Forum    Members    Search    FAQ

Board index » Erfworld Things » Reactions




Post new topic  Reply to topic  [ 70 posts ] 
 
Author Message
 Post Posted: Mon Jun 25, 2012 10:31 am 
Print Book 2 & Draw Book 3 Supporter Here for the 10th Anniversary Has collected at least one unit
Offline
Joined: Tue Oct 13, 2009 9:23 am
Posts: 1568
0beron wrote:
Lamech wrote:
Also when you can bring 8 casters to bear on a target.

Yeaaaaaah, cus a Lookamancer, Moneymancer, and Signamancer will be so useful in combat....LOL

I the signamancer and moneymancer would be pretty useless. I mean not hatamancer useless, but almost. More to the point even if they can't use their abilities directly they can still fire the shockamancer's scrolls and I assume there will be a lot of those since he has had how many turns to stockpile them? Besides pretty much every single caster we have seen has been devastating in combat, including casters that would seem to have no offensive abilities just from the description.

Florist: Shuts down a hex. Also poison.
Hatamancer: Hat-plosion
Dirtamancer: Wiped a whole army out (the tunnels not the volcano)
Thinkamancer: See Parson's worries about the GMTA
Croakamancer: Duh
Shockamancer: Duh
Dollamancer: Makes weapons/golems
Foolamancer: See Jack
Predictamancer: Never Miss
Luckamancer: Super Crits
Dittomancer: Quadruple arrows!
Healomancer: Duh
Turnamancer: Your warlord? Its our warlord.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Mon Jun 25, 2012 10:47 am 
    User avatar
    Battle Crest Pins Supporter Print Book 2 & Draw Book 3 Supporter This user is a Tool! Year of the Dwagon Supporter This user was a Tool before it was cool Shiny Red Star Pin-up Calendar and New Art Team Supporter This user posted the comment of the month This user is a part of Erfworld canon! Here for the 10th Anniversary Has collected at least one unit
    Offline
    Joined: Tue Aug 02, 2011 9:52 pm
    Posts: 4390
    Location: Morlock Wells
    Well actually none of the casters you listed are ones I would have considered useless in combat. The Florist "shut down a hex" is a no-brainer. However I'm still having trouble seeing how the Moneymancer will be useful. Lookamancer, okay I could perhaps see him bypassing any veils, or knowing where all the enemy units are. And I just remembered we know Signamancy was involved in the Laurel of Napster, so maybe he'd be able to identify ideal targets to focus on. But Money.....? I'm not seeing it haha.

    Although maybe HE is what would allow them to live without income for 20 turns. He might be burnt out of juice because he's using it to lower unit's upkeep during the journey.

    On an unrelated note...I have a feeling that Marie isn't the only FAQ caster to escape Stanley. Wanda and Jack turn, Marie escapes....and EVERYBODY else croaks? I don't buy it. That'd be 6 casters lost...when they have a portal to retreat through, and the main threat was coming from the airspace. I suspect Mothfoot is out there somewhere, because as I said, I can't see him being useful IN combat, but rather his use is preparing for combat.

    _________________
    "I'm afraid I don't understand. And also afraid that I do."
    GJC wrote:
    Two guys with basically the same name in a discussion about a character getting cloned.
    There's gotta be a good joke in here somewhere.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Mon Jun 25, 2012 11:56 am 
    Print Book 2 & Draw Book 3 Supporter Here for the 10th Anniversary Has collected at least one unit
    Offline
    Joined: Tue Oct 13, 2009 9:23 am
    Posts: 1568
    0beron wrote:
    Well actually none of the casters you listed are ones I would have considered useless in combat. The Florist "shut down a hex" is a no-brainer. However I'm still having trouble seeing how the Moneymancer will be useful. Lookamancer, okay I could perhaps see him bypassing any veils, or knowing where all the enemy units are. And I just remembered we know Signamancy was involved in the Laurel of Napster, so maybe he'd be able to identify ideal targets to focus on. But Money.....? I'm not seeing it haha.

    But florist sounded useless until we saw it in combat. Hatamancy sounded useless for combat until we saw it in action. Anyway recall that natural moneymancy can pop units? (Its how natural sides do it.) I suspect that they will be able to turn cash into useful things, and possibly even turn enemies into cash! Right now the only thing we know about signamancy is that it can tell people where they are supposed to be and it decides looks. Which might mean similar effects to foolamancy, or luring enemies. Lookamancy is great in city fighting. "Enemies in the tunnels, enemies about to pop out that door, ect."

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Mon Jun 25, 2012 12:06 pm 
    User avatar
    Battle Crest Pins Supporter Print Book 2 & Draw Book 3 Supporter This user is a Tool! Year of the Dwagon Supporter This user was a Tool before it was cool Shiny Red Star Pin-up Calendar and New Art Team Supporter This user posted the comment of the month This user is a part of Erfworld canon! Here for the 10th Anniversary Has collected at least one unit
    Offline
    Joined: Tue Aug 02, 2011 9:52 pm
    Posts: 4390
    Location: Morlock Wells
    Lamech wrote:
    Right now the only thing we know about signamancy is that it can tell people where they are supposed to be and it decides looks. Which might mean similar effects to foolamancy, or luring enemies.

    ....I was about to contradict you, and I was looking up the laurel of napster and realized I was wrong in my earlier post...it uses DATE-a-mancy, not Sign :(
    Although I would clarify that Signamancy has been described as the "form equals function" idea. Everything in Erfworld looks the way it does because the looks match it's purpose (or in the case of units, their personality as well), and that is Signamancy. Foolamancy covers that up, but doesn't change it.
    So, like I was saying, a Signamancer may be able to identify key targets based on their Signamancy. He might notice a Warlord who has a particular phobia or could be a weak target...or he might be able to identify crucial leadership units that could be taken out to cripple the enemy's strategy/morale.

    _________________
    "I'm afraid I don't understand. And also afraid that I do."
    GJC wrote:
    Two guys with basically the same name in a discussion about a character getting cloned.
    There's gotta be a good joke in here somewhere.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Mon Jun 25, 2012 1:38 pm 
    E is for Erfworld Supporter Print Book 2 & Draw Book 3 Supporter Year of the Dwagon Supporter Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Has collected at least one unit
    Offline
    Joined: Sat May 02, 2009 9:02 pm
    Posts: 1042
    0beron wrote:
    On an unrelated note...I have a feeling that Marie isn't the only FAQ caster to escape Stanley. Wanda and Jack turn, Marie escapes....and EVERYBODY else croaks? I don't buy it. That'd be 6 casters lost...when they have a portal to retreat through, and the main threat was coming from the airspace. I suspect Mothfoot is out there somewhere, because as I said, I can't see him being useful IN combat, but rather his use is preparing for combat.

    You're forgetting Wanda and her army of the dead, for it is she who dealt Faq the death blow. She was sending troops inside even before she stormed the Tower, if she ordered some of those troops to take the Portal Chamber...

    _________________
    Magicae regnum delenda est.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Mon Jun 25, 2012 1:54 pm 
    User avatar
    Battle Crest Pins Supporter Print Book 2 & Draw Book 3 Supporter This user is a Tool! Year of the Dwagon Supporter This user was a Tool before it was cool Shiny Red Star Pin-up Calendar and New Art Team Supporter This user posted the comment of the month This user is a part of Erfworld canon! Here for the 10th Anniversary Has collected at least one unit
    Offline
    Joined: Tue Aug 02, 2011 9:52 pm
    Posts: 4390
    Location: Morlock Wells
    Whispri wrote:
    You're forgetting Wanda and her army of the dead, for it is she who dealt Faq the death blow. She was sending troops inside even before she stormed the Tower, if she ordered some of those troops to take the Portal Chamber...

    True, but she didn't turn and start uncroaking until Stanley had already begun the attack. Which meant that initially, their only threat was from the sky.

    _________________
    "I'm afraid I don't understand. And also afraid that I do."
    GJC wrote:
    Two guys with basically the same name in a discussion about a character getting cloned.
    There's gotta be a good joke in here somewhere.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Mon Jun 25, 2012 2:19 pm 
    User avatar
    E is for Erfworld Supporter Battle Crest Pins Supporter Print Book 2 & Draw Book 3 Supporter Year of the Dwagon Supporter This user was a Tool before it was cool
    Offline
    Joined: Mon Nov 29, 2010 1:21 pm
    Posts: 69
    0beron wrote:
    However I'm still having trouble seeing how the Moneymancer will be useful. ... But Money.....? I'm not seeing it haha.


    Never played an RPG with a "Coin" command? (e.g. Final Fantasy)

    _________________
    I don't talk on forums much, because I'll be a dick ;)

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Mon Jun 25, 2012 2:38 pm 
    User avatar
    Print Book 2 & Draw Book 3 Supporter This user is a Tool! Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary
    Offline
    Joined: Wed Jan 05, 2011 11:36 pm
    Posts: 1905
    0beron wrote:
    Whispri wrote:
    You're forgetting Wanda and her army of the dead, for it is she who dealt Faq the death blow. She was sending troops inside even before she stormed the Tower, if she ordered some of those troops to take the Portal Chamber...

    True, but she didn't turn and start uncroaking until Stanley had already begun the attack. Which meant that initially, their only threat was from the sky.


    And the casters could have hit the tower to try to destroy them. It wouldn't have seemed lost until Wanda turned, and then it was too late.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Mon Jun 25, 2012 3:42 pm 
    Offline
    Joined: Thu Feb 02, 2012 7:32 am
    Posts: 71
    0beron wrote:
    Yeaaaaaah, cus a Lookamancer, Moneymancer, and Signamancer will be so useful in combat....LOL


    Lookamancers we have already seen in action. I think it would rather be the first caster to wish for if I was in that world and could chose one.

    Even if a signamancer cannot create warpaint horrifying enough to incapacitate enemy units (which I would rather guess a high level signamancer can), this type of caster should at least give you an imporant type of intel.
    Think about situations like "this warlord looks like he would run away if attacked directly by the main force".
    Wouldn't someone that knows which of this is true be a big help?

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Mon Jun 25, 2012 3:49 pm 
    User avatar
    Battle Crest Pins Supporter Print Book 2 & Draw Book 3 Supporter This user is a Tool! Year of the Dwagon Supporter This user was a Tool before it was cool Shiny Red Star Pin-up Calendar and New Art Team Supporter This user posted the comment of the month This user is a part of Erfworld canon! Here for the 10th Anniversary Has collected at least one unit
    Offline
    Joined: Tue Aug 02, 2011 9:52 pm
    Posts: 4390
    Location: Morlock Wells
    onlyme wrote:
    [Signamancers] should at least give you an imporant type of intel.
    Think about situations like "this warlord looks like he would run away if attacked directly by the main force".
    Wouldn't someone that knows this be a big help?

    Yup, I already hypothesized as much.

    As for your comment on Lookamancers, yes we have seen them "in action" as a utility caster being used in the Eyemancer Link for a massive strategic advantage. But we've never seen them directly IN combat, so we can only speculate if they have some "unexpected" ability that's especially useful for combat. But at the very least, they must be able to keep track of the enemy units and provide real-time battlefield info.

    _________________
    "I'm afraid I don't understand. And also afraid that I do."
    GJC wrote:
    Two guys with basically the same name in a discussion about a character getting cloned.
    There's gotta be a good joke in here somewhere.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Mon Jun 25, 2012 3:53 pm 
    Offline
    Joined: Fri May 01, 2009 6:41 am
    Posts: 230
    0beron wrote:
    Lamech wrote:
    Also when you can bring 8 casters to bear on a target.

    Yeaaaaaah, cus a Lookamancer, Moneymancer, and Signamancer will be so useful in combat....LOL

    You try fighting when you've got money coming out the wazoo.

    ETA: Being able to harvest units into cash would actually be an interesting power for a moneymancer.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Mon Jun 25, 2012 5:03 pm 
    E is for Erfworld Supporter This user was a Tool before it was cool Here for the 10th Anniversary Has collected at least one unit
    Offline
    Joined: Sat Oct 03, 2009 5:15 pm
    Posts: 1413
    Yeah, I bet most of the caster schools are somehow useful in combat. Probably not all, Rob will at some point pull out a 'this school isn't good for combat' line. But what casters can do is really only limited by Rob's imagination. And if I can, on the spot, come up with a few ways in which "moneymancy" can be used in combat, then so can Rob.

    It's fun to speculate, though!

    As mentioned, popping units is natural moneymancy. Thus, maybe a moneymancer can do stuff like convert between units and schmuckers, either as an attack spell to get rid of enemy units or as a spell for your own army, to generate extra forces exactly where they're needed. Also, making gems is moneymancy. Maybe they can make 'attack gems', gems that do stuff to whoever sees them or gems that explode like bombs or mines or something.

    Lookamancy - maybe this can increase the accuracy of archers. Maybe it can let you know exactly where the enemy is weakest so you can inflict massive damage with the fewest casualties. Maybe Lookamancy also covers 'reverse lookamancy' - maybe at close range, you can cast spells to blind the enemy? Not fool them, that's foolamancy, just blind them.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Mon Jun 25, 2012 6:00 pm 
    Offline
    Joined: Mon Mar 21, 2011 7:08 am
    Posts: 525
    0beron wrote:
    Whispri wrote:
    You're forgetting Wanda and her army of the dead, for it is she who dealt Faq the death blow. She was sending troops inside even before she stormed the Tower, if she ordered some of those troops to take the Portal Chamber...

    True, but she didn't turn and start uncroaking until Stanley had already begun the attack. Which meant that initially, their only threat was from the sky.


    And the casters then were in the tower shooting spells at Stanley's incoming fleet.

    It's absurd the casters would try to leg it just because an enemy shows up in the air, in particular when their duty was to defend the king. The routing point is when Wanda turns face, and then it was probably too late.

    Not to mention, if they had escaped, they would've probably holded a fair amount of grudge against Wanda, unless they were in with her, in which case it would mean something like half the court of FaQ was conspiring against their king.

    On the other hand, we may be getting kinda ahead of ourselves here. FAQ had a lot of casters before geting Wanda. A lot could've happened until the necromancer with backstabbing syndrome calls Stanley. Wanda will fall on FAQ's lap, but it's quite possible there were a good amount of sacrifices along the way.

    _________________
    Formerly oslecamo2, unable to acess old acount.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Mon Jun 25, 2012 9:39 pm 
    Print Book 2 & Draw Book 3 Supporter
    Offline
    Joined: Thu Oct 08, 2009 4:46 pm
    Posts: 183
    At the very least, "almost all" casters pop knowing Hoboken, giving them a basic ranged attack. Figure the Lookamancer can ignore range and cover penalties, that's something. Maybe even parlay that into an increased critical chance, though now I'm stretching. Or maybe he does boost archers, as suggested... "Look! Over there!" The Mathamancer, by figuring odds, may be able to optimize engagements, possibly at the stack vs. stack level but otherwise analogous to those Date-a-mancy laurels. War-paint from the Signamancer is a good, and likely, call.

    Another field of speculation we haven't hit is that there may be a sprinkling of class spells in among the disciplines. I'm thinking of Cubbins pulling a saw out of his hat in his last call: that's a kind of stage magic, but not traditionally something pulled out of a hat. So the Moneymancer might have a Clevermancy themed spell, the Mathamancer might have a Hocus Pocus themed spell, etc. (I don't actually have any good ideas for those off the top of my head though.)

    All that said, I'm pretty okay with the idea not all casters are created equal in combat. Foolamancer, Healomancer, and Shockmancer make a pretty overwhelming force given caster field deployments are rare. If the Moneymancer is just upkeep guy that's sort of enough given what they want. Though...

    Parson's Klog wrote:
    Casters can also spend juice, doing most things casters do: make scrolls, items, golems, uncroak, turn Schmuckers to gems (or vice versa but that doesn't cost juice), upgrade units, etc.


    That's in character so it could possibly be misplaced, but I find the idea that (some?) casters can unlock unit upgrades downright fascinating. Being able to do it on the fly in the field is potentially big, though it may also be the kind of thing many Erf sides wouldn't make full use of.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Tue Jun 26, 2012 2:53 am 
    User avatar
    This user is a Tool! This user was a Tool before it was cool Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Has collected at least one unit
    Offline
    Joined: Fri May 01, 2009 1:22 pm
    Posts: 1219
    0beron wrote:
    Although I would clarify that Signamancy has been described as the "form equals function" idea. Everything in Erfworld looks the way it does because the looks match it's purpose (or in the case of units, their personality as well), and that is Signamancy. Foolamancy covers that up, but doesn't change it.
    So, like I was saying, a Signamancer may be able to identify key targets based on their Signamancy. He might notice a Warlord who has a particular phobia or could be a weak target...or he might be able to identify crucial leadership units that could be taken out to cripple the enemy's strategy/morale.


    If signamancy is form equals function. Then a signamancer might just be able to change the form, and therefore the function of a unit or item. Temporarily turn a light unit into a heavy. Or maybe use all juice to turn an enemy unit into a sheep.

    _________________
    Unbreakable. Does not receive leadership penalties, Loyalty, or morale hits due to delays, imperfections, vacations, breaks, filler days, or retcons. All such debuffs, if somehow applied, are reduced to 0. - ShaneTheBrain

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Tue Jun 26, 2012 4:49 am 
    This user is a Tool! Here for the 10th Anniversary Has collected at least one unit
    Offline
    Joined: Sat Aug 22, 2009 6:04 am
    Posts: 456
    Well, debating the details of how good every caster is sure is fun, but I think there is something overlooked here. If FAQ was to evacuate preemptively, why take all casters in the first place? Would it not make more sense to leave Orwell, Jack and Marie and a minimal guard with standing orders for the casters to retreat to the Magical Kingdom at first sight of trouble? This way FAQ could keep income and treasury until actually disccovered, and if they get to keep their base until they have established a new one they can order Orwell, Jack and Marie into MK. Once they have a new capital they can bring them straight from MK through the new portal.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Tue Jun 26, 2012 9:21 am 
    User avatar
    Battle Crest Pins Supporter Print Book 2 & Draw Book 3 Supporter This user is a Tool! Year of the Dwagon Supporter This user was a Tool before it was cool Shiny Red Star Pin-up Calendar and New Art Team Supporter This user posted the comment of the month This user is a part of Erfworld canon! Here for the 10th Anniversary Has collected at least one unit
    Offline
    Joined: Tue Aug 02, 2011 9:52 pm
    Posts: 4390
    Location: Morlock Wells
    Because that would be a big risk, for several reasons:
    • To be guaranteed of taking the enemy capital, they're going to need every resource they can bring to bear. Leaving ANY infantry behind, and 3 of their casters (all of whom have proven or speculative combat applications that are very powerful) will jeopardize that chance, and nothing would be worse than evacuating, losing, and being stranded in hostile territory.
    • Because they lack a Thinkamancer, the city might fall without warning. The evacuees would suddenly lose that treasury, and have nothing to create a new city with or pay upkeep.
    • Sacking a city yields a huge amount of schmuckers. They may NEED to sack their own cities as they leave and get those schmuckers for the plan to work.
    • Whoever finds them would realize that they didn't find the Ruler, and would thus know the side still exists, presumably nearby. Of course, their cover will be blown when they take down a side, but then only their neighbors would know, not Haffaton which is now 20-turns move away.

    Lastly however, let's not forget that Jillian's "take an enemy capital" is probably NOT Banhammer's plan. I believe that Jillian being afield when the capital suddenly falls without warning to her is Marie's plan the whole time. Even if she does not know how the city will fall, or she does and is concealing it, she is planning for Jillian to be away then, and THAT is what is meant by "evacuation".

    _________________
    "I'm afraid I don't understand. And also afraid that I do."
    GJC wrote:
    Two guys with basically the same name in a discussion about a character getting cloned.
    There's gotta be a good joke in here somewhere.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Tue Jun 26, 2012 11:36 am 
    Print Book 2 & Draw Book 3 Supporter
    Offline
    Joined: Thu Oct 08, 2009 4:46 pm
    Posts: 183
    Yeah, that's the other thing: the plan obviously didn't come off the way they think. It'll be interesting though to see whether they actually try it, and perhaps that's how they capture Wanda, or whether it never even gets out of planning.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Tue Jun 26, 2012 11:39 am 
    Print Book 2 & Draw Book 3 Supporter
    Offline
    Joined: Thu Oct 08, 2009 4:46 pm
    Posts: 183
    Infidel wrote:

    If signamancy is form equals function. Then a signamancer might just be able to change the form, and therefore the function of a unit or item. Temporarily turn a light unit into a heavy. Or maybe use all juice to turn an enemy unit into a sheep.


    I expect transmutation is Changeamancy, and temporarily extending a Special is Weirdomancy. Signamancy is likely more subtle.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Tue Jun 26, 2012 11:44 am 
    User avatar
    Battle Crest Pins Supporter Print Book 2 & Draw Book 3 Supporter This user is a Tool! Year of the Dwagon Supporter This user was a Tool before it was cool Shiny Red Star Pin-up Calendar and New Art Team Supporter This user posted the comment of the month This user is a part of Erfworld canon! Here for the 10th Anniversary Has collected at least one unit
    Offline
    Joined: Tue Aug 02, 2011 9:52 pm
    Posts: 4390
    Location: Morlock Wells
    Saladman wrote:
    I expect transmutation is Changeamancy, and temporarily extending a Special is Weirdomancy. Signamancy is likely more subtle.

    Agreed. In this plan, Brother Labeler would be their intel. I doubt he'd be much use in direct offense, but he'll be crucial in identifying good targets. In fact, up until now I've said that about units....but given Jillian's comment about Signamancers and tidy cities....he might even be able to cripple the defender's advantage by directing the fleet to attack particular BUILDINGS....

    _________________
    "I'm afraid I don't understand. And also afraid that I do."
    GJC wrote:
    Two guys with basically the same name in a discussion about a character getting cloned.
    There's gotta be a good joke in here somewhere.

  • Tip this post

    Make Anonymous
  • Top 
       
    Display posts from previous:  Sort by  
     
    Post new topic  Reply to topic  [ 70 posts ] 

    Board index » Erfworld Things » Reactions


    Who is online

    Users browsing this forum: Bing [Bot], contrabassist, HighJumper, Senamar, thechunone and 11 guests

     
     

     
    You cannot post new topics in this forum
    You cannot reply to topics in this forum
    You cannot edit your posts in this forum
    You cannot delete your posts in this forum
    You cannot post attachments in this forum

    Search for:
    Jump to: