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 Post subject: Re: Twibes of Erfworld
 Post Posted: Sun Aug 25, 2013 3:09 pm 
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I am not sure how active I can be for this game, but I could possibly revive the Golmons from a long... looooooong time ago? :P

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     Post subject: Re: Twibes of Erfworld
     Post Posted: Sun Aug 25, 2013 3:14 pm 
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    Time to make some decisions (this information can be posted on the forum):

    What is your twibe’s name and kind/race/species? The Golmon! Barbarian horsemen that work as mercs if needed.
    What is your twibe’s colour(s) and symbol? Colour: Desert yellow background with a centaur bowman in black on it
    What is your ruler’s name? Prince Lokarat
    What is your twibes story? How did you come to this place? The Golmon have been fleeing from destruction ever since they once double dealed in an engagement many a thousand turns ago. Their tribe has almost been hunted down to annihilation until they were finally able to shake of the pursuers. Now they settle here in hopes of rebuilding their once powerful merc empire and to destroy those that wished to destroy them.
    What are your twibe’s base stats? (10 points to distribute between Combat, Defence, Hits, and Move, with at least one point in each) Combat 3, defence 1, Hits 2, Move 4, They are fast, hard hitting short range archers that can barely sustain any damage.

    Something like this?

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     Post subject: Re: Twibes of Erfworld
     Post Posted: Mon Aug 26, 2013 1:11 am 
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    Golmans added. Processing interrupted. Turns 10 & 11 will be completed in the next six hours (pending reality)


    [edit] Reality paused for a moment there, and the turn was processed no problems. Azgrut, make sure you have the email notification turned on for PMs.
    I think some folks have it turned off, or alternatively are ignoring emails and messages.
    Cheers

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     Post subject: Re: Twibes of Erfworld
     Post Posted: Mon Aug 26, 2013 11:52 am 
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    Has collected at least one unit Here for the 10th Anniversary
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    Website: http://acorntail.deviantart.com/
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    I don't use the email notifier - or rather, I do, but I never notice when I get an email. I instinctively browse my bookmarks when I have nothing to do, which brings me naturally back to here. :P

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     Post subject: Re: Twibes of Erfworld
     Post Posted: Mon Aug 26, 2013 12:17 pm 
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    Just so everyone knows, I'm prepping for school, so internet access will be sparse.

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     Post subject: Re: Twibes of Erfworld
     Post Posted: Mon Aug 26, 2013 1:01 pm 
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    I send stuff!!

    But I do not receive an email notification even though it is turned on (I checked)... Weirdness.

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     Post subject: Re: Twibes of Erfworld
     Post Posted: Tue Aug 27, 2013 3:02 am 
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    That is weird.

    I plan to process the next set of orders in the next three hours or so.

    Cheers

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     Post subject: Re: Twibes of Erfworld
     Post Posted: Tue Aug 27, 2013 6:36 am 
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    All processed (except for the MacCwuthin). They are the first cab off the rank for next turn...

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     Post subject: Re: Twibes of Erfworld
     Post Posted: Tue Aug 27, 2013 3:27 pm 
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    Print Book 2 & Draw Book 3 Supporter Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Has collected at least one unit This user is a Tool!
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    I didn't get any messages about it till today!

    I even sent messages asking where the turn was, or if we were slowing down.

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     Post subject: Re: Twibes of Erfworld
     Post Posted: Tue Aug 27, 2013 8:08 pm 
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    Yeah sorry about that.

    Your side was to go last anyway so no harm done.

    Cheers

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     Post subject: Re: Twibes of Erfworld
     Post Posted: Wed Aug 28, 2013 4:45 am 
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    Is there a free space? I'd like to join.

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    My Erfworld fiction, The Shadow, and Comments for it.

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     Post subject: Re: Twibes of Erfworld
     Post Posted: Wed Aug 28, 2013 10:34 pm 
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    I've had to boot Taikei due to nonresponsiveness, so technically yes.

    Put in your details and we'll see what happens.

    Everyone else: I've got four sets of orders, and I'm processing now-ish.

    Thanks for your patience!

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     Post subject: Re: Twibes of Erfworld
     Post Posted: Thu Aug 29, 2013 12:00 am 
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    Processed everybody, and the MacCwuthin twice! So no waiting for them.

    Trying to find room on my map for LordShadow - are you related to Sir Shadow?

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     Post subject: Re: Twibes of Erfworld
     Post Posted: Thu Aug 29, 2013 4:20 am 
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    No, just a coincidentally similar name.

    Here are my tribe's stats, pending acceptance into the game:

    Shadovia
    Creatures of darkness from the mists of time

    Colours: black
    Symbol: A stylized golden "S" on black background
    Ruler: Lord Shadow (of course)

    Base stats: 2/2/3/3

    Story:

    For long ages past, Lord Shadow has kept to the darkness. Those who allow themselves to be seen as powerful will fall, inevitably. The path to success is to grow in power and yet remain unseen - a great task, but not beyond one who was born of the darkness. (And no, that is NOT a Bane reference). However, the time has now come to step out into the light. Shadovia will rule.

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     Post subject: Re: Twibes of Erfworld
     Post Posted: Thu Aug 29, 2013 4:44 pm 
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    Welcome Shadovia!

    {I ate too much (fish and chips) last night, and felt ill all evening, so I didn't get any work done. Now I have to go to work. I'll try to process late tonight, or early saturday (Oz Times)}

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     Post subject: Re: Twibes of Erfworld
     Post Posted: Sat Aug 31, 2013 1:19 am 
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    All sides processed as of 3pm Saturday Eastern Oz Time.

    Azgrut will be first cab next turn.

    There has been some minor map retconjuration - if anything appears wildly wrong on your map, let me know. I think only one player should notice a very small change.

    Oh, and dun dun DUN!

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     Post subject: Re: Twibes of Erfworld
     Post Posted: Sat Aug 31, 2013 8:33 am 
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    What do you mean with first cab? :P

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     Post subject: Re: Twibes of Erfworld
     Post Posted: Sat Aug 31, 2013 11:57 am 
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    Oh god the horrible horrors of being stabbed!

    Also, I finally started crafting. Food is much less of an issue now, and I have enough to sustain my side. Now the big issue is ensuring I have enough materials for my experiments.

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     Post subject: Re: Twibes of Erfworld
     Post Posted: Sat Aug 31, 2013 11:36 pm 
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    Azgrut wrote:
    What do you mean with first cab? :P



    Oh Azgrut, you dutchman! ;)

    "First cab off the rank" is an english idiom, meaning you are first in line.
    In this context, I'm waiting or orders from you before I begin the next turn. I have those orders, so I'm processing now.

    Cheers!

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     Post subject: Re: Twibes of Erfworld
     Post Posted: Sun Sep 01, 2013 1:08 am 
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    And another turn processed.

    Thanks everyone for getting orders in promptly, it certainly helps.

    A player has asked about naming hexes, and yes, you are welcome to name features and hexes. I'll take any reasonable name for a hex, and try to incorporate it into the maps.

    Cheers!

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