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 Post Posted: Thu Nov 15, 2012 6:10 pm 
Print Book 2 & Draw Book 3 Supporter Here for the 10th Anniversary Has collected at least one unit
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KF25 wrote:
Random IV will attack random things.

Please specify not Marbits O_O! Or at least not marbits whose numerical designation is an even perfect square.

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     Post Posted: Thu Nov 15, 2012 10:25 pm 
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    Turn 4
    Actions: . . .
    M1 Gather's food, eats the food then Stacks up for combat and when joined by everyone in the hex, will attack the BEAST - COMBAT - 6 hits inflicted - 1 hit taken - 6 meat harvested
    M4 'Builder' Orders Harvest Wood Make Shoes Attack Green Creature - 1 hit inflicted,1 taken in reply Eat
    M3 "Rod" Stacks for combat with green creature in home hex, (already cwoaked) eats meat from it, Moves NW, and stacks for combat in NW hex.
    M10 eats. Then attempts to try and harvest from the mushroom. - 3 mushflesh harvested
    M2 "Choppy" raises his spear shouting "Marbits stack up ! Attack only the nearest green creature. We need it's hide and meat ! Let's see how the others react to that.... " Stacks up, Attacks nearest green creature, eats from creature once killed - 6 hits inflicted - creature cwoaked - 2 hits taken in reply
    M6 Leads Stack, attacks same Green creature as M2 already cwoaked, attacks next - 6 hits inflicted, eat from Creature, search rock pile - finds pretty rock
    M7 will stack with M2, M4, M6, and M9; attack together with them; slaughter their fallen enemy for food; feast upon the flesh of their slain enemy.
    M9 Random IV will attack random hostile things. -the Big Creature - 2 hit inflicted - 3 hits taken in reply - 0 hits inflicted - 3 hits taken in reply - M9 is cwoaked.
    M11 - eats then sings


    Unit Status
    Spoiler: show
    Name
    M1 (The Colonel) Combat 2, Defence 2, Hits 3 /4, Move 4, Level 1
    M2 "Choppy" (Werebiscuit) Combat 2, Defence 2, Hits 2 /4, Move 4, Level 1
    M3 "Rod" (Swodaems) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1
    M4 "Builder" (Lamech) Combat 2, Defence 2, Hits 0 /4, Move 4, Level 1
    M6 "Monk" (CroverusRaven) Combat 2, Defence 3, Hits 4 /4, Move 4, Level 1
    M7 (Exate) Combat 2, Defence 2, Hits 0 /4, Move 4, Level 1
    M9 "Random IV" (KF25) Combat 2, Defence 2, Hits 0 /4, Move 4, Level 1
    M10 (WhirdCheese) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1
    M11 (HerbieRai) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1
    M12 (Lamech) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1

    Equipment List [spoiler]
    Sword Weapon, +3 Combat Costs 2 Ore and 1 Wood
    Axe Tool, +2 Combat Costs 1 Ore and 1 Wood
    Rock Tool Found Item
    Rock Axe Tool, +1 Combat Costs 1 Wood and 1 Rock
    Spear Weapon, +2 Combat Costs 2 Wood and 1 Rock
    Hide Armour Armour, +1 Defence Costs Hide



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    Spoiler: show
    HerbieRai


    Turn 5 Starts Now. 24 hours to post orders (or sooner if all players respond sooner).

    Please put all your orders in Bold, and remember to tell me your Marbit's designation (Mx) and Name if you have one. ALSO IF ALL ORDERS COULD BE WRITTEN IN ONE LINE, this would be helpful in cutting and pasting. Thanks.

    Image


    Things to Note:
    Not much.

    Rules (such as they are)
    Spoiler: show
    Marbit Island is a play-by-post game run by me. Each player will be a Marbit, looking to survive here.
    Move is the most important stat. It determines the number of actions you can take in a turn - move into other hexes, gather food, cut trees, build, etc.
    Post your orders on the forum. For this game, orders will be resolved in the order in which they were posted - no editing of your posts, please!
    This gives an advantage to early posters to grab equipment and resources, but allows later posters to know what has happened before they give their orders.
    Marbits like to eat. At least once per turn. Marbits do not eat automatically, but must be given an order to eat.
    If a Marbit is unable to eat, he will become hungry. A hungry Marbit that does not eat in their turn will become ill, or cwoak.
    Marbits may hold up to two items in their hands. It takes an action to equip one or more items. Excess items are dropped in the hex.
    If the weather turns bad, Marbits will need to take shelter in a hut. A hut can shelter up to six Marbits.
    Combat is a dangerous game, and no one is really sure just how it works. High Combat and Defence values are good. Working as a team, or 'stack' is also good.
    Marbits who do not submit orders within the allotted time will default to eating once, and then singing lewd lyrics drafted into popular musicals.
    NPC Marbits may be given orders by Player Marbits. It takes one action to give a set of orders to one NPC. The first player to issue orders to an NPC controls it for that turn (no befriending).
    All the necessary information should be displayed on the map, above. Any questions? Just ask.

    _________________
    Erfworld Empires X Version 3


    Last edited by LTD on Thu Nov 15, 2012 10:29 pm, edited 1 time in total.
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     Post Posted: Thu Nov 15, 2012 10:27 pm 
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    Fix the image...

    M10 will eat then over eat then harvest more mushflesh if it's still there.

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     Post Posted: Thu Nov 15, 2012 10:41 pm 
    Print Book 2 & Draw Book 3 Supporter Here for the 10th Anniversary Has collected at least one unit
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    M12 "Vulture"
    Move NE, Move NE
    Equip Shoes and Ax from M4
    Eat meat


    So guys, we have learned that not resting after shrooming up is lethal! For my next test I shall eat a shroom and instantly rest to see if that helps. However this time around, do as I say, not as I do.

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     Post Posted: Thu Nov 15, 2012 11:48 pm 
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    Gather leaves from Bush, Tend to M2's injuries, Takes Hide from a fallen creature, creates a backpack.

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     Post Posted: Fri Nov 16, 2012 12:12 am 
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    LTDave wrote:
    M6 Leads Stack, attacks same Green creature as M2 already cwoaked, attacks next - 6 hits inflicted, eat from Creature, search rock pile - finds pretty rock
    M9 Random IV will attack random hostile things. -the Big Creature - 2 hit inflicted - 3 hits taken in reply - 0 hits inflicted - 3 hits taken in reply - M9 is cwoaked.

    How did M9 take those last 3 hits? Everything that isn't a marbit is dead after his first attack on the vicious food beast. (If I'm reading things right, the attacks next order for M6 meant he went after the vicious food beast and hit it for 6. )

    M3 "Rod" will eat, harvest the shell from the vicious food beast, Craft shell armor, search the rock pile M6 didn't search for another pretty rock

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     Post Posted: Fri Nov 16, 2012 12:59 am 
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    M1 rests, regretting eating the rooms, rest for three turns and Eat one meat.

    _________________
    http://www.erfworld.com/forum/viewtopic.php?f=23&t=6181&p=75408#

    Follow the link *Waves hand*

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     Post Posted: Fri Nov 16, 2012 1:49 am 
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    The vicious food beast is still alive I believe >.>

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     Post Posted: Fri Nov 16, 2012 3:11 am 
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    Correct.

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     Post Posted: Fri Nov 16, 2012 7:23 am 
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    M2 "choppy" thanks monk for tending his wounds Picks up M4 axe makes a set of basic armour from other dead creatures hide and rests while keeping a wary eye on the vicious food beast in case it attacks

    M2 "Choppy" equip axe, make armour x2, rest.

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     Post Posted: Fri Nov 16, 2012 10:06 am 
    Print Book 2 & Draw Book 3 Supporter Here for the 10th Anniversary Has collected at least one unit
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    Swodaems wrote:
    LTDave wrote:
    M6 Leads Stack, attacks same Green creature as M2 already cwoaked, attacks next - 6 hits inflicted, eat from Creature, search rock pile - finds pretty rock
    M9 Random IV will attack random hostile things. -the Big Creature - 2 hit inflicted - 3 hits taken in reply - 0 hits inflicted - 3 hits taken in reply - M9 is cwoaked.

    How did M9 take those last 3 hits? Everything that isn't a marbit is dead after his first attack on the vicious food beast. (If I'm reading things right, the attacks next order for M6 meant he went after the vicious food beast and hit it for 6. )

    M3 "Rod" will eat, harvest the shell from the vicious food beast, Craft shell armor, search the rock pile M6 didn't search for another pretty rock

    You died of the green. Because you didn't rest you died.

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     Post Posted: Fri Nov 16, 2012 10:18 am 
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    Swodaems wrote:
    LTDave wrote:
    M6 Leads Stack, attacks same Green creature as M2 already cwoaked, attacks next - 6 hits inflicted, eat from Creature, search rock pile - finds pretty rock
    M9 Random IV will attack random hostile things. -the Big Creature - 2 hit inflicted - 3 hits taken in reply - 0 hits inflicted - 3 hits taken in reply - M9 is cwoaked.

    How did M9 take those last 3 hits? Everything that isn't a marbit is dead after his first attack on the vicious food beast. (If I'm reading things right, the attacks next order for M6 meant he went after the vicious food beast and hit it for 6. )

    M3 "Rod" will eat, harvest the shell from the vicious food beast, Craft shell armor, search the rock pile M6 didn't search for another pretty rock
    CroverusRaven wrote:
    The vicious food beast is still alive I believe >.>
    LTDave wrote:
    Correct.


    I just realized that I misinterpreted the sequence of actions and M6 attacked the 3rd green creature, not the vicious food beast. I know editing orders isn't allowed, but could I post new ones? Otherwise, it appears Rod is going to try to pry the shell of that thing while it is still alive.

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     Post Posted: Sat Nov 17, 2012 3:48 am 
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    You can always change your orders - just post a new... er... post.

    I won't be processing tonight - so about 18 hours delay.

    Sorry.

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     Post Posted: Sat Nov 17, 2012 8:12 am 
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    Swodaems wrote:

    I just realized that I misinterpreted the sequence of actions and M6 attacked the 3rd green creature, not the vicious food beast. I know editing orders isn't allowed, but could I post new ones? Otherwise, it appears Rod is going to try to pry the shell of that thing while it is still alive.



    Editing your orders would have probably made them invalid (especially if you used the edit to delete them ;) ) thus forcing you to submit new ones

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     Post Posted: Sat Nov 17, 2012 5:11 pm 
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    M3 "Rod" will eat, search unsearched rock pile, and chop wood X2.

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     Post Posted: Sat Nov 17, 2012 11:39 pm 
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    Turn 5
    Actions: . . .
    M10 will eat then over eat then harvest more mushflesh if it's still there.
    M12 "Vulture" Move NE, Move NE Equip Shoes and Ax from M4 Eat meat
    M6 Gather leaves from Bush (he notices the vicious landcreature seems upset - perhaps jealous), Tend to M2's injuries, Takes Hide from a fallen creature, Starts creating a backpack.
    M1 rests, regretting eating the rooms, rest for three turns and Eat one meat.
    M2 "Choppy" equip axe, make armour x2, rest.
    M3 "Rod" will eat, search unsearched rock pile (shiny pebble discovered!), and chop wood X2.
    M11 eats mushflesh, then sings.




    Unit Status
    Spoiler: show
    Name
    M1 (The Colonel) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1
    M2 "Choppy" (Werebiscuit) Combat 2, Defence 3, Hits 4 /4, Move 4, Level 1
    M3 "Rod" (Swodaems) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1
    M6 "Monk" (CroverusRaven) Combat 2, Defence 3, Hits 4 /4, Move 4, Level 1
    M10 (WhirdCheese) Combat 2, Defence 1, Hits 4 /5, Move 4, Level 1
    M11 (HerbieRai) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1
    M12 "Vulture" (Lamech) Combat 2, Defence 2, Hits 0 /4, Move 4, Level 1
    M13 (Exate) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1

    Equipment List [spoiler]
    Sword Weapon, +3 Combat Costs 2 Ore and 1 Wood
    Axe Tool, +2 Combat Costs 1 Ore and 1 Wood
    Rock Tool Found Item
    Rock Axe Tool, +1 Combat Costs 1 Wood and 1 Rock
    Spear Weapon, +2 Combat Costs 2 Wood and 1 Rock
    Hide Armour Armour, +1 Defence Costs Hide



    Pop Queue
    Spoiler: show
    KF25


    Turn 6 Starts Now. 24 hours to post orders (or sooner if all players respond sooner).

    Please put all your orders in Bold, and remember to tell me your Marbit's designation (Mx) and Name if you have one. ALSO IF ALL ORDERS COULD BE WRITTEN IN ONE LINE, this would be helpful in cutting and pasting. Thanks.

    Image


    Things to Note:
    Green Creatures are Combat 2, Defence 4, Hits 6, Move 8.
    The Vicious Food Beat is Combat 2, Defence 6, Hits 8, Move 2.


    Rules (such as they are)
    Spoiler: show
    Marbit Island is a play-by-post game run by me. Each player will be a Marbit, looking to survive here.
    Move is the most important stat. It determines the number of actions you can take in a turn - move into other hexes, gather food, cut trees, build, etc.
    Post your orders on the forum. For this game, orders will be resolved in the order in which they were posted - no editing of your posts, please!
    This gives an advantage to early posters to grab equipment and resources, but allows later posters to know what has happened before they give their orders.
    Marbits like to eat. At least once per turn. Marbits do not eat automatically, but must be given an order to eat.
    If a Marbit is unable to eat, he will become hungry. A hungry Marbit that does not eat in their turn will become ill, or cwoak.
    Marbits may hold up to two items in their hands. It takes an action to equip one or more items. Excess items are dropped in the hex.
    If the weather turns bad, Marbits will need to take shelter in a hut. A hut can shelter up to six Marbits.
    Combat is a dangerous game, and no one is really sure just how it works. High Combat and Defence values are good. Working as a team, or 'stack' is also good.
    Marbits who do not submit orders within the allotted time will default to eating once, and then singing lewd lyrics drafted into popular musicals.
    NPC Marbits may be given orders by Player Marbits. It takes one action to give a set of orders to one NPC. The first player to issue orders to an NPC controls it for that turn (no befriending).
    All the necessary information should be displayed on the map, above. Any questions? Just ask.

    _________________
    Erfworld Empires X Version 3


    Last edited by LTD on Sun Nov 18, 2012 3:59 am, edited 2 times in total.
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     Post Posted: Sun Nov 18, 2012 1:35 am 
    Print Book 2 & Draw Book 3 Supporter Here for the 10th Anniversary Has collected at least one unit
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    Wait, sonofva I meant west. Goddamn it I get those directions mixed up a lot.

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     Post Posted: Sun Nov 18, 2012 1:48 am 
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    M1 orders everyone to stack up to attack the BEAST joining in the attack, he then feasts on its meat and begins attempting to build a cooking pot, gathering whatever material necessary to make it.

    _________________
    http://www.erfworld.com/forum/viewtopic.php?f=23&t=6181&p=75408#

    Follow the link *Waves hand*

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     Post Posted: Sun Nov 18, 2012 3:38 am 
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    What beast is M1 fighting? There's no beast in that hex.

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     Post Posted: Sun Nov 18, 2012 3:42 am 
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    Quote:
    Things to Note:
    A new Green Creature has popped in the home hex.

    _________________
    http://www.erfworld.com/forum/viewtopic.php?f=23&t=6181&p=75408#

    Follow the link *Waves hand*

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