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 Post Posted: Tue Feb 16, 2010 4:40 pm 
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Just a couple of issues:

1. Units stop movement once they enter a hex with opposing forces - you can't say fight in F6 then move to G5.

2. Units can't move in open and wood hexes in the same turn. It's (for Infantry) 2 hexes of open, or 1 of woods - no combination.

3. We haven't formally agreed on any alliance rules about stacking units together - technically the 3 Infantry you sent to Vitus should be attacking the city...

To change the rules you need to propose a change, then call for a vote - 2/3rds of active players must agree.

Otherwise, cool. Bring it on!

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     Post Posted: Tue Feb 16, 2010 5:50 pm 
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    The only problem with stacking units of two sides in a city is what happens to them when some have to die. How do we decide which units are killed?

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     Post Posted: Tue Feb 16, 2010 7:23 pm 
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    Um, we discussed that actually, to my knowledge, almost two turns ago. I remember, you even agreed that you liked my rules of how allies could work together. And really allied units in the same hex can either divide casualties up equally, or the player in charge of them (in this case Sinrus) chooses which units die.

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     Post Posted: Thu Feb 18, 2010 8:29 pm 
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    By hiring a turnamancer from the magic kingdom, Draviston is able to force Charlescomm and Egyptalon to miss their turns. "Kingworld! Kingworld!"

    Empire: Draviston
    Colour: Gold
    Player: Sinrus
    Turn: 4
    Starting Schmuckers: 58
    Total Income from Cities: 160
    Upgrade Costs: 0
    Cities
    F10 Animus lv5
    H10 Templum lv4
    E8 Vita lv3
    G1 Vanguard lv4
    Units
    Pop units in: E8: 3 infantry G1: 4 siege F10: 1 character (healomancer) H10: 4 fliers
    Before Movement
    Location :
    E8 0 Flyers, 3 Cavalry, 10 Infantry, 0 Siege, 0 Characters
    G1 0 Flyers, 0 Cavalry, 5 Infantry, 4 Siege, 0 Characters
    F10 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege, 2 Characters
    H10 4 Flyers, 0 Cavalry, 4 Infantry, 0 Siege, 0 Characters
    Movement
    From F10 to E8 via E9 2 characters
    From H10 to F10 via G9 1 flier
    From H10 to E8 via G9, F9 3 fliers
    Location After Movement:
    E8 3 Flyers, 3 Cavalry, 10 Infantry, 0 Siege, 2 Characters
    G1 0 Flyers, 0 Cavalry, 5 Infantry, 4 Siege, 0 Characters
    F10 1 Flyers, 0 Cavalry, 2 Infantry, 0 Siege, 0 Characters
    H10 0 Flyers, 0 Cavalry, 4 Infantry, 0 Siege, 0 Characters
    UPKEEP COSTS: -125
    Ending Schmuckers: 93
    COMBAT: None

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     Post Posted: Thu Feb 18, 2010 10:43 pm 
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    Empire: Whiteboard
    Colour: Grey
    Player: Marker the Impermanent
    Turn: 4

    Starting Schmuckers: 8.5
    Total Income from Cities: 207
    Upgrade Costs: -20 {Upgrade Desk Lamp to Level 2}
    Cities
    C6 Whiteboard Lv 5
    D5 Bulldog Lv 4
    A5 Paper Clip Lv 4
    B8 In Tray Lv 2
    A9 Out Tray Lv 2
    F5 Desk Lamp Lv 2

    Units
    Pop units: 2 Flyers in Whiteboard, 3 Infantry in Bulldog

    Before Movement
    Location :
    C6 Whiteboard 2 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 1 Characters Econ-O-Mancer "Milton", Warlord Level 1 "Duster the Improbable"
    D5 Bulldog 0 Flyers, 0 Cavalry, 6 Infantry, 0 Siege, 0 Characters
    A5 Paper Clip 0 Flyers, 0 Cavalry, 3 Infantry, 0 Siege, 0 Characters
    B8 In Tray 0 Flyers, 0 Cavalry, 0 Infantry, 0 Siege, 0 Characters
    A9 Out Tray 0 Flyers, 0 Cavalry, 3 Infantry, 0 Siege, 0 Characters
    D7 1 Flyers, 1 Cavalry, 0 Infantry, 0 Siege, 0 Characters
    G5 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
    E6 0 Flyers, 1 Cavalry, 0 Infantry, 0 Siege, 0 Characters
    F5 Desk Lamp 0 Flyers, 0 Cavalry, 0 Infantry, 0 Siege, 0 Characters
    D8 "Muster Point" 1 Flyers, 5 Cavalry, 15 Infantry, 3 Siege, 0 Characters

    Movement
    From D5 to F5 via E4 4 Infantry
    From C6 to E8 via D7, D8 2 Flyers
    From A5 to C6 via B6 1 Infantry
    From C6 to D5 via C5 1 Infantry
    From D7 to E8 via D8 1 Flyer, 1 Cavalry
    From E6 to E8 via D7, D8 1 Cavalry
    From D8 to E8 1 Flyer, 5 Cavalry, 15 Infantry, 3 Siege
    From G5 to F5 1 Infantry

    Location After Movement:
    C6 Whiteboard 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 1 Characters Econ-O-Mancer "Milton"
    D5 Bulldog 0 Flyers, 0 Cavalry, 3 Infantry, 0 Siege, 0 Characters
    A5 Paper Clip 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege, 0 Characters
    B8 In Tray 0 Flyers, 0 Cavalry, 0 Infantry, 0 Siege, 0 Characters
    A9 Out Tray 0 Flyers, 0 Cavalry, 3 Infantry, 0 Siege, 0 Characters
    F5 Desk Lamp 0 Flyers, 0 Cavalry, 5 Infantry, 0 Siege, 0 Characters
    D7 0 Flyers, 0 Cavalry, 0 Infantry, 0 Siege, 0 Characters
    E8 "Vita" 4 Flyers, 7 Cavalry, 15 Infantry, 3 Siege, 0 Characters


    UPKEEP COSTS: -193
    Ending Schmuckers: 2.5
    COMBAT: At Vita, E8
    4 Flyers, 7 Cavalry, 15 Infantry, 3 Siege, 0 Characters
    Attack
    2 Flyers, 3 Cavalry, 10 Infantry (7 from Sinrus, 3 from Crovius) 0 Siege, 2 Characters Level 3 Warlord Heal-O-Mancer

    ROLLING!

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     Post Posted: Thu Feb 18, 2010 10:50 pm 
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    COMBAT!
    Battle is joined in hex: F8
    TIME OF POST (minutes and seconds): 4354
    Attacker: 4 Fliers
    7 Cavalry
    15 Infantry
    3 Siege
    0 Level Warlord
    Total Combat Factors: 26
    Random Number: 3
    Tactical Bonus Result: 2
    Total Combat: 5
    Combat Result: SUPERIOR
    Hits Inflicted: 9 (WAS 18 before the HEALAMANCER)

    Defender: 3 Fliers
    3 Cavalry
    10 Infantry
    0 Siege
    1 Defence Factor (City Level less Siege - minimum of 1)
    3 Level Warlord
    Total Combat Factors: 16
    Random Number: 3
    Tactical Bonus Result: 1
    Total Combat: 4
    Combat Result: INFERIOR
    Hits Inflicted: 5

    VICTORY TO: ATTACKER

    Whew! I was only up by 1 in the tactical bonuses - that was a close run thing.

    Whiteboard loses 5 Infantry, The Holy Empire and Draviston take 9 losses, and the survivors retreat to F9.

    Spoiler: show
    Image

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    Last edited by LTD on Thu Feb 18, 2010 11:14 pm, edited 1 time in total.
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     Post Posted: Thu Feb 18, 2010 11:08 pm 
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    Dang, thought I had saved myself there. Nice job though, didn't see that coming until last turn. I lose 2 fliers, 2 cavalry, and 5 of my infantry.

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     Post Posted: Thu Feb 18, 2010 11:24 pm 
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    Side: Charlescomm
    Color: Light Blue
    Player: Charlie
    Turn: 3
    Starting Schmuckers: 12
    Total Income from Cities: 110
    Upgrade Costs: 30 Upgrade Fort Chaos to level 3

    Cities
    F3 - Fort Chaos
    H4 - Overwatch
    I2 - Eagle's Nest

    Units
    Pop units in: 3 Burning Men (Infantry) in F3, 3 Skywreckers (Seige) in I2, 2 Burning Men (Infantry) in I2

    Starting Position
    F3 0 Flyers, 0 Calvalry, 6 Infanty, 0 Siege, 0 Characters
    I2 0 Flyers, 0 Cavalry, 7 Infantry, 3 Siege, 1 Characters
    H4 0 Flyers, 0 Cavalry, 5 Infantry, 0 Siege, 0 Characters

    UPKEEP COSTS: -82
    Ending Schmuckers: 0

    Movement
    3 Siege from I2 to H2
    3 Infantry from F3 to H2
    2 Infantry from I2 to H2

    Ending Position
    F3 0 Flyers, 0 Calvalry, 3 Infanty, 0 Siege, 0 Characters
    I2 0 Flyers, 0 Cavalry, 5 Infantry, 0 Siege, 1 Characters
    H4 0 Flyers, 0 Cavalry, 5 Infantry, 0 Siege, 0 Characters
    H2 0 Flyers, 0 Cavalry, 5 Infantry, 3 Siege, 0 Characters

    No Combat

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     Post Posted: Thu Feb 18, 2010 11:46 pm 
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    Charlie, it's Crovius's turn.

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     Post Posted: Fri Feb 19, 2010 1:51 am 
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    No, it won't be Crovius' turn again until either:
    1. Six days have passed since his last turn OR
    2. All the other players have had a turn since his last turn.

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     Post Posted: Fri Feb 19, 2010 4:35 am 
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    Empire: Egyptalon
    Colour: Red
    Player: Azgrut
    Turn: 3
    Starting Schmuckers: 44
    Total Income from Cities: 140 * 1.15% = 161
    Upgrade Costs: 20 upgrade Babylon (D3) to level 2, Total cost: 20.
    Smuckers left after Upgrade: 185

    Cities
    B3 - Sethalon
    A1 - Anubilon
    C1 – Horutalon
    D3 - Babylon

    Units
    Pop units in: 4 Siege in Horutalon (C1), 2 Infantry and 3 Cavalry in Sethalon (B3), 2 Infantry in Babylon (D3), 4 Cavalry in Anubilon (A1)

    Upkeep: 21 Infantry (-63), 7 Cavalry (-42), 4 Siege (-24), 2 Characters (-20), -149
    Ending Smuckers: 36

    Movement
    4 Cavalry from A1 to D1
    4 Siege and 5 Infantry from C1 to D1
    2 Infantry from B3 to D3
    3 Cavalry and 1 Warlord from B3 to D1
    2 Infantry from D3 to D1

    Location :
    A1: 0 Flyers, 0 Calvalry, 4 Infanty, 0 Siege, 0 Characters
    C1: 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege, 0 Characters
    B3: 0 Flyers, 0 Cavalry, 4 Infantry, 0 Siege, 1 Characters
    D3: 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege, 0 Characters
    D1: 0 Flyers, 7 Cavalry, 7 Infantry, 4 Siege, 1 Characters

    COMBAT: None.

    I think this is all.

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     Post Posted: Fri Feb 19, 2010 5:29 pm 
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    Now it's Crovius' turn - then Sinrus, LTDave, Charlie, Azgrut - unless somone doesn't post, then we have to wait another six days.

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     Post Posted: Mon Feb 22, 2010 8:51 pm 
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    I'm bowing out of this. I can't stand such a small map. That and I'm finding the other couple of erfworld games much more in depth and creative. The fluff in this is... well, just fluff. I like the fluff of the other games. That... and I'm managing my LoC game.

    Thnaks Dave for letting me test this out with you guys. Maybe next time!

    And if you ever convert to GM rules let me know, I can be a great help with GMing.

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     Post Posted: Tue Feb 23, 2010 6:05 pm 
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    Can I have your cities? Or should we just divvy them up equally based on proximity?

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     Post Posted: Tue Feb 23, 2010 6:08 pm 
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    I guess this basicly means end game :P. Sinrus will never be able to defeat us three.

    Maybe its better to call for an erf peace and look for improvements.

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     Post Posted: Tue Feb 23, 2010 6:22 pm 
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    Or my ally Sinrus can have all my cities, since that'd even the fight.

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     Post Posted: Tue Feb 23, 2010 7:06 pm 
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    Sorry, but I don't think so. Taking a turn is too long a process with 4 cities.

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     Post Posted: Thu Feb 25, 2010 10:57 pm 
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    Empire: Whiteboard
    Colour: Grey
    Player: Marker the Impermanent
    Turn: 5

    Starting Schmuckers: 2.5
    Total Income from Cities: 253
    Upgrade Costs: -60 {Upgrade Desk Lamp to level 3, Upgrade Out Tray to Level 3}
    Cities
    C6 Whiteboard Lv 5
    D5 Bulldog Lv 4
    A5 Paper Clip Lv 4
    B8 In Tray Lv 2
    A9 Out Tray Lv 3
    F5 Desk Lamp Lv 3
    E8 Vita Lv 3

    Units
    Pop units: Pop Character in Whiteboard. Warlord "Vincent"

    Before Movement
    Location :
    C6 Whiteboard 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 2 Characters Econ-O-Mancer "Milton", Warlord Level 1 "Vincent"
    D5 Bulldog 0 Flyers, 0 Cavalry, 3 Infantry, 0 Siege, 0 Characters
    A5 Paper Clip 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege, 0 Characters
    B8 In Tray 0 Flyers, 0 Cavalry, 0 Infantry, 0 Siege, 0 Characters
    A9 Out Tray 0 Flyers, 0 Cavalry, 3 Infantry, 0 Siege, 0 Characters
    F5 Desk Lamp 0 Flyers, 0 Cavalry, 5 Infantry, 0 Siege, 0 Characters
    D7 0 Flyers, 0 Cavalry, 0 Infantry, 0 Siege, 0 Characters
    E8 Vita 4 Flyers, 7 Cavalry, 10 Infantry, 3 Siege, 0 Characters


    Movement
    From E8 to F10 via E9 5 Infantry, 3 Cavalry, 1 Flyers
    From E8 to G8 via F8 2 Infantry, 4 Cavalry, 3 Flyers
    From C6 to F5 via D6, E5 1 Warlord
    From E8 to F8 3 Siege





    Location After Movement:
    C6 Whiteboard 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 1 Characters Econ-O-Mancer "Milton"
    D5 Bulldog 0 Flyers, 0 Cavalry, 3 Infantry, 0 Siege, 0 Characters
    A5 Paper Clip 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege, 0 Characters
    B8 In Tray 0 Flyers, 0 Cavalry, 0 Infantry, 0 Siege, 0 Characters
    A9 Out Tray 0 Flyers, 0 Cavalry, 3 Infantry, 0 Siege, 0 Characters
    F5 Desk Lamp 0 Flyers, 0 Cavalry, 5 Infantry, 0 Siege, 1 Characters Warlord Level 1 "Vincent"
    D7 0 Flyers, 0 Cavalry, 0 Infantry, 0 Siege, 0 Characters
    E8 Vita 0 Flyers, 0 Cavalry, 3 Infantry, 3 Siege, 0 Characters
    F10 1 Flyers, 3 Cavalry, 5 Infantry, 0 Siege, 0 Characters
    G8 3 Flyers, 4 Cavalry, 2 Infantry, 0 Siege, 0 Characters
    F8 0 Flyers, 0 Cavalry, 0 Infantry, 3 Siege, 0 Characters

    UPKEEP COSTS: -188
    Ending Schmuckers: 7.5
    COMBAT: in F10 and G8.

    F10 First. Rolling!

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     Post Posted: Thu Feb 25, 2010 11:00 pm 
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    COMBAT!
    Battle is joined in hex: F10
    TIME OF POST (minutes and seconds): 5726
    Attacker: 1 Fliers
    3 Cavalry
    5 Infantry
    0 Siege
    0 Level Warlord
    Total Combat Factors: 9
    Random Number: 3
    Tactical Bonus Result: 1
    Total Combat: 4
    Combat Result: SUPERIOR
    Hits Inflicted: 6

    Defender: 1 Fliers
    0 Cavalry
    2 Infantry
    0 Siege
    5 Defence Factor (City Level less Siege - minimum of 1)
    0 Level Warlord
    Total Combat Factors: 15
    Random Number: 1
    Tactical Bonus Result: 0
    Total Combat: 1
    Combat Result: INFERIOR
    Hits Inflicted: 5 (I lose 5 Infantry)

    VICTORY TO: ATTACKER

    Animus is taken.

    Now I roll for G8 -

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     Post Posted: Thu Feb 25, 2010 11:02 pm 
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    COMBAT!
    Battle is joined in hex: F10
    TIME OF POST (minutes and seconds): 20
    Attacker: 3 Fliers
    4 Cavalry
    2 Infantry
    0 Siege
    0 Level Warlord
    Total Combat Factors: 9
    Random Number: 1
    Tactical Bonus Result: 2
    Total Combat: 3
    Combat Result: SUPERIOR
    Hits Inflicted: 6

    Defender: 0 Fliers
    0 Cavalry
    1 Infantry
    0 Siege
    3 Defence Factor (City Level less Siege - minimum of 1)
    0 Level Warlord
    Total Combat Factors: 3
    Random Number: 2
    Tactical Bonus Result: -1
    Total Combat: 1
    Combat Result: INFERIOR
    Hits Inflicted: 1 (I lose 1 Infantry)

    VICTORY TO: ATTACKER


    Quagmire Clip is taken.

    Yes, I realise at least two of the players have dropped out, but I like to play things to the end.

    Azgrut, Charlie - want to try and stop me from winning?

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