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 Post Posted: Sun Nov 14, 2010 7:42 am 
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Location: Probably totally lost.
Turn 3 Scouting Results:
@ G7:
Inside 200 Hit Walls--Defense Bonus=+4:
6 Decrypted Orange Lancers, 1 Decrypted Orange Lancer Warlord, "WC," Lv. 1; Attack=42; Defense=5; Stacking=*1.7; Leadership=*1.1

Inside 50 Hit Tower--Defense Bonus=+1
8 Machine Guns; Attack=152; Defense=1; Stacking=*1.8

@J10:
Inside 350 Hit Walls--Defense Bonus=+7
1 Decrypted Orange Lancer; Attack=6; Defense=5
Inside 150 Hit Tower--Defense Bonus=+3
Nothing.

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     Post Posted: Mon Nov 15, 2010 1:40 pm 
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    Sir Trufflehunter is our Chief Warlord. Not sure if we mentioned that earlier.

    C3:
    Imp moves to E5:
    Mr. Badger mounts Minotaur and moves to E5; dismounts.

    E5:
    Mole untacks with Stack A.
    Mr. Badger stacks with Stack A.

    Stack A moves F5>G6>G7 and lays siege to wall
    Stack A: Minotaurs x 1, Badger x 4, Mr. Badger,
    Sir Trufflehunter.

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     Post Posted: Mon Nov 15, 2010 1:44 pm 
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    Nice! 85 percent on the random roll.

    COMBAT!
    Spoiler: show
    Battle is joined in hex: G7
    TIME OF POST (in minutes and seconds): 4021
    Attacker:
    Total Attack Value: 63
    Level of Highest Commander: 4
    Number of Units: 7
    Stacking Bonus: 1.7
    Average Defence: 5.0
    Terrain Bonus of Hex: 0.0
    Special Bonus: 1.0
    Random Percentage: 85%
    Total Damage: 127

    Hits Inflicted on the Enemy: 112

    Defender
    Total Attack Value: 0
    Level of Highest Commander: 0
    Number of Units: 0
    Stacking Bonus: 1.0
    Average Defence: 0.0
    Terrain Bonus of Hex: 1.0
    Special Bonus: 1.0
    Ambush Bonus: 1.0
    Random Percentage: 85%
    Total Damage: 0

    Hits Inflicted on the Enemy: 0

    Sir Trufflehunter and Mr. Badger do 112 points of damage to the walls leaving 88 points remaining. Orange lancers now have a 6.76 defense. Does Sir Trufflehunter get an xp for damaging the walls?

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     Post Posted: Mon Nov 15, 2010 1:48 pm 
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    Just realized I don't have Commander Agrach's stats. Anyone know what they are?

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     Post Posted: Mon Nov 15, 2010 2:39 pm 
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    Here for the 10th Anniversary Has collected at least one unit
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    WLM: zilfallon@hotmail.com
    Location: Magic Kingdom
    Quote:
    Bezekiwa: Move 3, Hits 6, Attack 8, Defence 5 + Woods Capable >> 22 each
    "A tall and muscular humanoid, with green skin and pitch black eyes, wielding a spear."


    Bezekiwa Commander Agrach is Level 5. (5.2 or 5.1, not sure about that) Also, he has Mirror, Sword and Shield equipped.

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    I was hoping we could debate the meaning of "agent" in the the Declaration of Non-Aggression again. It totally hasn't been argued to death already.

    You know... at this point you boops aren't beating dead horses any more. You're making glue.

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     Post Posted: Mon Nov 15, 2010 3:54 pm 
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    Location: Probably totally lost.
    Sorry, no XP for attacking the walls--they don't fight back, after all. ;)

    Agrach is a 5.1 by my records, but if I'm wrong, feel free to correct me.

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    "The Infantrymen of Erfworld have nothing to lose but their chains. They have Erfworld to win. Infantry of all sides: Unite!"--Kawl Mawx, Master-class Moneymancer

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     Post Posted: Tue Nov 16, 2010 1:43 pm 
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    Cownugon x 7, Commander Agrach advance on G7 and attack Orange Lancers.

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     Post Posted: Tue Nov 16, 2010 1:45 pm 
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    Not quite so lucky on the random affect.
    Spoiler: show
    COMBAT!
    Battle is joined in hex: G7
    TIME OF POST (in minutes and seconds): 4315
    Attacker:
    Total Attack Value: 136
    Level of Highest Commander: 6
    Number of Units: 8
    Stacking Bonus: 1.8
    Average Defence: 5.0
    Terrain Bonus of Hex: 0.0
    Special Bonus: 1.0
    Random Percentage: 55%
    Total Damage: 215

    Hits Inflicted on the Enemy: 36

    Defender
    Total Attack Value: 42
    Level of Highest Commander: 1
    Number of Units: 7
    Stacking Bonus: 1.7
    Average Defence: 5.0
    Terrain Bonus of Hex: 1.8
    Special Bonus: 1.0
    Ambush Bonus: 1.0
    Random Percentage: 65%
    Total Damage: 51

    Hits Inflicted on the Enemy: 19

    Cownugons hit for 33 points killing 5 orange lancers and injuring one for 3 hits. Orange lancers slay 1 Cownugon and injure the second for 5 hits. Commander Agrach is level 5.2.

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     Post Posted: Tue Nov 16, 2010 10:57 pm 
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    Do I send in the archers now, or do you still want us to take out the machine guns?

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     Post Posted: Wed Nov 17, 2010 1:48 am 
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    Ran out of time yesterday. I need to do some more mthamancy to figure out if it is possible to destroy all the enemies in this hex.

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     Post Posted: Wed Nov 17, 2010 3:34 pm 
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    I don't think there is any way to destroy all the enemies in the hex, but if we do not destroy as many as we can, the machine guns will destroy all the siege or the cownugon when we end turn.

    Restack:
    A. Gun Oger x 1, Mole x 2, Scout x 1, CPT Ordinarius.
    B. Gun Ogre x 1, Archer x 1, Gun Ogre x 1, Archer x 1, Scout x 1, CPT Genericus.
    C. Imp x 1.

    Stack A advances to G7 and engages Orange Lancers.

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     Post Posted: Wed Nov 17, 2010 3:36 pm 
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    Average rolls, which works for the allies.
    Spoiler: show
    COMBAT!
    Battle is joined in hex: G7
    TIME OF POST (in minutes and seconds): 3421
    Attacker:
    Total Attack Value: 45
    Level of Highest Commander: 3
    Number of Units: 4
    Stacking Bonus: 1.4
    Average Defence: 5.0
    Terrain Bonus of Hex: 0.0
    Special Bonus: 1.0
    Random Percentage: 75%
    Total Damage: 61

    Hits Inflicted on the Enemy: 10

    Defender
    Total Attack Value: 12
    Level of Highest Commander: 1
    Number of Units: 2
    Stacking Bonus: 1.2
    Average Defence: 5.0
    Terrain Bonus of Hex: 1.8
    Special Bonus: 1.0
    Ambush Bonus: 1.0
    Random Percentage: 85%
    Total Damage: 13

    Hits Inflicted on the Enemy: 5

    Gun Ogre take 5 hits. Stack A destroys remaining lancer and orange lancer Warlord WC.

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     Post Posted: Wed Nov 17, 2010 3:40 pm 
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    Forgot to mention stack D above.

    D: Archers x 8.

    Stack D advances on G7 and engages the machine guns.

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     Post Posted: Wed Nov 17, 2010 3:43 pm 
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    Average roll.
    Spoiler: show
    COMBAT!
    Battle is joined in hex: G7
    TIME OF POST (in minutes and seconds): 4041
    Attacker:
    Total Attack Value: 64
    Level of Highest Commander: 1
    Number of Units: 8
    Stacking Bonus: 1.8
    Average Defence: 5.0
    Terrain Bonus of Hex: 0.0
    Special Bonus: 1.0
    Random Percentage: 80%
    Total Damage: 101

    Hits Inflicted on the Enemy: 76

    Defender
    Total Attack Value: 152
    Level of Highest Commander: 0
    Number of Units: 8
    Stacking Bonus: 1.8
    Average Defence: 1.0
    Terrain Bonus of Hex: 1.0
    Special Bonus: 1.0
    Ambush Bonus: 1.0
    Random Percentage: 80%
    Total Damage: 219

    Hits Inflicted on the Enemy: 82

    Machine Guns obliterate Archer stack. Archers hit Machines Guns for 76 hits, killing 5 MGs and injuring 1 for 11 hits.

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     Post Posted: Wed Nov 17, 2010 3:44 pm 
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    Stack C advances on G7 and attacks 3 remaining Machine Guns.

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     Post Posted: Wed Nov 17, 2010 3:50 pm 
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    Before stack C leaves E5, warlord orders remaining Imp to follow to G7 after the next battle is over.

    Spoiler: show
    COMBAT!
    Battle is joined in hex: G7
    TIME OF POST (in minutes and seconds): 4441
    Attacker:
    Total Attack Value: 60
    Level of Highest Commander: 3
    Number of Units: 5
    Stacking Bonus: 1.5
    Average Defence: 4.8
    Terrain Bonus of Hex: 0.0
    Special Bonus: 1.0
    Random Percentage: 80%
    Total Damage: 94

    Hits Inflicted on the Enemy: 70


    Defender
    Total Attack Value: 57
    Level of Highest Commander: 0
    Number of Units: 3
    Stacking Bonus: 1.3
    Average Defence: 1.0
    Terrain Bonus of Hex: 1.0
    Special Bonus: 1.0
    Ambush Bonus: 1.0
    Random Percentage: 75%
    Total Damage: 56

    Hits Inflicted on the Enemy: 22

    Stack C destroys remaining MGs. Machine Guns Kill 1 Gun Ogre and 1 Archer. 1 Gun Ogre takes 5 hits.

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     Post Posted: Wed Nov 17, 2010 4:11 pm 
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    Well, we destroyed everything, but it was painful. Lost 9 Archers, 1 Gun Ogre and 1 Cownugon. Agrach, Ordinarius, and Genericus all got an xp, and did not cwoak.

    Turn 3 Unit Disposition:
    C3:
    A. Generic Archers x 4, Generic Captain (Need a level roll on this guy from Nihila. Need a name from LTDave)

    E5:
    A. Minotaurs x 1, Abyssal Cannon x 1.
    B. Imp x 1.

    G7:
    A. Minotaurs x 1, Badger x 4, Mole x 1, Mr. Badger 1.0, Sir Trufflehunter 3.0.
    B. Cownugon x 5, Cownugon (-5 hits) x 1, Commander Agrach 5.2.
    C. Archer x 1, Gun Ogre x 1, Gun Ogre (-5 hits) x 1, Scout x 2, Mole x 1, CPT Ordinarius 2.2, CPT Genericus 3.3.
    D. Imp x 1.

    End Turn


    Last edited by Twoy on Thu Nov 18, 2010 1:45 pm, edited 1 time in total.
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     Post Posted: Wed Nov 17, 2010 9:50 pm 
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    Those costs seem acceptable to us Generics. We advance well, and sieze objectives effectively. Good work, all.

    The new Generic Captain will be named "Indistinguishus".

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     Post Posted: Thu Nov 18, 2010 6:39 am 
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    Indistinguishus is Lv. 4.

    Turn will follow on the weekend.

    _________________
    "The Infantrymen of Erfworld have nothing to lose but their chains. They have Erfworld to win. Infantry of all sides: Unite!"--Kawl Mawx, Master-class Moneymancer

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     Post Posted: Thu Nov 18, 2010 1:44 pm 
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    Realized a mistake I made. During the second attack on the Orange Lancers, they would not have been able to return damage because they would have all been slain by the ranged attack first. The Gun Ogre in stack G7 C does not have -5 hits. I will edit the post above.

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