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 Post Posted: Sun Sep 08, 2013 9:49 am 
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Looks like maybe hexographer but I could be wrong.

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     Post Posted: Sun Sep 08, 2013 9:59 am 
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    I have yet to receive a pm. Just having issues coming up with fluff and names for my ranged units.

    Also, how low can I get the upkeep on my scouts, and how high do I have to alter the rest for that to be okay? Hoping for -20, +10, possibly +15.

    Also how high can I hike the increased scout pop rate?

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     Post Posted: Sun Sep 08, 2013 11:03 am 
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    I think the way you have it now is already very strong.

    Also, yor scouts are called hornets but don't fly?

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     Post Posted: Sun Sep 08, 2013 12:19 pm 
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    If they could fly, they would have no combat ability. Give me a break.

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     Post Posted: Sun Sep 08, 2013 12:30 pm 
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    Super spammable scouts with combat ability and flight would doom us all; don't argue with it. XD

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     Post Posted: Sun Sep 08, 2013 12:34 pm 
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    It's either spamable and decent at combat, or flying and sucky at combat (3/2/0/20, or 3/1/1/20). Also, I love Great bugs.

    Throw a princess in, and they hit ground units for 41 damage. Winning.

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     Post Posted: Sun Sep 08, 2013 1:18 pm 
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    I do indeed use Hexographer.

    Understandslittle, PM incoming. Turn 1 will begin tomorrow afternoon (for me), when I can get the time to send out all the PMs with maps.

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     Post Posted: Sun Sep 08, 2013 1:59 pm 
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    Finishing up side.

    Infantry
    Spoiler: show
    Moths 5/5/3/5/- (40 + 0)
    Stabber
    'No one knows what they look like. The queen has never used them.'

    Drones 10/2/5/5/- (30 + 0)/Garrison (0)
    Piker
    'These soldiers stay at home, but are very hardy.'

    Throwing Drones 5/7/2/5/- (40 + 0)/Ranged (0), Garrison (0)
    Archer
    'These drones fling whatever they can find at the enemy.'

    Hornet 3/2/2/20/- (20 + 0)/Scout (0)
    Scout
    'Once one has stung the others will come...'

    Gatherers 10/8/7/7/- (100 + 10)/Rider (0), Ranged (3)
    Knight
    'These units gather up pollen, condense it into a ball, then fling it at their enemies.'


    Specials
    Spoiler: show
    Hive Princess 8/6/2/18/- (70 + 10)/Dance-fighting (4), Leadership (4), Speed Boost (2), Speed Boost (2), Knight (0)
    Knight Class A/B-Special
    'Capable of some free thought, these special units assist the queen in her field work.'

    Comb Crafter 8/2/2/12/- (70 + 10)/Builder (2), Surveyor (2), Fabrication (3), Burrowing (3), Speed Boost (2), Knight (0)
    Knight Class A/B-Special
    'These units are in charge of the upkeep of cities, resource points, and basic crafting. They can burrow underground to travel anywhere in a city's Zone of Control.'

    Giant Gatherers 12/7/6/16/- (130 + 20)/Speed Boost (2), Speed Boost (2), Siege (2), Ranged (2), Beast (0), Packmind (3)
    Beast Class C-Special
    'A larger and better version of the gatherers these units avoid having leadership, and are the slowest regularly used units in the queens arsenal. Even so, their ability to take down walls from range is invaluable.'

    Giant Ticks 16/16/8/19/- (310 + 50)/Speedier Boost (4), Sonic Breath Weapon (6), Siege (0), Toxin (2), Siege (0), Earthshaker (4), Siege (0), Heavy (0), Knight (0)
    Knight Class D-Special
    'These units hit hard, move fast (about as fast as the rest of the queen's forces), and are generally awesome at killing stuff. Not even walls can stand up to these units attacks.'


    Ships
    Spoiler: show
    Tiny ship 6/2/3/8/8 (70 + 0)/Water Bound (0)
    Sloop
    'Generally in a fleet because there was the smallest deficit in troop count, these boats are in charge of scouting on the water, and carrying groups of hornets behind enemy lines.'

    Small Hive 8/8/3/8/16 (100 + 0)/Water Bound (0), Ranged (2)
    Galley
    'These units are the queens ranged firepower on the high seas. They can also carry a decent amount of units.'

    Portable Hive 22/3/10/8/32 (140 + 0)/Water Bound (0), Heavy (0)
    Galleon
    'These units travel the high seas with small armies. With their thick hulls they are very hard to sink, and can survive most encounters long enough to leave hex.'

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     Post Posted: Sun Sep 08, 2013 3:25 pm 
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    LordShadow wrote:
    I do indeed use Hexographer.

    Understandslittle, PM incoming. Turn 1 will begin tomorrow afternoon (for me), when I can get the time to send out all the PMs with maps.


    If I may ask, what time zone are you in?

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     Post Posted: Sun Sep 08, 2013 3:55 pm 
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    Oh Acorn, friend of mine asked me to pass this on. Meatshield is also missing from the unit creator.

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     Post Posted: Mon Sep 09, 2013 11:27 am 
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    I'm in GMT. Turn 1 begins now!

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     Post Posted: Mon Sep 09, 2013 11:53 am 
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    Huzzah!

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     Post Posted: Mon Sep 09, 2013 12:07 pm 
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    Um... bad news. My mouse decided to stop working and I had to spend ages fixing it and now I don't have enough time to do Turn One today.

    Sorry.

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     Post Posted: Mon Sep 09, 2013 12:12 pm 
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    That's all right, we can wait another day.

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    But we learn pretty quick how to fake it for the game
    But some of you never learned to drop the act
    So under that skin of yours: a heart attack

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     Post Posted: Mon Sep 09, 2013 2:50 pm 
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    Durmatagno wrote:
    That's all right, we can wait another day.


    But we won't be happy about it :)

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     Post Posted: Mon Sep 09, 2013 3:07 pm 
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    GWvsJohn wrote:
    Durmatagno wrote:
    That's all right, we can wait another day.


    But we won't be happy about it :)


    Just means I have extra time to plan something else. :P

    *Is not unhappy about this, but isn't happy either*

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    But some of you never learned to drop the act
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     Post Posted: Mon Sep 09, 2013 6:09 pm 
    E is for Erfworld Supporter Has collected at least one unit
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    Alright, updated my side.
    Side Name:Zoig
    Led by: Sarah Karrygin (non-royal)
    Favorted Terrain: Plains
    Benefit: +2 points to all units
    Secret Benefit: Too awesome to reveal.
    Side Livery: A red Zoigling on a gray-blue field.
    Zoigling 8/7/1/5 (30) The bread and butter of the Zoig, the Zoigling is small and fragile, but closes in combat with frightening speed and rips enemies to shreds with its razor sharp claws and teeth. Swarms of Zoiglings are to be feared even by well prepared enemies.
    Roich 10/2/7/5/garrison (20) Much larger than the Zoigling, the Roich is heavily armored, with plates upon plates covering its bulk. This leaves it with little offensive power, but it is surprisngly difficult to squash for what look to some like an overgrown bug.
    Hydralick 5/11/0/5/garrison, ranged (30) The Hydralick uses grooved spines that it shoots out of its body to scour the skys and hard to reach defenses of enemies.
    Scourge 3/1/1/20/scout, flying (30) A small creature that is mostly wing, though its body is so light that it floats without effort. Tremendously fast, it is unable to do any damage without sacrificing itself, but makes for an excelent scout.
    Brutalick 13/10/7/5/rider, ranged (90+10) The brutalick is a towering monstrosity that looks like some strange combination of hydralick, Roich, and Zoigling. It combines the deadly spines of the Hydralick, with the toughness of the roich and the fearceness of the zoigling in combat.
    Droin 8/2/2/12/fabrication, builder, survayor, moutain capable, burrowing, Speed Boost (60+10) Droins are nearly helpless, always prefering to flee from battle. Their purpose is to build, construct, expand, and enhance. They are infinately useful off the battlefield, enhancing their allies with sharper teeth or harder shells. They collect resources of all kinds, and have a particular fondness of gems.
    Queen 8/6/2/6/dance fighting, leadership, simple healomancy (60+10) The Queen is a fragile unit that helps control and lead the Zoig swarm. A Queen's presence envigors all nearby Zoig, and she can help keep them in the fight longer by spitting a healing saliva on allies. Enemies should beware, as the saliva is quite toxic to anything besides Zoig of her own brood.
    Devourer 17/13/8/16/flying, heavy, speed boostx2 (120+20) The Devourer looks like a massive worm with wings that spits huge globs of acid on its foes. Few things can stand up to a Devourer for long, and fast as they are, few things can escape them either.
    Ultralick 16/12/9/19/heavy, unstopable charge (sonic breath), burrowing, super speed+, earthshaker, terrorizing (smoke breath) (300+50) Ultralicks are the Zoiglings given the Roich's armor, and made a hundred times larger. They have huge scything pincers that can crush anything unfortionate enough to get between them, and can 'swim' effortlessly through the ground. Their presence on a battlefield can cause enemies to go into an utter panic, abandoning all order in an attempt to not get eaten whole. Ultralicks are so strong that even city walls crumble beneath them with ease.

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     Post Posted: Mon Sep 09, 2013 8:13 pm 
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    My secret bonus: Worse than yours. Yes, even if you used it like that. :P

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     Post Posted: Mon Sep 09, 2013 8:30 pm 
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    understandslittle wrote:
    My secret bonus: Worse than yours. Yes, even if you used it like that. :P


    Mine is !!FUN!! indeed

    *Is a avid Dwarf Fortress player*

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    Everyone started out a little insane
    But we learn pretty quick how to fake it for the game
    But some of you never learned to drop the act
    So under that skin of yours: a heart attack

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     Post Posted: Mon Sep 09, 2013 8:39 pm 
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    Suicide bombers?

    Or, an on death effect?

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