Forum    Members    Search    FAQ

Board index » Your Things » Your Games




Post new topic  Reply to topic  [ 22 posts ] 
 
Author Message
 Post subject: Erfgame Unit Creator
 Post Posted: Thu Jul 25, 2013 12:52 pm 
User avatar
Has collected at least one unit Here for the 10th Anniversary
Offline
Joined: Thu Jul 11, 2013 8:56 am
Posts: 138
Website: http://acorntail.deviantart.com/
Location: Down Under
Recently I've been working on converting the Erfgame Rules to a video game format, based off the old Space Empires III game by Malafador Machinations. As a side product of that, I built a unit creator, and after seeing GWvsJon's thread talking about creating units with those rules for fun, I converted it to be stand alone.

Spoiler: show
Image

It can export the unit details to a forum friendly setup, like so:

Gwiffon 12/3/3/46/- (120 + 20)/Beast (0), Mount (2), Flight (2), Speed Boost (2), Speed Boost (2), Speed Boost (2), Speed Boost (2), Speed Boost (2), Speed Boost (2), Speed Boost (2)
Beast Class C-Special
'Gwiffons are yellow gummy creatures roughly the shape of a bird. They are fast and mostly non-lethal, but serving as the mounts of FAQ's finest they are a force to be reckoned with.
They also get squishy when wet.'

I'm not much one for going on about something. I made this, and I hope you guys find a use for it. :)

Update:
The program no longer needs an installer, and can save and load unit files!
Link: http://www.mediafire.com/?p29lmi5e3a69zod


_________________
Perpetually locked in a Mathamancy/Turnamancy link.


Last edited by Acorntail on Fri Aug 09, 2013 3:35 am, edited 1 time in total.
  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Erfgame Unit Creator
     Post Posted: Thu Jul 25, 2013 2:01 pm 
    User avatar
    E is for Erfworld Supporter Print Book 2 & Draw Book 3 Supporter This user is a Tool! IRC Quote of the Moment Here for the 10th Anniversary Has collected at least one unit Erfworld Bicycle® Playing Cards supporter
    Offline
    Joined: Fri May 01, 2009 1:03 am
    Posts: 295
    That looks super cool man.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Erfgame Unit Creator
     Post Posted: Thu Jul 25, 2013 7:50 pm 
    User avatar
    Has collected at least one unit Here for the 10th Anniversary
    Offline
    Joined: Thu Jul 11, 2013 8:56 am
    Posts: 138
    Website: http://acorntail.deviantart.com/
    Location: Down Under
    Mikalyaran wrote:
    That looks super cool man.


    Thanks - took a while to make, I'm glad you like it. :)

    _________________
    Perpetually locked in a Mathamancy/Turnamancy link.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Erfgame Unit Creator
     Post Posted: Thu Jul 25, 2013 9:50 pm 
    E is for Erfworld Supporter Has collected at least one unit
    Offline
    Joined: Sun Jun 09, 2013 7:55 pm
    Posts: 686
    Have to say that's a nice bit of work. Interested to see how your overall video game is shaping up too.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Erfgame Unit Creator
     Post Posted: Fri Jul 26, 2013 11:20 am 
    User avatar
    Has collected at least one unit Here for the 10th Anniversary
    Offline
    Joined: Thu Jul 11, 2013 8:56 am
    Posts: 138
    Website: http://acorntail.deviantart.com/
    Location: Down Under
    Taikei no Yuurei wrote:
    Have to say that's a nice bit of work. Interested to see how your overall video game is shaping up too.


    If you're asking, it's going pretty well so far. :p I've nearly completed the first half, the game setup. It just needs some tweaks to the saving/loading functions and a few convenience features. It's got a full blown side creator and a city creator too. The unit template maker is a little different because it doesn't have to stand-alone, but it's functionally the same. :)

    Spoiler: show
    ImageImage
    ImageImage

    _________________
    Perpetually locked in a Mathamancy/Turnamancy link.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Erfgame Unit Creator
     Post Posted: Fri Jul 26, 2013 12:43 pm 
    E is for Erfworld Supporter Has collected at least one unit
    Offline
    Joined: Sun Jun 09, 2013 7:55 pm
    Posts: 686
    Should point out that capitals have their own templates. Don't know if you accounted for that.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Erfgame Unit Creator
     Post Posted: Fri Jul 26, 2013 9:03 pm 
    User avatar
    Has collected at least one unit Here for the 10th Anniversary
    Offline
    Joined: Thu Jul 11, 2013 8:56 am
    Posts: 138
    Website: http://acorntail.deviantart.com/
    Location: Down Under
    Taikei no Yuurei wrote:
    Should point out that capitals have their own templates. Don't know if you accounted for that.

    I had at one point added a capital/regular city switch in there to divide the cities and the capitals, but it would mean that the player would need to make 10 city templates; which became a lot of doing the same thing. I think my initial idea was to have the regular cities be made as templates, and then the capital made as the players play.

    When the player starts, they start in a level 1, 2, whatever they specify in setup, capital site. They then customise that city when they start, and then every time they upgrade it.

    The reason I had the capital sites be done like that whilst the regular city templates are pre-determined is that Capital sites are a much rarer beast. You'll never come across a capital site that's not attached to a side, and capturing a city leaves the previous customisation intact. Razing or destroying the capital and reclaiming the site would recreate that capital based off of your capital template, but that's the only instance it shows up.

    _________________
    Perpetually locked in a Mathamancy/Turnamancy link.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Erfgame Unit Creator
     Post Posted: Fri Jul 26, 2013 9:36 pm 
    User avatar
    This user was a Tool before it was cool Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary E is for Erfworld Supporter Has collected at least one unit This user is a Tool! Erfworld Bicycle® Playing Cards supporter
    Offline
    Joined: Thu Dec 27, 2012 7:11 am
    Posts: 56
    Sounds cool, are you planning on making an open beta-test available to the Forum?

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Erfgame Unit Creator
     Post Posted: Fri Jul 26, 2013 9:58 pm 
    User avatar
    Has collected at least one unit Here for the 10th Anniversary
    Offline
    Joined: Thu Jul 11, 2013 8:56 am
    Posts: 138
    Website: http://acorntail.deviantart.com/
    Location: Down Under
    Fjord wrote:
    Sounds cool, are you planning on making an open beta-test available to the Forum?


    Sure, once I get the mechanics working. :)

    Firstly it'll have a play-by-mail and all players on a single machine play modes, but if I rig it through dropbox or something then everyone would be able to join in without having to send PMs to everybody.

    _________________
    Perpetually locked in a Mathamancy/Turnamancy link.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Erfgame Unit Creator
     Post Posted: Thu Aug 08, 2013 10:03 pm 
    Offline
    Joined: Mon Dec 14, 2009 8:52 pm
    Posts: 572
    I get the following error when I try to run it

    Prerequisite check for system component Microsoft .NET Framework 4 Client Profile (x86 and x64) failed with the following error message:
    "Administrator permissions are required to install .NET Framework 4 Client. Contact your administrator."


    See the setup log file located at 'C:\DOCUME~1\libui06\LOCALS~1\Temp\VSD6F0.tmp\install.log' for more information.

    Any way you can make it so i don't need admn status?

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Erfgame Unit Creator
     Post Posted: Thu Aug 08, 2013 10:06 pm 
    User avatar
    Offline
    Joined: Tue Jun 02, 2009 11:53 am
    Posts: 338
    Location: When you reach the border of hell, turn right. Can't miss me.
    I get the same error. It says it's not able to download the files it needs.

    _________________
    Demon Lord Etna wrote:
    Looks like I have to resort to the politician's golden rule: "If they can't prove it, deny, deny, deny."

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Erfgame Unit Creator
     Post Posted: Fri Aug 09, 2013 3:20 am 
    User avatar
    Has collected at least one unit Here for the 10th Anniversary
    Offline
    Joined: Thu Jul 11, 2013 8:56 am
    Posts: 138
    Website: http://acorntail.deviantart.com/
    Location: Down Under
    GWvsJohn wrote:
    Any way you can make it so i don't need admn status?


    Sir Shadow wrote:
    I get the same error. It says it's not able to download the files it needs.


    Here, try this: http://www.mediafire.com/?p29lmi5e3a69zod

    Now with added save and loading capability. :)

    _________________
    Perpetually locked in a Mathamancy/Turnamancy link.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Erfgame Unit Creator
     Post Posted: Thu Mar 20, 2014 8:44 pm 
    E is for Erfworld Supporter Has collected at least one unit
    Offline
    Joined: Sun Jun 09, 2013 7:55 pm
    Posts: 686
    Seems this hasn't been updated in a while, and there have been some new additions since the last update. Any chance on getting an update or the source so I can update it myself? I could recreate it, but I'm not very good with Java GUI and it would take me ages.

    Edit:
    Didn't this used to come with a city/capital builder as well?

    And does the save save individual units or the entire side?

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Erfgame Unit Creator
     Post Posted: Mon Mar 31, 2014 7:27 am 
    Offline
    Joined: Tue Sep 04, 2012 11:56 am
    Posts: 188
    Acorntail, you still there, man?

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Erfgame Unit Creator
     Post Posted: Mon Mar 31, 2014 7:57 am 
    E is for Erfworld Supporter Has collected at least one unit
    Offline
    Joined: Sun Jun 09, 2013 7:55 pm
    Posts: 686
    Does seem to pop on from time to time, but not real often. Going to send a PM since Acorntail might not check this board any more.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Erfgame Unit Creator
     Post Posted: Mon Mar 31, 2014 8:36 am 
    Offline
    Joined: Tue Sep 04, 2012 11:56 am
    Posts: 188
    Yeah.
    You only know Java,eh? No experience working with Unity? C# or the like?

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Erfgame Unit Creator
     Post Posted: Mon Mar 31, 2014 9:25 am 
    User avatar
    Has collected at least one unit Here for the 10th Anniversary
    Offline
    Joined: Thu Jul 11, 2013 8:56 am
    Posts: 138
    Website: http://acorntail.deviantart.com/
    Location: Down Under
    I lost a lot of motivation to do anything recently due to... personal reasons. On top of that, University has started and I'm busy with that. And restarting a program is very, very difficult after not looking at it for a while.

    This isn't Java, this is Visual Basic.
    https://www.mediafire.com/?2mcbqc1dxibadmi

    There was a capital city editor in my test of the Erfgame setup, but that was something else entirely. This was just a stand alone unit maker.

    _________________
    Perpetually locked in a Mathamancy/Turnamancy link.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Erfgame Unit Creator
     Post Posted: Mon Mar 31, 2014 9:39 am 
    Offline
    Joined: Tue Sep 04, 2012 11:56 am
    Posts: 188
    Thanks for the source, man.

    A-ight, everyone.
    I'm off. PM me if you'd like to code some stuff.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Erfgame Unit Creator
     Post Posted: Mon Mar 31, 2014 11:43 am 
    E is for Erfworld Supporter Has collected at least one unit
    Offline
    Joined: Sun Jun 09, 2013 7:55 pm
    Posts: 686
    While I have a bit of experience with C++ and Lua, I don't know anything about Visual Basic. I suppose I could learn it or I could just start from scratch in Java. Still, thanks for sharing the source.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post subject: Re: Erfgame Unit Creator
     Post Posted: Mon Mar 31, 2014 9:27 pm 
    Here for the 10th Anniversary Has collected at least one unit
    Offline
    Joined: Wed Mar 02, 2011 11:17 am
    Posts: 936
    Yay for the SEIII love (more of a fan of 4 and 5, but yay!)

    _________________
    Prehendo Victoria - My first erfworld story. Comment thread

    Last Updated 01/10/2017

    Imperial Destiny (My Science Fiction Story) Updated 07/23/2015 (First Page)

  • Tip this post

    Make Anonymous
  • Top 
       
    Display posts from previous:  Sort by  
     
    Post new topic  Reply to topic  [ 22 posts ] 

    Board index » Your Things » Your Games


    Who is online

    Users browsing this forum: cypermancer, Google Adsense [Bot] and 7 guests

     
     

     
    You cannot post new topics in this forum
    You cannot reply to topics in this forum
    You cannot edit your posts in this forum
    You cannot delete your posts in this forum
    You cannot post attachments in this forum

    Search for:
    Jump to: