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 Post Posted: Tue Mar 16, 2010 12:30 pm 
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This thread is now closed. If a Moderator could delete it? Much obliged.

Victor: Ants.
Loser: Gibbering Mouther.

Results: 1 ant dead. 1 ant insane. 3 ants unharmed. 1 gibbering mouther dead.



5 ants
Gem Ant warrior
Small Magical Beast (Earth)
HD: 6d10+6 (39 hp)
Initiative: +3
Speed: 30 ft. (4 squares), climb 30 ft, burrow 30 ft., fly 40 ft. (good)
Armor Class: 20 (+1 size, +3 Dex, +4 natural, +2 deflection), touch 16, flat-footed 17
Base Attack/Grapple: +4/+1
Attack: Bite +8 melee (1d6+1)
Full Attack: Bite +8 melee (1d6+1) and Sting +3 melee (1d4)
Space/Reach: 5 ft./0 ft.
Special Attacks: Spell gem
Special Qualities: Darkvision 60 ft., low-light vision, gem deflection.
Saves: Fort +5, Ref +8, Will +7
Abilities: Str 12, Dex 17, Con 12, Int 14, Wis 14, Cha 10
Skills: Climb +12*, Listen +7, Spot +7
Feats: Great Fortitude, Weapon Finesse, Alertness
Environment: Any underground
Organization: Solitary, squadron (3-6) or colony (1 queen and 20 warriors and 100 workers)
Challenge Rating: 4
Treasure: Standard (gem and stone only)
Alignment: Usually neutral
Advancement: 6-9 HD (Small)
Level Adjustment: --

Spell Gem (Sp) : The stone in the gem ant radiates faint magic and it provides the gem a spell related ability, usable once per round. The ability depends on the gem and the caster level is equal the gem ant’s HD and the DC is 10 + 1 for 1st level + the gem ant's charisma modifier. For a typical specimen, a worker's caster level is 2nd with DC 10, a warrioir's is 6th with DC 11 and a queen is 10th with DC 14, with Ability Focus. When killed the gem retains a flicker of magic, allowing anyone to cast the spell. There's enough power for 5 charges. It is considered a command word activated wondrous item with no spell completion.


1 mouther
Size/Type: Medium Aberration
Hit Dice: 8d8+ 48 ( hp)
Initiative: +3
Speed: 20 ft. (4 squares), swim 40 ft.
Armor Class: 23 (+3 Dex, +10 natural), touch 13, flat-footed 20
Base Attack/Grapple: +6/+6
Attack: Bite +7 melee (3) or spittle +7 ranged touch (1d6 acid plus blindness)
Full Attack: 6 bites +7 melee (3) and spittle +7 ranged touch (1d6 acid plus blindness)
Space/Reach: 5 ft./5 ft.
Special Attacks: Gibbering, spittle, improved grab, blood drain, swallow whole, ground manipulation
Special Qualities: Amorphous, damage reduction 5/bludgeoning, darkvision 60 ft.
Saves: Fort +11, Ref +9, Will +9
Abilities: Str 14, Dex 16, Con 22, Int 5, Wis 18, Cha 18
Skills: Listen +8, Spot +14, Swim +12
Feats: Lightning Reflexes, Weapon Finesse, Endurance, Diehard
Environment: Underground
Organization: Solitary
Challenge Rating: 10
Treasure: None
Alignment: Usually neutral
Advancement: 9-16 HD (Large)

Gibbering (Su)
As soon as a mouther spots something edible, it begins a constant gibbering as a free action. All creatures (other than mouthers) within a 60-foot spread must succeed on a DC 18 Will save or be affected as though by an insanity spell for 1d4 rounds. This is a sonic mind-affecting compulsion effect. A creature that successfully saves cannot be affected by the same gibbering mouther’s gibbering for 24 hours. The save DC is Charisma-based. Special: After exposire to the Gibbering three times within the span of a week, insanity lasts for 1d10 hours.

Spittle (Ex)
As a free action every round, a gibbering mouther fires a stream of spittle at one opponent within 30 feet. The mouther makes a ranged touch attack; if it hits, it deals 1d6 points of acid damage, and the target must succeed on a DC 20 Fortitude save or be blinded for 1d6 rounds. Eyeless creatures are immune to the blinding effect, but are still subject to the acid damage. The save DC is Constitution-based.

Improved Grab (Ex)
To use this ability, a gibbering mouther must hit with a bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Swallow Whole (Ex)
The gibbering mouther can attempt to swallow a grappled opponent of Medium or smaller size by making a successful grapple check. (The gibbering mouther doesn’t actually “swallow” the opponent—it engulfs it within its amorphous form—but the effect is essentially the same.) Once inside, the gibbering mouther can use its blood drain ability. A swallowed creature can cut its way out by dealing 10 points of damage to the gibbering mouther (same AC).

The gibbering mouther’s body can hold 1 Medium, 2 Small, 8 Tiny, 32 Diminutive, or 128 Fine creatures.

Blood Drain (Ex)
A swallowed opponent automatically takes 1d6 points of Constitution damage each round.

Ground Manipulation (Su)
At will, as a standard action, a gibbering mouther can cause stone and earth in all adjacent squares to become a morass akin to quicksand. Softening earth, sand, or the like takes 1 round, while stone takes 2 rounds. Anyone other than the mouther in that area must take a move-equivalent action to avoid becoming mired (treat as being pinned).

Amorphous (Ex)
A gibbering mouther is not subject to critical hits. It cannot be flanked


Last edited by Daemonwelsh on Fri Mar 26, 2010 2:09 am, edited 3 times in total.
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     Post Posted: Tue Mar 16, 2010 12:34 pm 
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    Initiative Roll:
    Ant 1:13 (+3)
    Ant 2:5 (+3)
    Ant 3:18 (+3)
    Ant 4:5 (+3)
    Ant 5:19 (+3)
    Gibbering mouther: 18 (+3)
    Spoiler: show
    Roll(1d20)+0:
    13,+0
    Total:13

    Roll(1d20)+0:
    5,+0
    Total:5

    Roll(1d20)+0:
    18,+0
    Total:18

    Roll(1d20)+0:
    5,+0
    Total:5

    Roll(1d20)+0:
    19,+0
    Total:19

    Roll(1d20)+0:
    18,+0
    Total:18

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     Post Posted: Tue Mar 16, 2010 12:49 pm 
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    So the mouther tied with the second ant, and 3 of the ants have to go after it. I think it's fair to assume they have no idea what it is capable of doing, so staying 100 ft away and just blasting with with produce flame for the 20 roudns or so it'd take to die is kinda metagaming. And cowardly.

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     Post Posted: Tue Mar 16, 2010 12:53 pm 
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    I think that would be a safe assumption... Now let me finish up round 1.

    Yay for finishing the Cashee with an hour 30 left.

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     Post Posted: Tue Mar 16, 2010 1:01 pm 
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    Image

    Round 1: movement
    No attacks made

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     Post Posted: Tue Mar 16, 2010 1:07 pm 
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    Ok, I can't see the map, so yeah. Are they within 60ft of the mouther?

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     Post Posted: Tue Mar 16, 2010 2:03 pm 
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    not as of yet. I cant do more until after I get home....

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     Post Posted: Tue Mar 16, 2010 7:10 pm 
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    Spoiler: show
    Image


    Ant 5 moves.
    Ant 5 attacks with produce flame:
    1d20 rolled 13
    +4 BAB
    total: 17
    beats a touch ac of 13.
    Hit.
    Damage:
    1d6 +1 point per caster level (maximum +5)
    1d6 rolled 4
    +5 ((warrior's is 6th with DC 11))
    9 damage total.

    Gibbering Mouther moves.
    Gibbering mouther begins gibbering.
    DC 18 Will save
    Ant 5 affected. rolling for will save:
    1d20 rolled 12
    Will +7
    =19
    Saves.
    Gibbering attacks with Spittle
    spittle +7 ranged touch (1d6 acid plus blindness)
    1d20rolled a natural 20.
    +7
    27
    touch 16
    rolling to confirm crit.
    1d20 rolled 8
    +7
    Crit failed.
    1d6 acid damage
    1d6 rolled 5
    Ant 5 Rolls to prevent blindness (fortitude) DC: 20
    1d20 rolled 14
    +Fort +5
    19.
    Fail. Blindness has occured.
    Rolling for listen.
    Listen +7
    1d20 rolled 17
    24
    Ant 5 still knows where Gibbering mouther is.
    Rolling to maintain flight:
    1d20 rolled 4
    Failure.
    Ant 5 lands on the ground taking:
    1d6 points of damage per 10 feet fallen
    10 feet fallen
    1d6 rolled 3
    3 damage.

    8 damage taken by ant 5.

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     Post Posted: Tue Mar 16, 2010 7:29 pm 
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    Hmm... here's what I found about Blinding. Since you don't have blind-sense you can figure out which direction the gibbering mouther is, but still have a 50% chance to miss.
    Spoiler: show
    Blinded
    The character cannot see. He takes a -2 penalty to Armor Class, loses his Dexterity bonus to AC (if any), moves at half speed, and takes a -4 penalty on Search checks and on most Strength- and Dexterity-based skill checks. All checks and activities that rely on vision (such as reading and Spot checks) automatically fail. All opponents are considered to have total concealment (50% miss chance) to the blinded character.


    Just making sure you know.

    I misread these were warriors (which would be the equivalent of character with a +7 level adjustment. Also, minor detail, they don't qualify as magical beasts, their Int score is too high to be reasonable. They'd liekly be monstrous humanoids.)

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     Post Posted: Tue Mar 16, 2010 7:35 pm 
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    Ants 1-4 Attack with produce flames
    Attack rolls:
    1d20rolled a natural 20
    1d20 rolled 13
    1d20 rolled 16
    1d20 rolled 3
    All get +4
    24
    17
    20
    7
    Roll to confirm crit:
    1d20 rolled 15
    crit confirmed
    damage X2
    rolling for damage:
    (1d6+5)x2
    1d6+5
    1d6 rolled 5
    1d6 rolled 4
    20 damage
    9 damage

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     Post Posted: Tue Mar 16, 2010 7:35 pm 
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    (Magic spells cannot crit, so that spell only does 10 damage)


    Last edited by Crovius on Tue Mar 16, 2010 7:39 pm, edited 1 time in total.
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     Post Posted: Tue Mar 16, 2010 7:37 pm 
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    Anyway I want ot direct my mouther. It moves forward to attack the fallen Ant witha bite attak, and if another ant is within range at any time it has a free action to fire an acid spittle at them and its gibbering takes affect any time a unit is in range and it doesn't make the save.

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     Post Posted: Tue Mar 16, 2010 7:39 pm 
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    Total damage for round 1:
    gibbering mouther:
    9+9+10
    8d8 rolled 64
    64+48=
    112
    damage taken:
    28/112
    Ant 5:
    5/66
    Ant 4:
    0/66
    Ant 3:
    0/66
    Ant 2:
    0/66
    Ant 1:
    0/66


    Last edited by Daemonwelsh on Tue Mar 16, 2010 7:46 pm, edited 1 time in total.
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     Post Posted: Tue Mar 16, 2010 7:40 pm 
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    (wtf do you mean rolled health!!! Screw you. It' not some random Mouther, it's one fo teh first. It either had average health, or max health. Stop tilting this fight to your favor. Especially if your warriors are getting average for their health.)

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     Post Posted: Tue Mar 16, 2010 7:48 pm 
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    there, I maxed out the health. now moving on to round two. Do you mind if I don't do attacks of opportunity?

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     Post Posted: Tue Mar 16, 2010 7:49 pm 
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    Why would you not do attacks of opportunity? And did the mouther close with the ant? Also, remember, AoO count with melee weapons that threaten adjacent squares.

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     Post Posted: Tue Mar 16, 2010 7:52 pm 
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    Yes the gibbering mouth did close. And spittle is a once per round from what I read.

    There is an AoO attack? Which one?

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     Post Posted: Tue Mar 16, 2010 7:55 pm 
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    Well when gibbering mouther gets close it can get them is the Any tries to get away with more than a 5ft step. And yes. spittle is once a round, free action attack it makes at anything in range. Course, its the 6 bite attacks it makes in melee you want to avoid (especially since they each to 3 damage always) and if even one bite it gets to start a free grapple and then try to swallow an enemy, this is its usual form of attack, at least to get the first enemy.

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     Post Posted: Tue Mar 16, 2010 8:02 pm 
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    It can only make a full attack when doing nothing else that round.
    When it has engulfed someone, can it keep moving?

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     Post Posted: Tue Mar 16, 2010 8:04 pm 
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    Yes. Imagine liek what happens witha gelatinous cube. Also it deals Con damage to the trapped being and can keep biting and spitting at others, but it can't swallow another target until the first escapes of has its Conr educed to 0.

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