Forum    Members    Search    FAQ

Board index » Erfworld Things » Reactions




Post new topic  Reply to topic  [ 61 posts ] 
 
Author Message
 Post subject: Re: Summer Update - 026
 Post Posted: Fri Aug 28, 2009 2:50 am 
User avatar
Offline
Joined: Wed Jun 03, 2009 10:18 pm
Posts: 119
OneHugeTuck wrote:
If I win the 325Million lotto tomorrow night (and I will) I'm going to be a Medici-style patron.



You're going to poison people?

;)

_________________
I shamelessly stole my avatar from Cloudbreaker :D

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Summer Update - 026
     Post Posted: Fri Aug 28, 2009 3:19 am 
    Offline
    Joined: Tue Aug 18, 2009 5:00 am
    Posts: 5
    I wonder if a garrison unit can decide to leave the city on its' own without any orders. Stanley said Parson would have to be 'promoted' from garrison unit to see if he even has move. If he can leave without asking the Tool, than I strongly suspect he can also leave a hex on someone elses turn or even at night. After all, while healing and cleansing apply to Parson like any other Erfworlder, he seems to be the only one that gets tired walking around, so maybe his locomotion follows more real world rules: he doesn't have move limit, but he gets exhusted walking long distances.

    If Parson can traverse hexes without limitation, I imagine he could use a sort of pony express system to move around on someone elses' turn. Like, an enemy is moving towards a hex he has some unlead troops in. As long as he is closer and has mounts in all hexes between him and his goal, he could just dismount in one hex, go through the border and get on a different mount on the other hex. This strategy could be far more usefull if Parson had higher leadership, but it would certainly be an interesting exploit for him.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Summer Update - 026
     Post Posted: Fri Aug 28, 2009 5:09 am 
    This user is a Tool! Pin-up Calendar and New Art Team Supporter Has collected at least one unit
    Offline
    Joined: Sat Jun 13, 2009 4:31 pm
    Posts: 151
    Location: Denmark
    SteveMB wrote:
    Graydon wrote:
    Ambug666 wrote:
    Didn't Parson leave the city when he went to the magic realm?

    The mechanism was a magic portal; presumably, this does not involve Move.

    It almost can't involve Move


    No "almost" about it -- we saw a one-shot (i.e. from some other side) caster use a portal during Gobwin Knob's turn.


    You're assuming only Gobwin Knob could have their turn at that particular time. That isn't true -- we know that all Sides' turns start at dawn unless they are in Battlespace.

    I agree that it doesn't take Move, though.

    _________________
    --Dan Holm

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Summer Update - 026
     Post Posted: Fri Aug 28, 2009 6:32 am 
    Offline
    Joined: Fri Aug 28, 2009 6:16 am
    Posts: 5
    dholm wrote:
    SteveMB wrote:
    Graydon wrote:
    The mechanism was a magic portal; presumably, this does not involve Move.

    It almost can't involve Move


    No "almost" about it -- we saw a one-shot (i.e. from some other side) caster use a portal during Gobwin Knob's turn.


    You're assuming only Gobwin Knob could have their turn at that particular time. That isn't true -- we know that all Sides' turns start at dawn unless they are in Battlespace.


    You are mistaken. We don't know that. It might be this way, but also it might not. You assume that dawn is the same for everyone.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Summer Update - 026
     Post Posted: Fri Aug 28, 2009 6:46 am 
    User avatar
    Offline
    Joined: Fri Apr 24, 2009 12:57 pm
    Posts: 467
    dholm wrote:
    SteveMB wrote:
    You're assuming only Gobwin Knob could have their turn at that particular time. That isn't true -- we know that all Sides' turns start at dawn unless they are in Battlespace.

    I agree that it doesn't take Move, though.


    By the way, we have prov, that you don't need move. When Parson and the linked casters used the portal the first time, it wasn't their turn, but the RCCs'. And when they returned, it was before dawn and before their turn started.

    _________________
    I love uncroaked Dora. I love an anonymous friend even more.

    Only one man has understood me, and even he has not!

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Summer Update - 026
     Post Posted: Fri Aug 28, 2009 7:57 am 
    E is for Erfworld Supporter Here for the 10th Anniversary Has collected at least one unit
    Offline
    Joined: Fri May 01, 2009 10:38 am
    Posts: 830
    Graydon wrote:
    Since we don't know if Parson not showing stats is because all or most of Parson's stats are invisible, or if all or most of Parson's stats don't exist, Parson being able to leave the city won't really tell us anything about Parson's status in Erf. Parson not being able to leave the city will tell us a great deal, though; that will strongly imply that everything Parson lacks a stat for he cannot do.


    If he can leave the city, he can still test if he has move by moving over and back across the hex boundary. However, if he has an odd number of moves, then he would be trapped outside the city for the night.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Summer Update - 026
     Post Posted: Fri Aug 28, 2009 8:25 am 
    User avatar
    E is for Erfworld Supporter Battle Crest Pins Supporter Print Book 2 & Draw Book 3 Supporter This user is a Tool! This user was a Tool before it was cool Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Has collected at least one unit
    Offline
    Joined: Fri May 01, 2009 8:15 pm
    Posts: 110
    Spot wrote:
    You're going to poison people?

    ;)
    I thought only one member of that family did that.

    I seem to be a bit lost here. Parson wants to know if he can leave the city, but why should he question that?

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Summer Update - 026
     Post Posted: Fri Aug 28, 2009 8:49 am 
    User avatar
    Offline
    Joined: Fri Apr 24, 2009 12:57 pm
    Posts: 467
    raphfrk wrote:
    If he can leave the city, he can still test if he has move by moving over and back across the hex boundary. However, if he has an odd number of moves, then he would be trapped outside the city for the night.


    Not necessarily; he can order a dwagon to fly him back. Or 4 archons with a net.

    _________________
    I love uncroaked Dora. I love an anonymous friend even more.

    Only one man has understood me, and even he has not!

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Summer Update - 026
     Post Posted: Fri Aug 28, 2009 9:24 am 
    User avatar
    E is for Erfworld Supporter Battle Crest Pins Supporter Print Book 2 & Draw Book 3 Supporter This user is a Tool! This user was a Tool before it was cool Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Has collected at least one unit
    Offline
    Joined: Wed Apr 29, 2009 9:12 pm
    Posts: 565
    Location: Northern Virginia
    warriortribble wrote:
    Parson wants to know if he can leave the city, but why should he question that?

    Stanley seems to think that he's a Garrison unit (which would imply zero Move). If he has zero Move, and is bound by Erfworld mechanics, he shouldn't be able to leave the city. He's trying the experiment.

    _________________
    Is this a real holy war, or just a bunch of deluded boopholes croaking each other?

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Summer Update - 026
     Post Posted: Fri Aug 28, 2009 9:43 am 
    Offline
    Joined: Tue Aug 11, 2009 2:19 pm
    Posts: 84
    Lestat wrote:
    If Parson can traverse hexes without limitation, I imagine he could use a sort of pony express system to move around on someone elses' turn. Like, an enemy is moving towards a hex he has some unlead troops in. As long as he is closer and has mounts in all hexes between him and his goal, he could just dismount in one hex, go through the border and get on a different mount on the other hex.


    This was already shown to be the case with the Dwagon Dwonut of Dwoom, with Manpower, Singh and Leeroy cycling fresh mounts. Mounts use they're own move, which is why Parson is testing this on foot rather than Dwagonback.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Summer Update - 026
     Post Posted: Fri Aug 28, 2009 10:09 am 
    User avatar
    Offline
    Joined: Thu Apr 30, 2009 5:41 pm
    Posts: 2521
    fehler wrote:
    Lestat wrote:
    If Parson can traverse hexes without limitation, I imagine he could use a sort of pony express system to move around on someone elses' turn. Like, an enemy is moving towards a hex he has some unlead troops in. As long as he is closer and has mounts in all hexes between him and his goal, he could just dismount in one hex, go through the border and get on a different mount on the other hex.


    This was already shown to be the case with the Dwagon Dwonut of Dwoom, with Manpower, Singh and Leeroy cycling fresh mounts. Mounts use they're own move, which is why Parson is testing this on foot rather than Dwagonback.


    Actually, what has been shown is that the rider can use the mount's move.

    What Lestat is talking about is to allow Parson to move, using mounts to traverse each hex, from one hex border to the other side, so that he doesn't tire out.
    The mounts can't leave the hex because it's not their turn.
    If Parson can cross the hex boundaries, and his only limit is that he gets tired, the mounts can keep Parson fresh as long as there is a mount in each hex that he wants to pass through.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Summer Update - 026
     Post Posted: Fri Aug 28, 2009 10:48 am 
    Offline
    Joined: Thu May 14, 2009 1:58 pm
    Posts: 55
    gameboy1234 wrote:
    Yeah, good update, and lots of good info. I hadn't thought that Parson was truly concerned that he can't move outside the city, but I guess he is. It'll be interesting to see what the result of their little experiment is.

    I'm also really curious where book 2 is going to start. I think Jillian and Transylvito are settled, but GK still is up in the air for me. I still favor a revolt against Stanley, though that may be in no one's (esp. Wanda's) best interest right now.

    Oh yes: Sizemore + Maggie <3 4 ever


    I think that Paron's presence and now his resisting Erfworld's framework is going to make some fundamental (world breaking) changes to the world. In regards to Sizemore and Maggie and Erfworld, I'm seeing a parallel to an episode from the Original Star Trek service, a tribe of humanoids in service to a world machine called Val. When replacements are needed if a villager died, they just showed up. I'm seeing Erfworld itself in the role of Val, and Parrson in the role of Captain Kirk and crew. I think it may be a budding romance in regards to Sizemore and Maggie. When Parson finally explains how humans "pop" a new units, I think Sizemore and Maggie might explore the human method to "pop" a unit.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Summer Update - 026
     Post Posted: Fri Aug 28, 2009 11:02 am 
    Offline
    Joined: Thu May 14, 2009 1:58 pm
    Posts: 55
    Lestat wrote:
    If Parson can traverse hexes without limitation, I imagine he could use a sort of pony express system to move around on someone elses' turn. Like, an enemy is moving towards a hex he has some unlead troops in. As long as he is closer and has mounts in all hexes between him and his goal, he could just dismount in one hex, go through the border and get on a different mount on the other hex. This strategy could be far more usefull if Parson had higher leadership, but it would certainly be an interesting exploit for him.


    And one has to wonder if any "unit" in Erfworld have ever tried to work beyond their stats? Have any unit/individual tried to travel their MOVE + 1? They pop into the Erfworld with all of their knowledge innate. They just "know" how the world works. So more would just accept that's the way things world without really experimenting to see if that's true.

    Parson's picnic might be the first experiment of that type in Erfworld. Can Paron move around hex boundaries at the end of his sides turn? Can he move at night? Could Sizemore and Maggie possibly do the same things if Parson prods them to actually try it? IF units can actually move at night out of turn, and having an army of Decrypted troops that require no upkeep, and Parson to game the rules of Erfworld.... Talk about an ultimate weapon.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Summer Update - 026
     Post Posted: Fri Aug 28, 2009 11:18 am 
    User avatar
    Offline
    Joined: Tue Jun 09, 2009 7:44 pm
    Posts: 1185
    nerf-dweller wrote:
    And one has to wonder if any "unit" in Erfworld have ever tried to work beyond their stats? Have any unit/individual tried to travel their MOVE + 1? They pop into the Erfworld with all of their knowledge innate. They just "know" how the world works. So more would just accept that's the way things world without really experimenting to see if that's true.


    We do know that units cannot move outside of turn: we saw Jill smash into a hex wall while chasing Stanley at the end of the battle of the Faq pass.

    Didn't Misty also say that a unit's move drops to zero at night? Some sort of feedback mechanism or HUD must tell them all this.

    _________________
    They could not possibly win. Every man knew this with certainty, and lo it was glorious.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Summer Update - 026
     Post Posted: Fri Aug 28, 2009 11:24 am 
    Offline
    Joined: Wed Jun 03, 2009 12:38 pm
    Posts: 210
    DevilDan wrote:
    Didn't Misty also say that a unit's move drops to zero at night? Some sort of feedback mechanism or HUD must tell them all this.


    Commanders can see units stats and castors can be commanders. So they should be able to see if a units stats change. Also Maggie knew that Bagroll leveled twice without even seeing him.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Summer Update - 026
     Post Posted: Fri Aug 28, 2009 12:43 pm 
    User avatar
    Offline
    Joined: Tue Jun 09, 2009 7:44 pm
    Posts: 1185
    HandofShadows wrote:
    DevilDan wrote:
    Didn't Misty also say that a unit's move drops to zero at night? Some sort of feedback mechanism or HUD must tell them all this.


    Commanders can see units stats and castors can be commanders. So they should be able to see if a units stats change. Also Maggie knew that Bagroll leveled twice without even seeing him.

    I'm specifically concerned in this case about what tells a unit how much move he has left, not what others can tell.

    _________________
    They could not possibly win. Every man knew this with certainty, and lo it was glorious.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Summer Update - 026
     Post Posted: Fri Aug 28, 2009 12:51 pm 
    User avatar
    This user is a Tool! This user was a Tool before it was cool Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Has collected at least one unit Erfworld Bicycle® Playing Cards supporter
    Offline
    Joined: Mon Aug 17, 2009 2:54 pm
    Posts: 1734
    Website: http://www.tendonitisexpert.com
    Spot wrote:
    OneHugeTuck wrote:
    If I win the 325Million lotto tomorrow night (and I will) I'm going to be a Medici-style patron.



    You're going to poison people?

    ;)


    If you don't do what I want you to do. Absolutely.

    Go buy a lotto ticket, so you can hire a ninja defense team.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Summer Update - 026
     Post Posted: Fri Aug 28, 2009 1:15 pm 
    User avatar
    Offline
    Joined: Tue Jun 09, 2009 7:44 pm
    Posts: 1185
    Quote:
    Headmaster: Name two ways of defending yourself from Italian Renaissance-style assassination by poisoning, Watson.
    Watson: Hire a ninja defense team, sir.
    Headmaster: What's wrong with a cupbearer, boy? Hm? Why not start off with a nice cupbearer? You don't have to go leaping straight for the ninja defense team like a bull at a gate. Hire a cupbearer, boy.


    With apologies to everyone. Seriously. Just to everyone.

    _________________
    They could not possibly win. Every man knew this with certainty, and lo it was glorious.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Summer Update - 026
     Post Posted: Fri Aug 28, 2009 2:29 pm 
    This user is a Tool! Pin-up Calendar and New Art Team Supporter Has collected at least one unit
    Offline
    Joined: Sat Jun 13, 2009 4:31 pm
    Posts: 151
    Location: Denmark
    kunsttyv wrote:
    dholm wrote:
    You're assuming only Gobwin Knob could have their turn at that particular time. That isn't true -- we know that all Sides' turns start at dawn unless they are in Battlespace.


    You are mistaken. We don't know that. It might be this way, but also it might not. You assume that dawn is the same for everyone.


    Perhaps not everyone's turn starts at dawn, but it is certain that multiple sides can have turns at the same time, as long as they are not in Battlespace with one another.

    _________________
    --Dan Holm

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Summer Update - 026
     Post Posted: Fri Aug 28, 2009 2:38 pm 
    Offline
    Joined: Fri Aug 28, 2009 6:16 am
    Posts: 5
    dholm wrote:
    kunsttyv wrote:
    dholm wrote:
    You're assuming only Gobwin Knob could have their turn at that particular time. That isn't true -- we know that all Sides' turns start at dawn unless they are in Battlespace.


    You are mistaken. We don't know that. It might be this way, but also it might not. You assume that dawn is the same for everyone.


    Perhaps not everyone's turn starts at dawn, but it is certain that multiple sides can have turns at the same time, as long as they are not in Battlespace with one another.


    Is this certain? Can you show me an example of this? (bear in mind that it is stated that captives share turn with their captors, and allies all use the turn of the "last" member)

  • Tip this post

    Make Anonymous
  • Top 
       
    Display posts from previous:  Sort by  
     
    Post new topic  Reply to topic  [ 61 posts ] 

    Board index » Erfworld Things » Reactions


    Who is online

    Users browsing this forum: ArkenSaw, Baidu [Spider], Bomb Bloke, Darkdiashi, Dragoon, fbkeller, FeatherFluster, Finn MacCool, FlaminCows, GenshuTao, Google [Bot], Hatu, Heath, jclark, KingSpikeArcher, magusjuniperb, Moonflyer, nikohl, Peteman12, qualiyah, Scoot Scoot, tbpheonix, tishtosh, Turrosh Mak, Vendanna, Xarx and 16 guests

     
     

     
    You cannot post new topics in this forum
    You cannot reply to topics in this forum
    You cannot edit your posts in this forum
    You cannot delete your posts in this forum
    You cannot post attachments in this forum

    Search for:
    Jump to: