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 Post Posted: Tue Jul 08, 2014 1:12 am 
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[Book]I am heartened by your words, Duchess. Unfortunately, in a time of unrelenting war such as this, my ability to transport units or spare courtiers is severely taxed. If you could send a representative across the strait to visit Vingerdell and speak with my representative directly, I would be delighted.

-Cordially, the Mogul Mediason[/Book]

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     Post Posted: Tue Jul 08, 2014 1:39 am 
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    Turn 23 - Combat at CNNest


    Whedawall Forces (attacking)
    Varrus One-Eye Chief Warlord
    4 D-Type Ultisc
    5 F-Type Creeper
    30 Amura Warriors

    654 Hits, 465 Combat, 3.9 average defence


    Voyeran Forces (defending)
    5 C-Type SwatCop
    1 Courtier

    56 hits, 130 combat, 2.6 average defence



    Voyera has first fire: 127 combat, 30 hits.

    Melee Phase One:
    Two of the Whedawall stacks wipe out the Defending stack, and take 28 hits in reply.

    CNNest falls to Whedawall, who take 9% casualties.

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     Post Posted: Tue Jul 08, 2014 1:54 am 
    Print Book 2 & Draw Book 3 Supporter This user is a Tool! Here for the 10th Anniversary Has collected at least one unit
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    [Book]This action is unconscionable, King Charl. I warn you now, Voyera will not look lightly on this decision. Return the city immediately or suffer serious consequences. You have no part in this war, and your decision to seize our lands will be met with serious force if you do not surrender.

    Most certainly offended, the Mogul Mediason[/Book]

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     Post Posted: Tue Jul 08, 2014 9:41 am 
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    [book]
    It seems like Erfilia is trying its best to keep outside forces looking elsewhere. I would like to remind all sides that I have men for sale if any side deems them nessicary. If a side is lacking in funds, I'm sure we can find another arrangement.

    ~ Baliff Hassik
    [/book]

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     Post Posted: Tue Jul 08, 2014 10:19 am 
    This user is a Tool! This user was a Tool before it was cool Pin-up Calendar and New Art Team Supporter
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    The Duchess looks down and can't help but smile the Titans were providing exactly what she needed when she needed it.
    [Book]
    Baliff Hasick,
    I would be very interested in acquiring some extra forces. Is there a Particular location you would like to meet?
    Duchess Maurelle.
    [Book]

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     Post Posted: Tue Jul 08, 2014 6:26 pm 
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    [book]
    Duchess Maurelle,
    As we don't share a boarder either we will have to communicate through this book or through an ally if you are allied with either Voyera or Whedawall we may be able to talk through one of them. The only other option may take many turns, and therefore not supply you in time. We are working on a better method of communication.
    ~Baliff Hassik
    [/book]

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     Post subject: Battle at Vingerdell
     Post Posted: Wed Jul 09, 2014 2:25 am 
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    Into the valley of death rode the 8 Dwagons...


    Battle at Vingerdell.

    After a brief and unsatisfactory parley, the Duchess gives the order to attack:


    Fae Forces
    Duchess
    Warlord
    Caster
    8 Dwagons


    Voyeran Forces
    Warlord
    1 Heavy C-Class (SwatCop)
    9 C-Class
    1 Reigndeer

    The Voyeran Warlord spends 900s to upgrade all of the SwatCops to heavy, and they open fire...

    Cannon to the front of them...

    330 ranged attacks, 118 hits.

    Cannon to the left of them...

    Melee Phase 1:
    Dwagon stacks (with Acid) - 131 hits

    Cannon to the right of them...

    Voyeran Stack (with Acid and Sour Spit) - 280 hits

    Cannon to the rear of them...

    The entire Fae Stack is eliminated, and the Voyerans take 70 Casualties.

    Into the valley of death rode the 8 Dwagons...





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     Post Posted: Thu Jul 10, 2014 9:44 am 
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    Battle at Panag


    A combined DownTown and Savage force has entered Panag, recapturing the ruins left by the Winterview alliance at the end of turn 22.


    As turn 23 draws to a close, a massive Winterview army enters the hex.


    The hearts of the defenders are chilled as they hear the opposing army start to sing:

    "Dashing through the sand,
    in a heavy, armored Slay!
    Through the hex we go,
    slashing all the way!

    Hear our Slaybells ring,
    filling foes with fright!
    What fun it is to ride and sing
    a Slaying Song tonight! Oh!

    Jingle Bells, Jingle Bells!
    Jingle all the way!
    Winterview
    has come for you!
    Surrender or be slain!




    The Grand 'ol Duke O'York stands firm, and calls on his Army to face the enemy bravely. He spends from the treasury, upgrading to heavy whatever units he can.
    "Stand Firm, men of the East! There may come a time when the fellowship of the something, you know what I mean, might sever and thing - but that day is not today!"

    Strangely, both sides have Veshtu units present. During the Parley phase, both sides natural allies independently send representatives to talk. It is never known exactly what was said or by whom, but there were shouts of "Slapper!" "Minger!" and "Cow!"
    The Veshtu return to their respective positions, quiet yet defiant.



    Winterview Alliance Forces:
    Wonderland:
    Kristoff
    16 Reigndeer
    2 Slays
    2 Nutcrackers (Both to be promoted to heavy at battle start)

    Voyera:
    Media Mogul
    Chief Smiles
    Anchor Luscia
    Anchor Tom
    4 Megawits
    9 Swatcops (5 heavy)
    40 Veshtu


    1284 hits, 1831 combat, 4.94 average defence.



    Easter Coalition forces:

    Savage
    Hammond Courtier
    3 A-Type Snarls
    3 B-Type Rapters
    1 C-Type Vipers
    1 D-Type Stegasus
    1 G-Type Flyrannosaurus


    Duke O'York Chief Warlord
    Dain Warlord
    9 C-Type Knights (promoted to Heavy)
    11 D-Type Hammer-Heads (promoted to Heavy)
    10 G-Type Thunder Runners
    30 Veshtu Warriors

    1188 hits, 1370 combat, 4.48 average defence.




    The few ranged units and burrowers of the Eastern Coalition launch their first fire - 135 attacks, an unlucky 13 hits.

    And it doesn't get better from there, folks.


    The Winterview force has at least 3 Reigndeer in every stack, and the Acid Breath cuts swathes through the defenders. The Winterview Slays knock two of the Coalition stacks out of the first phase of battle using Gust, including the stack with over 500 combat. The Coalition gusts one of the Winterview stacks in reply.

    Only one of the Coalition stacks has an Acid Breath unit, and the rest of the army finds it very hard going against def 4.8s and higher. The Winterview force is facing average defence values of 3.3 at most, thanks to Acid Breath. The results are predictable.


    The flower of DownTown and Savage is cut down in three melee phases, taking over 1500 hits, and dealing back only 494.


    The ruins of Panag falls to Winterview, who take 38% casualties.

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     Post Posted: Thu Jul 10, 2014 9:40 pm 
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    Turn 24 events:

    A Nuremdorf unit was croaked on entering a hex containing a stealthed Voyeran unit.

    Savage forces have captured a Wonderland Mine.


    {edited}

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     Post Posted: Thu Jul 10, 2014 11:10 pm 
    Print Book 2 & Draw Book 3 Supporter This user is a Tool! Here for the 10th Anniversary Has collected at least one unit
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    [Book]This is the Mogul Mediason, reminding his friends in Nuremdorf that they have been invited to cease this attempts at penetrating Voyeran territory with the spies that they themselves denounce. It would be lovely if you would just ask when you need something.

    Cordially firm, the Mogul Mediason[/Book]

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     Post Posted: Mon Jul 14, 2014 6:41 am 
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    Battle at Savage


    The vast army of Winterview rolls up the road from Panag, swiping aside a few ineffectual units that block the road.

    Savage is impressive - level 3 walls, level 1 towers, defended by 28 units.

    The WinterView army is similarly impressive - Living and uncroaked march together, escorted from the air by the vast Megawits and their deadly cargo.

    Ronald the Sour growls, and opens fire - 111 ranged attacks inflict 41 hits on the most easily damaged Megawit stack.



    Three of the WinterView stacks attack from the air, so only have to deal with the level 1 towers. The other two stacks have to attack through the walls, but have acid-breath units to aid them.

    Ronald has prepared to fight to the end - his treasury is spent upgrading units to heavy. He stacks them to maximise defence. Sadly, this leaves a stack of courtiers, casters, and a lowly A-Class to face "Red Wing" - a MegaWit and SwatCop combo.

    The Other flying stacks engage the Flyrannosaurs, aided by the Reigndeer stacks.

    Melee Phase One is brutal: WinterView inflicts 196 hits, and takes 315 in return (186 of those from a Flyrannosaur stack engaging a Megawit stack).

    Melee Phase Two: 107 WinterView hits vs 92 from Savage.

    Melee Phase Three: 73 hits vs 53

    Melee Phase Four: 168vs13

    And it is over.

    The City is lost, and Lord Ronald the Sour is croaked. It is the end of Savage.

    WinterView forces took 49% casualties.

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     Post Posted: Tue Jul 15, 2014 8:25 am 
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     Post Posted: Wed Sep 03, 2014 12:16 pm 
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    An Epilogue

    It was amazing what a single battle could do. Kristoff was a diplomat as much as a warrior, and wielded words as well as a blade. Better, perhaps. But no matter how well-spoken, words could wheedle and they could nudge, but they could not truly change things. Not the way violence could.

    A single battle, the attack on Cryophoenix, had started the conflict that would come to be known as the Great War. A mere 50 units had been involved, over half of which had croaked in that icy level 2. Two turns later, 6 of Erflia's 7 sides were openly at war, with Moppits glowering in the background.

    And a single battle, in the city of Savage, had ended it. Oh, there'd been combat leading up to it, at Vingerdell, at BBCamp, at Panag, at the Crossroads... but spectacular as those had been, they'd had merely cleared the way. Power shifting this way and that, units clashing and croaking as their sides manoeuvred. Winterview's strike at the Savage Capital had been the culmination of all that destruction, and it had been... satisfying. Kristoff had lead it personally, stacked with Deer and Veshtu, Luscia by his side as Winterview's Megawits darkened the skies. He'd seen Sour Ron himself on the frontlines, fighting off uncroaked knights, before he was bitten in half by an enraged Reigndeer. The battle had been over at that point, and the war had soon followed suit.

    A Downtown courtier by the name of Durkon had, miraculously, survived the slaughter, and been taken into captivity in the ruins of the city. Once Kristoff had gotten past his accent, the bearded diplomat had been surprisingly helpful. The destruction of Savage had left a convenient power vacuum in the East, and the sides suddenly found that the land was big enough for both of them. Two cities were ceded to Wonderland, as a matter of course, but Downtown was left mostly intact. It had been agreed that the war had been primarily caused by Savage's scheming, and while neither side believed that for a minute, it was a convenient lie. It allowed Wonderland to keep a buffer side to the east, and allowed Downtown to avoid being crushed under the hooves of Wonderland's deer. Politics was a matter of convenience, after all.

    And convenience, or perhaps fear, had triumphed in the West as well, as Whedawall's Amura withdrew from CNNest and left it to the Voyerans. Kristoff had been vaguely disappointed at the news, but the relief on Luscia's face had been obvious. Whether their decision was motivaed by a sheer change of heart, or worry that Savage's fate might befall them next, Whedawall's withdrawal had signalled the end of the conflict. Peace, fragile as it was, had settled over the continent.

    It was turn 30, now, and the fragile peace had held. Whedawall and Voyera stood strong in the West, on 4 and 5 cities respectively. They supported armies of 40 natives each, along with their side's units, and Wonderland had contributed several 8-stacks of Deer to their defence. The war had left the West mostly unscathed, and the sides had used the intervening turns to build their cities up further, leaving level 4 fortresses all along Erflia's Western border. Even Moppits had started contributing a steady stream of Gonzos, though they were reclusive as always. Waste of a city, in Kristoff's opinion, but that was firmly in Voyera's sphere of influence. If Voyera let the puppets abide, the Snowmen would not interfere.

    The Fae had been nigh-on forgotten after their ignoble end, as the continent left the war in its past. Voyera had taken Faeton for themselves the turn after Savage's destruction, leaving Vingerdell and Fassen to Wonderland. Generous as ever, though they would be well-paid in return. A few deer were only the start.

    The East, finally, belonged mostly to Wonderland. Downtonwn's cession of Goanna City and Warhead had boosted the side to the prophesied 11 cities, and Wonderland was bringing its newfound economic clout to bear. Aiur, finally level 5, contributed Slays and Nutcrackers to Erflia's growing armies, while their remaining cities, mostly level 2, popped stack after stack of Reigndeer. 60 of the beasts paced beneath the walls of Savage, under Chief Kristoff's command, even as more streamed East, to reinforce Downtown's garrisons. Wonderland's new allies to the east had proved themselves surprisingly amiable, and Kristoff was glad they bore no grudge. Their losses had been quickly replaced, and their armies were fearsome when supplemented by Wonderland's Deer.

    There was no real doubt in anyone's mind that this buildup had a purpose. It had been impossible to avoid revealing the War's end to the Empires, and their reactions had been troubling. Nuremdorf's attempts at negotiation had ended, and the units they'd been so eager to sell had been withdrawn to their cities. Scouting indicated that they were building up, too, as F- and G-class units from other Imperial sides joined Nuremdorf's defenders. Jotuns, Stuggas, Matildas, all unknown, all fearsome.

    The East looked similar, as the Raj's silent, towering fortresses, filled with units, turn by turn. Their buildup was slower than the Confederacy's, but belied their size. There was more to the Empires than met the eye, that much was certain. Even as stealthed Snowgals crept past the borders, and revealed city after Imperial city, there was no end in sight. And the espionage almost certainly went both ways, as Voyeran patrol flights found and croaked infiltrators almost every turn.

    The grim truth seemed to be that, 11 cities or no, the Empires each had only slightly fewer forces than Erflia as a whole. And while those forces were still largely spread out, more were amassing turn by turn. Amassing, it seemed, to nip Erflia's fledgling alliance in the bud.

    But there were bright sides. After all, this time, Erflia wasn't helpless, was it? For once, the Empires were scrambling to prepare a defence against them, not vice versa. For once, Erflia had the initiative. And Kristoff did not intend to squander it.

    The rulers were still uncertain, as was their nature. There was so much left to upgrade, to negotiate. Reserves of units and Smuckers to build up, more intelligence to gain. Even his own Lady Tassadar had to hesitate before starting a conflict that would make The Great War look like a skirmish.

    She was wrong to, of course. Erflia was on a war footing, the Empires were not. Every turn they spent preparing was another turn for the empires' armies to ammass, for their buraeucracy to react to the threat on their borders. They had an opportunity, and it shrunk with every turn they squandered. The Rulers didn't see it, couldn't see it. But that was okay. That was what Chief Warlords were for.

    Voyera's Chief Smiles had already agreed, how could he not. Chief Hammer of Downtown as well, eager to prove himself worthy. Whedawall's One-Eye was on the fence, but he'd fall in line soon enough. The plan was hardly complex, after all. Armies were already standing by, units were popping, border fortresses bristled with ferocious garrisons. Erflia was, once again, set for war, ready to overwhelm the foes on their borders. The avalanche just needed one little push to get going.

    Kristoff would be that push. Next turn, he was set to march his Deer east, to link up with Downtown's forces in their capital. The turn after, he'd be within strike range of three Raj border cities. 60 Deer would do the rest, the city would be conquered... and at that point, what could the Raj do but counterattack? What could Erflia do, but commit? And what could the Confederacy do, but attempt a strike of their own?

    There would be war. Tassadar would be enraged, for sure, and the other rulers wouldn't be much happier. But that was duty, after all. To his side, to his alliance, even to his ruler, much as she'd protest. There would be war. And that, Kristoff hoped, would be that. Downtown and Wonderland could overwhelm the East, defeat or turn the Raj's vassals one by one, destroy that blasted empire in detail.

    Voyera and Whedawall would hold in the west, their mobile units tying down the Confederacy's units for fear of deep strikes and encirclements. Eventually, the Armies of the East would come to aid the valiant defenders, and allow a counterattack against the Confederacy. And eventually, in maybe two dozen, three dozen turns, they'd have won. They'd have peace. And they'd have vengeance.

    Kristoff watched the sun set in the east as Savage was bathed in red and gold. Then he turned abruptly, cloak swirling around him as he returned to Savage's garrison with swift steps. A very keen observer might have heard him singing softly to himself as he walked.

    "And at night,
    we conspire.
    As we plot,
    by the fire.
    Our mission to make,
    the empires pay.
    Walking in a Winter Wonderland."

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