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 Post subject: Re: ErfGame Open to all
 Post Posted: Wed Jul 30, 2014 6:11 pm 
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Well, it looks like I'm done with my turn, or most of it anyway.
Gotta get some sleep. Thanks, GD!

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     Post subject: Re: ErfGame Open to all
     Post Posted: Wed Jul 30, 2014 6:24 pm 
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    Huh, most of my units don't look like they'd be any good in combat, creepy or unnerving sure, but not good in combat.

    Take my knights for example

    Scyther 13/9/7/5/- (90 + 10)/Rider (0), Frightening (4)
    Knight

    http://img-cache.cdn.gaiaonline.com/d34 ... e-Girl.jpg

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     Post subject: Re: ErfGame Open to all
     Post Posted: Wed Jul 30, 2014 6:26 pm 
    Here for the 10th Anniversary Has collected at least one unit
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    Durmatagno wrote:
    Scyther 13/9/7/5/- (90 + 10)/Rider (0), Frightening (4)
    Knight

    Can't see that name without thinking of:
    Image

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     Post subject: Re: ErfGame Open to all
     Post Posted: Wed Jul 30, 2014 6:27 pm 
    This user is a Tool! This user was a Tool before it was cool Pin-up Calendar and New Art Team Supporter
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    :lol:
    That was cool.

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     Post subject: Re: ErfGame Open to all
     Post Posted: Wed Jul 30, 2014 6:46 pm 
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    Godzfirefly wrote:
    Durmatagno wrote:
    Scyther 13/9/7/5/- (90 + 10)/Rider (0), Frightening (4)
    Knight

    Can't see that name without thinking of:
    Image


    Honestly, thought of making Scyther/Scizor a C or D class beast unit when I made them name, but went with my knight instead. I do have a giant, sonic, earthshaking, siege spider as my D though.

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    Everyone started out a little insane
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    But some of you never learned to drop the act
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     Post subject: Re: ErfGame Open to all
     Post Posted: Wed Jul 30, 2014 10:12 pm 
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    Well this was an entertaining read. Almost 3 pages of posts!

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     Post subject: Re: ErfGame Open to all
     Post Posted: Wed Jul 30, 2014 11:14 pm 
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    Yes, it was a very entertaining conversation.

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     Post subject: Re: ErfGame Open to all
     Post Posted: Thu Jul 31, 2014 2:16 am 
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    Durmatagno wrote:
    Huh, most of my units don't look like they'd be any good in combat, creepy or unnerving sure, but not good in combat.

    Take my knights for example

    Scyther 13/9/7/5/- (90 + 10)/Rider (0), Frightening (4)
    Knight

    http://img-cache.cdn.gaiaonline.com/d34 ... e-Girl.jpg



    Gotta love one-sided sides.

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     Post subject: Re: ErfGame Open to all
     Post Posted: Thu Jul 31, 2014 2:39 am 
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    Safaquel wrote:
    Durmatagno wrote:
    Huh, most of my units don't look like they'd be any good in combat, creepy or unnerving sure, but not good in combat.

    Take my knights for example

    Scyther 13/9/7/5/- (90 + 10)/Rider (0), Frightening (4)
    Knight

    http://img-cache.cdn.gaiaonline.com/d34 ... e-Girl.jpg



    Gotta love one-sided sides.


    They're stil good in combat, just don't look it, also, themes are good, so I went with creepy.

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    Everyone started out a little insane
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    But some of you never learned to drop the act
    So under that skin of yours: a heart attack

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     Post subject: Re: ErfGame Open to all
     Post Posted: Thu Jul 31, 2014 2:48 am 
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    Durmatagno wrote:

    They're stil good in combat, just don't look it, also, themes are good, so I went with creepy.


    I'm sure you mean 'cheesy'.

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     Post subject: Re: ErfGame Open to all
     Post Posted: Thu Jul 31, 2014 3:01 am 
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    Safaquel wrote:
    Durmatagno wrote:

    They're stil good in combat, just don't look it, also, themes are good, so I went with creepy.


    I'm sure you mean 'cheesy'.


    Creepy

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     Post subject: Re: ErfGame Open to all
     Post Posted: Thu Jul 31, 2014 3:12 am 
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    Well, at least we don't havy any Ambigous Puzumas in our armies.

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     Post subject: Re: ErfGame Open to all
     Post Posted: Thu Jul 31, 2014 3:16 am 
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    Safaquel wrote:
    Well, at least we don't havy any Ambigous Puzumas in our armies.


    Don't give GD any ideas, I'm fairly sure Discworld would make a decent side if done right.

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     Post subject: Re: ErfGame Open to all
     Post Posted: Thu Jul 31, 2014 3:26 am 
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    Naaah, too many overpowered units there.

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     Post subject: Re: ErfGame Open to all
     Post Posted: Thu Jul 31, 2014 10:16 am 
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    :twisted:
    That would be very entertaining, Hmmm...

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     Post subject: Re: ErfGame Open to all
     Post Posted: Thu Jul 31, 2014 10:46 am 
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    Grand Diplomat wrote:
    :twisted:
    That would be very entertaining, Hmmm...


    No! No! No! Okay, yes, that'd be fun. DO IT!

    Side note

    Artifacts probably exist, and if its like normal Erfworld, most pop in Ruin tiles, and in Barbarian hands. So that makes me wonder if our four Titans here each have their own big artifact, their own Arkentool so to speak.

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    But some of you never learned to drop the act
    So under that skin of yours: a heart attack

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     Post subject: Re: ErfGame Open to all
     Post Posted: Thu Jul 31, 2014 10:50 am 
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    Perhaps those with a Library should check the library, just a thought.

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     Post subject: Re: ErfGame Open to all
     Post Posted: Thu Jul 31, 2014 10:59 am 
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    Grand Diplomat wrote:
    Perhaps those with a Library should check the library, just a thought.


    I don't have one yet T-T

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    Everyone started out a little insane
    But we learn pretty quick how to fake it for the game
    But some of you never learned to drop the act
    So under that skin of yours: a heart attack

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     Post subject: Re: ErfGame Open to all
     Post Posted: Thu Jul 31, 2014 11:07 am 
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    Neither do I! :(

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     Post subject: Re: ErfGame Open to all
     Post Posted: Thu Jul 31, 2014 11:16 am 
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    I do not think anyone has those yet, since it's a forfeit of a bonus.
    And yet a thought occurs.

    Hm, it took me about a day to complete a turn. What's your guys' timeline?

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