You can't get to communal stores in the middle of combat, but you can hand off an item if you've got one to spare. Handing off an item to another player costs an action.

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     Post subject: Re: Equilateratoria
     Post Posted: Wed May 22, 2013 12:09 pm 
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    Alrighty then, here goes nothing....Texas you better have the brawn to save me....

    Arthemy will Calm his attackers, and then Calm another Blob at random.

    _________________
    "I'm afraid I don't understand. And also afraid that I do."
    GJC wrote:
    Two guys with basically the same name in a discussion about a character getting cloned.
    There's gotta be a good joke in here somewhere.

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     Post subject: Re: Equilateratoria
     Post Posted: Wed May 22, 2013 12:58 pm 
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    0beron wrote:
    Alrighty then, here goes nothing....Texas you better have the brawn to save me....
    Arthemy will Calm his attackers, and then Calm another Blob at random.

    Note that your attackers have a chance to break Calm. (Normal animals do not get this chance, however.) If one of your attackers breaks calm before the end of the turn, I assume Arthemy will calm it instead of another 'blob', correct?

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