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 Post subject: Mighty Erfpires
 Post Posted: Sun Jun 10, 2012 3:04 am 
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Mighty Erfpires
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Terrain:
Blue - Ocean
Light Green - Plains
Dark Green - Forest
Brown - Mountains


You rule an Erfpire. Each day you can issue one order.

Build a City – Spend 5 smuckers to build new city. There must be an army in the hex you are building in, and no other cities within 2 hexes.
Build a Farm – Spend 2 smuckers to build a farm in a plains hex adjacent to a controlled city. Only one farm per hex.
Build a Fort – Spend 2 smuckers to build a fort either in a hex adjacent to a city, or in a hex with an Army.
Build a Dinglehoober – Spend 2 smuckers to build a Dinglehoober in a hex adjacent to a city.
Recruit – Spend smuckers to create a new Army, or add units to an existing army in a City. Only one army is permitted in a hex. An Army may not have more than 8 units. You may not pop units more than double the number of cities you control – if you control 3 cities, you may pop 6 units per turn (if you can afford them).
Move – Choose one Army to move two hexes. Armies may not enter Mountain or Ocean hexes. If an Army enters a hex with an Army from another force, battle ensues…
Tax – Gain Smuckers from your Erfpire – 3 smuckers per city, and 1 per farm. A Tax order may only be issued once a week. Whenever a Tax order is issued, the Erfpire must also pay maintenance of 1 Smucker per controlled Army.
Trade – Gain Smuckers by Trading with another Erfpire – both sides must give a trade order in the same turn. Both gain smuckers equal to half of what they would from Tax, rounded down.
Tribute – Give a gift to another Erfpire equal to half your tax revenue. That Erfpire may not attack you for a week.

Units
Infantry – Cost 1 Smucker, has 1 Combat and 1 Hit.
Flyer – Cost 3 Smuckers, has 3 Combat and 1 Hit.
Heavy – Cost 2 Smuckers, has 1 Combat, 1 Defence, and 1 Hit.

Combat
When two Armies meet in the same hex, combat results…
Each side inflicts damage on the other.
Total Combat + d6 - total opposing Defence = hits inflicted.

If an Army is in a Fort or City, it gains 3 Defence.

The side that the most hits must retreat one hex.


Winning the Game
The Game will be won by the Erfpire that is first to control 5 cities.

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     Post subject: Re: Mighty Erfpires
     Post Posted: Sun Jun 10, 2012 3:09 am 
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    The first turn will beging in 72 hours.

    If you'd like to play, register your interest here by naming your Erfpire and Choosing an appropriate colour.

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     Post subject: Re: Mighty Erfpires
     Post Posted: Sun Jun 10, 2012 4:06 am 
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    Name - Red Raiders
    Colour - Red

    ME IN!

    WHAT BE A DINGLEHOOBER?

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     Post subject: Re: Mighty Erfpires
     Post Posted: Sun Jun 10, 2012 4:42 pm 
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    Name: Win
    Color: Orange

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     Post subject: Re: Mighty Erfpires
     Post Posted: Sun Jun 10, 2012 5:08 pm 
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    Will your overlord be named charlie sheen?

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     Post subject: Re: Mighty Erfpires
     Post Posted: Sun Jun 10, 2012 7:23 pm 
    E is for Erfworld Supporter Battle Crest Pins Supporter Print Book 2 & Draw Book 3 Supporter This user is a Tool! Year of the Dwagon Supporter This user was a Tool before it was cool Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Has collected at least one unit
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    Posts: 438
    Name: Franchise
    Color: Green

    Seems simple enough.

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     Post subject: Re: Mighty Erfpires
     Post Posted: Sun Jun 10, 2012 9:43 pm 
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    The Colonel wrote:
    WHAT BE A DINGLEHOOBER?


    What be it not?


    For the record, I'm planning on playing as well.

    The Womanians

    White

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     Post subject: Re: Mighty Erfpires
     Post Posted: Mon Jun 11, 2012 4:30 am 
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    But what does it do?

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     Post subject: Re: Mighty Erfpires
     Post Posted: Mon Jun 11, 2012 5:27 am 
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    It Dingles hoobs. Don't you read the comic?


    (it doesn't do anything - I just wanted a way for people to spend money without having any effect)

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     Post subject: Re: Mighty Erfpires
     Post Posted: Mon Jun 11, 2012 9:25 am 
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    The Colonel wrote:
    Will your overlord be named charlie sheen?


    And he has tiger blood, so watch out.

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     Post subject: Re: Mighty Erfpires
     Post Posted: Mon Jun 11, 2012 9:59 am 
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    YOU SHALL NOT BE WINNING!

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     Post subject: Re: Mighty Erfpires
     Post Posted: Tue Jun 12, 2012 1:26 am 
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    Only 4 players have signed up. I'm hoping for at least 8 to make it interesting.

    Sign up, sign up!

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     Post subject: Re: Mighty Erfpires
     Post Posted: Tue Jun 12, 2012 1:28 am 
    Print Book 2 & Draw Book 3 Supporter Year of the Dwagon Supporter This user is a Tool! Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary
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    Joined: Sun Mar 18, 2012 12:17 am
    Posts: 488
    Name: Orderachracy

    Color: White

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     Post subject: Re: Mighty Erfpires
     Post Posted: Tue Jun 12, 2012 4:16 pm 
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    That makes 5... 3 more?
    It's going to be the next big thing... get involved today!

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     Post subject: Re: Mighty Erfpires
     Post Posted: Tue Jun 12, 2012 11:26 pm 
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    I'm in. Although I'm a tad rusty with regard to these games.
    Side: Melpharia
    Color:Purple.
    Although I really would like to now what a Dinglehoober is.

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     Post subject: Re: Mighty Erfpires
     Post Posted: Tue Jun 12, 2012 11:54 pm 
    Has collected at least one unit Here for the 10th Anniversary
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    I'm in (though real life could easily make me go out as well).

    Side: Escotia
    Color: Teal / Sapphire

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     Post subject: Re: Mighty Erfpires
     Post Posted: Wed Jun 13, 2012 1:07 am 
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    And one more makes kate... I mean eight...

    Who'll be the next?

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     Post subject: Re: Mighty Erfpires
     Post Posted: Wed Jun 13, 2012 6:18 am 
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    Ok then, Seven players.

    I'll post a map and etc after the big football game down under. Call it 2 hrs.

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     Post subject: Re: Mighty Erfpires
     Post Posted: Wed Jun 13, 2012 8:20 am 
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    And my team lost by 4 points. 3 weeks until the series decider. Let's see if we can finish this game by then...

    Here's the map:
    Image

    Erfpire Information
    Spoiler: show
    The Colonel
    Red Raiders
    Red
    10 Smuckers
    A City Army 4 Infantry
    B City Army 4 Infantry

    HerbieRae
    Win
    Orange
    10 Smuckers
    A City Army 4 Infantry
    B City Army 4 Infantry

    Exate
    Franchise
    Green
    10 Smuckers
    A City Army 4 Infantry
    B City Army 4 Infantry

    LTDave
    The Womanians
    White
    10 Smuckers
    A City Army 4 Infantry
    B City Army 4 Infantry

    ETheBoyce
    Oderarchracy
    Grey
    10 Smuckers
    A City Army 4 Infantry
    B City Army 4 Infantry

    turbler
    Melpharia
    Purple
    10 Smuckers
    A City Army 4 Infantry
    B City Army 4 Infantry

    WaterMonkey314
    Escotia
    Blue
    10 Smuckers
    A City Army 4 Infantry
    B City Army 4 Infantry



    Protocol for turn orders:
    Write your one action in bold.
    Copy and paste your Erfpire report into the post, making any changes.

    What happens first happens first. So if a player attacks your army, you can't move that army away in a later post.
    No editing your post to change what you did after another player has made their action. Posts ought not be edited, ever. If there is an error in your post, put in a new post saying what was wrong and changing it.

    Stay tuned for some minor rules changes...

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     Post subject: Re: Mighty Erfpires
     Post Posted: Wed Jun 13, 2012 8:33 am 
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    Army stationed in B City, move towards the neutral city north of B City

    The Colonel
    Red Raiders
    Red
    10 Smuckers
    A City Army 4 Infantry
    B City Army 4 Infantry (Attacking!)

    _________________
    http://www.erfworld.com/forum/viewtopic.php?f=23&t=6181&p=75408#

    Follow the link *Waves hand*

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