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 Post subject: Re: Erfwican Wars
 Post Posted: Tue Jan 18, 2011 11:56 pm 
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Waiting on orders from Zilfallon and thetobias.

About 6 hours till I end turn 1.

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     Post subject: Re: Erfwican Wars
     Post Posted: Wed Jan 19, 2011 6:56 am 
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    Boats are fleets. Crosses are Armies. Stars are occupied villages.

    Notable events this turn:

    Most Nations expanded.
    Alkimia named an island - Natria
    Oz and Ordos both sent armies to the same Village - since they are not at war, neither side occupied the territory.


    Turn 2 starts now. Players have 72 hours to make declarations, and send in orders.

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     Post subject: Re: Erfwican Wars
     Post Posted: Wed Jan 19, 2011 12:22 pm 
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    King Oz sends a courtier to Sigma Draconis IV and offers a trade agreement with the Executrix Council. In exchange for the trade agreement, my forces will leave the disputed village and occupy the neutral village directly northwest of the disputed village.

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     Post subject: Re: Erfwican Wars
     Post Posted: Thu Jan 20, 2011 4:51 am 
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    Edit: Nevermind found it.


    Last edited by Sihoiba on Fri Jan 21, 2011 10:09 am, edited 1 time in total.
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     Post subject: Re: Erfwican Wars
     Post Posted: Thu Jan 20, 2011 5:48 am 
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    The Executrix Council approves of King Oz's trade agreement, and may it bring prosperity to both nations!

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     Post subject: Re: Erfwican Wars
     Post Posted: Thu Jan 20, 2011 1:34 pm 
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    Here for the 10th Anniversary Has collected at least one unit
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    WLM: zilfallon@hotmail.com
    Location: Magic Kingdom
    LTDave, can you mail the map to me ( <my forum nickname> @ hotmail) after each turn? Or don't know...provide an imageshack link too, maybe?

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    JadedDragoon wrote:
    I was hoping we could debate the meaning of "agent" in the the Declaration of Non-Aggression again. It totally hasn't been argued to death already.

    You know... at this point you boops aren't beating dead horses any more. You're making glue.

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     Post subject: Re: Erfwican Wars
     Post Posted: Thu Jan 20, 2011 2:21 pm 
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    Andwoid 3.0 will be breaking their non-agression pact with the New Arcade.

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     Post subject: Re: Erfwican Wars
     Post Posted: Fri Jan 21, 2011 11:46 am 
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    Can you merge armies?

    If not how do you reinforce an army far from home?

    How close does an army/fleet need to be to the capital to add newly created units to it?

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     Post subject: Re: Erfwican Wars
     Post Posted: Fri Jan 21, 2011 12:07 pm 
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    Iylzara interested in trading? As I appear to have a fleet adjacent to your territory?
    Shusagi interested in trading? As I appear to have a fleet adjacent to your territory?

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     Post subject: Re: Erfwican Wars
     Post Posted: Fri Jan 21, 2011 3:46 pm 
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    I'll happily take you up on that.

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     Post subject: Re: Erfwican Wars
     Post Posted: Fri Jan 21, 2011 7:41 pm 
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    I'll accept the trade offer.

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     Post subject: Re: Erfwican Wars
     Post Posted: Fri Jan 21, 2011 9:42 pm 
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    The Alkimian Confederation hereby declares WAR on the rebel state of New Arkadia.

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     Post subject: Re: Erfwican Wars
     Post Posted: Fri Jan 21, 2011 9:43 pm 
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    Location: Probably totally lost.
    The Federated States of Old Risun regretfully declare war on New Arkadia as well. :twisted:

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     Post subject: Re: Erfwican Wars
     Post Posted: Sun Jan 23, 2011 4:23 am 
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    {I processed orders in the sequence recieved}


    8 Old Risun Knights attack New Arcade
    5 hits - Garrison Eliminated.

    All New Arcade Defenders eliminated. The City Falls to Old Risun.

    Since Alkimia is not at war with Old Risun, their forces are unable to attack the City.


    {I find myself in the situation against which I warn all GMs - don't overcomplicate it. I will keep the game going for a few more turns, but if the time consumption becomes too much, I may have to give it all up, and go back to Matrix Games, which are much less involved.}

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     Post subject: Re: Erfwican Wars
     Post Posted: Sun Jan 23, 2011 4:29 am 
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    72 hours begins now.

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     Post subject: Re: Erfwican Wars
     Post Posted: Sun Jan 23, 2011 7:03 am 
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    Hold off doing your turns guys!

    I had asked LT_Dave some questions in this thread before sending him my orders as his answer affected how I was doing things. I had my orders all saved in a message ready to go.

    I've PMed LT_Dave asking him to answer the questions, then rerun the turn once I've sent my orders in, so hopefully he'll accede to my request.

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     Post subject: Re: Erfwican Wars
     Post Posted: Sun Jan 23, 2011 10:10 pm 
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    Can you merge armies?
    A. Yes.

    If not how do you reinforce an army far from home?
    B. See above.

    How close does an army/fleet need to be to the capital to add newly created units to it?
    A. In a neighbouring village - ie, very close.

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     Post subject: Re: Erfwican Wars
     Post Posted: Sun Jan 23, 2011 10:11 pm 
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    I'm not going to rerun the whole turn. Please send in your orders as normal.

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     Post subject: Re: Erfwican Wars
     Post Posted: Mon Jan 24, 2011 3:26 am 
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    I'm dropping out of the game, losing that turn is going to annoy me too much going forward. Sorry guys.

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     Post subject: Re: Erfwican Wars
     Post Posted: Mon Jan 24, 2011 10:08 pm 
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    I'm gonna drop as well, two people having already dropped sort of throws the game off a bit for me. No hard feelings?

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