My plan to bring them both in:
We're going to have to spend a night (and an elven turn) in the hex.
Tomorrow morning, after the archons depart, we use the imps to find Armolad and Amandaria.
Why dont we send the 3 imps out now, while the archons are distracted and the elves have no archery, except Armolad ? All we have to do is send them out in the opposite direction to Armolad ( losing 2 move but gaining a whole 14 due to the extra turn) before doubling back to set up observation posts towards Rainbow springs, Scarlet Hills and Logans Run. If we think the Archons will follow them have them lead the archons a wild goose chase and pop 4 more here this turn. We need them for info anyway. By next turn the imp will be at Logan's Run and we'll start getting info. The following turn the one at Rainbow Springs will arrive and the other will be 3 hex away from Scarlett Hills. Saving a whole turn.