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 Post subject: Re: Mighty Erfpires
 Post Posted: Thu Jun 14, 2012 10:59 am 
E is for Erfworld Supporter Battle Crest Pins Supporter Print Book 2 & Draw Book 3 Supporter This user is a Tool! Year of the Dwagon Supporter This user was a Tool before it was cool Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Has collected at least one unit
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Joined: Wed Dec 15, 2010 2:43 am
Posts: 438
I will Recruit this turn.

Exate
Franchise
Green
16 Smuckers -8 Smuckers
A City Army 4 Infantry
B City Army 4 Infantry +4 Heavies

LTDave wrote:
Recruit in City A - 1 Flyer, 2 Defenders -8 Smuckers.
I'm reasonably certain that the cost of 1 Flyer and 2 Heavies is only 7 Smuckers.

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     Post subject: Re: Mighty Erfpires
     Post Posted: Thu Jun 14, 2012 2:13 pm 
    Print Book 2 & Draw Book 3 Supporter Year of the Dwagon Supporter This user is a Tool! Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary
    Offline
    Joined: Sun Mar 18, 2012 12:17 am
    Posts: 488
    C Army Moves 1 hex S

    Orderarchracy
    Grey
    10 Smuckers
    A City Army 4 Infantry
    B City
    C Army 4 Infantry

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     Post subject: Re: Mighty Erfpires
     Post Posted: Thu Jun 14, 2012 11:45 pm 
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    Joined: Fri Aug 28, 2009 12:04 am
    Posts: 262
    Would anyone like to trade?
    If Yes:
    Trade with [First person to accept]
    turbler
    Melpharia
    Purple
    18 Smuckers
    A City & 1 Farm Army 4 Infantry
    B City Army 4 Infantry
    If No:
    Taxation Time!
    turbler
    Melpharia
    Purple
    17 Smuckers
    A City & 1 Farm Army 4 Infantry
    B City Army 4 Infantry

    We can do If statements, right?

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     Post subject: Re: Mighty Erfpires
     Post Posted: Fri Jun 15, 2012 6:09 am 
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    Thanks for pointing out my error - 7 smuckers subtracted.

    @ The Colonel - you can't recruit units to an Army in the field - you can only pop units in a city. So I've added them to City B. Hope this is ok.

    End of Turn.

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    Erfworld Empires X Version 3

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     Post subject: Re: Mighty Erfpires
     Post Posted: Fri Jun 15, 2012 6:12 am 
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    Image

    Erfpire Information
    Spoiler: show
    The Colonel
    Red Raiders
    Red
    6 Smuckers
    A City Army 4 Infantry
    B City Army 4 Infantry
    C Army 4 Infantry

    HerbieRae
    Win
    Orange
    10 Smuckers
    A City Army 4 Infantry
    B City 1 Dinglehoob Army 4 Infantry

    Exate
    Franchise
    Green
    8 Smuckers
    A City Army 4 Infantry
    B City Army 4 Infantry 4 Heavies

    LTDave
    The Womanians
    White
    1 Smuckers
    A City & 1 Farm Army 4 Infantry 2 Heavies 1 Flyer
    B City Army 4 Infantry

    ETheBoyce
    Oderarchracy
    Grey
    10 Smuckers
    A City Army 4 Infantry
    B City
    C Army 4 Infantry

    turbler
    Melpharia
    Purple
    17 Smuckers
    A City & 1 Farm Army 4 Infantry
    B City Army 4 Infantry

    WaterMonkey314
    Escotia
    Blue
    10 Smuckers
    A City Army 4 Infantry
    B City Army 4 Infantry

    _________________
    Erfworld Empires X Version 3


    Last edited by LTD on Fri Jun 15, 2012 6:21 am, edited 1 time in total.
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     Post subject: Re: Mighty Erfpires
     Post Posted: Fri Jun 15, 2012 6:14 am 
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    Posts: 3144
    Post Time: 1229 Dice Result

    1229 _________________ 1
    1328 _________________ 6

    Random Event:
    7 - Dingles need Hoobing! The Player with the most Dinglehoobers immediately gains 10 Smuckers. If a tie, no one gets the Cash!

    23 hours till the end of the turn...

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    Erfworld Empires X Version 3

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     Post subject: Re: Mighty Erfpires
     Post Posted: Fri Jun 15, 2012 6:23 am 
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    The Womanians

    Army A moves South East 2 Hexes.

    LTDave
    The Womanians
    White
    1 Smuckers
    A City & 1 Farm
    B City Army 4 Infantry
    C Army 4 Infantry 2 Heavies 1 Flyer

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     Post subject: Re: Mighty Erfpires
     Post Posted: Fri Jun 15, 2012 6:24 am 
    Print Book 2 & Draw Book 3 Supporter Year of the Dwagon Supporter This user is a Tool! Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary
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    Joined: Sun Mar 18, 2012 12:17 am
    Posts: 488
    Build City at Army C

    Orderachracy
    Grey
    5 Smuckers
    A City Army 4 Infantry
    B City
    C City Army 4 Infantry

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     Post subject: Re: Mighty Erfpires
     Post Posted: Fri Jun 15, 2012 6:35 am 
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    Joined: Sat Mar 17, 2012 9:56 am
    Posts: 545
    Reinforce C army

    The Colonel
    Red Raiders
    Red
    6 Smuckers
    A City Army 4 Infantry
    C Army 8 Infantry

    _________________
    http://www.erfworld.com/forum/viewtopic.php?f=23&t=6181&p=75408#

    Follow the link *Waves hand*

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     Post subject: Re: Mighty Erfpires
     Post Posted: Fri Jun 15, 2012 10:48 am 
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    Joined: Mon Sep 13, 2010 1:58 pm
    Posts: 625
    THE GAMBLING MAN STRIKES IT BIG!!!

    We will recruit 4 Heavies at A

    Side Info
    Win
    Orange
    10 Smuckers. [8 Smuckers + 10 (Dinglehoobs) - 8 (recruitment)]
    A City Army 4 Infantry, 4 Heavies
    B City Army 4 Infantry
    DingleHoob

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     Post subject: Re: Mighty Erfpires
     Post Posted: Fri Jun 15, 2012 11:03 am 
    E is for Erfworld Supporter Battle Crest Pins Supporter Print Book 2 & Draw Book 3 Supporter This user is a Tool! Year of the Dwagon Supporter This user was a Tool before it was cool Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Has collected at least one unit
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    Joined: Wed Dec 15, 2010 2:43 am
    Posts: 438
    Good call on those Dinglehoobers, HerbieRai. I almost built one myself the first round, but... wasn't willing to make the bet.

    This round, I will Move the Army in City B one hex southeast and one hex south.

    Exate
    Franchise
    Green
    8 Smuckers
    A City Army 4 Infantry
    B City
    C Army 4 Infantry 4 Heavies

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     Post subject: Re: Mighty Erfpires
     Post Posted: Fri Jun 15, 2012 4:49 pm 
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    Joined: Fri Aug 28, 2009 12:04 am
    Posts: 262
    I'll Pop 4 Heavies for B Army.
    turbler
    Melpharia
    Purple
    9 Smuckers
    A City & 1 Farm Army 4 Infantry
    B City Army 4 Infantry 4 Heavy
    Last Tax Order: 1 Turn Ago.

    Query: Can Fleets attack a coastal Hex? (IE one that borders water hexes)

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     Post subject: Re: Mighty Erfpires
     Post Posted: Fri Jun 15, 2012 4:59 pm 
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    Posts: 262
    turbler wrote:
    I'll Pop 4 Heavies for B Army.
    turbler
    Melpharia
    Purple
    9 Smuckers
    A City & 1 Farm Army 4 Infantry
    B City Army 4 Infantry 4 Heavy
    Last Tax Order: 1 Turn Ago.

    Query: Can Fleets attack a coastal Hex? (IE one that borders water hexes)

    I was going to edit this in, but apparently we're not supposed to, so... what happens to the neutral Infantry in the cities, if you beat them but you don't kill them all?

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     Post subject: Re: Mighty Erfpires
     Post Posted: Sat Jun 16, 2012 7:10 am 
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    Q: Can Fleets attack Coastal Hexes
    A: No. Fleets can only attack other Fleets.

    Q: What happens if you don't destroy all neutral enemies?
    A: As long as you cause more hits than the neutrals, they will move out of the City as per the Combat rules. They will be destroyed without the City to maintain them...

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    Erfworld Empires X Version 3

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     Post subject: Re: Mighty Erfpires
     Post Posted: Sat Jun 16, 2012 7:12 am 
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    Image

    Erfpire Information
    Spoiler: show
    The Colonel
    Red Raiders
    Red
    6 Smuckers
    A City Army 4 Infantry
    B City Army 4 Infantry
    C Army 8 Infantry

    HerbieRae
    Win
    Orange
    10 Smuckers
    A City Army 4 Infantry 4 Heavies
    B City 1 Dinglehoob Army 4 Infantry

    Exate
    Franchise
    Green
    8 Smuckers
    A City Army 4 Infantry
    B City
    C Army 4 Infantry 4 Heavies

    LTDave
    The Womanians
    White
    1 Smuckers
    A City & 1 Farm
    B City Army 4 Infantry
    C Army 4 Infantry 2 Heavies 1 Flyer

    ETheBoyce
    Oderarchracy
    Grey
    10 Smuckers
    A City Army 4 Infantry
    B City
    C City Army 4 Infantry

    turbler
    Melpharia
    Purple
    9 Smuckers
    A City & 1 Farm Army 4 Infantry
    B City Army 4 Infantry 4 Heavies
    LTO 1 Turn Ago

    WaterMonkey314
    Escotia
    Blue
    10 Smuckers
    A City Army 4 Infantry
    B City Army 4 Infantry

    _________________
    Erfworld Empires X Version 3

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     Post subject: Re: Mighty Erfpires
     Post Posted: Sat Jun 16, 2012 7:16 am 
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    You're not going to like this...

    Post Time: 1202 Dice Result

    1202 _________________ 1
    1301 _________________ 6

    Random Number:

    7 - Dingles need Hoobing! The Player with the most Dinglehoobers immediately gains 10 Smuckers. If a tie, no one gets the Cash!

    23 hours to post orders...

    _________________
    Erfworld Empires X Version 3

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     Post subject: Re: Mighty Erfpires
     Post Posted: Sat Jun 16, 2012 7:18 am 
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    The Womanians

    Army C move 1 hex South East and attack the Neutral City.

    first blood to the Womanians!

    _________________
    Erfworld Empires X Version 3

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     Post subject: Re: Mighty Erfpires
     Post Posted: Sat Jun 16, 2012 7:22 am 
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    Post Time: 1828 Dice Result

    1828 _________________ 4
    2224 _________________ 5

    Attacker:

    9 Total Attack + 4 Random - 3 City Defence = 10 hits inflicted.

    Defender:

    4 Total Attack + 5 Random - 2 Defence from Heavies = 7 hits inflicted...

    O cwap. All Attackers eliminated.
    Dwat.

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    Erfworld Empires X Version 3

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     Post subject: Re: Mighty Erfpires
     Post Posted: Sat Jun 16, 2012 7:23 am 
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    LTDave
    The Womanians
    White
    1 Smuckers
    A City & 1 Farm
    B City Army 4 Infantry

    _________________
    Erfworld Empires X Version 3

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     Post subject: Re: Mighty Erfpires
     Post Posted: Sat Jun 16, 2012 9:50 am 
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    Joined: Sat Mar 17, 2012 9:56 am
    Posts: 545
    CHARGE THE CITY!

    The Colonel
    Red Raiders
    Red
    6 Smuckers
    A City Army 4 Infantry
    B City Army 4 Infantry
    C Army 8 Infantry

    _________________
    http://www.erfworld.com/forum/viewtopic.php?f=23&t=6181&p=75408#

    Follow the link *Waves hand*

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