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LTD
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Post Posted: Tue Jan 18, 2011 11:56 pm |
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Joined: Sun Aug 23, 2009 7:53 pm Posts: 3248
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Waiting on orders from Zilfallon and thetobias.
About 6 hours till I end turn 1.
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LTD
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Post Posted: Wed Jan 19, 2011 6:56 am |
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Joined: Sun Aug 23, 2009 7:53 pm Posts: 3248
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Boats are fleets. Crosses are Armies. Stars are occupied villages. Notable events this turn: Most Nations expanded. Alkimia named an island - Natria Oz and Ordos both sent armies to the same Village - since they are not at war, neither side occupied the territory. Turn 2 starts now. Players have 72 hours to make declarations, and send in orders.
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Twoy
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Post Posted: Wed Jan 19, 2011 12:22 pm |
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Joined: Fri Mar 12, 2010 3:55 pm Posts: 820
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King Oz sends a courtier to Sigma Draconis IV and offers a trade agreement with the Executrix Council. In exchange for the trade agreement, my forces will leave the disputed village and occupy the neutral village directly northwest of the disputed village.
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Sihoiba
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Post Posted: Thu Jan 20, 2011 4:51 am |
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Joined: Wed Mar 17, 2010 12:50 pm Posts: 584
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Edit: Nevermind found it.
Last edited by Sihoiba on Fri Jan 21, 2011 10:09 am, edited 1 time in total.
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BLANDCorporatio
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Post Posted: Thu Jan 20, 2011 5:48 am |
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Joined: Fri May 01, 2009 5:24 am Posts: 3447
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The Executrix Council approves of King Oz's trade agreement, and may it bring prosperity to both nations!
_________________ The whole point of this is lost if you keep it a secret.
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zilfallon
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Post Posted: Thu Jan 20, 2011 1:34 pm |
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Joined: Sun Nov 08, 2009 2:47 am Posts: 1126
WLM: zilfallon@hotmail.com
Location: Magic Kingdom
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LTDave, can you mail the map to me ( <my forum nickname> @ hotmail) after each turn? Or don't know...provide an imageshack link too, maybe?
_________________ JadedDragoon wrote: I was hoping we could debate the meaning of "agent" in the the Declaration of Non-Aggression again. It totally hasn't been argued to death already.
You know... at this point you boops aren't beating dead horses any more. You're making glue.
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Shusagi
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Post Posted: Thu Jan 20, 2011 2:21 pm |
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Joined: Mon Dec 06, 2010 11:40 pm Posts: 104
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Andwoid 3.0 will be breaking their non-agression pact with the New Arcade.
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Sihoiba
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Post Posted: Fri Jan 21, 2011 11:46 am |
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Joined: Wed Mar 17, 2010 12:50 pm Posts: 584
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Can you merge armies?
If not how do you reinforce an army far from home?
How close does an army/fleet need to be to the capital to add newly created units to it?
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Sihoiba
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Post Posted: Fri Jan 21, 2011 12:07 pm |
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Joined: Wed Mar 17, 2010 12:50 pm Posts: 584
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Iylzara interested in trading? As I appear to have a fleet adjacent to your territory? Shusagi interested in trading? As I appear to have a fleet adjacent to your territory?
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Iylzara
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Post Posted: Fri Jan 21, 2011 3:46 pm |
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Joined: Fri Dec 10, 2010 1:59 pm Posts: 26
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I'll happily take you up on that.
_________________ "Your actions affect so many others than yourself. You will come to realise how little choice you have. You will do what you must, become what you must, or others will pay for your cowardice."
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Shusagi
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Post Posted: Fri Jan 21, 2011 7:41 pm |
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Joined: Mon Dec 06, 2010 11:40 pm Posts: 104
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I'll accept the trade offer.
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WaterMonkey314
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Post Posted: Fri Jan 21, 2011 9:42 pm |
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Joined: Wed Jun 23, 2010 9:40 pm Posts: 808
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The Alkimian Confederation hereby declares WAR on the rebel state of New Arkadia.
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Nihila
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Post Posted: Fri Jan 21, 2011 9:43 pm |
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Joined: Fri Apr 16, 2010 5:09 pm Posts: 750
Location: Probably totally lost.
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The Federated States of Old Risun regretfully declare war on New Arkadia as well. 
_________________ "The Infantrymen of Erfworld have nothing to lose but their chains. They have Erfworld to win. Infantry of all sides: Unite!"--Kawl Mawx, Master-class Moneymancer
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LTD
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Post Posted: Sun Jan 23, 2011 4:23 am |
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Joined: Sun Aug 23, 2009 7:53 pm Posts: 3248
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{I processed orders in the sequence recieved} 8 Old Risun Knights attack New Arcade 5 hits - Garrison Eliminated. All New Arcade Defenders eliminated. The City Falls to Old Risun. Since Alkimia is not at war with Old Risun, their forces are unable to attack the City. {I find myself in the situation against which I warn all GMs - don't overcomplicate it. I will keep the game going for a few more turns, but if the time consumption becomes too much, I may have to give it all up, and go back to Matrix Games, which are much less involved.}
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LTD
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Post Posted: Sun Jan 23, 2011 4:29 am |
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Sihoiba
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Post Posted: Sun Jan 23, 2011 7:03 am |
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Joined: Wed Mar 17, 2010 12:50 pm Posts: 584
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Hold off doing your turns guys!
I had asked LT_Dave some questions in this thread before sending him my orders as his answer affected how I was doing things. I had my orders all saved in a message ready to go.
I've PMed LT_Dave asking him to answer the questions, then rerun the turn once I've sent my orders in, so hopefully he'll accede to my request.
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LTD
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Post Posted: Sun Jan 23, 2011 10:10 pm |
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Joined: Sun Aug 23, 2009 7:53 pm Posts: 3248
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Can you merge armies? A. Yes.
If not how do you reinforce an army far from home? B. See above.
How close does an army/fleet need to be to the capital to add newly created units to it? A. In a neighbouring village - ie, very close.
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LTD
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Post Posted: Sun Jan 23, 2011 10:11 pm |
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Joined: Sun Aug 23, 2009 7:53 pm Posts: 3248
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I'm not going to rerun the whole turn. Please send in your orders as normal.
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Sihoiba
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Post Posted: Mon Jan 24, 2011 3:26 am |
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Joined: Wed Mar 17, 2010 12:50 pm Posts: 584
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I'm dropping out of the game, losing that turn is going to annoy me too much going forward. Sorry guys.
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Shusagi
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Post Posted: Mon Jan 24, 2011 10:08 pm |
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Joined: Mon Dec 06, 2010 11:40 pm Posts: 104
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I'm gonna drop as well, two people having already dropped sort of throws the game off a bit for me. No hard feelings?
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