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 Post subject: Eyemancer table
 Post Posted: Tue May 05, 2009 9:41 pm 
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Why was a Foolamancer necessary for the Eyemancer table? The only reason I can think is to project the holographic image. Couldn't the casters write the map each time themselves, or narrate what they see? It seems like a waste of a Foolamancer.

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     Post subject: Re: Eyemancer table
     Post Posted: Tue May 05, 2009 9:47 pm 
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    mutecebu wrote:
    Why was a Foolamancer necessary for the Eyemancer table? The only reason I can think is to project the holographic image. Couldn't the casters write the map each time themselves, or narrate what they see? It seems like a waste of a Foolamancer.


    That is the consensus. However, I think you underestimate the benefit of real time information.

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     Post subject: Re: Eyemancer table
     Post Posted: Tue May 05, 2009 11:48 pm 
    E is for Erfworld Supporter Battle Crest Pins Supporter Print Book 2 & Draw Book 3 Supporter Year of the Dwagon Supporter This user is a Tool! Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Has collected at least one unit Erfworld Bicycle® Playing Cards supporter
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    A holographic table is worth a bazillion words.

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     Post subject: Re: Eyemancer table
     Post Posted: Wed May 06, 2009 12:09 am 
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    Agreed... there's, potentially, an aweful lot of information that would have to be drawn, and if a lot is happening it could change fairly quickly. Also, would they have been able to break concentration long enough to actually do it? While they're receiving messages from people out in the field? (If I'm not mistaken, they were also serving as communication between disparate units) That seems like a lot to put on someone on top of drawing a map over and over as a battlefield situation changed. Just my two cents. =)

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     Post subject: Re: Eyemancer table
     Post Posted: Wed May 06, 2009 1:38 am 
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    Another thing to bear in mind is the pan / scan / zoom capabilities of the setup they had. Not gonna get that without a foolmancer.

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     Post subject: Re: Eyemancer table
     Post Posted: Tue May 12, 2009 2:42 pm 
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    Quote:
    A holographic table is worth a bazillion words.

    That's a good way to put it! :lol:

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     Post subject: Re: Eyemancer table
     Post Posted: Tue May 12, 2009 4:22 pm 
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    I thought the Foolamancer was necessary simply because the three sub-types of Eyemancy are Foolamancy(Numbers axis), Thinkamancy (Fate axis) and Lookamancy (Erf axis). Makes sense that powerful Eyemancy effects such as long range comms, strategic displays and such forth could be performed using such a combination.

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     Post subject: Re: Eyemancer table
     Post Posted: Tue May 12, 2009 4:45 pm 
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    blackcitadel9 wrote:
    I thought the Foolamancer was necessary simply because the three sub-types of Eyemancy are Foolamancy(Numbers axis), Thinkamancy (Fate axis) and Lookamancy (Erf axis). Makes sense that powerful Eyemancy effects such as long range comms, strategic displays and such forth could be performed using such a combination.


    There is no requirement that the 3 be from the same magic type, croakamancy/thinkamancy and dirtamancy aren't connected. The only constraint is that one must be a thinkamancer.

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     Post subject: Re: Eyemancer table
     Post Posted: Tue May 12, 2009 5:27 pm 
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    I guess two reasons: the already mentioned graphic presentation, and because a link with three mancers is more powerful than one with only two. And the dirtamacner and croakamancer where needed elsewhere.

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     Post subject: Re: Eyemancer table
     Post Posted: Tue May 12, 2009 6:39 pm 
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    raphfrk wrote:
    blackcitadel9 wrote:
    I thought the Foolamancer was necessary simply because the three sub-types of Eyemancy are Foolamancy(Numbers axis), Thinkamancy (Fate axis) and Lookamancy (Erf axis). Makes sense that powerful Eyemancy effects such as long range comms, strategic displays and such forth could be performed using such a combination.


    There is no requirement that the 3 be from the same magic type, croakamancy/thinkamancy and dirtamancy aren't connected. The only constraint is that one must be a thinkamancer.


    Sorry, my meaning wasn't clear there. I didn't mean to suggest that they had to be from the same type (obviously, it's been disproven already), I was pointing out that having all 3 of the same type might increase the effects and "shift the axis" completely towards Eyemancy. The point was to align the link utterly with Eyemancy and to have no "pollution" It could've been quite possible to have a Lookamancer/Dirtamancer combo, but perhaps it would only be possible to see everything connected to the ground, or would bring in other limitations, due to having an element of Stuffamancy there. Maybe it would've been the ultimate gem finding combo?
    Obviously, unless there are other ways to create a link a full Eyemancy combo is the only one possible, because a Thinkamancer must be part of the group.
    So for example a Shockamancer/Croakamancer combo might be aligned closely to Naughtymancy, but will never be able to flex it's full Naughtymancy muscle, because of the Thinkamancer.

    But I go further off topic, so I'll stop here. Also I'm not sure what I've said makes sense anymore...

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     Post subject: Re: Eyemancer table
     Post Posted: Tue May 12, 2009 7:29 pm 
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    Note Sizemore's expanded sense of the mountain during the link. He could see much further and more accurately than before.

    It may not have mattered what kind of caster filled the third slot. A third caster extended the Lookamancer's sight, and that's all that was needed. Now, maybe you all think a Foolamancer was more important than other casters, but I have to beg to differ. A Foolamancer was vital for Faq, but what use was a Foolamancer to Stanley? Like all traditional generals, he didn't use casters on the front line, keeping them back at City. They're too valuable to risk, after all. SO outside the link, Jack was not goig to be going to the front and helping wiht the war. So at a City, what exactly could he do to help GK? GK was no secret. It didn't need to hide. So, the Foolamancer was less use to Stanley than Sizemore, because at least Sizemore could build golems to send off to war in his stead.

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     Post subject: Re: Eyemancer table
     Post Posted: Tue May 12, 2009 7:40 pm 
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    The Eyebooks use all three flavors of Eyemancy (http://www.erfworld.com/book-1-archive/?px=%2F035.jpg), which includes Foolamancy. If the Eyebooks require Foolamancy (for their displays or encryption or what-have-you), it stands to reason that the Eyetable does as well. Thinkamancy and Lookamancy don't provide visuals in any way. We don't know whether Maggie or Misty had any Foolamancy at all (I doubt Maggie does anything outside her specialty, for one), or if a caster can cast outside their specialty while linked (as they essentially become their specialty).

    Whether having a link of three allows more power than two (likely) or not, having something he could look at to command his battles probably seemed like a good use of a Foolamancer to Stanley. Stanley seems like a "visual learner" to me.

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     Post subject: Re: Eyemancer table
     Post Posted: Tue May 12, 2009 7:56 pm 
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    blackcitadel9 wrote:
    The point was to align the link utterly with Eyemancy and to have no "pollution" It could've been quite possible to have a Lookamancer/Dirtamancer combo,


    I think the theory

    Thinkamancy -> maintains link + allows communication with units
    Lookamancy -> sees what's in far away hexes
    Foolamancy -> holographic display

    seems pretty reasonable. Each caster is performing functions based on known abilities of the caster type.

    Without the foolamancer, the display wouldn't be possible.

    With a lookamancer/XXX/thinkamancer linkup, you wouldn't have the display.

    I think a findamancer would be better for a gem finding linkup than a lookamancer, i.e. thinkamancy/findamancy/dirtamancy. However, it somewhat wastes the thinkamancer's command and control ability.

    There was a suggestion that findamancy is actually a summoning caster type (find and summon), thus maybe the above linkup would be the ultimate mining machine. The gems could be summoned to the link-up without the need for mining. OTOH, maybe the link could just walk through the rock to the next gem etc.

    It is unclear if adding another caster makes the link more powerful, other than adding their own powers to the link. Ofc, casters aren't actually limited to their own speciality. However, in a link, they probably are as they are supposed to concentrate on their speciality.

    Quote:
    Obviously, unless there are other ways to create a link a full Eyemancy combo is the only one possible


    True. However, maybe later, the thinkamancers will learn how to form the link without being part of it. The would probably still have to be nearby to maintain it, but saying their name wouldn't kill them.

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