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 Post subject: Summer Updates - 017
 Post Posted: Thu Jul 30, 2009 5:26 am 
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New one's up. Meant to post at midnight but jet lag from San Diego Comic Con got the better of me and I slept 14 hours.

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     Post subject: Re: Summer Updates - 017
     Post Posted: Thu Jul 30, 2009 5:32 am 
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    Seems I hit refresh at the right moment. :) I like the description of Transylvito. It sounds like it's murder to try and attack. The Skanks are certainly... interesting. I foresee Zamussels croaking a few out of annoyance by turn's end. :D

    On a side note, wonder how much influence the Dollamancer has over the Molls, Goyles (love the pun), and Skanks.

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     Post subject: Re: Summer Updates - 017
     Post Posted: Thu Jul 30, 2009 5:35 am 
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    balder wrote:
    New one's up. Meant to post at midnight but jet lag from San Diego Comic Con got the better of me and I slept 14 hours.


    He, I know, sometimes I sleep longer than I mean to too. :P

    ...And if food and provisions pop, what do they need an aqueduct?

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     Post subject: Re: Summer Updates - 017
     Post Posted: Thu Jul 30, 2009 5:36 am 
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    Justyn wrote:
    ...And if food and provisions pop, what do they need an aqueduct?


    To slow down siege units. Duh. :roll:

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     Post subject: Re: Summer Updates - 017
     Post Posted: Thu Jul 30, 2009 5:40 am 
    Battle Crest Pins Supporter This user is a Tool! Year of the Dwagon Supporter This user was a Tool before it was cool Print Book 2 & Draw Book 3 Supporter E is for Erfworld Supporter IRC Quote of the Moment Here for the 10th Anniversary
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    Dyne wrote:
    Justyn wrote:
    ...And if food and provisions pop, what do they need an aqueduct?


    To slow down siege units. Duh. :roll:


    But aqueducts are ment to bring water down to cities, from mountaintops, or rivers or other places that are above the city; water doesn't flow up.... And if it does, you've got bigger problems on your hands.

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     Post subject: Re: Summer Updates - 017
     Post Posted: Thu Jul 30, 2009 6:32 am 
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    Quote:
    Dyne wrote:
    Justyn wrote:
    ...And if food and provisions pop, what do they need an aqueduct?

    To slow down siege units. Duh.

    But aqueducts are ment to bring water down to cities, from mountaintops, or rivers or other places that are above the city; water doesn't flow up.... And if it does, you've got bigger problems on your hands.


    I've got 3 solutions to this dilema
    a)A wizard/caster did it
    b)Aesthetics
    c)Maybe it's not water that's flowing down their (remember Sizemore's "regular" duty)

    Can't wait to see the Skanks run into the Archrons...
    You would of thought with Skanks being as useful as they sound a few would have been at the BfGK...

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     Post subject: Re: Summer Updates - 017
     Post Posted: Thu Jul 30, 2009 6:36 am 
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    So, Vinny s title is... Count Duckula? As the TV cartoons duck-vampire?

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     Post subject: Re: Summer Updates - 017
     Post Posted: Thu Jul 30, 2009 7:37 am 
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    Well, maybe Transylvito isn't the strongest defensive position in all erfworld, but judging from the description, must be close...

    Also, Jillian is a real jerk.

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     Post subject: Re: Summer Updates - 017
     Post Posted: Thu Jul 30, 2009 8:25 am 
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    Vinny drinks wine. Interesting.
    As for the aquaduct people need water for a lot more things than drinking/bathing. Water is used a lot in industry (like making weapons) and to put out fires. I'm just waiting for Vamperella to show up now. :)

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     Post subject: Re: Summer Updates - 017
     Post Posted: Thu Jul 30, 2009 8:33 am 
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    Awesomely puntastic post! Loved the Count Duckula reference...

    And am I wrong in assuming the skanks were giving everyone jello shots and mardi gras beads? :P

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     Post subject: Re: Summer Updates - 017
     Post Posted: Thu Jul 30, 2009 8:45 am 
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    That's what I thought too, jello shots and Mardi Gras beads for everyone.

    And seriously, skanks? Brilliant XD. Loved this update.

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     Post subject: Re: Summer Updates - 017
     Post Posted: Thu Jul 30, 2009 9:49 am 
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    I wonder if we see at some point a new trimancer-link with Sizemore to change the terrain-type of the aqueduct-trail.

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     Post subject: Re: Summer Updates - 017
     Post Posted: Thu Jul 30, 2009 10:06 am 
    E is for Erfworld Supporter Print Book 2 & Draw Book 3 Supporter This user was a Tool before it was cool Pin-up Calendar and New Art Team Supporter This user is a Tool! Here for the 10th Anniversary Has collected at least one unit Erfworld Bicycle® Playing Cards supporter
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    kaburi wrote:
    And am I wrong in assuming the skanks were giving everyone jello shots and mardi gras beads? :P


    Without using their hands, if I'm reading correctly.

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     Post subject: Re: Summer Updates - 017
     Post Posted: Thu Jul 30, 2009 10:20 am 
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    Very funny, one of the my favorites. Made me laugh out loud. Would read again and again.

    Especially to catch the little details like the "antler emblems" on the Skanks (you can barely see them on the on the ones Jillian is holding back).

    But what really gave me pause was, "And like Archons, they were nearly all female." I am a little afraid to try to picture a male Archon, or worse, a male Skank.

    Finally one must wonder if "Gaurd Goyles" are made of stone...

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     Post subject: Re: Summer Updates - 017
     Post Posted: Thu Jul 30, 2009 10:35 am 
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    Vinny's an idiot. You'd think that if he's concerned that Jillian would make a scene, he would advise her of things to expect upon entering his capital.

    It's like they're going out of their way to surprise Jillian and ensure she does something undiplomatic.

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     Post subject: Re: Summer Updates - 017
     Post Posted: Thu Jul 30, 2009 10:59 am 
    E is for Erfworld Supporter Battle Crest Pins Supporter Print Book 2 & Draw Book 3 Supporter Year of the Dwagon Supporter Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Has collected at least one unit Erfworld Bicycle® Playing Cards supporter
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    Ah, like some 50's high school crossed with today's high school. All the names are old and the personalities are new. I get the aqua duct is going to come back and haunt this city, just look what Parson did to that extinct volcano. :lol:

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     Post subject: Re: Summer Updates - 017
     Post Posted: Thu Jul 30, 2009 11:31 am 
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    OK, "Duckula" just made my day.

    Wow, what a wealth of new information. Sounds almost like he's setting up for the battle of Transylvito.

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     Post subject: Re: Summer Updates - 017
     Post Posted: Thu Jul 30, 2009 12:15 pm 
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    "offering small cups of flavored gelatin without even using their hands."

    Wow. Any suspicions that this would be family-friendly have been dispelled quite well.

    Unless the skanks are telekinetic, and not just well-endowed.

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     Post subject: Re: Summer Updates - 017
     Post Posted: Thu Jul 30, 2009 1:30 pm 
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    decius wrote:
    "offering small cups of flavored gelatin without even using their hands."
    Wow. Any suspicions that this would be family-friendly have been dispelled quite well.
    Unless the skanks are telekinetic, and not just well-endowed.


    They could be both. Notice that they are knight-class casters. Also, I know that similar tattoos exist, but what does "antler emblems" MEAN?

    PS: When are we gonna see a "Knight Rider" joke? Unless the KISS riding spiders going into the tunnels was it? It didn't even look all that much like Kitt!

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     Post subject: Re: Summer Updates - 017
     Post Posted: Thu Jul 30, 2009 1:37 pm 
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    WarFAN wrote:
    So, Vinny s title is... Count Duckula? As the TV cartoons duck-vampire?


    Yes! I knew there was a reason I love Vinny the best. :D I don't think I've seen that show since Kindergarten.

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