Forum    Members    Search    FAQ

Board index » Erfworld Things » Reactions




Post new topic  Reply to topic  [ 73 posts ] 
 
Author Message
 Post Posted: Sat Jul 14, 2012 10:52 pm 
User avatar
This user is a Tool! This user was a Tool before it was cool This user is a member of Team Erfworld IRC Quote of the Moment This user got funny with a rodent This user has been published! Here for the 10th Anniversary Has collected at least one unit
Offline
Joined: Wed Apr 22, 2009 10:30 pm
Posts: 356
New One is up.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sat Jul 14, 2012 11:02 pm 
    User avatar
    Battle Crest Pins Supporter Print Book 2 & Draw Book 3 Supporter This user is a Tool! Year of the Dwagon Supporter This user was a Tool before it was cool Shiny Red Star Pin-up Calendar and New Art Team Supporter This user posted the comment of the month This user is a part of Erfworld canon! Here for the 10th Anniversary Has collected at least one unit Erfworld Bicycle® Playing Cards supporter
    Offline
    Joined: Tue Aug 02, 2011 9:52 pm
    Posts: 4402
    Location: Morlock Wells
    Firstly, I love the detail of the card game, thanks Rob that sounds like fun to play!!!

    As for the actual plot...I'm quite confused! Firstly, even undefended, WHY in the Titan's Toilet would Jillian care about a level 2 city?! It's not a capital, aaaand what's more, it belongs to Haffaton! Steer clear! Then add to that the fact you know they have a Florist, so "undefended" may not be a problem for them.

    _________________
    "I'm afraid I don't understand. And also afraid that I do."
    GJC wrote:
    Two guys with basically the same name in a discussion about a character getting cloned.
    There's gotta be a good joke in here somewhere.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sat Jul 14, 2012 11:31 pm 
    Offline
    Joined: Fri May 01, 2009 6:41 am
    Posts: 230
    I think Jillian hopes that Haffaton has spread itself too thin, to again push her idea of destroying Haffaton, rather than fleeing it. If she spots more undefended cities, she can make the pitch that Haffaton is a paper tiger.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sat Jul 14, 2012 11:35 pm 
    Battle Crest Pins Supporter This user is a Tool! Year of the Dwagon Supporter This user was a Tool before it was cool Print Book 2 & Draw Book 3 Supporter E is for Erfworld Supporter IRC Quote of the Moment Here for the 10th Anniversary
    Offline
    Joined: Thu Apr 30, 2009 2:22 pm
    Posts: 187
    0beron wrote:
    Firstly, I love the detail of the card game, thanks Rob that sounds like fun to play!!!

    As for the actual plot...I'm quite confused! Firstly, even undefended, WHY in the Titan's Toilet would Jillian care about a level 2 city?! It's not a capital, aaaand what's more, it belongs to Haffaton! Steer clear! Then add to that the fact you know they have a Florist, so "undefended" may not be a problem for them.


    So they can raze it, I'd assume.

    _________________
    If I am acting as a mod, you will know it.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sat Jul 14, 2012 11:44 pm 
    User avatar
    Battle Crest Pins Supporter Print Book 2 & Draw Book 3 Supporter This user is a Tool! Year of the Dwagon Supporter This user was a Tool before it was cool Shiny Red Star Pin-up Calendar and New Art Team Supporter This user posted the comment of the month This user is a part of Erfworld canon! Here for the 10th Anniversary Has collected at least one unit Erfworld Bicycle® Playing Cards supporter
    Offline
    Joined: Tue Aug 02, 2011 9:52 pm
    Posts: 4402
    Location: Morlock Wells
    Justyn wrote:
    So they can raze it, I'd assume.

    Yeah I was already figuring her motivation would be to raze it to boost her treasury and buy herself more time to search....but still....cummon Jillian please don't be that dumb :( The last thing she needs is for Haffaton to notice there is someone in that specific area who can hurt them.

    _________________
    "I'm afraid I don't understand. And also afraid that I do."
    GJC wrote:
    Two guys with basically the same name in a discussion about a character getting cloned.
    There's gotta be a good joke in here somewhere.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sun Jul 15, 2012 12:17 am 
    E is for Erfworld Supporter Print Book 2 & Draw Book 3 Supporter Year of the Dwagon Supporter Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Has collected at least one unit Erfworld Bicycle® Playing Cards supporter
    Offline
    Joined: Sat May 02, 2009 9:02 pm
    Posts: 1083
    An abandoned frontier City? Well that's just too good to be true.

    And let's not forget what happened the last time someone had a run in with an apparently weakly defended Haffaton City...

    _________________
    Magicae regnum delenda est.


    Last edited by Whispri on Sun Jul 15, 2012 12:40 am, edited 4 times in total.
  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sun Jul 15, 2012 12:35 am 
    Print Book 2 & Draw Book 3 Supporter
    Offline
    Joined: Thu Oct 08, 2009 4:46 pm
    Posts: 183
    0beron wrote:
    Justyn wrote:
    So they can raze it, I'd assume.

    Yeah I was already figuring her motivation would be to raze it to boost her treasury and buy herself more time to search....but still....cummon Jillian please don't be that dumb :( The last thing she needs is for Haffaton to notice there is someone in that specific area who can hurt them.


    They're fourteen turns out of Faq and they've seen closer local sides, so this doesn't reveal Faq itself to Haffaton, just some random mercenaries. It does risk Jillian and her force, but Jillian's expecting disband orders in about a dozen turns if nothing changes, so razing a level 2 starts to look very attractive.

    Whispri wrote:
    An abandoned frontier City? Well that's just too good to be true.


    Probably. And yet, that would explain how Haffaton's breaking Erf's economic barrier of diminishing returns: just leave your non-core cities undefended and count on whatever forces are expanding your borders to eliminate incursion groups. The weakness is obvious, but its not a bad play for pre-Parson native Erfworlders. Especially with a competent Florist to deal with anyone who does make it through.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sun Jul 15, 2012 12:39 am 
    E is for Erfworld Supporter Print Book 2 & Draw Book 3 Supporter Year of the Dwagon Supporter Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Has collected at least one unit Erfworld Bicycle® Playing Cards supporter
    Offline
    Joined: Sat May 02, 2009 9:02 pm
    Posts: 1083
    The thing is, leaving frontier Cities defenceless instead of interior Cities just invites attack. And Haffaton will know this.

    _________________
    Magicae regnum delenda est.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sun Jul 15, 2012 12:48 am 
    Print Book 2 & Draw Book 3 Supporter
    Offline
    Joined: Thu Oct 08, 2009 4:46 pm
    Posts: 183
    Is it even literally frontier though? Jillian's still trying to find Haffaton's true borders.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sun Jul 15, 2012 12:51 am 
    Print Book 2 & Draw Book 3 Supporter Here for the 10th Anniversary Has collected at least one unit
    Offline
    Joined: Tue Oct 13, 2009 9:23 am
    Posts: 1572
    Yeah the idea would be some sort of interception force on the boarders, minor cities undefended, and important points (capital, cities that produce important unit types, and large scale hand built farms/mines) defended as well. So an undefended city makes sense. Also Haffaton would want to use upkeep efficient units (uncroaked), but wouldn't heavy use of boosting items make sense as well?

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sun Jul 15, 2012 1:03 am 
    Has collected at least one unit Here for the 10th Anniversary
    Offline
    Joined: Mon Sep 28, 2009 10:36 pm
    Posts: 74
    Mal: TRAAAAAP.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sun Jul 15, 2012 1:05 am 
    Offline
    Joined: Mon Jul 27, 2009 12:35 pm
    Posts: 281
    Website: http://poorrichlife.blogspot.com/
    Quote:
    This area was closer to Haffaton territory than Faq was. It might even be Haffaton territory.

    Wait a sec...

    Does this mean they don't know for sure if they're in somebody's territory?

    Some games have "borders" that extend out from the cities. It's very obvious when you cross a border, and you always know that you're in enemy territory, even if there are no enemy units around to spot you.

    Looks like Erfworld doesn't work like that. So I'm guessing your "territory" is just the area that you can control and defend. So she might run into an undefended city, but not realize that it isn't a border city at all. For all she knows if she flies past it, she could be flying straight into the heart of Haffaton territory. There's no reason to assume the territory is roundish, it could be long and skinny, or egg shaped, or have intersections like a capital H, or have a few satellite cities sticking out like spokes. If you there aren't any borders for units to see when they cross, then you just don't know. Did you miss a city a few hexes off to your left? Are you still following the "border?" Are you getting deeper into Haffiton territory, or still skirting the edge?

    To a certain extent, traveling and mapping as you go will eventually show you the extent of a kingdom, even if all you can do is mark terrain and city locations. At some point, you'll stop seeing Haffaton cities and units, so you must have left their territory. But it's hard to be thorough at the same time as you're trying not to be spotted.

    ...

    This "undefended" city is almost certainly a trap. Well, if it wasn't interesting story-wise, we can safely assume it wouldn't have been mentioned, so we might know more than Jillian right now. If there are no units in the city, there will be nobody to report back to the Overlord telling him what side razed the city. Every now and then you do get lucky, especially if they don't think there are any hostile units around. The city might only be undefended for a turn or two, while a replacement unit pops or something. It's not unreasonable for Jillian to think this is an opportunity -- she's a mercenary, she lives by grabbing opportunities that pop up.

    But there are hints that Haffaton might know they're around. They've spoken to other sides, which for all we know would sell scouting information to Haffaton. Most significantly, they've spotted Charlescomm units, who we KNOW sell scouting information. They also mentioned looting a Haffaton orchard for rations. A very observant Overlord might know that something is out there, and might be willing to set up a little trap just to see what it is.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sun Jul 15, 2012 2:31 am 
    User avatar
    Year of the Dwagon Supporter
    Offline
    Joined: Tue May 05, 2009 10:04 pm
    Posts: 498
    WRECD = Wrecked. Or am I the only one who had to think about that?

    name lips wrote:
    Does this mean they don't know for sure if they're in somebody's territory?


    Good point, they don't seem to know do they.

    Quote:
    Some games have "borders" that extend out from the cities. It's very obvious when you cross a border, and you always know that you're in enemy territory, even if there are no enemy units around to spot you.


    Some games don't have borders until you establish some kind of relation (even bad ones) with a side. Faq has no diplomatic relations at all, they're a completely hidden side. So with out regular calls or hat messages, even threatening ones, Faq really might not know where anyone's territory is.

    Everyone is blind to Faq, but that makes Faq blind to everyone too. Interesting.

    _________________
    "Do it?" Dan, I'm not a Republic serial villain. Do you seriously think I'd explain my master-stroke if there remained the slightest chance of you affecting its outcome?

    I did it thirty-five minutes ago.

    Avatar hoarked from PS238.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sun Jul 15, 2012 4:05 am 
    User avatar
    Offline
    Joined: Wed Jun 13, 2012 5:13 am
    Posts: 10
    Erfworld is very closely based on Warlords, and you don't have borders there. You own units and cities, everything else is not tied to any side. You can simply stroll into enemy terrain like Jillian does. And you can't afford to have non-screen defenses in every interior city, although it's always a good idea to leave something there because of bats (so a single high-move shit unit can't capture half of your side).

    Erfworld cares only about "battlespace": being able to reach an enemy unit within your move, which blocks concurrent turns between these two sides.

    Tinking about implementing it in a real game, I see a problem:
    battlespace should happen whenever, if you spent all your move going towards the enemy unit, it would be able to reach you on its turn (as that's when ordering matters). Yet Erfworld seems to care only about your move range.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sun Jul 15, 2012 6:46 am 
    Offline
    Joined: Mon Mar 21, 2011 7:08 am
    Posts: 527
    name lips wrote:
    This "undefended" city is almost certainly a trap. Well, if it wasn't interesting story-wise, we can safely assume it wouldn't have been mentioned, so we might know more than Jillian right now. If there are no units in the city, there will be nobody to report back to the Overlord telling him what side razed the city. Every now and then you do get lucky, especially if they don't think there are any hostile units around. The city might only be undefended for a turn or two, while a replacement unit pops or something. It's not unreasonable for Jillian to think this is an opportunity -- she's a mercenary, she lives by grabbing opportunities that pop up.

    But there are hints that Haffaton might know they're around. They've spoken to other sides, which for all we know would sell scouting information to Haffaton. Most significantly, they've spotted Charlescomm units, who we KNOW sell scouting information. They also mentioned looting a Haffaton orchard for rations. A very observant Overlord might know that something is out there, and might be willing to set up a little trap just to see what it is.


    +1 to it being a trap. Even if you think you don't have nearby enemies, you don't want to leave a city empty and risk a random barbarian group spawning nearby and just razing it.

    _________________
    Formerly oslecamo2, unable to acess old acount.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sun Jul 15, 2012 10:55 am 
    User avatar
    Offline
    Joined: Thu Apr 30, 2009 5:41 pm
    Posts: 2521
    Castamir wrote:
    Tinking about implementing it in a real game, I see a problem:
    battlespace should happen whenever, if you spent all your move going towards the enemy unit, it would be able to reach you on its turn (as that's when ordering matters). Yet Erfworld seems to care only about your move range.

    It's even more complicated than that. Battlespace only happens when you WILL encounter an enemy unit, based on both your move and the enemy's move in the future. If both units pass within 2 hexes of each other, but don't meet up or see each other, there's no battlespace.

    It takes something like Stanley's Tricaster Table to make certain that any enemy moving into range triggers your battlespace; otherwise, they could sneak right up to the capital without alerting the other side, and the other side might get no warning until the units actually attack.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sun Jul 15, 2012 11:33 am 
    Here for the 10th Anniversary Has collected at least one unit
    Offline
    Joined: Mon Sep 13, 2010 7:31 pm
    Posts: 262
    So it can be assumed then that you can choose to not produce units? I suppose they could simply send everyone off whenever they're made, but it seems more likely the city is producing money or rations or something.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sun Jul 15, 2012 12:06 pm 
    Here for the 10th Anniversary Has collected at least one unit
    Offline
    Joined: Wed Jul 11, 2012 1:33 pm
    Posts: 24
    The thing I'm most curious about is that the "suits" of cards on Erfworld are.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sun Jul 15, 2012 12:55 pm 
    Has collected at least one unit Here for the 10th Anniversary
    Offline
    Joined: Thu May 14, 2009 6:13 am
    Posts: 137
    Frosted wrote:
    The thing I'm most curious about is that the "suits" of cards on Erfworld are.


    I'm going to guess the four known arkentools.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sun Jul 15, 2012 1:14 pm 
    User avatar
    Here for the 10th Anniversary Has collected at least one unit
    Offline
    Joined: Sat Jul 02, 2011 12:07 am
    Posts: 36
    Or, this level 2 city is a capital site, largely undefended, because all of their defense is out at the border cities. Maybe Haffaton doesn't anticipate anyone getting inside their borders.

    But, considering all the capital sites we've seen, they are pretty grandiose. Guess it can't be that, then.

  • Tip this post

    Make Anonymous
  • Top 
       
    Display posts from previous:  Sort by  
     
    Post new topic  Reply to topic  [ 73 posts ] 

    Board index » Erfworld Things » Reactions


    Who is online

    Users browsing this forum: Bing [Bot], hitomi2500, Lizzidi, silverplated, threezero98 and 20 guests

     
     

     
    You cannot post new topics in this forum
    You cannot reply to topics in this forum
    You cannot edit your posts in this forum
    You cannot delete your posts in this forum
    You cannot post attachments in this forum

    Search for:
    Jump to: