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 Post subject: Re: Hex Capacity Limit
 Post Posted: Wed Aug 31, 2011 8:01 am 
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If any of you ever played Titan, you might recall there's a 2-tier map system. The main map has coarse-grained features, and each type has a mini-map you use for fighting it out. The mini-maps have a variety of features which are more or less indicative of the overall terrain type.

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     Post subject: Re: Hex Capacity Limit
     Post Posted: Wed Aug 31, 2011 8:41 am 
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    Which also raises the question of what terrain is off-limits to units. Can any units swim, for example? Would they croak as soon as they tried, or would they simply be like a Stupidworld native who never learned to swim and flounder about before drowning? Can some units cross rough terrain or lava that others cannot?

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     Post subject: Re: Hex Capacity Limit
     Post Posted: Sat Oct 15, 2011 7:17 pm 
    E is for Erfworld Supporter Here for the 10th Anniversary Has collected at least one unit
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    Swodaems wrote:
    Ansom and his brothers meet in the center of it, indicating where the Hex barrier lies. we can grasp some idea of the minimum size of the hex, by looking at the layout of the Jetstone army. The bridge clearly does not have the width to it to make up the entire side of a hex. The hex has a part of it that is land, a part of it that is water, and maybe a part of it that has half a bridge over it. Depending on the rules these may all qualify as different terrain types and all are present within a single non-city hex.


    It is possible that hex boundaries don't have to be exactly hexagons. The hex boundary could go down the middle of the river. The only requirement would be that they are roughly hexagons.

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     Post subject: Re: Hex Capacity Limit
     Post Posted: Sun Oct 16, 2011 4:31 pm 
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    E is for Erfworld Supporter Battle Crest Pins Supporter Print Book 2 & Draw Book 3 Supporter This user is a Tool! This user was a Tool before it was cool Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Has collected at least one unit
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    Selexor wrote:
    Which also raises the question of what terrain is off-limits to units. Can any units swim, for example? Would they croak as soon as they tried, or would they simply be like a Stupidworld native who never learned to swim and flounder about before drowning? Can some units cross rough terrain or lava that others cannot?


    "He's got no water units" (which implies that there are such things as water units).

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     Post subject: Re: Hex Capacity Limit
     Post Posted: Mon Oct 17, 2011 11:19 pm 
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    Yeah, they probably have ships and all kinds of stuff.

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     Post subject: Re: Hex Capacity Limit
     Post Posted: Tue Oct 18, 2011 3:19 pm 
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    I wonder if the rivers are made up of hexes, or if it is only lakes that take up hexes, with rivers might go along the edges of hexes only.

    Also, it is possible that crossing rivers requires a bridge and they are permanent features of the terrain.

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