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 Post subject: Magic Stones
 Post Posted: Wed Dec 23, 2009 5:54 am 
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Just following through on an idea I had a while ago.

Life
Image

Motion
Image

Matter
Image

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     Post subject: Re: Magic Stones
     Post Posted: Wed Dec 23, 2009 6:14 am 
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    Now you need to do Erf Numbers and Fate

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     Post subject: Re: Magic Stones
     Post Posted: Wed Dec 23, 2009 12:04 pm 
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    Yeah, that was my first thought. My only issue is that the axes don't visually present themselves as obviously as the elements do.

    I am working on it, though.

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     Post subject: Re: Magic Stones
     Post Posted: Thu Dec 24, 2009 4:19 pm 
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    Hexagon for Erf, Infinity symbol for Numbers, Hourglass for fate?

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    MarbitChow wrote:
    Don't you get it yet? WE ARE THE MAGIC KINGDOM.
    We're the people sitting around discussing our pet theories based on nomenclature, citing references, discussing ad nauseum while Parson finds out how it works.

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     Post subject: Re: Magic Stones
     Post Posted: Mon Dec 28, 2009 10:19 am 
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    doran wrote:
    Hexagon for Erf, Infinity symbol for Numbers, Hourglass for fate?

    Ehh...

    The infinity symbol pretty much is an hourglass on it's side. And if those two are already the same shape, then Erf should try to be another variation of that shape.

    Maybe I've gone about this wrong. Maybe the elements should be colorless synbols and the axes should be the colors.

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     Post subject: Re: Magic Stones
     Post Posted: Wed Dec 30, 2009 10:52 pm 
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    Elegant. Good job!

    AllPurposeNerd wrote:
    doran wrote:
    Hexagon for Erf, Infinity symbol for Numbers, Hourglass for fate?

    Ehh...

    The infinity symbol pretty much is an hourglass on it's side. And if those two are already the same shape, then Erf should try to be another variation of that shape.

    Agreed. I like your aesthetic sensibilities.

    I liked the hourglass for fate least of the three anyway, though.

    Maybe three horizontal lines for fate, starting in the same position on the left and showing a symbolic few seismograph-like movements (without intersecting, for clarity) before ending at different distances to the right?

    AllPurposeNerd wrote:
    Maybe I've gone about this wrong. Maybe the elements should be colorless synbols and the axes should be the colors.

    Good option, but I don't see how you'd connect an axis to a color in any way better than randomly. Also, while symbol/color combinations have the advantage of being representable in a single graphic, if anything axis should have symbols and elements colors because a school of magic can use multiple elements but is only ever aligned to one axis, and representing multiple colors can easily and understandibly be done by blending.

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     Post subject: Re: Magic Stones
     Post Posted: Fri Jan 01, 2010 1:19 am 
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    Fate should be a wheel.

    Numbers should be an abacus.

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     Post subject: Re: Magic Stones
     Post Posted: Fri Jan 01, 2010 4:54 am 
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    Or numbers could be a pound sign.

    #

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     Post subject: Re: Magic Stones
     Post Posted: Fri Jan 01, 2010 9:52 am 
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    Pound sign... maybe that could seed the joke. Pound sign for numbers, asterisk for erf, at symbol for fate.

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     Post subject: Re: Magic Stones
     Post Posted: Tue Apr 27, 2010 5:50 pm 
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    AllPurposeNerd wrote:
    Pound sign... maybe that could seed the joke. Pound sign for numbers, asterisk for erf, at symbol for fate.


    Yes, or you could always use the proud ampersand for fate as it is extreamly regal. For those that don't know, this is an ampersand: &

    But still, I like the infinity and hexagon ideas, though I'd make infinity the fate. For numbers i'd have (+/-), just complete the circle. A sort of yin-yang deal as it's the most neutral, the Erf dealing with nature (hence the hexagon, a common natural number being six and its derivatives), and Fate dealing with the imortal (who have INFINATE existance), the Numbers is the impersonal, natural tendency of man to catagorize and sort, does it go in the plus or the minus? A merchants scale also works well.

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     Post subject: Re: Magic Stones
     Post Posted: Tue Jun 08, 2010 12:24 pm 
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    Browsing through the character map I think I found my personal favorates for Erf, Numbers and Fate.

    Numbers
    #
    Erf

    Fate
    Ѻ

    Other possiblities for Erf: Ͽ or a hexigram.

    Numbers: ±

    Fate: Ϫ, , Ϯ, Ω, *

    Unicode is fun!

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     Post subject: Re: Magic Stones
     Post Posted: Tue Jun 08, 2010 2:19 pm 
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    E is for Erfworld Supporter Battle Crest Pins Supporter Print Book 2 & Draw Book 3 Supporter This user is a Tool! This user was a Tool before it was cool Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Has collected at least one unit
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    Hmmm... the hex seems to be the best fit for Erf (since the hex grid is an inherent feature of Erfworld). The other two are harder -- even some of the more promising suggestions so far just don't seem quite right to me. The real-world number (or plus-and-minus) sign strikes me as a bit arbitrary, and a cyclic metaphor for Fate doesn't mesh with what little we know (e.g. "City of Heroes") about Erfworld beliefs about their ultimate destiny.

    Edit: A stylized sword for Fate rings a bit more true, and fits the dark overtones of units seemingly having no ultimate purpose but to carry on warfare.

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     Post subject: Re: Magic Stones
     Post Posted: Tue Jun 08, 2010 10:14 pm 
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    Numbers: { }

    Reason: (If I remember my abstract algebra correctly) Bracers form a set. The empty set is shown as "{ }", which represents zero. You can use just the empty set to build up a logical representation of the ordinal number system, although the proof escapes me (it was 20 years ago, after all). The entire foundation of mathematics can be built and proven with set theory, without ever using real numbers. Sets are the 'essence' of numbers.

    ... Well, it would probably make sense to a Mathemancer, anyway...

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     Post subject: Re: Magic Stones
     Post Posted: Fri Jun 18, 2010 11:53 pm 
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    I stil have not figured out how to upload pictures. :(

    Fate, a pair of shears with a cord between the blades. Borrowing from Greek mythology.

    Erf, A hexagon or hexagonal array.

    Numbers, a number line or Cartesian coordinate axes.

    You could combine them with allpurposenerd's stones by using the axes to frame the elements.

    Also for the elements I think there should be a second set of not-symbols. On Parson's chart naughtymancy has X's in motion and matter but it makes just as much sense to call that "not-life".

    Some possibilities:

    Not-life, skull and crossbones
    Not-motion, an "X". or maybe >|<
    Not matter, an eye.


    I had always thought of Wanda's symbol as a skull with a pink flower. It could also be bow made out of pink ribbon.

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     Post subject: Re: Magic Stones
     Post Posted: Sat Nov 06, 2010 9:21 pm 
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    MarbitChow wrote:
    Numbers: { }

    Reason: (If I remember my abstract algebra correctly) Bracers form a set. The empty set is shown as "{ }", which represents zero. You can use just the empty set to build up a logical representation of the ordinal number system, although the proof escapes me (it was 20 years ago, after all). The entire foundation of mathematics can be built and proven with set theory, without ever using real numbers. Sets are the 'essence' of numbers.

    ... Well, it would probably make sense to a Mathemancer, anyway...


    As a Mathemancer, it's my duty to inform you that {} does not, in fact, represent zero, it represents an empty set, which is a set that does not contain anything; and is different than {0}, which is a set containing zero; 0, which is a non negative integer with the value of zero; and {null}, which contains a single item with the interesting property of not necessarily matching anything, even itself.

    This has been your discrete math infobite of the day.

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