I don't think the MK needs any special magic to explain it's exceptions to the movement rules. It all counts as a single zone, so entering it and moving within it can be done off-turn. Because of this extensive mechanic, I don't think it's possible the MK was Erfling-created. The entire zone ignores standard movement rules, ignores standard disbanding rules, and comes with portals that automatically pop in capital cities. The portals are of particular interest, because they are created over and over again even as different Sides hold a site. This is clearly a level of magic that is too far-reaching to be created by Erflings.
Here's some speculation: The MK is multiple hexes, but some sort of item (or artifact, or structure natural to the place) reduces the movement cost to 0 between the hexes. If you'll note, at the entrances to portal park there are structures similar to the portal generators. I suspect they are what allow movement. I suspect similar magicks are used to keep all hexes "active"*.
*Casters are allowed to freely cast in a hex with an on-turn unit. That is what I mean when I say active.
I am going to have to agree with (Zero)beron on this one. I find it more likely that the Titans created the MK though I am not sold on it working as it was intended. It seems to me the MK is an exception to certain rules because of its nature, though I admit the possibility of tri-links having changed or modified the place since creation. I am speculating that even though it is *special* its not immune to changes. Though I do like Lamech's inclusion of background art stringing their theory together.
Ejumacated Thunkins -
- Time flows in the MK just like in any other Hex. A caster's sides turn can begin or end while the caster is in the MK.
We know this to be true. Wanda was in the MK when she dressed down Sizemore for being stoned and flaking out while the GK turn had begun. Since there's always someone willing to claim that anything not seen might not/can't possibly be true, then at the very least Sizemore
was clearly in the MK before the start of the GK turn, and that Wanda had to go collect his wasted ass even if she entered the MK after the start of the GK turn.
Awesome. This is a perfect example. Thanks (Oh)beron
I think that the MK is the Erf equivalent of Galt's Gulch . . . anyplace that uses 'Rands' as currency, well what do YOU think?
I can see some parallels here. More than a couple actually. You may be on to something. Although I am more interested in what the MK means to Erfworld and not so much stupidworld references, I think I will have to look into this a bit deeper.