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 Post subject: Re: Mighty Erfpires
 Post Posted: Sat Jun 16, 2012 12:29 pm 
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Posts: 625
LTDave wrote:
You're not going to like this...


I think you misspoke, I'm going to love it. Now to decide what army to build.

Move Army A nothwest 2 hexes.

Side Info
Win
Orange
20 Smuckers [10 Smuckers + 10 (Dinglehoobs)]
A City Army
B City Army 4 Infantry
DingleHoob
C army 4 infantry, 4 heavies.

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     Post subject: Re: Mighty Erfpires
     Post Posted: Sat Jun 16, 2012 12:38 pm 
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    I'll move the Heavies [Now Army C]two hexes southeast.
    turbler
    Melpharia
    Purple
    9 Smuckers
    A City & 1 Farm Army 4 Infantry
    B City Army 4 Infantry
    C Army 4 Heavy
    Last Tax Order: 2 Turns Ago.

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     Post subject: Re: Mighty Erfpires
     Post Posted: Sat Jun 16, 2012 2:30 pm 
    Print Book 2 & Draw Book 3 Supporter Year of the Dwagon Supporter This user is a Tool! Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Erfworld Bicycle® Playing Cards supporter Has collected at least one unit
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    Posts: 488
    TAX

    ETheBoyce
    Orderachracy
    Grey
    5+9=14 Smuckers
    A City Army 4 Infantry
    B City
    C City Army 4 Infantry

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     Post subject: Re: Mighty Erfpires
     Post Posted: Sat Jun 16, 2012 3:24 pm 
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    Posts: 262
    Would anyone be willing to Trade with me, perhaps the turn after next? (Next turn I intend to capture the city adjacent to my C Army, which will raise my Trade value on the proceeding turn to 5 Shmuckers, and we'd each get half of your Tax value, as well.)
    Also, it occurs to me that I probably aught to have brought a couple Infantry units from B City with the C Army. Would it be too late to do so?
    If I can still do that, I'd end up with the following:
    turbler
    Melpharia
    Purple
    9 Smuckers
    A City & 1 Farm Army 4 Infantry
    B City Army 2 Infantry
    C Army 2 Infantry 4 Heavies
    LTO 2 Turn Ago

    If not ... then I guess I'll bring them over next turn, or something.

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     Post subject: Re: Mighty Erfpires
     Post Posted: Sat Jun 16, 2012 5:38 pm 
    E is for Erfworld Supporter Battle Crest Pins Supporter Print Book 2 & Draw Book 3 Supporter This user is a Tool! Year of the Dwagon Supporter This user was a Tool before it was cool Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Has collected at least one unit Erfworld Bicycle® Playing Cards supporter
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    Posts: 438
    It looks like my army was moved one hex south and one hex southwest on the map, instead of one hex south and one hex southeast. The distinction is just slightly important, because of my next move here.

    Move Army C two hexes southeast and attack the neutral city in that location.

    Exate
    Franchise
    Green
    8 Smuckers
    A City Army 4 Infantry
    B City
    C Army 4 Infantry 4 Heavies

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     Post subject: Re: Mighty Erfpires
     Post Posted: Sun Jun 17, 2012 6:58 am 
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    I'm delaying processing by 24 hours due to family commitments.

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    Erfworld Empires X Version 3

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     Post subject: Re: Mighty Erfpires
     Post Posted: Mon Jun 18, 2012 5:19 am 
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    Red Raiders Battle

    Post Time: 5042 Dice Result

    5042 _________________ 4
    5438 _________________ 3


    Raiders:
    8 Attack + 4 Random - 3 Defence = 9 hits inflicted

    Defenders:
    4 Attack + 3 Random - 0 Defence = 7 hits inflicted

    The City falls to the Raiders.
    7 infantry cwoaked...

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     Post subject: Re: Mighty Erfpires
     Post Posted: Mon Jun 18, 2012 5:34 am 
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    Franchise Battle

    Post Time: 3844 Dice Result

    3844 _________________ 6
    4438 _________________ 4

    Franchise:
    8 Attack + 6 Random - 3 Defence = 11 hits inflicted.

    Defenders:
    4 Attack + 4 Random - 4 Defence = 4 hits inflicted.

    The City Falls to Franchise.
    4 Franchise units are cwoaked...

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     Post subject: Re: Mighty Erfpires
     Post Posted: Mon Jun 18, 2012 5:38 am 
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    Image

    Erfpire Information
    Spoiler: show
    The Colonel
    Red Raiders
    Red
    6 Smuckers
    A City Army 4 Infantry
    B City
    C City Army 8 Infantry

    HerbieRae
    Win
    Orange
    20 Smuckers
    A City
    B City 1 Dinglehoob Army 4 Infantry
    C Army 4 Infantry 4 Heavies

    Exate
    Franchise
    Green
    8 Smuckers
    A City Army 4 Infantry
    B City
    C City Army 4 Infantry 4 Heavies (4 units are cwoaked)

    LTDave
    The Womanians
    White
    1 Smuckers
    A City & 1 Farm
    B City Army 4 Infantry


    ETheBoyce
    Oderarchracy
    Grey
    14 Smuckers
    A City Army 4 Infantry
    B City
    C City Army 4 Infantry

    turbler
    Melpharia
    Purple
    9 Smuckers
    A City & 1 Farm Army 4 Infantry
    B City Army 2 Infantry
    C Army 2 Infantry 4 Heavies
    LTO 2 Turn Ago

    WaterMonkey314
    Escotia
    Blue
    10 Smuckers
    A City Army 4 Infantry
    B City Army 4 Infantry

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    Erfworld Empires X Version 3

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     Post subject: Re: Mighty Erfpires
     Post Posted: Mon Jun 18, 2012 5:40 am 
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    (Amazingly, the same post time as the last battle)

    Post Time: 3844 Dice Result

    3844 _________________ 6
    4438 _________________ 4

    10 - Elect a player to immediately gain 2 extra Smuckers next turn. If a tie, no one gets the cash.

    (Everyone gets one vote)


    23 hours to post orders...

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    Erfworld Empires X Version 3


    Last edited by LTD on Mon Jun 18, 2012 5:44 am, edited 1 time in total.
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     Post subject: Re: Mighty Erfpires
     Post Posted: Mon Jun 18, 2012 5:43 am 
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    LTDave
    The Womanians
    White
    1 Smuckers
    A City & 1 Farm
    B City Army 4 Infantry



    TAX
    +7 Smuckers

    LTDave
    The Womanians
    White
    8 Smuckers
    A City & 1 Farm
    B City Army 4 Infantry

    And I vote for me! Give the extra Smuckers to me - after all, I did just lose an entire Army...

    Turbler - I will trade with you next turn, if you'd like.

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     Post subject: Re: Mighty Erfpires
     Post Posted: Mon Jun 18, 2012 5:47 am 
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    (oh, and apologies for the day delay - my brother and parents are visiting from interstate)

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    Erfworld Empires X Version 3

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     Post subject: Re: Mighty Erfpires
     Post Posted: Mon Jun 18, 2012 6:07 am 
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    Posts: 545
    Build a farm south of B city

    The Colonel
    Red Raiders
    Red
    4 Smuckers
    A City Army 4 Infantry
    B City +1 Farm
    C City Army 8 Infantry

    _________________
    http://www.erfworld.com/forum/viewtopic.php?f=23&t=6181&p=75408#

    Follow the link *Waves hand*

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     Post subject: Re: Mighty Erfpires
     Post Posted: Mon Jun 18, 2012 6:09 am 
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    VOte ME!

    _________________
    http://www.erfworld.com/forum/viewtopic.php?f=23&t=6181&p=75408#

    Follow the link *Waves hand*

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     Post subject: Re: Mighty Erfpires
     Post Posted: Mon Jun 18, 2012 6:18 am 
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    I vote for LTDave as well, because I enjoy the moral dilemma that it creates : does LTDave interpret 'everyone' to mean literally everyone, and thus gain the bonus for himself, or does he apply the spirit of the rules, and restrict the vote to 'every player', thus denying himself? (Some men just want to watch the world burn....)

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     Post subject: Re: Mighty Erfpires
     Post Posted: Mon Jun 18, 2012 7:47 am 
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    I'm pretty happy about how this is turning out.
    I'm gonna vote for LTDave.
    Sorry for killing your dilemma, MarbitChow.
    Also, I'll accept Dave's Trade offer for next turn.
    As for this turn, Move C Army 1 hex southeast, attacking the neutral city there.
    turbler
    Melpharia
    Purple
    9 Smuckers
    A City & 1 Farm Army 4 Infantry
    B City Army 2 Infantry
    C Army 2 Infantry 4 Heavies
    LTO 3 Turns Ago

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     Post subject: Re: Mighty Erfpires
     Post Posted: Mon Jun 18, 2012 10:04 am 
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    Posts: 625
    Since there's a bandwagon, I'll jump on it.

    I'll vote for LtDave

    Army C will move 1 NW

    Side Info
    Win
    Orange
    20 Smuckers
    A City
    B City Army 4 Infantry
    DingleHoob
    C army 4 infantry, 4 heavies.

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     Post subject: Re: Mighty Erfpires
     Post Posted: Mon Jun 18, 2012 10:38 am 
    E is for Erfworld Supporter Battle Crest Pins Supporter Print Book 2 & Draw Book 3 Supporter This user is a Tool! Year of the Dwagon Supporter This user was a Tool before it was cool Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Has collected at least one unit Erfworld Bicycle® Playing Cards supporter
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    Posts: 438
    I will vote for myself on the grounds that, while it may be unlikely at this point that I'll actually get the money, I still deserve it since otherwise Win will shortly overrun me like a well-funded tidal wave.

    Then I'll recruit this turn.

    Exate
    Franchise
    Green
    8 Smuckers - 8 Smuckers
    A City Army 4 Infantry + 1 Flyer
    B City + 1 Infantry
    C City Army 4 Heavies + 4 Infantry

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     Post subject: Re: Mighty Erfpires
     Post Posted: Tue Jun 19, 2012 12:41 am 
    Print Book 2 & Draw Book 3 Supporter Year of the Dwagon Supporter This user is a Tool! Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Erfworld Bicycle® Playing Cards supporter Has collected at least one unit
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    Army A moves 2 hexes South; vote for self

    Oderarchracy
    Grey
    14 Smuckers
    A City
    B City
    C City Army 4 Infantry
    D Army 4 Infantry

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     Post subject: Re: Mighty Erfpires
     Post Posted: Tue Jun 19, 2012 6:56 am 
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    END OF TURN

    Turbler's Battle:

    Post Time: 4755 Dice Result

    4755 _________________ 1
    4854 _________________ 5


    Melpharia:
    6 Attack + 1 Random - 3 Defence = 4 hits inflicted.

    Defenders:
    4 Attack + 5 Defence - 4 Defence = 5 hits inflicted.

    The Melpharians are defeated, and must fall back one hex (yes, even though all the Defenders are cwoaked. I don't make the rules... or do I? Either way. Fall Back.)

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