Forum    Members    Search    FAQ

Board index » Your Things » Your Games




Post new topic  Reply to topic  [ 190 posts ] 
 
Author Message
 Post Posted: Wed Sep 08, 2010 4:14 pm 
User avatar
Offline
Joined: Wed Sep 01, 2010 5:54 pm
Posts: 98
WLM: lakey100@live.co.uk
Location: London, U.K
Anyone who hasn't reached fifth turn can now talk about taking about fourth.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Thu Sep 09, 2010 4:23 pm 
    User avatar
    Offline
    Joined: Wed Sep 01, 2010 5:54 pm
    Posts: 98
    WLM: lakey100@live.co.uk
    Location: London, U.K
    Fifth turns tonight or tomorrow.

    You heard it here first, folks.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Thu Sep 09, 2010 5:26 pm 
    Offline
    Joined: Fri Apr 16, 2010 5:09 pm
    Posts: 750
    Location: Probably totally lost.
    I sent my Turn 5 orders yesterday, so take care of that when you have time and feel like it.

    Also, as a Theocracy, I can still pop other casters, like, I can pop Divination or Necromancy casters when I want to, right?

    _________________
    "The Infantrymen of Erfworld have nothing to lose but their chains. They have Erfworld to win. Infantry of all sides: Unite!"--Kawl Mawx, Master-class Moneymancer

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Thu Sep 09, 2010 5:59 pm 
    User avatar
    Offline
    Joined: Wed Sep 01, 2010 5:54 pm
    Posts: 98
    WLM: lakey100@live.co.uk
    Location: London, U.K
    Absolutely.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Thu Sep 09, 2010 6:14 pm 
    Offline
    Joined: Fri Apr 16, 2010 5:09 pm
    Posts: 750
    Location: Probably totally lost.
    Excellent, a divination caster will be perfect for finding mercenary opportunities. :)

    _________________
    "The Infantrymen of Erfworld have nothing to lose but their chains. They have Erfworld to win. Infantry of all sides: Unite!"--Kawl Mawx, Master-class Moneymancer

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Thu Sep 09, 2010 7:57 pm 
    User avatar
    Offline
    Joined: Wed Sep 01, 2010 5:54 pm
    Posts: 98
    WLM: lakey100@live.co.uk
    Location: London, U.K
    Anyone can ask me about their fifth turn now, go ahead folks.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Fri Sep 10, 2010 12:44 pm 
    Offline
    Joined: Tue Sep 07, 2010 12:30 pm
    Posts: 2
    All Shall Be Stone!...*cough* hey im the Cordon player...finaly came on the forums :P

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Fri Sep 10, 2010 1:43 pm 
    Offline
    Joined: Fri May 29, 2009 11:51 am
    Posts: 682
    AOL: maxusbrimstone
    Awaiting to start Turn 6.

    I might start doing a few rounds of rushing city production and get a handful of Special units so I can really PWN noobs.

    Also I wanted to bring up a question about Fearless

    It allows a unit to attack a unit with the Fearsome special. It also says they will not flee from a fight so attacking enemies must kill them to take the Fearless unit's hex. Does this also mean that if they attack they must keep fighting until they defeat the enemy and take their hex or die trying? And does this mean that they won't retreat even if ordered to, or will orders override their Fearless special?

    Also on Fearsome, if an attacker has Fearsome, can defending units without Fearless or a character stilldefend or will they retreat automatically?

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Fri Sep 10, 2010 3:02 pm 
    Offline
    Joined: Fri Apr 16, 2010 5:09 pm
    Posts: 750
    Location: Probably totally lost.
    Lazzarian wrote:
    All Shall Be Stone!...*cough* hey im the Cordon player...finaly came on the forums
    Nice to have you with us. Have you read the comic yet? It is high quality art and drawing, and a good portion of my units use Erfworld naming conventions. That is, have silly-cutesy names with w's instead of r's and l's.

    And if you ever need a navy, Risun still exists. For that matter, if anyone needs a naval supplement, Risun still exists. Mercenary rates negotiable.

    _________________
    "The Infantrymen of Erfworld have nothing to lose but their chains. They have Erfworld to win. Infantry of all sides: Unite!"--Kawl Mawx, Master-class Moneymancer

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Fri Sep 10, 2010 4:44 pm 
    User avatar
    Offline
    Joined: Wed Sep 01, 2010 5:54 pm
    Posts: 98
    WLM: lakey100@live.co.uk
    Location: London, U.K
    Crovius wrote:
    Awaiting to start Turn 6.

    I might start doing a few rounds of rushing city production and get a handful of Special units so I can really PWN noobs.

    Also I wanted to bring up a question about Fearless

    It allows a unit to attack a unit with the Fearsome special. It also says they will not flee from a fight so attacking enemies must kill them to take the Fearless unit's hex. Does this also mean that if they attack they must keep fighting until they defeat the enemy and take their hex or die trying? And does this mean that they won't retreat even if ordered to, or will orders override their Fearless special?

    Also on Fearsome, if an attacker has Fearsome, can defending units without Fearless or a character stilldefend or will they retreat automatically?


    Fearsome only prevents things from declaring attacks on it.

    Fearless units can retreat from a combat when ordered - they're fearless, not brain dead. =D


    And... Crov, you can take your 6th turn if you want.

    Edit: As can Nihila, Atomic, and Lazzarian

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sat Sep 11, 2010 10:19 am 
    Offline
    Joined: Tue Sep 07, 2010 12:30 pm
    Posts: 2
    Nihila wrote:
    Lazzarian wrote:
    All Shall Be Stone!...*cough* hey im the Cordon player...finaly came on the forums
    Nice to have you with us. Have you read the comic yet? It is high quality art and drawing, and a good portion of my units use Erfworld naming conventions. That is, have silly-cutesy names with w's instead of r's and l's.

    And if you ever need a navy, Risun still exists. For that matter, if anyone needs a naval supplement, Risun still exists. Mercenary rates negotiable.



    Naa i havent read it yet although i plan to, from what Siralus showed me it looks hilarious.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sat Sep 11, 2010 2:43 pm 
    User avatar
    Here for the 10th Anniversary Has collected at least one unit
    Offline
    Joined: Sun Nov 08, 2009 3:47 am
    Posts: 1037
    WLM: zilfallon@hotmail.com
    Location: Magic Kingdom
    Ow Siralus, why am I the only one who can't take Turn 6? :(

    _________________
    JadedDragoon wrote:
    I was hoping we could debate the meaning of "agent" in the the Declaration of Non-Aggression again. It totally hasn't been argued to death already.

    You know... at this point you boops aren't beating dead horses any more. You're making glue.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sat Sep 11, 2010 9:02 pm 
    Offline
    Joined: Sat Sep 11, 2010 7:33 am
    Posts: 2
    The Magisterium Prophet reporting in. Taking my people to the promised land.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sat Sep 11, 2010 9:06 pm 
    User avatar
    Offline
    Joined: Wed Sep 01, 2010 5:54 pm
    Posts: 98
    WLM: lakey100@live.co.uk
    Location: London, U.K
    zilfallon wrote:
    Ow Siralus, why am I the only one who can't take Turn 6? :(


    Due to the... Imminence of other players earlier in the turn order.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sun Sep 12, 2010 1:54 pm 
    User avatar
    Offline
    Joined: Wed Sep 01, 2010 5:54 pm
    Posts: 98
    WLM: lakey100@live.co.uk
    Location: London, U.K
    The Cordonn People agreed that maybe a token navy would be a good idea.

    Naval Units:
    a) Ocean Goliaths: Move 7, Hits 6(7), Attack 5(6), Defense 5, vessel, Heavy
    b) Ocean Juggernauts Move 5, Hits 9, Attack 2, Defense 6, Vessel, Transport

    Furthermore, Atomic, Zil, can take their turns still.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Thu Sep 16, 2010 6:18 pm 
    Offline
    Joined: Fri Apr 16, 2010 5:09 pm
    Posts: 750
    Location: Probably totally lost.
    Just some questions that I think should be public:
    If two sides form an alliance, do they count as one or two factions? For instance, if I ally with (*dice roll*) Tarenthia, could I put one of my stacks in a hex that has one of their stacks in it already?

    Also, could their units mount my mounts? And could my characters lead their stacks?

    _________________
    "The Infantrymen of Erfworld have nothing to lose but their chains. They have Erfworld to win. Infantry of all sides: Unite!"--Kawl Mawx, Master-class Moneymancer

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Thu Sep 16, 2010 7:01 pm 
    User avatar
    Offline
    Joined: Wed Sep 01, 2010 5:54 pm
    Posts: 98
    WLM: lakey100@live.co.uk
    Location: London, U.K
    No. I'd go absoflippin'lutely crazy tracking that across multiple pages.

    There's no official rules for diplomacy, you are, by default, enemies, and if you tell me otherwise, all that really establishes is that you sometimes won't accidentally kill each other.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Fri Sep 17, 2010 2:33 pm 
    User avatar
    Offline
    Joined: Wed Sep 01, 2010 5:54 pm
    Posts: 98
    WLM: lakey100@live.co.uk
    Location: London, U.K
    Ok, the following players can start turn 7: -

    Crovius, Nihila... Actually, that's all for now, people have started stumbling over each other.

    And a re-stated turn order.

    Crovius
    Nihila
    Atomic
    Lazzarian
    Zilfallon
    "Forest Lad" as he's been so aptly named.
    NPCs

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Wed Sep 22, 2010 6:50 am 
    User avatar
    Offline
    Joined: Wed Sep 01, 2010 5:54 pm
    Posts: 98
    WLM: lakey100@live.co.uk
    Location: London, U.K
    Ok, Forest Lad and Zilfallon can take their turns whenever now.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Wed Sep 22, 2010 7:06 am 
    User avatar
    Offline
    Joined: Wed Sep 01, 2010 5:54 pm
    Posts: 98
    WLM: lakey100@live.co.uk
    Location: London, U.K
    Ok, one of those was swift - and dramatic, too.

    Ladies and gentlemen, our first war is about to begin. Between the nations of Darkovan and Fenlundor.

  • Tip this post

    Make Anonymous
  • Top 
       
    Display posts from previous:  Sort by  
     
    Post new topic  Reply to topic  [ 190 posts ] 

    Board index » Your Things » Your Games


    Who is online

    Users browsing this forum: No registered users and 1 guest

     
     

     
    You cannot post new topics in this forum
    You cannot reply to topics in this forum
    You cannot edit your posts in this forum
    You cannot delete your posts in this forum
    You cannot post attachments in this forum

    Search for:
    Jump to: