Forum    Members    Search    FAQ

Board index » Erfworld Things » Everything Else Erfworld




Post new topic  Reply to topic  [ 4 posts ] 
 
Author Message
 Post Posted: Fri Sep 04, 2009 7:46 am 
E is for Erfworld Supporter This user is a Tool! This user was a Tool before it was cool Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Has collected at least one unit
Offline
Joined: Sun May 24, 2009 2:09 pm
Posts: 11
Now that we've been given a primer on Erfworld time, let's see what bizarre mechanics we can produce with it.

This is the first thing I personally thought of.
Code:
Chief Warlord Nosrap has 2+ move.  He's in battlespace with three other factions, so each faction has 4 hours a day (16 hour day, 8 hour night.) He has a complex battle situation to think about, and he doesn't have much time.

|Warlord + Lookamancer Hex A |
| Hex B |

Lookamancer observes Warlord moving from Hex A to Hex B. Warlord thinks and plots for precisely three hours and fifty nine minutes--which would waste the turn, except he moves back to Hex A immediately at the end of that time. He now has spent slightly less than four minutes thinking and plotting, and has three hours in which to finish planning and begin moving units.


I hereby dub this the 'pacing' strategy, in which a Warlord constantly moves between two hexes while observed, in order to increase the amount of time he has to plan his maneuvers, without wasting a Turn.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Fri Sep 04, 2009 11:27 am 
    User avatar
    Offline
    Joined: Thu Apr 30, 2009 5:41 pm
    Posts: 2521
    If it takes Parson 200 hours to read War and Peace, and he has 20 dragon mounts available, he could "scout" 20 different hexes for 10 hours each, and return to Gobwin Knob at the end of each scouting move, change mounts, and head back out, with only a few minutes passing at GK, and finish almost 2 weeks worth of reading in seeming minutes.

    With 30 mounts, he could even nap on 1 out of every 3 missions.
    But would he starve, or would he need to refresh provisions on each pass?

    Thus the obvious exploit (at least for Parson): Training.
    If Parson can move between hexes, he could do many weeks worth of workouts and training with Ansom, or magic discussions w/ Maggie & Sizemore, in a very short number of turns.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sat Sep 05, 2009 7:53 pm 
    Offline
    Joined: Thu Aug 20, 2009 11:27 pm
    Posts: 84
    this really is ridonkulous! But what a lucky break for him, he seems to be one of the few which bothers thinking. the obvious first thing I came up with immediately as i read it is "he now has plenty of time to think", the next is "I can't think of any other exploit"..

    in regards to training... would it help him any? i think they only get stronger by leveling. which generally requires them to kill things, command units killing things, cast within their speciality or something of the sort.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sat Sep 05, 2009 8:57 pm 
    User avatar
    Offline
    Joined: Tue May 05, 2009 4:17 am
    Posts: 666
    WLM: mooseodeath@hotmail.com
    Location: Brisbane, Australia
    that's another topic but one worth exploring, i'll start that one now

    _________________
    http://moosetech.blogspot.com/ my video game art. in easy to read blog form. swing on by. laugh at my spelling.

  • Tip this post

    Make Anonymous
  • Top 
       
    Display posts from previous:  Sort by  
     
    Post new topic  Reply to topic  [ 4 posts ] 

    Board index » Erfworld Things » Everything Else Erfworld


    Who is online

    Users browsing this forum: No registered users and 4 guests

     
     

     
    You cannot post new topics in this forum
    You cannot reply to topics in this forum
    You cannot edit your posts in this forum
    You cannot delete your posts in this forum
    You cannot post attachments in this forum

    Search for:
    Jump to: