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 Post subject: Re: Marbit Island
 Post Posted: Wed Nov 07, 2012 3:58 pm 
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You can only befriend one Marbit per level right?

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     Post subject: Re: Marbit Island
     Post Posted: Wed Nov 07, 2012 5:39 pm 
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    Lamech wrote:
    You can only befriend one Marbit per level right?


    Correct.

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     Post subject: Re: Marbit Island
     Post Posted: Wed Nov 07, 2012 5:54 pm 
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    Isocates' examination of the statue shows some strange markings on the plinth. Unable to interpret them, he shares the information with the rest of the tribe:

    Image

    What could it mean?

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     Post subject: Re: Marbit Island
     Post Posted: Wed Nov 07, 2012 6:00 pm 
    E is for Erfworld Supporter Battle Crest Pins Supporter Print Book 2 & Draw Book 3 Supporter This user is a Tool! Year of the Dwagon Supporter This user was a Tool before it was cool Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Has collected at least one unit Erfworld Bicycle® Playing Cards supporter
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    Clearly, that's enigmatically meaningless.

    What's the statue made of? Maybe we can break it down for materials.

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     Post subject: Re: Marbit Island
     Post Posted: Wed Nov 07, 2012 6:13 pm 
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    LTDave wrote:
    Isocates' examination of the statue shows some strange markings on the plinth. Unable to interpret them, he shares the information with the rest of the tribe:

    Image

    What could it mean?


    :shock: A code! If I'm not mistaken I do believe I spot a 'the' in there*. Assuming this is a simple substitution cipher and the plaintext is english.

    *: actually two "the"-s at least; that's the whole point of looking for "the".

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     Post subject: Re: Marbit Island
     Post Posted: Wed Nov 07, 2012 6:15 pm 
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    Oh, well I just hadn't finished substituting letters in for each unique character and running it through a decryption algorithm. :lol:

    Odds are that it's a simple substitution cypher. If not, we'll have to find some sort of key before we can read it.

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     Post subject: Re: Marbit Island
     Post Posted: Wed Nov 07, 2012 6:31 pm 
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    A substitution cipher! This looks like a job for mathamancy! Let me start my spells...

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     Post subject: Re: Marbit Island
     Post Posted: Wed Nov 07, 2012 6:36 pm 
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    I think I've gotten every unique symbol identified and replaced with a character. I've definitely noticed a few repeated segments, too.

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     Post subject: Re: Marbit Island
     Post Posted: Wed Nov 07, 2012 6:40 pm 
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    Nnelg wrote:
    I think I've gotten every unique symbol identified and replaced with a character. I've definitely noticed a few repeated segments, too.


    care to share that so we don't all have to repeat your work?

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     Post subject: Re: Marbit Island
     Post Posted: Wed Nov 07, 2012 6:41 pm 
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    Yeah, that would be a huge help for decoding.

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     Post subject: Re: Marbit Island
     Post Posted: Wed Nov 07, 2012 6:48 pm 
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    BLANDCorporatio wrote:
    Assuming this is a simple substitution cipher and the plaintext is english.


    What an absurd idea! Surely you mean "Otis-lish"

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     Post subject: Re: Marbit Island
     Post Posted: Wed Nov 07, 2012 6:53 pm 
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    Well, I can't tell where the spaces are and I'm not completely certain that it's right... (For instance, subbing in the most obvious 'THE' seems to leave other words in unusual circumstances.)

    Regardless, here it is:
    Code:
    a bcdeefdg egghijcg h akh hlmn h
    bcgogjoca poahhqp akh aoakn
    amekhgj rsmhiaj dg bea k akh
    aoak khaktockh ar ngsu

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     Post subject: Re: Marbit Island
     Post Posted: Wed Nov 07, 2012 8:07 pm 
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    Quote:
    ALL: REturn from northat end of last turn shouting: RUN AWAY! THERE'S SIX HEAVILY ARMED OTISBITS WITH HUTS


    M5 Create a shieldx3 Finish Shieldx2
    M16 (with spear): Tend plant Gather x3
    M17 (With Axe): Chop wood x4


    Last edited by WhirdCheese on Wed Nov 07, 2012 10:22 pm, edited 1 time in total.
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     Post subject: Re: Marbit Island
     Post Posted: Wed Nov 07, 2012 8:54 pm 
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    May Octave request the creation of a pair of sickles to assist in the harvesting of Berries?

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     Post subject: Re: Marbit Island
     Post Posted: Wed Nov 07, 2012 9:06 pm 
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    Huggles is still requesting wood or a wood harvesting tool to become more productive. He offers reasonable repayment rates.
    Also how heavily armed are these Otisbits? Shields and axes? Or Swords, with shields, hats and shoes?

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     Post subject: Re: Marbit Island
     Post Posted: Wed Nov 07, 2012 9:43 pm 
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    I just had an evil thought...one way to make the cipher ten times harder while still being a single substitution is to make a space be a character....we would overlook it. I doubt Dave is that evil, but it is something I will keep in mind for my players in future games.

    That said, the spacing is a little arbitrary in the original image, I think we need to disregard it, even if that makes the whole thing harder

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     Post subject: Re: Marbit Island
     Post Posted: Wed Nov 07, 2012 10:06 pm 
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    LTDave wrote:
    BLANDCorporatio wrote:
    Assuming this is a simple substitution cipher and the plaintext is english.

    What an absurd idea! Surely you mean "Otis-lish"
    You're both wrong. Marbits, I assume, speak either Marbitese or simply Language. There's no easy way to tell what the Otisglyphs would decode to, though.

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     Post subject: Re: Marbit Island
     Post Posted: Wed Nov 07, 2012 10:58 pm 
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    Lamech wrote:
    Huggles is still requesting wood or a wood harvesting tool to become more productive. He offers reasonable repayment rates.
    Also how heavily armed are these Otisbits? Shields and axes? Or Swords, with shields, hats and shoes?


    At the end of this Turn I'll have finished a Saw, which I'm hoping will be more effective than a crude axe for getting wood. You're free to have it if you're willing to donate some of the wood you gather to me for my building projects. Smithy has some grand vision for making watchtowers, defensible walls, siege, and various structures that together could turn our little camp into a possible city site!

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     Post subject: Re: Marbit Island
     Post Posted: Wed Nov 07, 2012 11:09 pm 
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    When I was one hex north I met Your Marbits arrive in the ash hex to be confronted with 6 Otisbits - 2 with Axes, 3 with Spears, and the last with Sword and Shield.

    Then I ran away when negotiations didn't work. They also have a hut. Therefore I think that we need to attack there first. Those with me issue an order to stack with M16 and we shall march to victory!

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     Post subject: Re: Marbit Island
     Post Posted: Wed Nov 07, 2012 11:20 pm 
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    Sweet! I shall harvest much wood for the epic marbit projects!

    New Orders

    Assuming there spare Saw by the time things get to me
    M22 'Huggles'
    Equip Finished Saw in place of berry (or if dropping the berry takes an action do that.)
    Harvest Wood with saw (or equip Saw if not already equiped)
    Tend Bush
    Gather Food

    Otherwise
    Attempt Sharpenfang into knife
    Attempt Sharpen fang into knife
    Tend Bush
    Gather Food

    Edit: The equipment of the Otisbits gives them +6DRM to combat, +2 Combat +2DRM defense, and +2Defense. Assuming they equivalent to basic marbits they got 20 combat, 20 defense, +6DRM combat, and +2 DRM defense. We can probably overcome them if we work hard. I would recommend large scale shield and spear production then charge with 8 spear/shield wielders.

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