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 Post subject: Re: Mighty Erfpires
 Post Posted: Thu Jun 21, 2012 9:38 am 
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Pop 2 heavies and two fliers in A city army

The Colonel
Red Raiders
Red
2 Smuckers
A City Army 4 Infantry, 2 Heavy, 2 Fliers
B City +1 Farm
C City Army 8 Infantry +1 Farm

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     Post subject: Re: Mighty Erfpires
     Post Posted: Thu Jun 21, 2012 4:58 pm 
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    Yes - map error.

    Frachise (Green) has taken that city.

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     Post subject: Re: Mighty Erfpires
     Post Posted: Thu Jun 21, 2012 8:10 pm 
    Print Book 2 & Draw Book 3 Supporter Year of the Dwagon Supporter This user is a Tool! Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Erfworld Bicycle® Playing Cards supporter Has collected at least one unit
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    Recruit 2 Heavies, 1 Infantry at City D

    Orderachracy
    Grey
    0 Smuckers
    A City
    B City
    C City Army 4 Infantry
    D City Army 5 Infantry, 2 Heavies

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     Post subject: Re: Mighty Erfpires
     Post Posted: Thu Jun 21, 2012 11:39 pm 
    E is for Erfworld Supporter Battle Crest Pins Supporter Print Book 2 & Draw Book 3 Supporter This user is a Tool! Year of the Dwagon Supporter This user was a Tool before it was cool Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Has collected at least one unit Erfworld Bicycle® Playing Cards supporter
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    Posts: 438
    Hmm. Well, this is inconvenient. At least my cashflow has reset from negative.

    I will Move Army A two hexes east.

    Exate
    Franchise
    Green
    0 Smuckers
    A City Army 4 Infantry 1 Flyer
    B City Army 1 Infantry
    C City
    D City Army 4 Heavies

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     Post subject: Re: Mighty Erfpires
     Post Posted: Fri Jun 22, 2012 6:24 am 
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    Image

    Erfpire Information
    Spoiler: show
    The Colonel
    Red Raiders
    Red
    2 Smuckers
    A City Army 4 Infantry 2 Heavies 2 Fliers
    B City +1 Farm
    C City Army 8 Infantry +1 Farm

    HerbieRae
    Win
    Orange
    11 Smuckers
    A City
    B City 1 Dinglehoob Army 4 Infantry
    C City
    D Army 4 Infantry 4 Heavies

    Exate
    Franchise
    Green
    0 Smuckers
    A City
    B City Army 1 Infantry
    C City
    D City Army 4 Heavies
    E Army 4 Infantry 1 Flyer

    LTDave
    The Womanians
    White
    9 Smuckers
    A City & 1 Farm
    B City Army 3 Infantry
    C 1 Infantry
    LTO 3 Turns Ago

    ETheBoyce
    Oderarchracy
    Grey
    0 Smuckers
    A City
    B City
    C City Army 4 Infantry
    D City Army 5 Infantry 2 Heavies

    turbler
    Melpharia
    Purple
    8 Smuckers
    A City & 1 Farm Army 4 Infantry
    B City Army 2 Infantry
    C Army 1 Heavies
    LTO 4 Turn Ago

    WaterMonkey314
    Escotia
    Blue
    6 Smuckers
    A City Army 4 Infantry
    B City Army 4 Infantry

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     Post subject: Re: Mighty Erfpires
     Post Posted: Fri Jun 22, 2012 6:26 am 
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    Post Time: 2458 Dice Result

    2458 _________________ 4
    2854 _________________ 4

    Random:
    8 - Building costs overrun. All Build orders cost an extra smucker this turn.

    Cwap on a stick! Just when I wanted to build a new city...

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     Post subject: Re: Mighty Erfpires
     Post Posted: Fri Jun 22, 2012 6:27 am 
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    Build a City at C...

    LTDave
    The Womanians
    White
    9 - 6 = 3 Smuckers
    A City & 1 Farm
    B City Army 3 Infantry
    C City 1 Infantry
    LTO 4 Turns Ago

    Anyone want to trade next turn?

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     Post subject: Re: Mighty Erfpires
     Post Posted: Fri Jun 22, 2012 6:29 am 
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    A city army, CHARGE SOUTH!

    The Colonel
    Red Raiders
    Red
    2 Smuckers
    A City Army 4 Infantry 2 Heavies 2 Fliers
    B City +1 Farm
    C City Army 8 Infantry +1 Farm

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     Post subject: Re: Mighty Erfpires
     Post Posted: Fri Jun 22, 2012 6:30 am 
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    The Colonel
    Red Raiders
    Red
    2 Smuckers
    A City Army 4 Infantry 2 Heavies 2 Fliers
    B City +1 Farm
    C City Army 8 Infantry +1 Farm
    D Army 4 Infantry 2 Heavies 2 Fliers

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    Follow the link *Waves hand*

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     Post subject: Re: Mighty Erfpires
     Post Posted: Fri Jun 22, 2012 7:10 am 
    E is for Erfworld Supporter Battle Crest Pins Supporter Print Book 2 & Draw Book 3 Supporter This user is a Tool! Year of the Dwagon Supporter This user was a Tool before it was cool Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Has collected at least one unit Erfworld Bicycle® Playing Cards supporter
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    Posts: 438
    Once again, the map seems to have missed out on my move, but...

    Move Army E one hex southeast, into Win's City C.

    Exate
    Franchise
    Green
    0 Smuckers
    A City
    B City Army 1 Infantry
    C City
    D City Army 4 Heavies
    E Army 4 Infantry 1 Flyer

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     Post subject: Re: Mighty Erfpires
     Post Posted: Fri Jun 22, 2012 9:50 am 
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    Posts: 625
    If that's how you want to play it, We can dance around each other for a turn or 2.

    My army D will take Franchises city C

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     Post subject: Re: Mighty Erfpires
     Post Posted: Fri Jun 22, 2012 9:52 am 
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    Posts: 625
    Double post for side info


    Side Info
    Win
    Orange
    11 Smuckers
    A City
    B City Army 4 Infantry
    C City
    Army D 4 infantry, 4 heavies.

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     Post subject: Re: Mighty Erfpires
     Post Posted: Fri Jun 22, 2012 1:04 pm 
    E is for Erfworld Supporter Battle Crest Pins Supporter Print Book 2 & Draw Book 3 Supporter This user is a Tool! Year of the Dwagon Supporter This user was a Tool before it was cool Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Has collected at least one unit Erfworld Bicycle® Playing Cards supporter
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    Posts: 438
    HerbieRai wrote:
    If that's how you want to play it, We can dance around each other for a turn or 2.
    Actually I did that because depending upon how one reads the rules, I won the game by possessing five cities the instant I took that one. If a side has to end the turn with five cities to win then we're still playing, but the rules don't say that you have to keep all five cities for any given length of time.

    Of course, that depends on all turns not being processed simultaneously- they're not, since we've had battles partway through turns before, but...

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     Post subject: Re: Mighty Erfpires
     Post Posted: Fri Jun 22, 2012 1:10 pm 
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    Posts: 262
    I return... and apparently somebody is already on the verge of winning.
    Let's finish off that empty city I was going to take all those turns ago...
    Move C Army 1 Hex Southeast
    turbler
    Melpharia
    Purple
    8 Smuckers
    A City & 1 Farm Army 4 Infantry
    B City Army 2 Infantry
    C Army 1 Heavies
    LTO 6 Turns Ago (Did I count that right?)

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     Post subject: Re: Mighty Erfpires
     Post Posted: Fri Jun 22, 2012 1:16 pm 
    Print Book 2 & Draw Book 3 Supporter Year of the Dwagon Supporter This user is a Tool! Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Erfworld Bicycle® Playing Cards supporter Has collected at least one unit
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    Posts: 489
    Move army E 2 hexes SE

    Orderachracy
    Grey
    0 Smuckers
    A City
    B City
    C City Army 4 Infantry
    D City
    E Army 5 Infantry 2 Heavies

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     Post subject: Re: Mighty Erfpires
     Post Posted: Sat Jun 23, 2012 5:10 am 
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    Melpharian Battle

    Post Time: 1038 Dice Result

    1038 _________________ 5
    1533 _________________ 4


    Melpharians:
    1 Attack + 5 Random - 3 Defence = 3 hits inflicted

    Defenders:
    4 Attack + 4 Random - 0 Defence = 8 hits inflicted


    The Melpharians are wiped out. Neutral Cities are always defended by 4 Infantry.

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     Post subject: Re: Mighty Erfpires
     Post Posted: Sat Jun 23, 2012 5:13 am 
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    Image

    Erfpire Information
    Spoiler: show
    The Colonel
    Red Raiders
    Red
    2 Smuckers
    A City Army
    B City +1 Farm
    C City Army 8 Infantry +1 Farm
    D Army 4 Infantry 2 Heavies 2 Fliers

    HerbieRae
    Win
    Orange
    11 Smuckers
    A City
    B City 1 Dinglehoob Army 4 Infantry
    D City Army 4 Infantry 4 Heavies

    Exate
    Franchise
    Green
    0 Smuckers
    A City
    B City Army 1 Infantry
    D City Army 4 Heavies
    E City Army 4 Infantry 1 Flyer

    LTDave
    The Womanians
    White
    3 Smuckers
    A City & 1 Farm
    B City Army 3 Infantry
    C City 1 Infantry
    LTO 4 Turns Ago

    ETheBoyce
    Oderarchracy
    Grey
    0 Smuckers
    A City
    B City
    C City Army 4 Infantry
    D City
    E Army 5 Infantry 2 Heavies

    turbler
    Melpharia
    Purple
    8 Smuckers
    A City & 1 Farm Army 4 Infantry
    B City Army 2 Infantry
    C Army 1 Heavies
    LTO 6 Turn Ago

    WaterMonkey314
    Escotia
    Blue
    6 Smuckers
    A City Army 4 Infantry
    B City Army 4 Infantry

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     Post subject: Re: Mighty Erfpires
     Post Posted: Sat Jun 23, 2012 5:13 am 
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    Post Time: 1301 Dice Result

    1301 _________________ 6
    1895 _________________ 1

    Random:
    7 - Dingles need Hoobing! The Player with the most Dinglehoobers immediately gains 10 Smuckers. If a tie, no one gets the Cash!


    D'Oh!

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     Post subject: Re: Mighty Erfpires
     Post Posted: Sat Jun 23, 2012 5:23 am 
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    Anyone want to trade this turn?

    If I don't hear back about trade, I'll be recruiting in B - unless the Orderarchy want to give assurances that they will not be attacking my City...


    For those interested, there is a Green E over that City in the Forest - it just doesn't show up so well.

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     Post subject: Re: Mighty Erfpires
     Post Posted: Sat Jun 23, 2012 5:31 am 
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    D ARMY! ATTACK BLUE CITY B

    The Colonel
    Red Raiders
    Red
    2 Smuckers
    A City Army
    B City +1 Farm
    C City Army 8 Infantry +1 Farm
    D Army 4 Infantry 2 Heavies 2 Fliers

    _________________
    http://www.erfworld.com/forum/viewtopic.php?f=23&t=6181&p=75408#

    Follow the link *Waves hand*

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