Erfworld Forums
http://forums.erfworld.com/

Bloodbowl Let's Play
http://forums.erfworld.com/viewtopic.php?f=24&t=1249
Page 2 of 3

Author:  wolfminmitar [ Thu Mar 25, 2010 8:05 pm ]
Post subject:  Re: Bloodbowl Let's Play

i think i will be a receiver.

Author:  Daemonwelsh [ Thu Mar 25, 2010 8:09 pm ]
Post subject:  Re: Bloodbowl Let's Play

dude... go blocker instead. It fits with your personality more.

And I was talking from the AI's perspective, not from the players.
:))

Author:  Crovius [ Fri Mar 26, 2010 11:03 am ]
Post subject:  Re: Bloodbowl Let's Play

So, based on the votes, looks like we're gonna be playing as Goblins. I'm at work right now but tonight I'll be sure to get online and post all avalable positions for a goblin team and how many people can appy for each. We'll then get started on characterizing you guys and filling otu details about our team.

Author:  Ehbobo [ Wed Mar 31, 2010 7:09 pm ]
Post subject:  Re: Bloodbowl Let's Play

So... anything happening here?

Author:  Daemonwelsh [ Wed Mar 31, 2010 7:12 pm ]
Post subject:  Re: Bloodbowl Let's Play

not as of yet, though we do play goblins (yay, I get to be a troll)

Author:  Crovius [ Wed Mar 31, 2010 10:45 pm ]
Post subject:  Re: Bloodbowl Let's Play

I'll get to the troll as soon as I can, here are the other people for the Goblins

Goblin (can have up to 16) - MA 6, ST 2, AG 3, AV 7 - Right Stuff(Can be thrown by teammate with Throw Team-Mate skill); Dodge(Auto re-rolls a failed dodge. Only pushed back n "Defender Stumbles" result); Stunty(Ignore negative modifiers for moving through enemy teckle zones. However, more prone to injury
by -1 and have a -1 modifier when attempting a pass action)

Looney (only 1 on a team) - MA 6, ST 2, AG 3, AV 7 - Secret Weapon(At the end of a drive of Half, the player automatically sent off by the referee); No Hands(The player cannot carry the ball); Stunty(Ignore negative modifiers for moving through enemy teckle zones. However, more prone to injury
by -1 and have a -1 modifier when attempting a pass action); Chainsaw(A player may only attack opponents with his chainsaw. But first, there is a 17% of the chainsaw attacking the player! An Armour save roll is made for the player hit by the chainsaw, adding +3 to the roll. Casualties caused by a chainsaw player do not count for SPPs. However, beware! If the chainsaw player is knocked to the ground, then it also suffer the armour penalty)

Pogoer (only 1 on a team) - MA 7, ST 2, AG 3, AV 7 - Secret Weapon(At the end of a drive of Half, the player automatically sent off by the referee); Very Long Legs(+1 to interception and leap. Prevents use of "Safe Throw" skill; Stunty(Ignore negative modifiers for moving through enemy teckle zones. However, more prone to injury by -1 and have a -1 modifier when attempting a pass action); Dodge(Auto re-rolls a failed dodge. Only pushed back n "Defender Stumbles" result);
Dirty Player(A player with this skill has trained long and hard to learn every dirty trick in the book. This skill reduces Armour Value by 1 on the armour roll when fouling); Leap(The player can leap over another player. For the leap to be successful, the player must pass an agility
test without any modifier. If the test is unsuccessful, the player falls to the ground)

Fanatic (only 1 on a team) - MA 2, ST 7, AG 3, AV 7 - Secret Weapon(At the end of a drive of Half, the player automatically sent off by the referee); No Hands(The player cannot carry the ball); Stunty(Ignore negative modifiers for moving through enemy teckle zones. However, more prone to injury by -1 and have a -1 modifier when attempting a pass action); Ball & Chain(This player systematically moves in a random direction without any throw of a Dodge roll. If he moves onto a square occupied by a team mate or an opponent, he will throw a block. A Ball & Chain player must follow up if he pushes back another player. If the player is knocked down, a Stunned reult for an Injury roll will be treated a KO'd. The Grab kill cannot be used.

Author:  BLANDCorporatio [ Thu Apr 01, 2010 4:13 pm ]
Post subject:  Re: Bloodbowl Let's Play

Dangit, I can't choose between Loony and Pogo.

*Throws dice* Loony it is.

Author:  Ehbobo [ Thu Apr 01, 2010 5:10 pm ]
Post subject:  Re: Bloodbowl Let's Play

I'll take Pogo then.

Author:  Daemonwelsh [ Thu Apr 01, 2010 7:32 pm ]
Post subject:  Re: Bloodbowl Let's Play

is it possible to throw secret weapons?

and mmmm 3 minute brownie tastes good. PM me for recipe.

Author:  Crovius [ Thu Apr 01, 2010 11:48 pm ]
Post subject:  Re: Bloodbowl Let's Play

The unit has to have Right Stuff to be throwable

Author:  Daemonwelsh [ Sat Apr 03, 2010 4:48 pm ]
Post subject:  Re: Bloodbowl Let's Play

ok... btw, I got my own copy of the game... it lags worse than wow during a goon swarm.

Or it has so far.

Anyway, made my own team of goblins, and I want to see how it works on the field.

the hacks helped a little i think.

Author:  Crovius [ Mon Apr 05, 2010 4:13 pm ]
Post subject:  Re: Bloodbowl Let's Play

Idk about lag... The computer sure takes it's precious time thinking about it's actions. I'm waiting for everyone to declare their official roll, I know someone suggeested they'd liek to be on of the pair of trolls. Anyone wanna be a basic goblin?

Author:  Sinrus [ Mon Apr 05, 2010 4:26 pm ]
Post subject:  Re: Bloodbowl Let's Play

I will be.

Author:  Crovius [ Tue Apr 06, 2010 2:41 pm ]
Post subject:  Re: Bloodbowl Let's Play

Roster goes here:
Ehbobo as Pogoer
Daemon as Troll
Sinrus as Goblin
BLAND as Looney

Anyone want a specific name for their guy or will your erfworld forum name work?

I'm building the team tonight, with the guys above that gives me 1 random troll and 6 random goblins to fill out the rest of the roster. I'll try and make sure the "Star Players" get the ebst treatment, saving rolls for them, making sure they pull off TDs and KO enemies. Once I've bought and named all my players I'll post the roster here and show you what money I have left over to spend on extras. I also will make a contract. I'll post options and let you guys decide what I should aim for. That will give us some extra gold and then we can spend starting gold on Rerolls, Apothecaries (to reroll injuries), Cheerleaders (increase morale), and Fans (increases popularity). Then I can get ready to start our first game!

Author:  Ehbobo [ Tue Apr 06, 2010 2:44 pm ]
Post subject:  Re: Bloodbowl Let's Play

Excellent. What do popularity and morale do?

Author:  BLANDCorporatio [ Tue Apr 06, 2010 2:56 pm ]
Post subject:  Re: Bloodbowl Let's Play

Okey-dokey!

I'm trying to think of a suitably loony name, but so far a) no inspiration and b) it would just be confusing in the end. So loony's name- BLAND it is.

Author:  Ehbobo [ Tue Apr 06, 2010 3:09 pm ]
Post subject:  Re: Bloodbowl Let's Play

Oh come on, just take something from LOONEY Tunes. Porky or Bugs or Daffy, something like that.

Author:  Daemonwelsh [ Tue Apr 06, 2010 3:49 pm ]
Post subject:  Re: Bloodbowl Let's Play

Stonepuke the twoll

Author:  BLANDCorporatio [ Tue Apr 06, 2010 4:36 pm ]
Post subject:  Re: Bloodbowl Let's Play

Well, Looney Tunes is a good idea, but I don't remember any axe-crazy chainsaw-wielding monstrosity there.

So how about this- my player will be called Flippy.

Author:  Crovius [ Tue Apr 06, 2010 4:48 pm ]
Post subject:  Re: Bloodbowl Let's Play

BLANDCorporatio wrote:
Well, Looney Tunes is a good idea, but I don't remember any axe-crazy chainsaw-wielding monstrosity there.

So how about this- my player will be called Flippy.


Too bad we don't have a Fanatic. We could name his Tazmanian Devil.

Page 2 of 3 All times are UTC-05:00
Powered by phpBB® Forum Software © phpBB Group
https://www.phpbb.com/