Forum    Members    Search    FAQ

Board index » Your Things » Your Games




Post new topic  Reply to topic  [ 109 posts ] 
 
Author Message
 Post Posted: Fri Feb 12, 2010 4:32 am 
User avatar
Offline
Joined: Thu Dec 03, 2009 4:00 pm
Posts: 824
Alright, let's give this a go.

Empire: Draviston
Colour: Gold
Player: Sinrus
Turn: 3
Starting Schmuckers: 58

Total Income from Cities: 70
Upgrade Costs: 0
Cities
E8 Vita lv3
G1 Vanguard lv4
Units
Pop units in: E8: 3 infantry G1: 4 infantry
Before Movement
Location :
E8 0 Flyers, 3 Cavalry, 7 Infantry, 0 Siege, 0 Characters
G1 0 Flyers, 0 Cavalry, 15 Infantry, 0 Siege, 1 Characters (Warlord lv2)
Movement
From G1 to F10 via G10 5 infantry, 1 character (warlord level 2)
From G1 to H10 via G10 5 infantry
Location After Movement:
E8 0 Flyers, 3 Cavalry, 7 Infantry, 0 Siege, 0 Characters
G1 0 Flyers, 0 Cavalry, 5 Infantry, 0 Siege, 0 Characters
F10 0 Flyers, 0 Cavalry, 5 Infantry, 0 Siege, 0 Characters
H10 0 Flyers, 0 Cavalry, 5 Infantry, 0 Siege, 0 Characters
UPKEEP COSTS: -70
Ending Schmuckers: 58
COMBAT: Coming right up. I redownloaded the spreadsheet, so I think it'll work this time.

_________________
Hey! Click on my self-advertisemnt!
And this one, too!

<INSERT_WITTY_COMMENT_HERE>

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Fri Feb 12, 2010 4:34 am 
    User avatar
    Offline
    Joined: Thu Dec 03, 2009 4:00 pm
    Posts: 824
    COMBAT!
    Battle is joined in hex: F10
    TIME OF POST (minutes and seconds): 3204
    Attacker: 0 Fliers
    0 Cavalry
    5 Infantry
    0 Siege
    2 Level Warlord
    Total Combat Factors: 5
    Random Number: 1
    Tactical Bonus Result: 2
    Total Combat: 3
    Combat Result: INFERIOR
    Hits Inflicted: 2

    Defender: 1 Fliers
    0 Cavalry
    0 Infantry
    0 Siege
    5 Defence Factor (City Level less Siege - minimum of 1)
    0 Level Warlord
    Total Combat Factors: 5
    Random Number: 3
    Tactical Bonus Result: 1
    Total Combat: 4
    Combat Result: SUPERIOR
    Hits Inflicted: 3

    VICTORY TO: DEFENDER

    I'm pretty sure that we're still playing in a way that gives me the city?

    _________________
    Hey! Click on my self-advertisemnt!
    And this one, too!

    <INSERT_WITTY_COMMENT_HERE>

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Fri Feb 12, 2010 4:38 am 
    User avatar
    Offline
    Joined: Thu Dec 03, 2009 4:00 pm
    Posts: 824
    COMBAT!
    Battle is joined in hex: H10
    TIME OF POST (minutes and seconds): 3433
    Attacker: 0 Fliers
    0 Cavalry
    5 Infantry
    0 Siege
    0 Level Warlord
    Total Combat Factors: 5
    Random Number: 6
    Tactical Bonus Result: 0
    Total Combat: 6
    Combat Result: SUPERIOR
    Hits Inflicted: 3

    Defender: 0 Fliers
    1 Cavalry
    0 Infantry
    0 Siege
    4 Defence Factor (City Level less Siege - minimum of 1)
    0 Level Warlord
    Total Combat Factors: 4
    Random Number: 3
    Tactical Bonus Result: 1
    Total Combat: 4
    Combat Result: INFERIOR
    Hits Inflicted: 1

    VICTORY TO: ATTACKER

    Okay, I'm reasonably sure that that all worked right, tell me if I'm wrong.

    _________________
    Hey! Click on my self-advertisemnt!
    And this one, too!

    <INSERT_WITTY_COMMENT_HERE>

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Fri Feb 12, 2010 4:29 pm 
    Offline
    Joined: Fri Aug 28, 2009 12:04 am
    Posts: 262
    ok.... I've apparently missed a LOT... could somebody make a map, so I know where we are?

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Fri Feb 12, 2010 11:14 pm 
    User avatar
    This user has been published!
    Offline
    Joined: Sun Aug 23, 2009 7:53 pm
    Posts: 3248
    Sinrus - Looks good to me. Thanks.

    turbler - Get with the program.




    Empire: Whiteboard
    Colour: Grey
    Player: Marker the Impermanent
    Turn: 3

    Starting Schmuckers: 23.5
    Total Income from Cities: 184
    Upgrade Costs: -30 {Upgrade Out Tray to Level 2, Build Desk Lamp in F5, Level 1}
    Cities
    C6 Whiteboard Lv 5
    D5 Bulldog Lv 4
    A5 Paper Clip Lv 4
    B8 In Tray Lv 2
    A9 Out Tray Lv 2
    F5 Desk Lamp Lv 1

    Units
    Pop units: Pop 2 Infantry in In Tray, 5 Infantry in Whiteboard, 4 Cavalry in Bulldog, 1 Infantry and 1 Cavalry in Paper Clip

    Before Movement
    Location :
    C6 Whiteboard 0 Flyers, 0 Cavalry, 8 Infantry, 0 Siege, 1 Characters Econ-O-Mancer "Milton"
    D5 Bulldog 0 Flyers, 4 Cavalry, 3 Infantry, 0 Siege, 0 Characters
    A5 Paper Clip 0 Flyers, 1 Cavalry, 4 Infantry, 0 Siege, 0 Characters
    B8 In Tray 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege, 0 Characters
    A9 Out Tray 0 Flyers, 0 Cavalry, 3 Infantry, 0 Siege, 0 Characters
    C8 1 Flyers, 1 Cavalry, 0 Infantry, 0 Siege, 0 Characters
    D7 0 Flyers, 0 Cavalry, 4 Infantry, 3 Siege, 0 Characters
    G5 1 Flyers, 0 Cavalry, 0 Infantry, 0 Siege, 0 Characters
    F6 0 Flyers, 1 Cavalry, 0 Infantry, 0 Siege, 0 Characters
    F5 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege, 0 Characters
    D8 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters

    Movement
    From C6 to D8 via D7 8 Infantry
    From D5 to D8 via D6,D7 4 Cavalry
    From A5 to C6 via B6 1 Infantry
    From A5 to D7 via B6, C6 1 Cavalry
    From B8 to D8 via C8 2 Infantry
    From C8 to D8 1 Flyer, 1 Cavalry
    From D7 to D8 4 Infantry, 3 Siege
    From G5 to D7 1 Flyer
    From F6 to E6 1 Cavalry
    From F5 to G5 1 Infantry
    From F5 to F6 1 Infantry

    Location After Movement:
    C6 Whiteboard 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 1 Characters Econ-O-Mancer "Milton"
    D5 Bulldog 0 Flyers, 0 Cavalry, 3 Infantry, 0 Siege, 0 Characters
    A5 Paper Clip 0 Flyers, 0 Cavalry, 3 Infantry, 0 Siege, 0 Characters
    B8 In Tray 0 Flyers, 0 Cavalry, 0 Infantry, 0 Siege, 0 Characters
    A9 Out Tray 0 Flyers, 0 Cavalry, 3 Infantry, 0 Siege, 0 Characters
    D7 1 Flyers, 1 Cavalry, 0 Infantry, 0 Siege, 0 Characters
    G5 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
    F6 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
    E6 0 Flyers, 1 Cavalry, 0 Infantry, 0 Siege, 0 Characters
    F5 Desk Lamp 0 Flyers, 0 Cavalry, 0 Infantry, 0 Siege, 0 Characters
    D8 "Muster Point" 1 Flyers, 5 Cavalry, 15 Infantry, 3 Siege, 0 Characters

    UPKEEP COSTS: -169
    Ending Schmuckers: 8.5
    COMBAT: None.



    Spoiler: show
    Image

    _________________
    Benemala Edupad OCC

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sat Feb 13, 2010 12:52 am 
    Offline
    Joined: Fri Aug 28, 2009 12:04 am
    Posts: 262
    Quote:
    turbler - Get with the program.
    according to that map... I have no side...

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sat Feb 13, 2010 9:27 am 
    Offline
    Joined: Mon Feb 01, 2010 5:35 am
    Posts: 288
    turbler wrote:
    Quote:
    turbler - Get with the program.
    according to that map... I have no side...


    I guess there is no easy way to say this...

    King Turbler has been depopped. Converted back to the essence of the Titans. Brought to Erfworld Utopia. Decrypted to air and dust. Removed at the start of the turn...

    Turbler has been assassinated by me. Your inactivity led the other players to kick you this round and gave me control of your side.

    Thus your side is now my side.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sat Feb 13, 2010 2:29 pm 
    Offline
    Joined: Fri Aug 28, 2009 12:04 am
    Posts: 262
    I've been. . . Retconjurated?? :shock: :o :( Well I was unusually inactive. I suppose I deserved that :| Next time though, Next time I'll have a real side :!: :mrgreen:

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sun Feb 14, 2010 4:57 am 
    Offline
    Joined: Mon Feb 01, 2010 5:35 am
    Posts: 288
    /insert deep booming voice "NEXT TIME GADGET! NEXT TIME!!!"

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sun Feb 14, 2010 2:58 pm 
    Offline
    Joined: Fri May 29, 2009 11:51 am
    Posts: 682
    AOL: maxusbrimstone
    Shit, I can't get on for long enough to post a full turn, and the combat spreadsheet hates my computer. So I'm gonna ask that Sinrus plays my turn for me. Sorry guys, but really busy studying for End of Course test, work in the military, and managing three other games.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sun Feb 14, 2010 4:38 pm 
    User avatar
    Offline
    Joined: Thu Dec 03, 2009 4:00 pm
    Posts: 824
    If that's allowed, then I will. Is it, though?

    _________________
    Hey! Click on my self-advertisemnt!
    And this one, too!

    <INSERT_WITTY_COMMENT_HERE>

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sun Feb 14, 2010 4:44 pm 
    Offline
    Joined: Mon Feb 01, 2010 5:35 am
    Posts: 288
    To keep THE game running? Fine by me.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sun Feb 14, 2010 7:53 pm 
    User avatar
    This user has been published!
    Offline
    Joined: Sun Aug 23, 2009 7:53 pm
    Posts: 3248
    Sure - go to it.

    _________________
    Benemala Edupad OCC

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sun Feb 14, 2010 10:31 pm 
    User avatar
    Has collected at least one unit Here for the 10th Anniversary
    Offline
    Joined: Sun May 03, 2009 9:20 pm
    Posts: 13
    I don't care (even though I'll probably eat those words), go ahead.

    _________________
    Your battlespace solutions provider

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sun Feb 14, 2010 11:27 pm 
    User avatar
    This user has been published!
    Offline
    Joined: Sun Aug 23, 2009 7:53 pm
    Posts: 3248
    Maybe if Crovius is out for a while, turbler can fill in...

    _________________
    Benemala Edupad OCC

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sun Feb 14, 2010 11:31 pm 
    Offline
    Joined: Fri May 29, 2009 11:51 am
    Posts: 682
    AOL: maxusbrimstone
    No, cause he doesn't know how I want to be played. Sinrus does, AND Sinrus is my actual ally.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Tue Feb 16, 2010 10:51 am 
    User avatar
    Offline
    Joined: Thu Dec 03, 2009 4:00 pm
    Posts: 824
    Empire: Celestia
    Colour: Black
    Player: The Crow
    Turn: 3
    Starting Schmuckers: 6
    Total Income from Cities: 170
    Upgrade Costs: 30 to upgrade Kawkaw to level 3

    Cities
    I7 Sorrowtan Lv 5
    J6 Deppressander Lv 4
    G8 Quagmire Clip Lv 3
    G6 Kawkaw Lv 2
    J9 Ravenred Lv 2

    Units
    Three Infantry popped in Kawkaw, Three Infantry popped in Quagmire Clip, 4 infantry popped in Depressander

    Before Movement
    Location :
    F7 0 Flyers, 0 Calvalry, 5 Infanty, 0 Siege, 0 Characters
    G6 3 Flyers, 0 Cavalry, 4 Infantry, 0 Siege, 1 Characters
    G8 0 Flyers, 0 Cavalry, 4 Infantry, 0 Siege, 0 Characters
    I7 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 1 Characters
    J6 1 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
    J9 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege, 0 Characters

    Move 3 Infantry from G8 to E8
    Move Warlord from G6 to F7
    Move 5 infantry, 1 Warlord from F7 to G5 via F6

    After Movement
    Location :
    F7 0 Flyers, 0 Calvalry, 5 Infanty, 0 Siege, 0 Characters
    G6 3 Flyers, 0 Cavalry, 4 Infantry, 0 Siege, 0 Characters
    G8 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
    I7 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 1 Characters
    J6 1 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
    J9 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege, 0 Characters

    UPKEEP COSTS: -140
    Ending Schmuckers: 6
    COMBAT: With Whiteboard. The units sent to E8 join Vita's garrison to defend.

    _________________
    Hey! Click on my self-advertisemnt!
    And this one, too!

    <INSERT_WITTY_COMMENT_HERE>

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Tue Feb 16, 2010 10:52 am 
    User avatar
    Offline
    Joined: Thu Dec 03, 2009 4:00 pm
    Posts: 824
    COMBAT!
    Battle is joined in hex: F6
    TIME OF POST (minutes and seconds): 5126
    Attacker: 0 Fliers
    0 Cavalry
    5 Infantry
    0 Siege
    1 Level Warlord
    Total Combat Factors: 5
    Random Number: 1
    Tactical Bonus Result: 2
    Total Combat: 3
    Combat Result: INFERIOR
    Hits Inflicted: 2

    Defender: 0 Fliers
    0 Cavalry
    1 Infantry
    0 Siege
    1 Defence Factor (City Level less Siege - minimum of 1)
    0 Level Warlord
    Total Combat Factors: 1
    Random Number: 4
    Tactical Bonus Result: 1
    Total Combat: 5
    Combat Result: SUPERIOR
    Hits Inflicted: 1

    VICTORY TO: ATTACKER

    _________________
    Hey! Click on my self-advertisemnt!
    And this one, too!

    <INSERT_WITTY_COMMENT_HERE>

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Tue Feb 16, 2010 10:53 am 
    User avatar
    Offline
    Joined: Thu Dec 03, 2009 4:00 pm
    Posts: 824
    COMBAT!
    Battle is joined in hex: G5
    TIME OF POST (minutes and seconds): 5252
    Attacker: 0 Fliers
    0 Cavalry
    4 Infantry
    0 Siege
    2 Level Warlord
    Total Combat Factors: 4
    Random Number: 3
    Tactical Bonus Result: 2
    Total Combat: 5
    Combat Result: INFERIOR
    Hits Inflicted: 1

    Defender: 0 Fliers
    0 Cavalry
    1 Infantry
    0 Siege
    1 Defence Factor (City Level less Siege - minimum of 1)
    0 Level Warlord
    Total Combat Factors: 1
    Random Number: 4
    Tactical Bonus Result: 1
    Total Combat: 5
    Combat Result: SUPERIOR
    Hits Inflicted: 1

    VICTORY TO: DEFENDER

    _________________
    Hey! Click on my self-advertisemnt!
    And this one, too!

    <INSERT_WITTY_COMMENT_HERE>

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Tue Feb 16, 2010 11:01 am 
    User avatar
    Offline
    Joined: Thu Dec 03, 2009 4:00 pm
    Posts: 824
    And map. I hope I didn't do anything you didn't want, Crovius.

    Spoiler: show
    Image

    _________________
    Hey! Click on my self-advertisemnt!
    And this one, too!

    <INSERT_WITTY_COMMENT_HERE>

  • Tip this post

    Make Anonymous
  • Top 
       
    Display posts from previous:  Sort by  
     
    Post new topic  Reply to topic  [ 109 posts ] 

    Board index » Your Things » Your Games


    Who is online

    Users browsing this forum: No registered users and 7 guests

     
     

     
    You cannot post new topics in this forum
    You cannot reply to topics in this forum
    You cannot edit your posts in this forum
    You cannot delete your posts in this forum
    You cannot post attachments in this forum

    Search for:
    Jump to: