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 Post Posted: Mon Jan 25, 2010 10:10 pm 
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This thread is for player in the Erfworld Empires 1.3 Game - Orders and Combat only.

Please post discussion of the rules, etc, in the other thread for this game.


Players registered to play are:

Sinrus
turbler
Charlie
crovius
LTDave

Turn 0 begins now.

Please perform the following steps:
1. Choose an Empire Name, Leader Name, Colour, etc.
2. Choose one of the starting locations (1 to 5) on the map for your capital.
3. Choose a location for a level 3 and a level 2 City. They must be within two hexes of at least 1 other city of yours.
4. Choose and deploy six units within 2 hexes of your capital.
THIS IS TURN 0.
Cities and Units may not be built, nor cities upgraded this turn.
Unit upkeep must be paid.
Empires start with 0 schmuckers, but will earn 100 schmuckers at the start of the turn.


Spoiler: show
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Last edited by LTD on Mon Feb 01, 2010 7:49 pm, edited 1 time in total.
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     Post Posted: Tue Jan 26, 2010 12:11 pm 
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    AOL: maxusbrimstone
    Any Specific order you want us to go in?

    Edit: If no one else is gonna post, I'll just put this up.

    Empire: Celestia
    Colour: Black
    Player: The Crow
    Turn: 0
    Starting Schmuckers: 0
    Total Income from Cities: 100
    Upgrade Costs: 0
    Cities
    I7 Sorrowtan Lv 5
    J6 Deppressander Lv 3
    G8 Quagmire Clip Lv 2

    Units
    Pop units in: None popped
    Before Movement
    Location :
    G6 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
    G8 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
    I7 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
    J6 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
    J9 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege, 0 Characters

    UPKEEP COSTS: -18
    Ending Schmuckers: 82
    COMBAT: No Combat this round

    Details on new unit, Crow-kin
    Crow-kin: Infantry unit for the kingdom of Celestia. Black-feathered humanoids that resemble large wingless crows or ravens. They have talons on their legs and arms and often where grey colors with splashes of red and naturaul gems. The Infantry unit usually fights with a small shield and short spear.

    *Edited to fit the format of everyone else


    Last edited by Crovius on Wed Jan 27, 2010 11:10 am, edited 2 times in total.
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     Post Posted: Tue Jan 26, 2010 4:31 pm 
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    1. Empire - Charlescomm, Leader - Charlie, Color - Light Blue
    2. Start at location 2 (Eagle's Nest)
    3. Level 3 City at G1 (Vanguard), Level 2 City at H4 (Overwatch)
    4. Two Burning Man Units in each city, G1, I2, and H4

    The Charlescomm Infantry Unit, Charlie hired a stuffamancer, a shockamancer, and a thinkamancer to create a construct unit that would tear into not only the bodies of his enemies, but also their hearts. This being, comprised of wood, enveloped by flame, has stood guard of Charlie's capital for many turns. Now, it looks to gain new ground for it's master.

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    Last edited by Charlie on Tue Jan 26, 2010 6:01 pm, edited 1 time in total.
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     Post Posted: Tue Jan 26, 2010 4:42 pm 
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    Crovius, I'm pretty sure you can't put a city at H8 since it borders another city. But here's my turn:

    Empire: Draviston
    Colour: Gold
    Player: Lord Sinrus
    Turn: 0
    Starting Schmuckers: 0
    Total Income from Cities: 100
    Upgrade Costs: 0
    Cities
    F10 Animus Lv 5
    H10 Templum Lv 3
    E8 Vita Lv 2
    Units
    Pop units in:
    Before Movement
    Location :
    F10 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
    H10 0 Flyers, 0 Cavalry, 3 Infantry, 0 Siege, 0 Characters
    E8 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege, 0 Characters

    UPKEEP COSTS: -18
    Ending Schmuckers: 82
    COMBAT:

    I would like to extend an offer of an alliance to Celestia. By alliance I don't expect any new rules, just an agreement between players not to attack each other. It can, of course, be broken at will.

    *EDITED TO LOOK LIKE LTDAVE'S*

    New unit: Sword Prophet (infantry)
    These legions are made up entirely of tall, muscular men. They are inevitably bald and wear bulky gold armor, sans helmet, and wield broadswords. The interesting feature of these weapons is their flat, blunt tip. This gives the weapon the appearance of a steel cross when it is held blade down. The Sword Prophets are zealous and fanatical to a ridiculous degree, and will do anything to increase the glory and territory of the Holy Empire of Draviston.

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    Last edited by Sinrus on Sat Jan 30, 2010 3:16 pm, edited 2 times in total.
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     Post Posted: Tue Jan 26, 2010 9:51 pm 
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    Empire: Whiteboard
    Colour: Grey
    Player: Marker the Impermanent
    Turn: 0
    Starting Schmuckers: 0

    Total Income from Cities: 100
    Upgrade Costs: 0
    Cities
    C6 Whiteboard Lv 5
    D5 Bulldog Lv 3
    A5 Paper Clip Lv 2
    Units
    Pop units in:
    Before Movement
    Location :
    C6 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege, 0 Characters
    D5 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
    A5 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
    B8 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
    C8 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters

    UPKEEP COSTS: -18
    Ending Schmuckers: 82
    COMBAT:



    Crovius,
    Sinrus is correct - Cities may not be adjacent. In my map for turn 0 I've put it at G8 instead of H8, but you might prefer it go to another hex (J9?).


    Spoiler: show
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    Last edited by LTD on Mon Feb 01, 2010 7:50 pm, edited 1 time in total.
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     Post Posted: Wed Jan 27, 2010 10:45 am 
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    No, it's fine where it is, please just move the infantry in I6 ro G6 and the Infantry in I8 to J9.


    Last edited by Crovius on Wed Jan 27, 2010 11:10 am, edited 1 time in total.
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     Post Posted: Wed Jan 27, 2010 11:08 am 
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    One of the robed emissaries of the Crow-kin arrives at the front gates of Animus, calling up to the guards to open the gates and speak with Lord Sinrus on important diplomatic matters. The emissary had no weapons or defenses and he knew the guards could croak him in a moment but The Crow had assured him he was to speak with this Lord Sinrus and speak of the possible alliance between the two empires. The emissary had complete faith in the "All-Seer".

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     Post Posted: Wed Jan 27, 2010 6:26 pm 
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    Although slightly repulsed by the Crow-kin's appearance, a guard leads him into Lord Sinrus's chambers. The Holy King of Draviston inquires as to whether or not The Crow has seen fit to ally with him.

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     Post subject: Re: Diplomacy
     Post Posted: Wed Jan 27, 2010 9:06 pm 
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    A 2B Ambassador arrives on a flying post-it note, and knocks very politely at the gates.

    "An alliance between the Holy Empire and the Crow-kin is of concern to the whole world. You ally together, but against whom?"

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     Post Posted: Wed Jan 27, 2010 9:13 pm 
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    Meh, I shoot you down. Just kidding! :lol:

    But you have no place in our discussion. If you would like to form an alliance with the Holy Empire of Draviston, you are welcome to do so... but unless that is the case, I demand that your ambassador exits my city.

    And now that the two of us are in Lord Sinrus's soundproof chambers, all diplomatic discussions will move to the private chat.

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     Post Posted: Wed Jan 27, 2010 11:35 pm 
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    "Hello, is this Marker the Impermanent? Hi, my name is Charlie. I'd like to interest you in a business proposition..."

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     Post Posted: Thu Jan 28, 2010 3:10 pm 
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    Turbler is going to feel left out of the diplomatic loop.

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     Post Posted: Fri Jan 29, 2010 11:33 am 
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    Only because he hasn't posted anything yet. It's only been 3 days since we all placed our units so I think he has till Monday before round 1 starts, am I right in that assumption?

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     Post Posted: Fri Jan 29, 2010 3:05 pm 
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    Monday at 10 EST, yeah.

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    Last edited by Sinrus on Sat Jan 30, 2010 3:18 pm, edited 1 time in total.
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     Post Posted: Fri Jan 29, 2010 11:17 pm 
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    Ahh! I swore I posted my turn... Really...
    The hour grows too late fo such a thing now, I think... But As I can, I will Edit this post, with the power of Change-A-Mancy it will become Jai's Turn 0
    1. Jai, Turbler, and Purple, respectively
    2. Location 1 Hex B3, Capital Name: Jai
    3. Level 3 at D3, level 2 at D1
    4. 2 cavalry at B3. 3 more at D3, and 1 flier at D1.
    5. 61 Shmuckers after upkeep.


    Last edited by turbler on Sat Feb 06, 2010 9:31 pm, edited 3 times in total.
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     Post Posted: Mon Feb 01, 2010 5:12 pm 
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    I'm pretty sure I'm allowed to go now. If not, I'll just delete this post.

    Empire: Draviston
    Colour: Gold
    Player: Lord Sinrus
    Turn: 1
    Starting Schmuckers: 82
    Total Income from Cities: 100
    Upgrade Costs: 0
    Cities
    F10 Animus Lv 5
    H10 Templum Lv 3
    E8 Vita Lv 2
    Units
    Pop units: 2 infantry and 3 siege in F10, 3 infantry in H10, and 2 infantry in E8.
    Before Movement
    Location :
    F10 0 Flyers, 0 Cavalry, 3 Infantry, 3 Siege, 0 Characters
    H10 0 Flyers, 0 Cavalry, 6 Infantry, 0 Siege, 0 Characters
    E8 0 Flyers, 0 Cavalry, 4 Infantry, 0 Siege, 0 Characters
    Movement:
    From F10 to G10 3 siege
    From H10 to G10 5 infantry
    Location After Movement:
    F10 Animus 0 Flyers, 0 Cavalry, 3 infantry, 0 siege, 0 characters
    H10 Templum 0 Flyers, 0 Cavalry, 1 infantry, 0 siege, 0 characters
    E8 Vita 0 Flyers, 0 Cavalry, 4 Infantry, 0 Siege, 0 Characters
    G10 0 Flyers, 0 Cavalry, 5 Infantry, 3 Siege, 0 Characters

    UPKEEP COSTS: -57
    Ending Schmuckers: 125
    COMBAT:

    New unit: Ram of God (siege)
    This heavy siege unit is a disconcerting mixture of biology and technology, primitive as it is. A frame formed of two triangular arches on wheels is pushed by a stack of unarmed units who have no purpose but to do that. Between the arches hangs a tree suspended by thick ropes, stripped of bark and painted gold. The end that is used on enemy fortifications is a golden-fleeced ram's head, but through the power of the Titans who watch over Draviston it is alive an sentient but requires no food or other nourishment. It has the ability to do only two things: bay loudly and swing itself and its curled horns at the enemies' gates.

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    Last edited by Sinrus on Mon Feb 01, 2010 10:32 pm, edited 4 times in total.
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     Post Posted: Mon Feb 01, 2010 7:58 pm 
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    Sinrus - yes, you are right to go. Two hours till I can post.

    I think there's an error in your upkeep costs - it should be -54, not -68.

    And since turbler did not complete his turn 0 by the cut-off time, his forces are arrayed as follows:

    Capital in B3, Level 2 in C1, Level 3 in A1. 2 Infantry in each to start.

    Turbler - you are last in our turn order, which means you have to wait for the other four players to post turn 1 before you can do so. Can I urge you to be timely in your posts, or we may have to remove and replace you.

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    Last edited by LTD on Mon Feb 01, 2010 9:45 pm, edited 1 time in total.
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     Post Posted: Mon Feb 01, 2010 8:47 pm 
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    Thanks, I fixed that error. A bit of a bad omen for it to happen first turn though :?

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     Post Posted: Mon Feb 01, 2010 9:56 pm 
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    Empire: Whiteboard
    Colour: Grey
    Player: Marker the Impermanent
    Turn: 1

    Starting Schmuckers: 82
    Total Income from Cities: 100
    Upgrade Costs: -80 {Upgrade Bulldog to Level 4, Upgrade Paper Clip to Level 3, Build In Tray in B8, Level 1}
    Cities
    C6 Whiteboard Lv 5
    D5 Bulldog Lv 4
    A5 Paper Clip Lv 3
    B8 In Tray Lv 1
    Units
    Pop units: 1 Character (Econ-O-Mancer) in C6, 3 Infantry in D5, 2 Infantry in A5.
    Before Movement
    Location :
    C6 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege, 1 Characters Econ-O-Mancer "Milton"
    D5 0 Flyers, 0 Cavalry, 4 Infantry, 0 Siege, 0 Characters
    A5 0 Flyers, 0 Cavalry, 3 Infantry, 0 Siege, 0 Characters
    B8 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
    C8 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
    Movement
    From D5 to C6 via C5 1 Infantry
    From B8 to A9 via A8 1 Infantry
    From A5 to C6 via B6 1 Infantry

    Location After Movement:
    C6 Whiteboard 0 Flyers, 0 Cavalry, 4 Infantry, 0 Siege, 1 Characters Econ-O-Mancer "Milton"
    D5 Bulldog 0 Flyers, 0 Cavalry, 3 Infantry, 0 Siege, 0 Characters
    A5 Paper Clip 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege, 0 Characters
    A9 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
    C8 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
    UPKEEP COSTS: -43
    Ending Schmuckers: 59
    COMBAT: None.



    Here's the Map:
    Spoiler: show
    Image

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     Post Posted: Mon Feb 01, 2010 10:12 pm 
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    Empire: Celestia
    Colour: Black
    Player: The Crow
    Turn: 1
    Starting Schmuckers: 82
    Total Income from Cities: 100
    Upgrade Costs: 10 New City (Kawkaw) in G6, 10 New City (Ravenred) in J9, 30 upgrade Quagmire to level 3, 40 upgrade Deppressander to level 4, Total upgrade cost 90

    Cities
    I7 Sorrowtan Lv 5
    J6 Deppressander Lv 4
    G8 Quagmire Clip Lv 3
    G6 Kawkaw Lv 1
    J9 Ravenred Lv 1

    Units
    Pop units in: 1 Character (Think-A-Mancer) in I7, 3 Infantry in G8, 4 Fliers in J6

    Before Movement
    Location :
    G6 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
    G8 0 Flyers, 0 Cavalry, 4 Infantry, 0 Siege, 0 Characters
    I7 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 1 Characters
    J6 4 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
    J9 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege, 0 Characters

    Move 2 Flyers from J6 to G6
    Move 2 Infantry from G8 to F7

    After Movement
    Location :
    F7 0 Flyers, 0 Calvalry, 2 Infanty, 0 Siege, 0 Characters
    G6 2 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
    G8 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege, 0 Characters
    I7 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 1 Characters
    J6 2 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
    J9 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege, 0 Characters

    UPKEEP COSTS: -82
    Ending Schmuckers: 10
    COMBAT: No Combat this round

    New Unit: Sky Raider - These massive black birds carry a pair of Crow-kin warriors into battle. They throw spears down upon their enemies and their mounts can use talons and beak to tear at enemy fliers and ground units alike. Sky Raiders are revered as the reincarnation of great warriors that fell in battles many turns ago, and are treated with great respect. They are kept well groomed and feed on spiced meat, usually from fallen enemies.

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