Forum    Members    Search    FAQ

Board index » Your Things » Your Games




Post new topic  Reply to topic  [ 347 posts ] 
 
Author Message
 Post Posted: Thu Aug 09, 2012 9:54 am 
Offline
Joined: Wed May 09, 2012 11:45 am
Posts: 1332
0beron wrote:
loooool, well considering how scared we were of the city-site, "ONLY" losing 1 unit IS kinda a relief.

Yeah...except when that unit is yours :lol:

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Thu Aug 09, 2012 12:42 pm 
    User avatar
    Year of the Dwagon Supporter
    Offline
    Joined: Fri May 01, 2009 5:24 am
    Posts: 3447
    0beron wrote:
    BLAND could you repost the cost of a level 1 city please? I don't remember where they are.


    500 to make it into an L1 city. Which won't add you an Armor bonus (you already have +10% just from defending the ruins), but will provide you with income each turn, and you can pop units there.

    0beron wrote:
    Also...I think the Starchild rules might need to be revisited...those XP costs for the spells are obscenely high given how little XP the Starchild could get from corpses...


    Considering the opportunities in your neighborhood, yes. I'll rethink the costs. I don't want you to research all spells too soon, but I do want you to have a few spells :P

    Werebiscuit wrote:
    I still think we need archer support so I'll re-pop as a THAC0 Bell on the archer/might/skill path.. BTW Bland, do I get dibs on Bob's corpse ? and how much experience will it net me, if I do ?


    'Dibs on corpses' is not something I enforce, but I expect y'all can handle the negotiation part among yourselves nicely enough. Indeed, it appears to be the case so far, so that's swell. As for the experience, you had 31+40 (getting to L2, and then having obtained 31 after that). Aka, 71. Which means you get 64 back, which is enough to restore you to L2. Presumably you'll stick with Nat Armor.

    0beron wrote:
    loooool, well considering how scared we were of the city-site, "ONLY" losing 1 unit IS kinda a relief.


    To be fair, you were a bit unlucky there. There were about 3 misses (I think) which allowed a Barberian to live longer than was healthy for Bob Enweave. The problem with chance to hit is, sometimes it works against you. Oh yeah, how I remember Disciples battles and the EXTREMELY annoying misses. Their RNG must have been broken though. I swear I could rely more on Ghosts (70%CtH) than Warriors (85%Cth; oddly, they seemed to miss more often).

    _________________
    The whole point of this is lost if you keep it a secret.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Thu Aug 09, 2012 12:49 pm 
    User avatar
    Battle Crest Pins Supporter Print Book 2 & Draw Book 3 Supporter This user is a Tool! Year of the Dwagon Supporter This user was a Tool before it was cool Shiny Red Star Pin-up Calendar and New Art Team Supporter This user posted the comment of the month This user is a part of Erfworld canon! Here for the 10th Anniversary Has collected at least one unit Erfworld Bicycle® Playing Cards supporter
    Offline
    Joined: Tue Aug 02, 2011 9:52 pm
    Posts: 4412
    Location: Morlock Wells
    BLANDCorporatio wrote:
    0beron wrote:
    Also...I think the Starchild rules might need to be revisited...those XP costs for the spells are obscenely high given how little XP the Starchild could get from corpses...
    Considering the opportunities in your neighborhood, yes. I'll rethink the costs. I don't want you to research all spells too soon, but I do want you to have a few spells :P

    Yeah that's fair, it'd be OP if they were all very quick to research, but it'd be nice if a couple of the Tier 1 spells were more within our reach. Cus presently every time we have a corpse we say "well...we could give the Starchild like 2XP...or pop a new level 2 unit...such a tough choice....not."

    _________________
    "I'm afraid I don't understand. And also afraid that I do."
    GJC wrote:
    Two guys with basically the same name in a discussion about a character getting cloned.
    There's gotta be a good joke in here somewhere.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Fri Aug 10, 2012 4:07 am 
    Offline
    Joined: Wed May 09, 2012 11:45 am
    Posts: 1332
    BLANDCorporatio wrote:
    Presumably you'll stick with Nat Armor.


    Correct.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sat Aug 11, 2012 1:13 pm 
    User avatar
    Year of the Dwagon Supporter
    Offline
    Joined: Fri May 01, 2009 5:24 am
    Posts: 3447
    0beron wrote:
    Yeah that's fair, it'd be OP if they were all very quick to research, but it'd be nice if a couple of the Tier 1 spells were more within our reach. Cus presently every time we have a corpse we say "well...we could give the Starchild like 2XP...or pop a new level 2 unit...such a tough choice....not."


    Well, cut down spell research costs to 20% of their previous values. Also, increased the XP retrieved from corpses of Magic units (now 50%) and miscellaneous units (now 20%). This would put most Tier 1 spells within reach, since dropping 4-5 corpses of any units would be enough for one T1 spell. 1-2 Magic units would allow a T1 spell to be researched.

    Ok then, so you've got your city site, and 523$, so you could upgrade, or pop at Ground Zero.

    _________________
    The whole point of this is lost if you keep it a secret.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sat Aug 11, 2012 7:31 pm 
    User avatar
    Offline
    Joined: Thu Apr 30, 2009 5:41 pm
    Posts: 2521
    Upgrade the city site to a Level 1 City.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Mon Aug 13, 2012 9:13 pm 
    User avatar
    Battle Crest Pins Supporter Print Book 2 & Draw Book 3 Supporter This user is a Tool! Year of the Dwagon Supporter This user was a Tool before it was cool Shiny Red Star Pin-up Calendar and New Art Team Supporter This user posted the comment of the month This user is a part of Erfworld canon! Here for the 10th Anniversary Has collected at least one unit Erfworld Bicycle® Playing Cards supporter
    Offline
    Joined: Tue Aug 02, 2011 9:52 pm
    Posts: 4412
    Location: Morlock Wells
    Ok next we need to decide on a stack to defend the city and then drag any undesired corpses back for the Starchild to eat.

    _________________
    "I'm afraid I don't understand. And also afraid that I do."
    GJC wrote:
    Two guys with basically the same name in a discussion about a character getting cloned.
    There's gotta be a good joke in here somewhere.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Mon Aug 13, 2012 9:17 pm 
    User avatar
    Battle Crest Pins Supporter Print Book 2 & Draw Book 3 Supporter This user is a Tool! Year of the Dwagon Supporter This user was a Tool before it was cool Shiny Red Star Pin-up Calendar and New Art Team Supporter This user posted the comment of the month This user is a part of Erfworld canon! Here for the 10th Anniversary Has collected at least one unit Erfworld Bicycle® Playing Cards supporter
    Offline
    Joined: Tue Aug 02, 2011 9:52 pm
    Posts: 4412
    Location: Morlock Wells
    HOLD UP A SEC! If moved, will the corpses persist? I feel like this was covered already but I can't find it. I ask because reanimating out deceased comrade is impossible this turn if we upgrade the city.

    _________________
    "I'm afraid I don't understand. And also afraid that I do."
    GJC wrote:
    Two guys with basically the same name in a discussion about a character getting cloned.
    There's gotta be a good joke in here somewhere.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Tue Aug 14, 2012 10:02 am 
    User avatar
    Year of the Dwagon Supporter
    Offline
    Joined: Fri May 01, 2009 5:24 am
    Posts: 3447
    Now let's update the map a bit (should've done so as soon as you claimed the city actually, but anyways):

    Spoiler: show
    Image


    PCs are in the newly minted city, creatively titled ???, also known affectionately as Insert Your Name Here.

    You've got an NPC Sprite at the Mine. Bonnie is somewhere else of course. You also spot another Burger Stack:

    Patty Flipper, Patty Flipper, Vanilla Ice (Sundae Knight, L3: Nat Armor, Leadership), Patty Flipper,
    Jolly Bee, Chipotato (L2: Nat Armor), All-a-paino, Jolly Bee

    Fairly low level, presumably they're patrolling the area hoping to get some XP for their green units.

    You also spot a Bear Clan:

    Bipolar Bear (consider it L2), <blank>, <blank>, <blank>,
    Bear Cub, Bear Cub, Bear Cub, Bear Cub (consider all L1)

    And also a lone Lame Thrower (consider it L5: Nat Armor, Well protected, Sure shot, Prescient).

    Stats:

    Sundae Knight - Melee/Magic/Force
    XP to next level: 600
    XP to croaker: 60
    16H, 10Move, 50Combat, 0Def
    85% CtH
    Icicle: 6Dmg x2 attacks (Erf)
    Has Motion, Mind, and Erf Wards

    Patty flipper - Melee
    XP to next level: 80
    XP to croaker: 4
    10H, 10Move, 50Combat, 0Def.
    80% CtH
    Spatula: 3 Dmg (Matter)

    All-a-paino - Archon
    XP to next level: 100
    XP to croaker: 5
    4H, 12Move, 40Combat, 0Def
    75% CtH
    Capsaicin: 2Dmg (Erf)

    Chipotato - Archon/Might
    XP to next level: 800
    XP to croaker: 40
    8H, 14Move, 40Combat, 0Def
    75% CtH
    Capsaicin: 4Dmg (Erf)

    Jolly Bee - Support
    XP to next level: 100
    XP to croaker: 5
    6H, 20Move, 10Combat, 0Def
    100% CtH
    Heal: heals 2Dmg points on one target

    Bipolar Bear: Melee/Might/Force, 30H, 0Def, 70Combat, 85%CtH, 7Dmg (Matter), Heavy, Mount; grants 100Xp to the croaking stack

    Bear Cub: Support/Magic/Skill, 6H, 0Def, 10Combat, 100%CtH, Heal 3Dmg (Life), 50%CtH, Damage boost by +2 (lasts two rounds, doesn't stack); grants 32XP to the croaking stack

    Lame Thrower: (stats include perk boosts) Archer/Might/Skill, 30H, 25Def, 70Combat, 100%CtH, 2x 8Dmg, Heavy. Grants 1000 to the croaking stack.

    To answer a few questions, corpses will persist if either moved, or left in a city. You've discovered refrigeration or some such, and once you bring a corpse to a city, it will patiently wait until you consume it.

    _________________
    The whole point of this is lost if you keep it a secret.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Tue Aug 14, 2012 10:24 am 
    User avatar
    Battle Crest Pins Supporter Print Book 2 & Draw Book 3 Supporter This user is a Tool! Year of the Dwagon Supporter This user was a Tool before it was cool Shiny Red Star Pin-up Calendar and New Art Team Supporter This user posted the comment of the month This user is a part of Erfworld canon! Here for the 10th Anniversary Has collected at least one unit Erfworld Bicycle® Playing Cards supporter
    Offline
    Joined: Tue Aug 02, 2011 9:52 pm
    Posts: 4412
    Location: Morlock Wells
    Let's name the city Candylot!
    As for the enemy units...we have a great number of options. Harkin is obviously licking his fanged chops at the sight of a tasty Archon unit, but that of course would mean ruining our tentative "peace" with the Burgers premptively. I'm slightly inclined to let them try and take out some of those enemies, so they gain XP and will be all the tastier for me and the Starchild. Maybe we should take on the Barbarians?

    _________________
    "I'm afraid I don't understand. And also afraid that I do."
    GJC wrote:
    Two guys with basically the same name in a discussion about a character getting cloned.
    There's gotta be a good joke in here somewhere.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Tue Aug 14, 2012 10:33 am 
    User avatar
    Year of the Dwagon Supporter
    Offline
    Joined: Fri May 01, 2009 5:24 am
    Posts: 3447
    At present, you have 23Schmuckers remaining.

    Looking at the map, I see either of the newly revealed stacks to be in range of your PCs (with the exception of ETheBoyce).

    PS: Also, Candylot is now yours!

    Sure you don't want Candy Mountain though?

    _________________
    The whole point of this is lost if you keep it a secret.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Tue Aug 14, 2012 10:36 am 
    User avatar
    Battle Crest Pins Supporter Print Book 2 & Draw Book 3 Supporter This user is a Tool! Year of the Dwagon Supporter This user was a Tool before it was cool Shiny Red Star Pin-up Calendar and New Art Team Supporter This user posted the comment of the month This user is a part of Erfworld canon! Here for the 10th Anniversary Has collected at least one unit Erfworld Bicycle® Playing Cards supporter
    Offline
    Joined: Tue Aug 02, 2011 9:52 pm
    Posts: 4412
    Location: Morlock Wells
    BLANDCorporatio wrote:
    Sure you don't want Candy Mountain though?

    Nah, this isn't ON a mountain :p once we get a city that is, that shall be it's name :)

    As for where to go next, maybe we have Etheboyce guard the city with any NPCs we have to spare, we go and attack something, then come back to him...?

    _________________
    "I'm afraid I don't understand. And also afraid that I do."
    GJC wrote:
    Two guys with basically the same name in a discussion about a character getting cloned.
    There's gotta be a good joke in here somewhere.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Tue Aug 14, 2012 3:48 pm 
    Offline
    Joined: Thu Jun 24, 2010 9:52 pm
    Posts: 620
    If we want to, I think we can take out the bear clan with the remaining move we have today with no losses.

    ETheBoyce stays behind in Candylot, but NPC sprite joins the group. This group of 7 should be able to reach the bear clan.

    The Bipolar bear should only be able to do 7 dmg the first round, which is survivable by everyone it can hit in the first row. NPC Sprite and Bridget combined do 9 healing, bringing everyone in the first row up above 9. The bear cubs can boost its damage to 9 in every round after the first, but our healing will cover it.

    Harkin's and MarbitChow's combined ranged damage eventually eliminates the bear cubs and the Bipolar bear falls once they're down.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Fri Aug 17, 2012 11:03 am 
    User avatar
    Battle Crest Pins Supporter Print Book 2 & Draw Book 3 Supporter This user is a Tool! Year of the Dwagon Supporter This user was a Tool before it was cool Shiny Red Star Pin-up Calendar and New Art Team Supporter This user posted the comment of the month This user is a part of Erfworld canon! Here for the 10th Anniversary Has collected at least one unit Erfworld Bicycle® Playing Cards supporter
    Offline
    Joined: Tue Aug 02, 2011 9:52 pm
    Posts: 4412
    Location: Morlock Wells
    ...Ok it's been a few days and there has been no objection to this. I worried that Etheboyce and Werebiscuit might (justifiably so) object to missing out on such an XP-rich encounter, but since they haven't voiced an objection, We proceed with Swod's plan for attacking the Bear Clan

    _________________
    "I'm afraid I don't understand. And also afraid that I do."
    GJC wrote:
    Two guys with basically the same name in a discussion about a character getting cloned.
    There's gotta be a good joke in here somewhere.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Fri Aug 17, 2012 11:58 am 
    Offline
    Joined: Wed May 09, 2012 11:45 am
    Posts: 1332
    OOC Can't really object because as far as I know I haven't re-popped. What the group choose to do till I've re-joined them isn't much of my concern. /OOC

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Mon Aug 20, 2012 3:48 pm 
    User avatar
    Year of the Dwagon Supporter
    Offline
    Joined: Fri May 01, 2009 5:24 am
    Posts: 3447
    You follow through with Swodaem's plan and emerge without a scratch, but several fresh corpses.

    NPC Sprite, Harkin, Bridget and MarbitChow get 33XP each, everyone else (Watermonkey314, TheColonel, Swodaems) gets 32XP each.

    Map update EDIT: now:

    Spoiler: show
    Image

    _________________
    The whole point of this is lost if you keep it a secret.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Mon Aug 20, 2012 10:16 pm 
    Offline
    Joined: Thu Jun 24, 2010 9:52 pm
    Posts: 620
    I take it those green hexes are forest hexes?

    We have no more money to pop units, so I suggest we end turn and and let the Burgers move. If Bonnie or Vanilla Ice find either the main group or the city, we say either "Hello again, Bonnie" or "Hello, friend Burgers. I trust Bonnie Bee has thinkagramed your side, telling you about us." (For Boldness points, if they find the group with the bear corpses, we may ask them for help dragging the corpses back to Candylot. If we keep Ground Zero from them, exposing Candylot may be a good choice. We could bolster relations and also give them a target that isn't our capital.)

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Tue Aug 21, 2012 7:28 am 
    Offline
    Joined: Wed May 09, 2012 11:45 am
    Posts: 1332
    Swodaems wrote:
    We have no more money to pop units, so I suggest we end turn and <snip>



    Hold on...hold on have I been re-popped or not and, if so, where...and how do I get to Bob Enweave's corpse ?

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Tue Aug 21, 2012 7:34 am 
    User avatar
    Year of the Dwagon Supporter
    Offline
    Joined: Fri May 01, 2009 5:24 am
    Posts: 3447
    Werebiscuit wrote:
    Swodaems wrote:
    We have no more money to pop units, so I suggest we end turn and <snip>



    Hold on...hold on have I been re-popped or not and, if so, where...and how do I get to Bob Enweave's corpse ?


    You get his corpse, yes (I assume a mostly tacit consensus on that has formed). You're not yet popped, unless you want to suddenly become one of the existing NPC units.

    _________________
    The whole point of this is lost if you keep it a secret.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Tue Aug 21, 2012 11:01 am 
    Offline
    Joined: Thu Jun 24, 2010 9:52 pm
    Posts: 620
    Werebiscuit wrote:
    Swodaems wrote:
    We have no more money to pop units, so I suggest we end turn and <snip>



    Hold on...hold on have I been re-popped or not and, if so, where...and how do I get to Bob Enweave's corpse ?

    Your corpse should still be at the city of Candylot. (Along with EtheBoyce.) We didn't have the money to pop another archer this turn, so you'll have to wait until we end turn and gain more schmuckers to repop there and eat your corpse.

    We now have 1 lvl 2 melee/might/force corpse and 4 lvl 1 support/magic/skill corpses that we need to get to the city next turn. (Wait, no. We may only need to bring the lvl 2 corpse in.) The lvl 1 corpses of the bear cubs are useless for exp purposes, right? What do we have to do to harvest them for rations?

  • Tip this post

    Make Anonymous
  • Top 
       
    Display posts from previous:  Sort by  
     
    Post new topic  Reply to topic  [ 347 posts ] 

    Board index » Your Things » Your Games


    Who is online

    Users browsing this forum: Google Adsense [Bot], SeraphRedux and 10 guests

     
     

     
    You cannot post new topics in this forum
    You cannot reply to topics in this forum
    You cannot edit your posts in this forum
    You cannot delete your posts in this forum
    You cannot post attachments in this forum

    Search for:
    Jump to: