On the one hand, ANOTHER story about an Erfworld side who are dogmatic and fail to appreciate what they've got is a little tiresome now. On the other hand, Erf seafaring and the idea of sending ships out on missions that will take dozens of turns is very interesting. It's a very different dynamic to what we've seen with Erf armies on land.
Of course, you'd think that a navy would require caster protection. These ships of the line apparently concentrate so much value in one place that one enemy caster with a Shockamancy scroll could do incredibly cost-effective damage.
I think it's less about that, and more a common element of most sides. It's why Parson is so booping dangerous. To use, he's just good at games. To them, he's an alien thinker that can be appreciated by the open minded, but even Jack and Wanda, the people who respect that most, can't fully duplicate it after seeing it for some time.
I'm thinking the whole seafarer ability will reflect a change in general erfworld thinking that Forecastle will help us observe though.