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 Post subject: Re: Bit Quest
 Post Posted: Mon Mar 04, 2013 9:49 pm 
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And taking the second order as encouragement, Monk Fyv tries a third time.

ROLLING:
3
Miss!

What now?

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     Post subject: Re: Bit Quest
     Post Posted: Mon Mar 04, 2013 10:56 pm 
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    Get more rocks.

    Then keep trying until he either runs out of rocks or hits something not the cave.

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     Post subject: Re: Bit Quest
     Post Posted: Mon Mar 04, 2013 11:00 pm 
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    If you do hit something not the cave throw a stone at it before trying to strangle it.

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     Post subject: Re: Bit Quest
     Post Posted: Tue Mar 05, 2013 4:07 am 
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    Oh-oh all that rockslinging has woken that thing on the ceiling... better prepare another rock but dont fire at it just yet. Lets see what it does first. Let's also hope that it wasn't what killed the corpses. ( note to self : when it's safe better check to see if I can see how they died.)

    Looks like someone threw the sword at whatever that thing on the ceiling was...

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     Post subject: Re: Bit Quest
     Post Posted: Tue Mar 05, 2013 5:24 am 
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    Monk Fyv decides to keep slinging at the object in the roof.

    ROLLING
    4
    Miss!

    ROLLING
    1
    Critical Miss!

    The rock flies badly wrong and strikes the creature on the roof.
    Image
    It seems dazed, shakes its head, and flies off, muttering "How rude..."

    What now?

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     Post subject: Re: Bit Quest
     Post Posted: Tue Mar 05, 2013 2:49 pm 
    E is for Erfworld Supporter Battle Crest Pins Supporter Print Book 2 & Draw Book 3 Supporter This user is a Tool! Year of the Dwagon Supporter This user was a Tool before it was cool Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Has collected at least one unit Erfworld Bicycle® Playing Cards supporter
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    Shout an apology after it. We really didn't mean to hit it, and there's no sense being ruder than we have to be.

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     Post subject: Re: Bit Quest
     Post Posted: Tue Mar 05, 2013 4:58 pm 
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    Exate wrote:
    Shout an apology after it. We really didn't mean to hit it, and there's no sense being ruder than we have to be.


    This. And then inspect the corpse. Then climb the stalagXite (don't remember which) to get at the sword.

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     Post subject: Re: Bit Quest
     Post Posted: Tue Mar 05, 2013 8:36 pm 
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    Loot the goblin corpse.

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     Post subject: Re: Bit Quest
     Post Posted: Tue Mar 05, 2013 9:05 pm 
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    Image

    Monk Fyv shouts an apology after the creature, but it has gone through the archway at the end of the Cavern.

    Monk's voice echoes through the caverns, slowing growing softer and softer...


    Then silence.



    Monk Fyv decides to "loot the corpse".

    As he bends over thebody, he suddenly realises that this one is not quite cwoaked. He realises this because the creature grabs him by the throat and tries to throttle him.

    Fortunately for Monk Fyv, the creature fumbles its surprise attack with a critical miss. ROLLING: 1.

    Monk Fyv is unharmed, but the creature is lurching forward, growling...

    Image

    What now?

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     Post subject: Re: Bit Quest
     Post Posted: Tue Mar 05, 2013 10:51 pm 
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    Rock to its face!

    (pray we start rolling something in the double digits)

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     Post subject: Re: Bit Quest
     Post Posted: Wed Mar 06, 2013 3:54 am 
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    We'll run out of rocks before it falls and setting a rock in a sling takes time that the gobwin isn't about to give us...so-o....

    When in doubt...kick it in the nadgers :twisted:

    Once we've dealt with the 'corpse'. Then we can...
    WaterMonkey314 wrote:
    Exate wrote:
    Shout an apology after it. We really didn't mean to hit it, and there's no sense being ruder than we have to be.


    This. And then inspect the corpse. Then climb the stalagXite (don't remember which) to get at the sword.


    Climb the stalagmite ( tights come down ;) ...even when thery're spelled tites)

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     Post subject: Re: Bit Quest
     Post Posted: Wed Mar 06, 2013 7:20 am 
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    Hit it with a Rock (not with the sling. Just put the rock in hand then smash his face with the rock)

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     Post subject: Re: Bit Quest
     Post Posted: Wed Mar 06, 2013 8:30 pm 
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    HerbieRai wrote:
    Hit it with a Rock (not with the sling. Just put the rock in hand then smash his face with the rock)


    This

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     Post subject: Re: Bit Quest
     Post Posted: Wed Mar 06, 2013 9:01 pm 
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    WhirdCheese wrote:
    HerbieRai wrote:
    Hit it with a Rock (not with the sling. Just put the rock in hand then smash his face with the rock)


    This


    Thirded!

    And then do it a second time. And a third. Until the thing is truly dead.

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     Post subject: Re: Bit Quest
     Post Posted: Wed Mar 06, 2013 9:03 pm 
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    Monk Fyv hits the creature in the face with a rock!

    Image

    ROLLING:

    4. Hit!

    The Creature takes two damage.

    We're in combat here, so the creature attacks back simultaneously (at the same time).

    ROLLING:

    2. Miss!

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     Post subject: Re: Bit Quest
     Post Posted: Wed Mar 06, 2013 9:46 pm 
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    Monk Fyv kicks the weakened beast in the nadgers! ("One swift kick in the happy sack, and he'll go down...")

    Image

    ROLLING:

    2 - in the creature's weakened state, a hit!

    2 hits - the creature cwoaks!

    As it falls, the creature releases a small blue gem, which rolls across the floor...

    Image

    What now?

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    Last edited by LTD on Fri Mar 08, 2013 5:11 am, edited 1 time in total.
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     Post subject: Re: Bit Quest
     Post Posted: Wed Mar 06, 2013 10:04 pm 
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    Grab gem and see if it combines with the gem in our inventory.

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     Post subject: Re: Bit Quest
     Post Posted: Wed Mar 06, 2013 10:30 pm 
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    Monk Fyv picks up the gem, and low and behold! It is a solea solea stone. When brought into contact with the other stone, they evaporate and release a form of tingling through Monk Fyv.

    Monk is now level 2.

    Choose a stat to boost:
    Combat
    Defence
    Hits
    Move

    (most votes has it)

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     Post subject: Re: Bit Quest
     Post Posted: Thu Mar 07, 2013 4:08 am 
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    Ha ! That showed him...Now we've learned a new combat technique...A swift kick to the nadgers FTW :lol:...we MUST have increased our combat ( that's my vote at least)
    Well now, at least we know how that one died. Time to get that blade, so it's a quick hop, skip and jump up the stalagmite to get it then we need to think about our rumbling tums... all that excercise has made me hungry...thirsty too, come to think of it.

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     Post subject: Re: Bit Quest
     Post Posted: Thu Mar 07, 2013 3:44 pm 
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    We actually got attacked first, and i can see that happening a bit, so being better prepared for surprised attacks might be best (i.e. defense).

    Unless we just want to start stabbing anything that moves.

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