Forum    Members    Search    FAQ

Board index » Your Things » Your Games




Post new topic  Reply to topic  [ 453 posts ] 
 
Author Message
 Post subject: Re: Equilateratoria
 Post Posted: Mon May 13, 2013 4:04 pm 
Offline
Joined: Thu Jun 24, 2010 9:52 pm
Posts: 620
Okay, I think our project for this turn should be a Carpentry Workshop. After we build that, Jordan will have the ability to gather 3 wood per turn, then turn those 3 pieces of wood into 3 spears/shields/staves or 1 cart. Given that we have no metallurgist, wooden weapons may be all we can use for quite some time.

We need 5 stone and 2 more wood for it. Jordan can handle the wood gathering with 2 actions. Hyde can now gather 3.67 stone per turn. Dod can spare an action and gather .67 more stone. That means we need either Jordan, Texas, or George to use 2 actions to gather the last .67 of a piece of stone.

I debating with myself over where to put this new structure. If we knew we didn't want to upgrade it later, we could place it between the summoning stone ond the training dummy. If we knew that we would want to upgrade it later, then we should put it in the upper left corner. Given that we're low on trees in the starting zone, I don't think we'll want to upgrade it later. The limiting factor on wood item production will become the speed with which wood can be carted in.


After this turn, Dod should level up his stonemasonry.


MarbitChow wrote:
Werebiscuit (Hyde) : Forage Succeeds! Hyde gains 2.67 stone. Hyde feels like he's getting better at being a Miner (13.67 stone-gathering actions) DING! He has!
Shouldn't Hyde be at 15 Stone-gathering actions?

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Equilateratoria
     Post Posted: Mon May 13, 2013 4:27 pm 
    User avatar
    Offline
    Joined: Thu Apr 30, 2009 5:41 pm
    Posts: 2521
    Swodaems wrote:
    Shouldn't Hyde be at 15 Stone-gathering actions?
    You are correct. Updated. I'll start including the experience in the Player section starting next turn, so you can see the progress (if any) of both skill trees.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Equilateratoria
     Post Posted: Mon May 13, 2013 5:16 pm 
    User avatar
    Battle Crest Pins Supporter Print Book 2 & Draw Book 3 Supporter This user is a Tool! Year of the Dwagon Supporter This user was a Tool before it was cool Shiny Red Star Pin-up Calendar and New Art Team Supporter This user posted the comment of the month This user is a part of Erfworld canon! Here for the 10th Anniversary Has collected at least one unit Erfworld Bicycle® Playing Cards supporter
    Offline
    Joined: Tue Aug 02, 2011 9:52 pm
    Posts: 4412
    Location: Morlock Wells
    Arthemy will move South, and Calm the most dangerous-looking target. If no targets are present, he will Bank that remaining action. Then Forage.
    Also, shouldn't I have gained some XP for Calming a pig?

    _________________
    "I'm afraid I don't understand. And also afraid that I do."
    GJC wrote:
    Two guys with basically the same name in a discussion about a character getting cloned.
    There's gotta be a good joke in here somewhere.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Equilateratoria
     Post Posted: Mon May 13, 2013 5:47 pm 
    User avatar
    Offline
    Joined: Thu Apr 30, 2009 5:41 pm
    Posts: 2521
    0beron wrote:
    Also, shouldn't I have gained some XP for Calming a pig?
    Yup. I mistakenly attributed Eric's butchering action to you. The original turn results have been updated. Let me know if you see any other issues.
    FYI: Forage is automatic; you don't need to specify it. It always takes place during your free eat action.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Equilateratoria
     Post Posted: Mon May 13, 2013 6:16 pm 
    Offline
    Joined: Fri Aug 28, 2009 12:04 am
    Posts: 262
    In the interest of conserving food, I think I''ll skip eating this turn. I can regain the health in a couple turns anyways.
    Past that, I'll put 2 actions into gathering communal stone, or less, if somebody else would like to pitch in (that way I can level Forester faster).
    Remaining 2 (or more) actions into Gather wood.
    Also, the stuff I just crafted is communal, if that was ever in question.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Equilateratoria
     Post Posted: Mon May 13, 2013 9:13 pm 
    Print Book 2 & Draw Book 3 Supporter Year of the Dwagon Supporter This user is a Tool! Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Erfworld Bicycle® Playing Cards supporter Has collected at least one unit
    Offline
    Joined: Sun Mar 18, 2012 12:17 am
    Posts: 489
    Texas will grab the Wooden Spear, Train at the Dummy, and then spend the rest of his actions eating.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Equilateratoria
     Post Posted: Mon May 13, 2013 10:14 pm 
    User avatar
    This user has been published!
    Offline
    Joined: Sun Aug 23, 2009 7:53 pm
    Posts: 3154
    That's a cute baby pig in the south zone!

    Eric will spend the turn gathering wood. 4 actions. Auto-Eat BACON!

    Katara (unless ordered otherwise) will spend all actions to start building a road. Auto-Eat BACON!

    _________________
    Erfworld Empires X Version 3

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Equilateratoria
     Post Posted: Mon May 13, 2013 10:38 pm 
    User avatar
    Offline
    Joined: Thu Apr 30, 2009 5:41 pm
    Posts: 2521
    LTDave wrote:
    Katara (unless ordered otherwise) will spend all actions to start building a road. Auto-Eat BACON!
    I would prefer it if Cnor declared Katara's actions each turn. I don't want to get into a habit of letting other players constantly guide her choices. I let it slide for a turn, but if Cnor doesn't declare any actions this turn, Katara will head back to the shrine and start training.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Equilateratoria
     Post Posted: Mon May 13, 2013 10:40 pm 
    Offline
    Joined: Mon Sep 10, 2012 10:29 pm
    Posts: 316
    George gathers food with two actions before force feeding Texas twice.

    Dibs on skin!

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Equilateratoria
     Post Posted: Tue May 14, 2013 12:25 am 
    User avatar
    This user has been published!
    Offline
    Joined: Sun Aug 23, 2009 7:53 pm
    Posts: 3154
    MarbitChow wrote:
    LTDave wrote:
    Katara (unless ordered otherwise) will spend all actions to start building a road. Auto-Eat BACON!
    I would prefer it if Cnor declared Katara's actions each turn. I don't want to get into a habit of letting other players constantly guide her choices. I let it slide for a turn, but if Cnor doesn't declare any actions this turn, Katara will head back to the shrine and start training.


    Cool cool. As long as he does something...

    _________________
    Erfworld Empires X Version 3

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Equilateratoria
     Post Posted: Tue May 14, 2013 7:36 am 
    Offline
    Joined: Wed May 09, 2012 11:45 am
    Posts: 1332
    Hyde will put all 4 actions into gathering communal stone. Using the free action to fail to forage :twisted:

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Equilateratoria
     Post Posted: Tue May 14, 2013 10:32 pm 
    User avatar
    Offline
    Joined: Thu Apr 30, 2009 5:41 pm
    Posts: 2521
    Turn actions declared:

    WhirdCheese (George) : Gather food (2 actions), feed Texas (2 actions), (free) eat
    0beron (Arthemy) : Move S (3 actions), calm target or bank action (1 action), (free) forage/eat
    LTDave (Eric) : Gather wood (4 actions), (free) eat
    ETheBoyce (Texas) : (free) Equip Spear, Train @ Dummy (1 action), Eat (3 actions), (free) eat
    Werebiscuit (Hyde) : Gather stone (4 actions), (free) forage/eat
    Swodaems (Dod) : Gather stone (1 action), uses Mason's Workshop (+2 build actions), builds Carpentry Workshop (5 actions), (free) eat
    Cnor (Katara) : (Default) Move N, Meditate (shrine), (free) eat
    turbler (Jordan) : Gather stone (2 actions), Gather wood (2 actions), FASTING

    Let me know if there are any corrections or clarifications. I'll post results some time tomorrow evening.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Equilateratoria
     Post Posted: Tue May 14, 2013 11:26 pm 
    Print Book 2 & Draw Book 3 Supporter Year of the Dwagon Supporter This user is a Tool! Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Erfworld Bicycle® Playing Cards supporter Has collected at least one unit
    Offline
    Joined: Sun Mar 18, 2012 12:17 am
    Posts: 489
    I'm gonna be Parson-sized soon!

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Equilateratoria
     Post Posted: Wed May 15, 2013 7:36 am 
    User avatar
    Offline
    Joined: Thu Apr 30, 2009 5:41 pm
    Posts: 2521
    (Y'all benefit from my insomnia today. Turn results come early.)

    Eric discovers that bacon seems to last longer than mushrooms, since it doesn't decay this turn. He also discovers that baby pigs just seem to appear.
    Arthemy enters a rocky zone, with a couple of distinctive new features...

    Teaching Actions: Certain structures allow higher-level characters to bestow their knowledge upon less experienced characters. If a 2+ Level character with the appropriate skill tree spends an action Teaching while a lower level character spends an action Training or Meditating, the Train/Meditate action is 3 times as effective. The Teacher does not gain from this action.

    Map:
    Image

    Turn Actions:
    Spoiler: show
    WhirdCheese (George) : Gather food (2 actions), feed Texas (2 actions), (free) eat
    0beron (Arthemy) : Move S (3 actions), calm target or bank action (1 action), (free) forage/eat
    LTDave (Eric) : Gather wood (4 actions), (free) eat
    ETheBoyce (Texas) : (free) Equip Spear, Train @ Dummy (1 action), Eat (3 actions), (free) eat
    Werebiscuit (Hyde) : Gather stone (4 actions), (free) forage/eat
    Swodaems (Dod) : Gather stone (1 action), uses Mason's Workshop (+2 build actions), builds Carpentry Workshop (5 actions), (free) eat
    Cnor (Katara) : (Default) (free) eat, Move N (3 actions), (free) Equip Staff, Meditate (shrine)
    turbler (Jordan) : Gather stone (2 actions), Gather wood (2 actions), FAST


    Results:
    Spoiler: show
    Non-Combat
    WhirdCheese (George) : George gains 4 Food. George feels like he's getting better at being a Farmer (3 food-gathering actions in Level 2)George force-feeds Texas twice. Texas gains 2 Hits. (3 of 10) It's hard to feed Texas when Texas keeps moving around...
    0beron (Arthemy) : Forage Succeeds! No creatures visible; 1 action banked. Arthemy reveals a new zone! Arthemy feels like he's getting better at being a Scout (1 zone revealed)
    LTDave (Eric) : Eric gains 4 wood. Eric feels like he's getting better at being a Forester (11 wood-gathering actions)
    ETheBoyce (Texas) : Forage Succeeds! Texas gains 6 Hits. (9 of 10) Texas trains. Texas feels like he's getting better at being a Warrior (1 training action)
    Werebiscuit (Hyde) : Forage Fails! (Seriously. What did you expect?) Hyde gains 4 stone. Hyde feels like he's getting better at being a Miner (7 stone-gathering actions in Level 2)
    Swodaems (Dod) : Dod gains 0.67 stone, consumes 5 stone, 5 wood towards Carpentry Workshop. Dod feels like he's getting better at being a Stonemason (13 build actions) DING! He has!

    Dod gains Stonemason Level 2.
    Dod gains 1 Free Build action each turn
    Dod gains Knowledge - Intermediate Structures
    Dod unlocks Furnace - Converts 1 Ore + 2 Wood into 1 Iron Bar (Requires 4 actions)
      2x2, 12 Stone, 1 User
    Dod unlocks Large Granary - stores 36 Food resources
      3x3, 8 Stone, 6 Wood, Granary, 0 Users
    Dod unlocks Large Mason's Workshop
      3x3, 5 Stone, 6 Wood, Mason's Workshop, 4 Users
    Dod unlocks Large Carpentry Workshop
      3x3, 5 Stone, 5 Wood, Carpentry Workshop, 4 Users
    Dod unlocks Temple - Unlocks Teaching Action
      3x3, 4 Stone, 4 Wood, Shrine, 4 Users
    Dod unlocks Sparring Court - Unlocks Teaching Action
      3x3, 2 Stone, 4 Wood, Training Dummy, 4 Users

    Cnor (Katara): Katara mediates (1 action) Katara feels like she's getting better at being a Mystic (1 meditation action)
    turbler (Jordan) : Jordan gains .67 stone, 2 wood; Jordan loses 3 Hits from fasting. (7 of 10) Jordan suspects fasting would be more effective if he was a Mystic.

    1 Mushroom Resource is consumed!

    Communal Resources (home zone):
    Wood : 3 (existing) + 2 (new) - 5 (craft/build) = 0 remaining (Wood supply -2)
    Stone : 0 (existing) + 5.33 (new) - 5 (build) = 0.33 remaining (Stone supply -4)
    Food (mushroom) : 8 (existing) + 4 (new) - 7 (eaten) = 5 remaining (in granary) (Food supply -3)
    George -3, Texas -3, Hyde -1, Dod -1, Jordan -1

    Communal Resources (pig zone):
    Wood : 5 (existing) + 4 (new) = 9 remaining
    Food (bacon) : 3 (new) - 2 (eaten) = 1 remaining
    Animal Skin : 1 remaining
    Bone : 2 remaining

    Katara moves North
    Arthemy moves South


    Players
    Spoiler: show
    WhirdCheese : "George" the Leatherworker / Farmer 2 [Craft Leather, Gather Food, Enhanced Farming, +1 Gather Food Action] Offense 5 / Defense 5 / Hits 10 of 10
      3 food-gathering actions in Level 2
    0beron : "Arthemy" the Mystic / Scout [Calm, Forage] Offense 5 / Defense 5 / Hits 10 of 10
      1 creature-calming action; 3 zone-revealing actions
    LTDave : "Eric" the Hunter / Forester [+1 Off/+1 Def, Gather Wood] Offense 6 / Defense 6 / Hits 10 of 10
      11 wood-gathering actions
    ETheBoyce : "Texas" the Warrior / Scout [+2 Off/+2 Def, Forage] Offense 10 / Defense 7 / Hits 9 of 10
      Equipped: Wooden Spear (+3 Offense)
      6 zone-revealing actions; 4 combat Actions, 1 Training Action
    Werebiscuit : "Hyde Goseek" the Scout / Miner 2 [Forage, Gather Stone Block, Enhanced Mining, Sense Ore] Offense 5 / Defense 5 / Hits 10 of 10
      7 stone-gathering actions in Level 2
    Swodaems : "Dod" the Miner / Stonemason [Gather Stone Block, Fast Construction, NEW +1 Build Action, NEW Knowledge - Intermediate Structures] Offense 5 / Defense 5 / Hits 10 of 10
      6 gather stone actions; 1 build action in Level 2
    Cnor: "Katara" the Mystic / Hunter [Calm, +1 Off/+1 Def] Offense 9 / Defense 6 / Hits 10 of 10
      Equipped: Wooden Staff (+3 Offense)
      1 meditation action
    turbler: "Jordan" the Leatherworker / Forester 2 [Craft Leather, Gather Wood, Craft Wood Items/Weapons] Offense 5 / Defense 5 / Hits 7 of 10
      2 wood craft actions in Level 2


    Zones:
    Spoiler: show
    Image
    Image
    Image


    As always, let me know if any corrections are required.

    (Bag icon originated from http://www.unlok.ca/wayward/, which I recommend checking out.)

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Equilateratoria
     Post Posted: Wed May 15, 2013 9:27 am 
    User avatar
    Offline
    Joined: Thu Apr 30, 2009 5:41 pm
    Posts: 2521
    Just noticed that I didn't include Enhanced Farming; you should have more food. I'll update that later today.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Equilateratoria
     Post Posted: Wed May 15, 2013 11:48 am 
    User avatar
    Battle Crest Pins Supporter Print Book 2 & Draw Book 3 Supporter This user is a Tool! Year of the Dwagon Supporter This user was a Tool before it was cool Shiny Red Star Pin-up Calendar and New Art Team Supporter This user posted the comment of the month This user is a part of Erfworld canon! Here for the 10th Anniversary Has collected at least one unit Erfworld Bicycle® Playing Cards supporter
    Offline
    Joined: Tue Aug 02, 2011 9:52 pm
    Posts: 4412
    Location: Morlock Wells
    Arthemy will spend as many as 2 actions examining these distinctive features, before retreating North again. If his examination only requires 1 Action, he will maintain his Banked action. If it is possible to take any object with him, he will do so.

    _________________
    "I'm afraid I don't understand. And also afraid that I do."
    GJC wrote:
    Two guys with basically the same name in a discussion about a character getting cloned.
    There's gotta be a good joke in here somewhere.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Equilateratoria
     Post Posted: Wed May 15, 2013 11:51 am 
    Offline
    Joined: Thu Jun 24, 2010 9:52 pm
    Posts: 620
    MarbitChow wrote:
    Werebiscuit (Hyde) : Forage Fails! (Seriously. What did you expect?) Hyde gains 4 stone.
    So that's how the 1 free stone for every 2 gather thing works. My interpretation of the special ly Hydher 3&2/3 stone. To phrase the special another way: a level 2 miner does 3 stone-gathering actions for every action spent gathering stone, but only 2 of the actions subtract from the resource node he is gathering from.

    MarbitChow, could you clarify something for curiosity's sake? I believe the rock we're currently mining should still have 5 full stones in it, (as opposed to 4&2/3. Can't tell from looking at the picture if the next stone in the rock is partially mined or not). It started at 9 stones left, then 4 stones were gathered by various players using regular stone gathering actions, and 1&1/3 stones were gained by Hyde's special.

    The amount of stone is left is somewhat important as we're low on stone that doesn't have to be carted in. We shouldn't touch the ore rock yet, so we're left with 17 stones spread across 2 rocks. With his special, Hyde could turn that into 25&1/2 if he did the mining solo, but it would take him a while. However, Dod is only 6 stone gathering away from getting the same special as Hyde. That's 4 stone that won't be given 3 for 2, so we would only have 23&1/2 stone, but we'd have it all much quicker.

    I'm thinking the next thing we should do is invest the effort to build a series of roads connecting the home zone to the stone zone. At the moment, the expansions simply don't seem like a worthwhile investment in stone. I think organizing faster movement between zones will help us more in the long run.

    Basic Plan for the first road: (Notes: 1. We just finished turn 5. 2. This plan is based on the assumption that we will later build roads back from the stone zone. Besides building the first road, the plan uses time and energy to help get resources for later projects into place.)
    Turn 6: LTDave gathers at least 1 more wood in his zone. turbler uses 3 actions to gather wood, then uses the Carpenter's workshop to make a cart. Hyde and Dod both use 4 actions mining stone. Dod uses single free build action to put 2 stone in road. (LTDave, we'll need you to stay in that zone until turn 9 since the rules say that building a road requires control of both zones for entire effort.)
    Turn 7: turbler uses 3 actions to gather wood, then uses the Carpenter's workshop to make a second cart. Hyde uses 4 actions mining stone. Dod only uses 2 to gather stone. Dod uses 2 remaining actions, mason's workshop, and free build action to place 10 more stones in road.
    Turn 8: Hyde and Dod both use 4 actions mining stone. Dod uses single free build action to put 13th stone in road.
    Turn 9: Hyde and Dod both use single action mining stone. (This should leave a single stone left in the third rock.) The two of them then move south with 10 stones in 2 carts. Dod uses single free build action to put 2 stone in road.
    Turn 10: Dod uses all 4 normal actions and free build action to put 10 wood in road, finishing it. 8 stone and whatever excess wood LTDave gathers will be left over.
    Turn 11+: Dod and Hyde move towards the stone hex. (Hyde might do this on turn 10.) Dod may stop along the way to build things like a lumber mill or watch tower. We will build a quarry in the stone zone (requires 2 wood be brought in). Some wood gathering gets done in the zone north of the stone zone.

    My plan does have some points that need filling out. We need to figure out how to feed everyone while they're helping. Things may occur that require reactions.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Equilateratoria
     Post Posted: Wed May 15, 2013 11:54 am 
    Offline
    Joined: Wed May 09, 2012 11:45 am
    Posts: 1332
    Can anyone guess what Hyde will do this coming turn ?

    Spoiler: show
    Hyde will spend all 4 actions to gather communal stone and then fail to find forage during the free eat part of the turn.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Equilateratoria
     Post Posted: Wed May 15, 2013 12:54 pm 
    User avatar
    Offline
    Joined: Thu Apr 30, 2009 5:41 pm
    Posts: 2521
    0beron wrote:
    Arthemy will spend as many as 2 actions examining these distinctive features, before retreating North again. If his examination only requires 1 Action, he will maintain his Banked action. If it is possible to take any object with him, he will do so.
    (For things like examination, research, or other potentially interactive scenarios, I'll let people pre-spend actions prior to the full turn process. Combat will remain part of the regular turn resolution process; we will not start breaking combat down into subchunks, since things like positioning are irrelevant in this system.)

    1 action: Arthemy's mystic senses detect something definitely unusual about the greenish orb-looking thing. There seems to be a sort of energy about it that he can almost feel. The energy 'smells' like dried leaves, and 'feels' gritty. He suspects that if he were a better Mystic, he might understand more about it.

    1 action: Arthemy examines the monolith more closely. It seems perfectly smooth, except for some designs near the top:

    Image

    Swodaems wrote:
    MarbitChow, could you clarify something for curiosity's sake? I believe the rock we're currently mining should still have 5 full stones in it, (as opposed to 4&2/3. Can't tell from looking at the picture if the next stone in the rock is partially mined or not). It started at 9 stones left, then 4 stones were gathered by various players using regular stone gathering actions, and 1&1/3 stones were gained by Hyde's special.
    I didn't really clarify, but the "stone supply -4" indicates that exactly 4 stones were removed from the rock.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Equilateratoria
     Post Posted: Wed May 15, 2013 12:56 pm 
    Print Book 2 & Draw Book 3 Supporter Year of the Dwagon Supporter This user is a Tool! Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Erfworld Bicycle® Playing Cards supporter Has collected at least one unit
    Offline
    Joined: Sun Mar 18, 2012 12:17 am
    Posts: 489
    Texas will grab a Shroom, Train and then head South

  • Tip this post

    Make Anonymous
  • Top 
       
    Display posts from previous:  Sort by  
     
    Post new topic  Reply to topic  [ 453 posts ] 

    Board index » Your Things » Your Games


    Who is online

    Users browsing this forum: Google [Bot] and 9 guests

     
     

     
    You cannot post new topics in this forum
    You cannot reply to topics in this forum
    You cannot edit your posts in this forum
    You cannot delete your posts in this forum
    You cannot post attachments in this forum

    Search for:
    Jump to: