Forum    Members    Search    FAQ

Board index » Erfworld Things » Reactions




Post new topic  Reply to topic  [ 45 posts ] 
 
Author Message
 Post subject: Re: Summer Update - 031
 Post Posted: Thu Sep 10, 2009 4:06 pm 
This user is a Tool! Here for the 10th Anniversary Has collected at least one unit
Offline
Joined: Sat Aug 22, 2009 6:04 am
Posts: 473
My guess would be that any unit can be promoted to warlords, but that it is a horrible waste of resources to do it to beasts. Low charisma could translate into low bonus, low intelligence into running into traps. Promote the most dashing human instead, and put him or her on top of the beast.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Summer Update - 031
     Post Posted: Thu Sep 10, 2009 4:12 pm 
    User avatar
    Offline
    Joined: Tue Jun 09, 2009 7:44 pm
    Posts: 1185
    mortissimus wrote:
    My guess would be that any unit can be promoted to warlords, but that it is a horrible waste of resources to do it to beasts. Low charisma could translate into low bonus, low intelligence into running into traps. Promote the most dashing human instead, and put him or her on top of the beast.

    I somehow doubt that any non-sentient or non-humanoid units can be warlords.

    I'm sure that twoll warlords can be popped or that at least twolls can be bumped up to warlord status.

    _________________
    They could not possibly win. Every man knew this with certainty, and lo it was glorious.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Summer Update - 031
     Post Posted: Thu Sep 10, 2009 4:47 pm 
    User avatar
    Offline
    Joined: Thu Apr 30, 2009 5:41 pm
    Posts: 2521
    Welf von Ehrwald wrote:
    if that was the case, we would have seen dwagon warlords. Think about the possibilities! Stanley may not the sharpest knife around, but he knows about bonus and combat. Dwagon stacks with a dwagon as leader, directly led by the Eyemancer table should be his idea of a good army. And he'd be right about that.


    Perhaps not. Stanley is also bound by conventional thinking.
    He may think that there are some things you 'just don't do', because they're not 'proper' - like how Parson killed Ansom.
    Alternately, it might be that the cost to promote a dwagon is prohibitive.

    But my original point was just that people are thinking of Warlords as if they are units, like infantry or knight, whereas I think we should consider them as titles that bestow additional benefits (leadership, for example).

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Summer Update - 031
     Post Posted: Thu Sep 10, 2009 7:24 pm 
    User avatar
    Print Book 2 & Draw Book 3 Supporter This user has been published! Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Has collected at least one unit Erfworld Bicycle® Playing Cards supporter
    Offline
    Joined: Thu Apr 30, 2009 7:09 pm
    Posts: 556
    DevilDan wrote:
    On to dwagons... I take if from Sizemore's objection that a dwagon couldn't carry a twoll. And I assume that a dwagon can only carry two humans or a single hobgobwin. Would that make hobgobwin's a special size of their own?

    I'm basing this on the configuration of Stanley's force when he abandoned GK: he and Jack rode one dwagon, while three other dwagons each carried one knight. Or could Stanley's mount have been a stronger dwagon than the other three that could carry the knights?

    Another possibility is that Stanley only had four saddles, and only one of those was a two-person saddle. Here is the only place I found where someone didn't use a saddle, but he doesn't really go anywhere either.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Summer Update - 031
     Post Posted: Thu Sep 10, 2009 7:43 pm 
    User avatar
    Offline
    Joined: Mon May 04, 2009 6:33 am
    Posts: 435
    Location: Algarve
    Now if as Sizemore says garrison units can't be carried away from the hex, then how would charlie's archons carry Parson in the net?

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Summer Update - 031
     Post Posted: Thu Sep 10, 2009 8:04 pm 
    Offline
    Joined: Mon Aug 10, 2009 2:10 pm
    Posts: 25
    I don't think we've ever seen warlord status conferred; it's implied that Stanley does this, but we never see it. It might be like the Crown and the English Parliament, Parliament can in principle put the crown on anything, but the sensible choices are much more restricted.

    The thing I find myself wondering is if there's a hole in the Erfworld rules; Parson can't move during turn, because, hey, no Move. When it's not Gobwin Knob's turn, though, you can't move because there's no way to use Move. Since Parson doesn't actually use Move in the first place, he might not have to, and the thing that checks for available Move might not be on when it's not your side's turn.

    If that's the case, it's going to be a seriously useless superpower -- only being able to move when no one else on your side can hasn't got a lot to recommend it.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Summer Update - 031
     Post Posted: Thu Sep 10, 2009 9:00 pm 
    User avatar
    Offline
    Joined: Sun Sep 06, 2009 11:40 pm
    Posts: 24
    Location: Dallas/Fort Worth, Texas
    Graydon wrote:
    I don't think we've ever seen warlord status conferred; it's implied that Stanley does this, but we never see it...


    Yes we do. (granted, it's not terribly ceremonious)

    http://www.erfworld.com/book-1-archive/?px=%2F023.jpg

    However, we don't know if Stanley is actually making Parson a Chief Warlord by saying so in the first panel, or if he's just acknowledging what the Summon Perfect Warlord spell produced. And, did he arrive in Erf as Chief Warlord, or merely a "perfect" warlord and then made Chief Warlord by Stanley's will/command?

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Summer Update - 031
     Post Posted: Thu Sep 10, 2009 10:38 pm 
    User avatar
    Offline
    Joined: Mon Aug 17, 2009 5:34 pm
    Posts: 378
    Graydon wrote:
    The thing I find myself wondering is if there's a hole in the Erfworld rules; Parson can't move during turn, because, hey, no Move. When it's not Gobwin Knob's turn, though, you can't move because there's no way to use Move. Since Parson doesn't actually use Move in the first place, he might not have to, and the thing that checks for available Move might not be on when it's not your side's turn.

    If that's the case, it's going to be a seriously useless superpower -- only being able to move when no one else on your side can hasn't got a lot to recommend it.


    I doubt thats the case. Everything we've seen so far suggests Erfworld does a very thorough job in applying the laws of erf-physics to him. He's shown his ability to exploit rules, but the only one it appears he's "broken" is auto-censorship. Perhaps more importantly, Parson's existence actually depends on the rules. No rules, means food doesn't pop for him at dawn. Wounds don't heal. He may have very well stopped aging. However, he'll finally smell like a gamer.

    _________________
    "Act, and God will Act." - Joan of Arc

    "Those who plot the destruction of others often perish in the attempt." - Thomas Moore

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Summer Update - 031
     Post Posted: Fri Sep 11, 2009 1:02 am 
    User avatar
    Year of the Dwagon Supporter
    Offline
    Joined: Tue May 05, 2009 10:04 pm
    Posts: 498
    teratorn wrote:
    Now if as Sizemore says garrison units can't be carried away from the hex, then how would charlie's archons carry Parson in the net?



    I'd guess that "captured" is different from being moved by your own side. Garrison or heavy units can't use mounts, but they can be captured.


    I wonder if warlords must be humanoid? That would mean heavy units like twolls and Parson are ok, but dwagons are out. Or dwagons are classed differently (like Siege or something) which expressly can't be made a warlord. Oh, probably mounts (dwagons, gwiffons, spidews, Asome's carpet, etc.) can't be made warlords.

    I'd bet certain kinds of beasts, for some sides, can be made warlords. I could see Elves with a Bear warlord or something.

    _________________
    "Do it?" Dan, I'm not a Republic serial villain. Do you seriously think I'd explain my master-stroke if there remained the slightest chance of you affecting its outcome?

    I did it thirty-five minutes ago.

    Avatar hoarked from PS238.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Summer Update - 031
     Post Posted: Fri Sep 11, 2009 3:29 am 
    User avatar
    Offline
    Joined: Tue May 05, 2009 4:17 am
    Posts: 666
    WLM: mooseodeath@hotmail.com
    Location: Brisbane, Australia
    teratorn wrote:
    Now if as Sizemore says garrison units can't be carried away from the hex, then how would charlie's archons carry Parson in the net?

    no he said he couldn't leave the hex on a mount, i'm not sure we'll ever see parson mounting an archon....

    he left via teleport without too many problems as those clearly bypass move restrictions, so the only way i see parson "breaking" the rules is getting a personal teleporter made that another unit can place allowig parson to walk to the teleporters location from their GK teleport

    _________________
    http://moosetech.blogspot.com/ my video game art. in easy to read blog form. swing on by. laugh at my spelling.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Summer Update - 031
     Post Posted: Fri Sep 11, 2009 7:54 am 
    Offline
    Joined: Tue May 05, 2009 3:38 pm
    Posts: 18
    moose o death wrote:
    i'm not sure we'll ever see parson mounting an archon....

    Honestly, I think that Parson's low charisma modifier would be more of a problem with that.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Summer Update - 031
     Post Posted: Fri Sep 11, 2009 8:21 am 
    Offline
    Joined: Wed Jun 03, 2009 12:38 pm
    Posts: 210
    Welf von Ehrwald wrote:
    And parson should know, that this couldn't end well: don't drink and drive dwagons!


    Shouldn't this be "Don't dwink and dwive dwagons"? :)

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Summer Update - 031
     Post Posted: Fri Sep 11, 2009 9:34 am 
    Offline
    Joined: Mon Aug 10, 2009 2:10 pm
    Posts: 25
    Drifter wrote:
    Graydon wrote:
    I don't think we've ever seen warlord status conferred; it's implied that Stanley does this, but we never see it...


    Yes we do. (granted, it's not terribly ceremonious)

    http://www.erfworld.com/book-1-archive/?px=%2F023.jpg

    However, we don't know if Stanley is actually making Parson a Chief Warlord by saying so in the first panel, or if he's just acknowledging what the Summon Perfect Warlord spell produced. And, did he arrive in Erf as Chief Warlord, or merely a "perfect" warlord and then made Chief Warlord by Stanley's will/command?


    I think Parson arrived in Erf as a warlord; warlord seems to function as a rank. Being Chief Warlord is an appointment; so far as we've seen, anybody who is already a warlord can be Chief Warlord, it's just traditional to pick whoever has the best bonus.

    So I take that scene as Stanley appointing Parson-the-warlord to the job of Chief Warlord for Gobwin Knob, rather than doing the equivalent of taking a piker and making them a warlord. Certainly Parson's Warlord status is still there despite not being Chief anymore.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Summer Update - 031
     Post Posted: Fri Sep 11, 2009 12:02 pm 
    Here for the 10th Anniversary Has collected at least one unit
    Offline
    Joined: Wed Jul 01, 2009 11:46 am
    Posts: 15
    cloudbreaker wrote:
    DevilDan wrote:
    On to dwagons... I take if from Sizemore's objection that a dwagon couldn't carry a twoll. And I assume that a dwagon can only carry two humans or a single hobgobwin. Would that make hobgobwin's a special size of their own?


    Or Stanley wanted an optimum size stack consisting of his four best dragons with the range to reach FAQ, the best three members of KISS and the foolamancer.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Summer Update - 031
     Post Posted: Fri Sep 11, 2009 12:19 pm 
    User avatar
    Offline
    Joined: Tue Jun 09, 2009 7:44 pm
    Posts: 1185
    Dahak wrote:
    cloudbreaker wrote:
    DevilDan wrote:
    On to dwagons... I take if from Sizemore's objection that a dwagon couldn't carry a twoll. And I assume that a dwagon can only carry two humans or a single hobgobwin. Would that make hobgobwin's a special size of their own?


    Or Stanley wanted an optimum size stack consisting of his four best dragons with the range to reach FAQ, the best three members of KISS and the foolamancer.


    He had plenty more dwagons... the saddle limitation is creative.

    moose o death wrote:
    teratorn wrote:
    Now if as Sizemore says garrison units can't be carried away from the hex, then how would charlie's archons carry Parson in the net?

    no he said he couldn't leave the hex on a mount, i'm not sure we'll ever see parson mounting an archon....

    he left via teleport without too many problems as those clearly bypass move restrictions, so the only way i see parson "breaking" the rules is getting a personal teleporter made that another unit can place allowig parson to walk to the teleporters location from their GK teleport


    Presumably once he's jumped into the net he's transferred his allegiance to Charlescomm, under Charlie's purview as overlord.

    _________________
    They could not possibly win. Every man knew this with certainty, and lo it was glorious.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Summer Update - 031
     Post Posted: Fri Sep 11, 2009 10:16 pm 
    Offline
    Joined: Sat May 02, 2009 5:02 am
    Posts: 58
    Website: http://devador.blogspot.com
    Location: Turkey
    Amplify wrote:
    moose o death wrote:
    i'm not sure we'll ever see parson mounting an archon....

    Honestly, I think that Parson's low charisma modifier would be more of a problem with that.

    I dont know rules but if someone has enaugh charisma can that person mount an archon? ahahah maybe ansom can? god its 05,15am here and look what im talking about.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Summer Update - 031
     Post Posted: Sat Sep 12, 2009 4:50 am 
    Offline
    Joined: Fri May 22, 2009 2:44 pm
    Posts: 46
    mhangman wrote:
    Amplify wrote:
    moose o death wrote:
    i'm not sure we'll ever see parson mounting an archon....

    Honestly, I think that Parson's low charisma modifier would be more of a problem with that.

    I dont know rules but if someone has enaugh charisma can that person mount an archon? ahahah maybe ansom can? god its 05,15am here and look what im talking about.


    Well, Vinnie got three

    ;)

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Summer Update - 031
     Post Posted: Sat Sep 12, 2009 8:16 am 
    User avatar
    Offline
    Joined: Fri Apr 24, 2009 12:57 pm
    Posts: 467
    mhangman wrote:
    I dont know rules but if someone has enaugh charisma can that person mount an archon? ahahah maybe ansom can? god its 05,15am here and look what im talking about.


    You assume the DnD rules apply to Erfworld. But there is world of rules beyond DnD. ;)
    And if Stanley can mount a dwagon, charisma should be no problem.

    _________________
    I love uncroaked Dora. I love an anonymous friend even more.

    Only one man has understood me, and even he has not!

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Summer Update - 031
     Post Posted: Sat Sep 12, 2009 1:25 pm 
    Offline
    Joined: Sat May 02, 2009 5:02 am
    Posts: 58
    Website: http://devador.blogspot.com
    Location: Turkey
    @lorddarksea
    i forgat that
    @Welf von Ehrwald
    yes you are right but im not just saying dnd rules, i dont learn erfworld rules too. cant keep all rules in my mind. only like its story rules, system i have my own problem :P

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Summer Update - 031
     Post Posted: Sat Sep 12, 2009 1:47 pm 
    User avatar
    This user was a Tool before it was cool Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Has collected at least one unit
    Offline
    Joined: Fri May 01, 2009 1:22 pm
    Posts: 1249
    DevilDan wrote:
    mhangman wrote:
    well sorry for saying this but i agree with parson.
    i wanna ride one of those archons...

    Is that a Freudian slip there?

    We don't know if Parson has a "heavy" attribute. Parson may look heavy, and he may mass the same as a twoll, but Charlie though three archons were enough to lift him when he offered Parson a way out.


    I don't think it's a weight thing. Assume Parson weighs 500 pounds and the dragon can carry 600. But because Parson is classed heavy, the dragon can't fly with him on its back. Archon's obviously don't have the same weight capacity as a dragon, but since Parson won't ride the archons they can just combine their strength to carry.

    In other words, the dragon can probably pick up Parson with its claws or teeth and carry Parson wherever; Parson just can't RIDE the dragon.

    _________________
    Unbreakable. Does not receive leadership penalties, Loyalty, or morale hits due to delays, imperfections, vacations, breaks, filler days, or retcons. All such debuffs, if somehow applied, are reduced to 0. - ShaneTheBrain

  • Tip this post

    Make Anonymous
  • Top 
       
    Display posts from previous:  Sort by  
     
    Post new topic  Reply to topic  [ 45 posts ] 

    Board index » Erfworld Things » Reactions


    Who is online

    Users browsing this forum: Bing [Bot], DrunkMonkGar and 17 guests

     
     

     
    You cannot post new topics in this forum
    You cannot reply to topics in this forum
    You cannot edit your posts in this forum
    You cannot delete your posts in this forum
    You cannot post attachments in this forum

    Search for:
    Jump to: