Forum    Members    Search    FAQ

Board index » Your Things » Your Games




Post new topic  Reply to topic  [ 2395 posts ] 
 
Author Message
 Post subject: Re: Darkness Rising
 Post Posted: Thu May 17, 2012 1:41 pm 
User avatar
Offline
Joined: Thu Apr 30, 2009 5:41 pm
Posts: 2521
WaterMonkey314 wrote:
I didn't see the thing about the lack of leadership, so I've amended orders. (above).
I am assuming that if an unled unit must move, it will prefer nearby guys as opposed to far-away squishies?

If an unled unit has a valid target already without moving, he will attack that target. If an unled unit does not have an immediately valid target, he choose a valid target within range.
Proximity of the target is not a primary factor in deciding who his target will be, so no, you shouldn't assume that the elves won't charge the squishies unless they're already 'in combat'.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Darkness Rising
     Post Posted: Thu May 17, 2012 4:12 pm 
    Offline
    Joined: Thu Jun 24, 2010 9:52 pm
    Posts: 620
    I'm pretty sure that BLAND's opening move will have the enemy archer gone before he can fire another shot. (He moves first and I believe only one of the spearmen in is range to guard.) We need to prevent the other units from moving forward if we want to keep our casters. If Yuri and Rolf were to move to D7 and G7, I believe that would put them in attack range of all the remaining enemies.
    MarbitChow wrote:
    Swodaems wrote:
    Next turn, I'm going to kill-steal from the uncroaked.

    I have no problems with this. Your croakamancer, however, might, since he gets full experience for any kill his uncroaked make. :D

    Oh, so that's how it works. Bother, and there I was hoping I'd found a way to get guilt-free croak steals. Still going to do what I said before, but now I'm obligated to feel a little bad about it.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Darkness Rising
     Post Posted: Thu May 17, 2012 6:03 pm 
    Offline
    Joined: Wed May 09, 2012 11:45 am
    Posts: 1332
    *Screaming * "Die pointy-ears" Rolf will move to D9 and attack elf swordsman C-8

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Darkness Rising
     Post Posted: Thu May 17, 2012 6:05 pm 
    User avatar
    Offline
    Joined: Thu Apr 30, 2009 5:41 pm
    Posts: 2521
    FYI: I've got an event tonight, so turn submission deadline is now 10pm Central Time.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Darkness Rising
     Post Posted: Thu May 17, 2012 10:56 pm 
    Offline
    Joined: Sat Mar 17, 2012 9:56 am
    Posts: 545
    Amending my orders. If there are any dead bodies, I shall raise them. If not, just shoot em down.

    _________________
    http://www.erfworld.com/forum/viewtopic.php?f=23&t=6181&p=75408#

    Follow the link *Waves hand*

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Darkness Rising
     Post Posted: Fri May 18, 2012 1:22 am 
    User avatar
    Offline
    Joined: Thu Apr 30, 2009 5:41 pm
    Posts: 2521
    Things are now not looking good for the elves. Cupid, on his own, could now slowly hunt them down throughout the rest of the day. Tod and T. Coil have gained enough experience to level. However, the Heavies are starting to look a little rough around the edges....

    Results are below. Let me know if you notice any mistakes.

    Image

    Elves moves:
    Spoiler: show
    A-2: Attack Cupid
    W-1: Attack any target in range
    W-2, W-3, W-4, W-5, S-2, S-3: Charge and kill casters
    W-6: Attack any target in range


    Darkness moves:
    Spoiler: show
    William Showend Tell (BLANDCorporatio): Fire Archer A-2 @ G-9
    Yuri (Exate): Move to G-9, Attack Spearman S-3 @ F-9
    Rolf (Werebiscuit): Move to D-9 and Attack Warrior W-1 @ C-8
    Tod (Swodaems): Move to I9, ('Kill Steal') Attack Warrior W-6 @ H-8
    Cupid (HerbieRai): Attack Spearman S-1 @ C9
    T. Coil (ETheBoyce): Cast Hiya target as follows: Any enemy with 5 or less hits remaining, if no enemies have that few hits, cast on the lowest hit enemy with a preference for archer units
    Bill (The Colonel): (Unable to cast. Insufficient Juice.) Fire Warrior W-6 @ H-8.
    + Uncroaked: Attack Warrior W-6 @ H-8
    Triage (WaterMonkey314): Heal Self, or Heal Ally < 25%, or Fire.


    Results:
    Spoiler: show
    William Showend Tell (BLANDCorporatio): Fire Archer A-2 @ G-9
    Roll: 11. 21 Combat + 1 Leadership - (Def 3 + Cover 4) = 14 Hits. Archer A-2 slain.William S. Tell gains experience. Tod gains small Leadership experience bonus.

    Yuri (Exate): Move to G-9, Attack Spearman S-3 @ F-9
    Roll: 10. 18 Combat + 1 Leadership - Def 4 = 15 Hits. S-3 Spearman slain. Yuri gains experience. Tod gains small Leadership experience bonus.

    Rolf (Werebiscuit): Move to D-9 and Attack Warrior W-1 @ C-8
    Roll: 9. 17 Combat + 1 Leadership - Def 5 = 12 Hits.

    Uncroaked Warrior: Attack Warrior W-6 @ H-8
    Roll: 4. 9 Combat - (Def 3) = 6 Hits.

    Tod (Swodaems): Move to I9, Attack Warrior W-6 @ H-8
    Roll: 5. 10 Combat + 1 Leadership - (Def 5) = 6 Hits.

    {C-8} W-1 Elf Warrior Attacks Rolf @ D-7
    Roll: 7. 12 Combat - (Def 9 + 1 Leadership) = 2 Hits

    {D-8} W-2 Elf Warrior Attacks Rolf @ D-7
    Roll: 7. 12 Combat - (Def 9 + 1 Leadership) = 2 Hits

    {E-8} W-3 Elf Warrior Attacks Rolf @ D-7
    Roll: 6. 11 Combat - (Def 9 + 1 Leadership) = 1 Hit

    {C-9} S-1 Elf Spearman Strikes Rolf @ D-7
    Roll: 8. 13 Combat - (Def 9 + 1 Leadership) = 3 Hits

    {E-9} S-2 Elf Spearman Strikes Rolf @ D-7
    Roll: 9. 14 Combat - (Def 9 + 1 Leadership) = 4 Hits

    {F-8} W-4 Elf Warrior Attacks Yuri @ G-7
    Roll: 7. 12 Combat - (Def 9 + 1 Leadership) = 2 Hits

    {G-8} W-5 Elf Warrior Attacks Yuri @ G-7
    Roll: 9. 14 Combat - (Def 9 + 1 Leadership) = 4 Hits

    {H-8} W-6 Elf Warrior Attacks Yuri @ G-7
    Roll: 5. 10 Combat - (Def 9 + 1 Leadership) = 0 Hits.

    Cupid (HerbieRai): Attack Spearman S-1 @ C9
    Roll: 5. 9 Combat + 1 Leadership - (Def 4) = 6 Hits. Spearman S-1 slain. Cupid gains experience. Tod gains small Leadership experience bonus.

    T. Coil (ETheBoyce): Hiya Warrior W-1 @ C-8. 6 Juice remaining. T. Coil gains trivial casting experience bonus.
    Roll: 6. 9 Combat + 1 Leadership = 10 Hits. Warrior W-1 slain.T. Coil gains experience. T. Coil GAINS A LEVEL. Tod gains small Leadership experience bonus. Tod GAINS A LEVEL.

    Bill (The Colonel): Fire Warrior W-6 @ H-8.
    Roll: 7. Combat 10 + 2 Leadership - (Def 5) = 7 Hits. Warrior W-6 slain.Bill gains experience. Tod gains small Leadership experience bonus.

    Triage (WaterMonkey314): (No players < 25%. Healing skipped.) Fire Spearman S-3 @ E-9
    Roll: 8. Combat 11 + 2 Leadership - (Def 4) = 9 Hits.


    Current Player Stats:
    Spoiler: show
    Tod (Swodaems): Spearman {Lvl 2} [ 7 Combat / 5 Defense / 16 Hits. Strike. Special: Leadership]
    T. Coil (ETheBoyce): Caster {Lvl 2} [ 5 Combat / 2 Defense / 8 Hits. Fire. Special: Shockamancy (Hiya, Hoboken). 14 Juice.] Scroll: Revitalize x3. Scroll: Renew x2
    Yuri (Exate): Warrior {Lvl 1} [ 8 Combat / 9 Defense / 16 (of 24) Hits. Attack. Special: Heavy.]
    Rolf (Werebiscuit): Warrior {Lvl 1} [ 8 Combat / 9 Defense / 12 (of 24) Hits. Attack. Special: Heavy.]
    Bill (The Colonel): Caster {Lvl 1} [ 3 Combat / 1 Defense / 4 Hits. Fire. Special: Croakamancy (Reanimator). 3 Juice.] Scroll: Bone Puppeteer x2. Scroll: Lucky Streak
    + Uncroaked Warrior {Lvl 1} [5 Combat / 5 Defense / 14 Hits. Attack {Might Blow}.]
    Cupid (HerbieRai): Flier {Lvl 1} [ 4 Combat / 4 Defense / 8 Hits. Fire. Special: Fly]
    William Showend Tell (BLANDCorporatio): Archer {Lvl 1} [ 10 Combat / 3 Defense / 10 Hits. Fire. Special: Well-Armed]
    Triage (WaterMonkey314): Caster {Lvl 1} [ 3 Combat / 1 Defense / 4 Hits. Fire. Special: Healamancy (Revitalize). 7 Juice.] Scroll: Hoboken x2. Scroll: Ickypron


    Current Enemy Stats:
    Spoiler: show
    {D-8} W-2 Elf Warrior [5 Combat / 5 Defense / 14 Hits. Attack {Block}.]
    {E-8} W-3 Elf Warrior [5 Combat / 5 Defense / 14 Hits. Attack {Block}.]
    {F-8} W-4 Elf Warrior [5 Combat / 5 Defense / 14 Hits. Attack {Block}.]
    {G-8} W-5 Elf Warrior [5 Combat / 5 Defense / 14 Hits. Attack {Block}.]

    {E-9} S-2 Elf Spearman [ 5 Combat / 4 Defense / 3 (of 12) Hits. Strike {Guard}.]


    Last edited by MarbitChow on Fri May 18, 2012 2:08 pm, edited 4 times in total.
  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Darkness Rising
     Post Posted: Fri May 18, 2012 1:50 am 
    Offline
    Joined: Sat Mar 17, 2012 9:56 am
    Posts: 545
    I order my uncroaked to attack the closest warrior. And I fire At the closest enemy.

    _________________
    http://www.erfworld.com/forum/viewtopic.php?f=23&t=6181&p=75408#

    Follow the link *Waves hand*

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Darkness Rising
     Post Posted: Fri May 18, 2012 4:10 am 
    Offline
    Joined: Wed May 09, 2012 11:45 am
    Posts: 1332
    Err Marbit... If Rolf moved to D9 as per his orders... why is he in D7 ? :lol:

    Not that it makes that much difference

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Darkness Rising
     Post Posted: Fri May 18, 2012 4:14 am 
    Print Book 2 & Draw Book 3 Supporter Year of the Dwagon Supporter This user is a Tool! Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Erfworld Bicycle® Playing Cards supporter Has collected at least one unit
    Offline
    Joined: Sun Mar 18, 2012 12:17 am
    Posts: 488
    "Yeeees, yeeeees, your suffering fuels my power! Now twitch and die!"

    T. Coil has leveled up, T. Coil gains +2 Combat, +1 Defense, +4 Hits; T. Coil has learned the spell Hoboken.

    T. Coil's action will now be as follows: If an enemy has 7 or fewer hits T. Coil will cast Hiya on them; otherwise T. Coil will cast Hoboken on the enemy with lowest hits.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Darkness Rising
     Post Posted: Fri May 18, 2012 6:41 am 
    User avatar
    Offline
    Joined: Thu Apr 30, 2009 5:41 pm
    Posts: 2521
    Werebiscuit wrote:
    Err Marbit... If Rolf moved to D9 as per his orders... why is he in D7 ? :lol:
    Not that it makes that much difference

    I have no idea what you're talking about. *cough*. Rolf is at D9. Rolf has always been at D9.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Darkness Rising
     Post Posted: Fri May 18, 2012 7:19 am 
    Offline
    Joined: Thu Jun 24, 2010 9:52 pm
    Posts: 620
    MarbitChow wrote:
    Werebiscuit wrote:
    Err Marbit... If Rolf moved to D9 as per his orders... why is he in D7 ? :lol:
    Not that it makes that much difference

    I have no idea what you're talking about. *cough*. Rolf is at D9. Rolf has always been at D9.

    And W-6 in H8 has always been in a grave and was never listed as being still alive in the enemy stats table.

    Do T. Coil and myself get immediate benefits from our levels or does that wait until the end of combat?


    Last edited by Swodaems on Fri May 18, 2012 7:28 am, edited 1 time in total.
  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Darkness Rising
     Post Posted: Fri May 18, 2012 7:23 am 
    Offline
    Joined: Wed May 09, 2012 11:45 am
    Posts: 1332
    Spoiler: show
    Swodaems wrote:
    MarbitChow wrote:
    Werebiscuit wrote:
    Err Marbit... If Rolf moved to D9 as per his orders... why is he in D7 ? :lol:
    Not that it makes that much difference

    I have no idea what you're talking about. *cough*. Rolf is at D9. Rolf has always been at D9.

    And W-6 in H8 has always been in a grave and was never listed as being still alive in the enemy stats table.


    Dammit ! My eyes are playing tricks again...must be the lack of coffee. Yes that's it !.. ..moooore coffeee ... ... ...and doughnuts...mmmmm

    Oh yeah...and just so you know 9 +8 Com +1 lead -5 def is 13 not 12.... :P still wouldn't have one shotted him though :roll:


    The spearman is MINE, brothers !

    Attack Spearman S-2 @ E-9

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Darkness Rising
     Post Posted: Fri May 18, 2012 8:19 am 
    User avatar
    Offline
    Joined: Thu Apr 30, 2009 5:41 pm
    Posts: 2521
    Swodaems wrote:
    And W-6 in H8 has always been in a grave and was never listed as being still alive in the enemy stats table.

    Fixed, and corrected the kill notice in the results.

    Swodaems wrote:
    Do T. Coil and myself get immediate benefits from our levels or does that wait until the end of combat?

    Results kick in immediately. The last 2 entries in the results show the stack already benefiting from improved leadership.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Darkness Rising
     Post Posted: Fri May 18, 2012 9:00 am 
    Offline
    Joined: Mon Sep 13, 2010 1:58 pm
    Posts: 625
    Cupid yells out "BWAHAHAHA, THIS BATTLEFIELD IS MINE!!!"

    When my action comes Cupid will target one of the melee units, with the most damaged one first in line.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Darkness Rising
     Post Posted: Fri May 18, 2012 9:15 am 
    Offline
    Joined: Thu Jun 24, 2010 9:52 pm
    Posts: 620
    Okay, I'll take the option for +2 Combat, +1 Defense, +4 Hits and save the new AP for now.

    My action is going to be a simple strike on the closest enemy unit.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Darkness Rising
     Post Posted: Fri May 18, 2012 10:01 am 
    User avatar
    Offline
    Joined: Thu Apr 30, 2009 5:41 pm
    Posts: 2521
    So, just to confirm, the new player stats look like:

    Tod (Swodaems): Spearman {Lvl 2} [ 7 Combat / 5 Defense / 16 Hits. Strike. Special: Leadership]
    T. Coil (ETheBoyce): Caster {Lvl 2} [ 5 Combat / 2 Defense / 8 Hits. Fire. Special: Shockamancy (Hiya, Hoboken). 14 Juice.] Scroll: Revitalize x3. Scroll: Renew x2
    Yuri (Exate): Warrior {Lvl 1} [ 8 Combat / 9 Defense / 16 (of 24) Hits. Attack. Special: Heavy.]
    Rolf (Werebiscuit): Warrior {Lvl 1} [ 8 Combat / 9 Defense / 12 (of 24) Hits. Attack. Special: Heavy.]
    Bill (The Colonel): Caster {Lvl 1} [ 3 Combat / 1 Defense / 4 Hits. Fire. Special: Croakamancy (Reanimator). 3 Juice.] Scroll: Bone Puppeteer x2. Scroll: Lucky Streak
    + Uncroaked Warrior {Lvl 1} [5 Combat / 5 Defense / 14 Hits. Attack {Might Blow}.]
    Cupid (HerbieRai): Flier {Lvl 1} [ 4 Combat / 4 Defense / 8 Hits. Fire. Special: Fly]
    William Showend Tell (BLANDCorporatio): Archer {Lvl 1} [ 10 Combat / 3 Defense / 10 Hits. Fire. Special: Well-Armed]
    Triage (WaterMonkey314): Caster {Lvl 1} [ 3 Combat / 1 Defense / 4 Hits. Fire. Special: Healamancy (Revitalize). 7 Juice.] Scroll: Hoboken x2. Scroll: Ickypron


    Last edited by MarbitChow on Fri May 18, 2012 2:08 pm, edited 1 time in total.
  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Darkness Rising
     Post Posted: Fri May 18, 2012 10:05 am 
    User avatar
    Year of the Dwagon Supporter
    Offline
    Joined: Fri May 01, 2009 5:24 am
    Posts: 3447
    Oi! How many kills do I need to rack up to level?

    _________________
    The whole point of this is lost if you keep it a secret.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Darkness Rising
     Post Posted: Fri May 18, 2012 10:33 am 
    User avatar
    Offline
    Joined: Thu Apr 30, 2009 5:41 pm
    Posts: 2521
    For the 1st level, it will take you 3 kills, BLAND. It costs 5 XP to get to 2nd level. You are currently getting 2 XP per kill for these units. Leadership is gaining an additional 1 XP per kill for units under their leadership.
    The Shockamancer only needed 2, since he was also getting experience for casting - 0.5 XP per spell cast. The reason for casting XP is to allow units like hippymancers and healmancers to level without needing to kill for it, although it would take longer.
    And as I've pointed out earlier, croakamancers get full XP for any kill their uncroaked makes. I'll note that a valid tactic is for the croakamancer to order his undead to attack right before he does, allowing him to get 2 strikes on the same target to increase the chance of getting the kill...

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Darkness Rising
     Post Posted: Fri May 18, 2012 10:44 am 
    User avatar
    Year of the Dwagon Supporter
    Offline
    Joined: Fri May 01, 2009 5:24 am
    Posts: 3447
    Well that rustles my jimmies. 1XP for doing nothing, while I get 2 for the kill? Scratch that, leader's where it's at.

    Whatevs. Shoot the Spearman. I assume I get the first attack, which means that boop is mine. If the spearman is dead by the time Will gets to aim, shoot whoever. They've got the same amount of hits.

    _________________
    The whole point of this is lost if you keep it a secret.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Darkness Rising
     Post Posted: Fri May 18, 2012 10:52 am 
    Offline
    Joined: Wed May 09, 2012 11:45 am
    Posts: 1332
    BLAND - you do realize you can probably 1-shot a warrior !! Rolf called Dibs on the Spearman.

    10 com + 2 learedship - their 5 def gives you 7. Meaning an average roll of 7 will one shot a warrior. Rolf is out there taking hits for you... don't get him angry... you wouldn't like him when hes angry :mrgreen:

  • Tip this post

    Make Anonymous
  • Top 
       
    Display posts from previous:  Sort by  
     
    Post new topic  Reply to topic  [ 2395 posts ] 

    Board index » Your Things » Your Games


    Who is online

    Users browsing this forum: No registered users and 1 guest

     
     

     
    You cannot post new topics in this forum
    You cannot reply to topics in this forum
    You cannot edit your posts in this forum
    You cannot delete your posts in this forum
    You cannot post attachments in this forum

    Search for:
    Jump to: