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 Post subject: Map of Erfworld
 Post Posted: Wed Sep 23, 2009 12:11 pm 
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I know our information is sketchy at this moment, but I would like to see if we can pool together what we know to form some kind of map of Erfworld. After getting enough information together, I, or someone with better graphics skill than I, can make an actual map.



Credits to: DorianMode

Image

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Last edited by Ferrous on Fri Nov 20, 2009 3:04 pm, edited 5 times in total.
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     Post subject: Re: Map of Erfworld
     Post Posted: Wed Sep 23, 2009 12:46 pm 
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    There is no known map. We know just a few things: X is north of Y, Q about three turns' flight from J, etc.

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     Post subject: Re: Map of Erfworld
     Post Posted: Wed Sep 23, 2009 2:29 pm 
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    So let's start piecing things together. We can probably get an idea about how fast Vinny and Jill got to the rendevouz point with Transylvito. That gives us a direction - eastward - plus a rough distance (what, 22 hexes per turn for Vinny's bats? It took them what, a turn? A turn and a half? That's 20-30 hexes due east from GK to get to the entrance into the mountains). Furthermore, we know that Transylvito and FAQ and heavily surrounded by mountains, and that it would take Princess Jill and her Gwiffons two moves to get from the mountain choke point to Transylvito - and 4 for the rest of the warlords and their slower doombats. And according to Summer update #19, in reference to FAQ:

    Quote:
    He was fascinated with the question of how they kept three cities hidden from their nearest neighbors: Transylvito to the south, Jitterati to the northwest, and Gobwin Knob to the east.


    We may not be able to get distances accurate at this point, but we can start to piece together something.

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     Post subject: Re: Map of Erfworld
     Post Posted: Wed Sep 23, 2009 2:36 pm 
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    Ferrous wrote:
    I know our information is sketchy at this moment, but I would like to see if we can pool together what we know to form some kind of map of Erfworld. After getting enough information together, I, or someone with better graphics skill than I, can make an actual map.

    EDIT: if there is in fact a map of erfworld already, kindly point me in the right direction. However, I was unable to find anything on the wiki or on the forums.


    The closest thing is the map I stitched together from matching up what we saw on Ansom's and Stanley's maps, in the wiki article on Parson's Siege Raids.

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     Post subject: Re: Map of Erfworld
     Post Posted: Wed Sep 23, 2009 2:40 pm 
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    I read that article. Very interesting indeed, although not quite what I'm aiming for. I'm thinking of something on the macro scale for now, and then get nitty-gritty into specific hex distances later.

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     Post subject: Re: Map of Erfworld
     Post Posted: Wed Sep 23, 2009 5:34 pm 
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    we have a little overview map in this strip. If we assume that Parson's Gobwin Knob is the same as the one in Erfworld, then we can use it to approximate that area. it does look pretty close to the area as depicted in the in-world panels.

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     Post subject: Re: Map of Erfworld
     Post Posted: Wed Sep 23, 2009 7:43 pm 
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    This is interesting.

    So far, if we locate Gobwin Knob in the center, FAQ is at west, surrounded by the High Mountains, the kingdom itself being the capital plus two cities;
    The kingdom of Jitterati lies further nothwest.

    The kingdom of Transylvito lies south of FAQ or southwest of GK; within Transylvito are the cities of Aqual Velva, Vitalis, Duckula, and the capital (also Transylvito), are over the Mount Mofo (a continuation of High Mountais, perhaps?).

    Further west of Transylvito is the kingdom of Carpudlia, whose frontier cities, Carport and Carpool, are regularly attacked by TSy.

    I suppose that the kingdom of Jetstone is just south of GK (not only because it conquered Warchalking)

    South of GK, is Warchalking, hold by Unaroyal, probably the kingdom immediately to the south, who possibly hold the other nine cities stripped from GK as well.

    Between GK and WCh, are the ruins of page 3, the lake of page 67 (battle of wounded dragons), the forest (doughnut of death).

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     Post subject: Re: Map of Erfworld
     Post Posted: Thu Sep 24, 2009 8:07 pm 
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    This is a good start. I'm in the process of coming up with a rough draft (it won't look pretty, but it'll be something). However, would you mind providing the source for where you found some of this?

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     Post subject: Re: Map of Erfworld
     Post Posted: Fri Sep 25, 2009 4:41 pm 
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    Ruin 1 lies between Warchalking and Gobwin Knob
    http://www.erfworld.com/book-1-archive/?px=%2F003.jpg

    Gobwin Knob once had 11 cities
    http://www.erfworld.com/book-1-archive/?px=%2F005.jpg

    Battle 123, lies at (x=-1214, y=+455)
    http://www.erfworld.com/book-1-archive/?px=%2F010.jpg

    "Unfriedlies" battle
    Marks the transition to the road that crosses a forest, last step before GK
    http://www.erfworld.com/book-1-archive/?px=%2F025.jpg

    Archons escort (x=-1218, y=+467)
    http://www.erfworld.com/book-1-archive/?px=%2F042.jpg

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     Post subject: Re: Map of Erfworld
     Post Posted: Fri Sep 25, 2009 7:51 pm 
    E is for Erfworld Supporter Here for the 10th Anniversary Has collected at least one unit
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    It should also probably estimate the distances based on how long it took the units to fly.

    There is also an issue with respect to how the coordinates work. They appear to be X/Y coords which don't map very easily (or uniquely) to a hex grid.

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     Post subject: Re: Map of Erfworld
     Post Posted: Sat Sep 26, 2009 1:22 am 
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    raphfrk wrote:
    It should also probably estimate the distances based on how long it took the units to fly.

    There is also an issue with respect to how the coordinates work. They appear to be X/Y coords which don't map very easily (or uniquely) to a hex grid.


    Off the top of my head I can think of several "systems" that would make that fairly simple.

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     Post subject: Re: Map of Erfworld
     Post Posted: Mon Sep 28, 2009 2:16 am 
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    raphfrk wrote:
    It should also probably estimate the distances based on how long it took the units to fly.

    There is also an issue with respect to how the coordinates work. They appear to be X/Y coords which don't map very easily (or uniquely) to a hex grid.


    Sure it does. X just ends up being at something like 30 degrees with respect to straight left-right, with Y remaining straight up-down. You can designate any hex uniquely that way with just two numbers.

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     Post subject: Re: Map of Erfworld
     Post Posted: Mon Sep 28, 2009 2:54 pm 
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    koolatron wrote:
    Sure it does. X just ends up being at something like 30 degrees with respect to straight left-right, with Y remaining straight up-down. You can designate any hex uniquely that way with just two numbers.


    There are lots of ways of doing it, my point was that they aren't unique.

    If it was a square grid, it would be obvious what a given X/Y coord means.

    I think the coordinate is likely still square. The real issue is if there is a factor of 2 in the North/South direction.

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     Post subject: Re: Map of Erfworld
     Post Posted: Mon Sep 28, 2009 4:28 pm 
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    Maybe people could post diagrams illustrating problems or solutions to the coordinate systems problem...

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     Post subject: Re: Map of Erfworld
     Post Posted: Mon Sep 28, 2009 6:42 pm 
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    DevilDan wrote:
    Maybe people could post diagrams illustrating problems or solutions to the coordinate systems problem...


    I did a post in this thread.

    The main problem is that the grid isn't square.

    I redid them in code format

    In this one the Y axis isn't vertical.

    Code:
    .   |     |     |     |
    .  / \   / \   / \   / \
    . /   \ /   \ /   \ /   \
    .|-2,-2|-1,-2| 0,-2| 1,-2|
    .|     |     |     |     |
    . \   / \   / \   / \   / \
    .  \ /   \ /   \ /   \ /   \
    .   |-2,-1|-1,-1| 0,-1| 1,-1|
    .   |     |     |     |     |
    .  / \   / \   / \   / \   /
    . /   \ /   \ /   \ /   \ /
    .|-2,0 |-1,0 | 0,0 | 1,0 |
    .|     |     |     |     |
    . \   / \   / \   / \   / \
    .  \ /   \ /   \ /   \ /   \
    .   |-2,1 |-1,1 | 0,1 | 1,1 |
    .   |     |     |     |     |
    .  / \   / \   / \   / \   /
    . /   \ /   \ /   \ /   \ /
    .|-2,2 |-1,2 | 0,2 | 1,2 |
    .|     |     |     |     |
    . \   / \   / \   / \   / \
    .  \ /   \ /   \ /   \ /   \
    .   |     |     |     |     |


    In this one, the X-axis is expanded. Only cells with the same X-value are above each other.

    It means that some coords aren't possible. Both coords must be even or both must be odd. This means that it isn't possible given the coordinates we have been given, unless there is no (0,0) hex.

    Code:
    .   |     |     |     |
    .  / \   / \   / \   / \
    . /   \ /   \ /   \ /   \
    .|-4,-2|-2,-2| 0,-2| 2,-2|
    .|     |     |     |     |
    . \   / \   / \   / \   / \
    .  \ /   \ /   \ /   \ /   \
    .   |-3,-1|-1,-1| 1,-1| 3,-1|
    .   |     |     |     |     |
    .  / \   / \   / \   / \   /
    . /   \ /   \ /   \ /   \ /
    .|-4,0 |-2,0 | 0,0 | 2,0 |
    .|     |     |     |     |
    . \   / \   / \   / \   / \
    .  \ /   \ /   \ /   \ /   \
    .   |-3,1 |-1,1 | 1,1 | 3,1 |
    .   |     |     |     |     |
    .  / \   / \   / \   / \   /
    . /   \ /   \ /   \ /   \ /
    .|-4,2 |-2,2 | 0,2 | 2,2 |
    .|     |     |     |     |
    . \   / \   / \   / \   / \
    .  \ /   \ /   \ /   \ /   \
    .   |     |     |     |     |

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     Post subject: Re: Map of Erfworld
     Post Posted: Tue Sep 29, 2009 4:23 pm 
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    Landscapes

    Stanley goes to west, to reach FAQ. In the end of first turn of this voyage, he reached some high mountains.
    http://www.erfworld.com/book-1-archive/?px=%2F081.jpg
    http://www.erfworld.com/book-1-archive/?px=%2F086.jpg

    ... crossed a plain, going to mountains again
    http://www.erfworld.com/book-1-archive/?px=%2F110.jpg

    Ambush of Stanley, in a valley between mountains. Perhaps a labyrinth leading to FAQ? Or it lies further?
    http://www.erfworld.com/book-1-archive/?px=%2F113.jpg
    http://www.erfworld.com/book-1-archive/?px=%2F114.jpg
    http://www.erfworld.com/book-1-archive/?px=%2F115.jpg

    Apparently Stanley done battle with Jillian - Caesar with some movement remaining, began retreat to GK
    http://www.erfworld.com/book-1-archive/?px=%2F116.jpg

    Return, close to mountains.
    http://www.erfworld.com/book-1-archive/?px=%2F144.jpg

    Magical kingdom, not a big island. Antipodal, if erfworld is a sphere? Separated by a huge ocean, like LOTR? Or a "parallel dimension".
    http://www.erfworld.com/book-1-archive/?px=%2F011.jpg

    Charliescomm. In a peak. This would by my choice of place in the center of Erfworld.
    http://www.erfworld.com/book-1-archive/?px=%2F042.jpg
    http://www.erfworld.com/book-1-archive/?px=%2F105.jpg

    Kingdom of FAQ
    http://www.erfworld.com/book-1-archive/?px=%2F082.jpg

    Gobwin Knob, as it once was. Apparently surrounded by hills.
    http://www.erfworld.com/book-1-archive/?px=%2F097.jpg
    http://www.erfworld.com/book-1-archive/?px=%2F105.jpg
    http://www.erfworld.com/book-1-archive/?px=%2F119.jpg

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     Post subject: Re: Map of Erfworld
     Post Posted: Wed Sep 30, 2009 1:42 am 
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    DevilDan wrote:
    Maybe people could post diagrams illustrating problems or solutions to the coordinate systems problem...


    Any hex grid can be read as a rectangular grid if you use 2 hexes per unit. In that case raphrk's grid image should be every other row. Hexigon (1,1) would be directly above (1,2) which raphrk labled (1,3). Raphrks (1,2) could be called hex (1,1.5) or the hex between hexes (1,1) and (2,2).

    The coordinates could also refer to a much larger area and include multiple hexes.

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     Post subject: Re: Map of Erfworld
     Post Posted: Thu Oct 01, 2009 12:08 am 
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    First draft:

    Image

    I know, there is a lot in there that is missing. Distances will have to be rectified, and I want to put in landscapes and terrains. Those will come in time unless someone beats me to it. Thank you all so far, especially to Angular.

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     Post subject: Re: Map of Erfworld
     Post Posted: Thu Oct 01, 2009 1:21 pm 
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    Pretty good non-the-less

    Anyway... I would suppose there is a 'Z' axis, on the virtue of Stanley and Parson discussing the turns it would take to get to the Minty (whatever) mountains and back. But I don't think that affects too much in the way of actually distances.
    Good Work!

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     Post subject: Re: Map of Erfworld
     Post Posted: Thu Oct 01, 2009 2:15 pm 
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    Looks like a great starting point! I'm afraid I'd have to go through the whole comic to see if there's anything to correct or add. We'd have to draw a list of "rules," of the relative positions of point x versus point y to do that, I suppose.

    Maybe the next step is a table of distances between points, one column for distances in turns (including the form of travel), another column for other information about distances, etc. We know, for example, more or less how many turns it takes for Stanley to fly to the site of the Battle of Faq's Pass.

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