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 Post Posted: Mon Jan 28, 2013 4:28 pm 
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I also had a question about whether players can PM each other to make deals - the answer is Yes, Go for it.

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     Post Posted: Mon Jan 28, 2013 8:29 pm 
    Has collected at least one unit Here for the 10th Anniversary
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    What's a Citadel? It's mentioned in the rules just once, as generating +2 Gold.

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     Post Posted: Mon Jan 28, 2013 10:11 pm 
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    An alert comes through your eyebooks. The Grand Marbit has decided that he being a sporting Marbit will reveal what special his heavy has! It has protect and he would be willing to send a heavy to a side for use in their army. The cost will be one gold every turn. There is some minor legal mumbo jumbo that will be taken care of when a side shows interest.

    Spoiler: show
    Just to be clear the Marbitopia will hopefully become a mercenary nation.


    Last edited by WhirdCheese on Mon Jan 28, 2013 11:35 pm, edited 1 time in total.
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     Post Posted: Mon Jan 28, 2013 10:25 pm 
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    A Citadel is the name I give to having two fortifications in the one Territory.
    The limit on Fortifications is usually one, but there is a Citadel card that allows a second fortification in the same Territory.
    Just a fancy name for an extra big castle.

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     Post Posted: Mon Jan 28, 2013 10:50 pm 
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    I just got a question on the Control Phase - this is just a note to me (and you, I suppose) to check if a territory has a unit in it to control it at the end of the turn.
    BTW, a fortification counts as a unit for control purposes.
    You only gain revenue from Territories you control at the start of the turn.

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     Post Posted: Tue Jan 29, 2013 10:10 am 
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    For those of us that are colorblind, can you make it easier to tell who's who on the map?

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     Post Posted: Tue Jan 29, 2013 2:55 pm 
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    Uh, sure. I'm open to suggestions on how to assist in that area...

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     Post Posted: Tue Jan 29, 2013 2:57 pm 
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    Maybe have a list of each side and the regions they control?

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     Post Posted: Tue Jan 29, 2013 7:35 pm 
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    Good idea.

    I'll try to make it more obvious who owns what.

    Just waiting on two players to confirm orders.

    27 hours until the turn ends.

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     Post Posted: Wed Jan 30, 2013 7:01 pm 
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    And less than four hours until the end of the turn...

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     Post Posted: Wed Jan 30, 2013 11:28 pm 
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    Ok - end of turn 1. Reports are being sent as we speak... or type. Or sleep. Or whatever you are doing right now.

    Turn One

    Nurkth urwa "Wa'r"occupies Liana, and makes a long cross-country march to occupy Ursas.

    Marbitopia occupies Hibern and Rauda

    Clemsonopoly bides their time… thinking, ever thinking…

    Snobshire occupies Woogate, Mera, and Ecin.

    Randominstan plots a better world.

    Volt remains vigilent…

    Image


    96 hours to post orders. Seriously.

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     Post Posted: Wed Jan 30, 2013 11:56 pm 
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    I just noticed an error in all the reports - please note that your Mancer unit should have the note "Hero" in its Attributes. They can be hired via the "Hero" card.
    Also, I've edited one of the upgrades in the rules sections - Improved Harvest.

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     Post Posted: Thu Jan 31, 2013 1:24 am 
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    That edit was desperately needed. Good catch.

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     Post Posted: Thu Jan 31, 2013 3:55 am 
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    Please be aware, I'll be away from internet access for the next few days.

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     Post Posted: Sun Feb 03, 2013 4:55 am 
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    18 hours until the end of the turn. I have orders from 5 players.

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     Post Posted: Mon Feb 04, 2013 2:26 am 
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    Ok, so the time allotted has expired, but I've had quite the day and am too tired to process tonight. A 14 hour extension is granted by default if anyone wishes to change anything.

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     Post Posted: Mon Feb 04, 2013 8:00 pm 
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    Processing...

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     Post Posted: Mon Feb 04, 2013 9:27 pm 
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    Image

    Turn Two

    Nurkth urwa "Wa'r" occupies Trouxerr and Ersent…

    Marbitopia sends Ambassadors to Randominstan, and extract a generous tribute to the greatness of Marbitkind…

    Clemsonopoly occupies Neray and Symas, and invades Ecin…

    Snobshire invades Hibern…

    Randominstan gathers rose buds while they may...

    Volt Expands their influence…


    (two Combats - Calcs coming)

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     Post Posted: Mon Feb 04, 2013 9:33 pm 
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    Battle at Ecin:

    Clemsonopoly
    3 Student, 2 Quarterback, 1 Reciever, 4 Flying Tiger, 1 Linebacker, 1 Instructor (with Ankh of Reincarnation)

    Versus

    Ecin
    1 Flyers

    40 Force against 3... Rolling...

    Clemsonopoly roll 1, 5, 1, 1 result = 6
    Snobshire roll 3, 2 result = 5

    Clemsonopoly win, eliminate opponents, and take 1 Student as Casualty.

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     Post Posted: Mon Feb 04, 2013 9:38 pm 
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    Battle at Hibern:

    Snobshire:
    2 Infantry, 2 Ranged

    versus

    Marbitopia
    2 Spear Marbit

    10 force
    vs
    4 force

    Rolling:
    Snobshire 2, 3, 4, 4 - result = 8
    Marbitopia 1, 2 - result = 3

    1 Spear Marbit is Cwoaked, 1Infantry is Cwoaked.

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