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 Post subject: Re: ErfGame Open to all
 Post Posted: Wed Jul 30, 2014 4:47 pm 
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Safaquel wrote:
Boyo, if you're mining means you aren't farming. Not much of an increase, then, if at all. There are always tradeoffs.
Oh, yeah, and a unit with natural dirtamancy can have all kinds of fun in your home zone, way to go.
Can trade for feasible number of ways to do it, as well as counter analysis.


I can't farm :P, and while the Farm produces 600 and saves 75 a turn, a mine produces 600 and can yield bonus gems, and double its value, while unit mining hides the units (they are in tunnels after all) and produces ever increasing gains till they're done mining. All the various things help, for example lumber mills have their own pros and cons.

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     Post subject: Re: ErfGame Open to all
     Post Posted: Wed Jul 30, 2014 4:50 pm 
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    Well, mountains are always a bitch to attack.
    But then again attacking a mountain isn't the way to bring down someone sitting on top.

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     Post subject: Re: ErfGame Open to all
     Post Posted: Wed Jul 30, 2014 4:52 pm 
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    Safaquel wrote:
    Well, mountains are always a bitch to attack.
    But then again attacking a mountain isn't the way to bring down someone sitting on top.


    Mountain cities are best cities.

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     Post subject: Re: ErfGame Open to all
     Post Posted: Wed Jul 30, 2014 4:57 pm 
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    Durmatagno wrote:
    Mountain cities are best cities.

    If you say so.

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     Post subject: Re: ErfGame Open to all
     Post Posted: Wed Jul 30, 2014 4:58 pm 
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    Safaquel wrote:
    Durmatagno wrote:
    Mountain cities are best cities.

    If you say so.


    All cities get tunnel zones by default, so might as well make your city hard to get to anyway by having mountains on all sides.

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     Post subject: Re: ErfGame Open to all
     Post Posted: Wed Jul 30, 2014 4:59 pm 
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    If you say so. Would you like to purchase a SWOT analysis for your side at full nondisclosure conditions?

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     Post subject: Re: ErfGame Open to all
     Post Posted: Wed Jul 30, 2014 5:02 pm 
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    Safaquel wrote:
    If you say so. Would you like to purchase a SWOT analysis for your side at full nondisclosure conditions?


    Nope, would you like to purchase any of our lovely scrolls, currently we only offer Hoboken, but we are currently working on stocking up.

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     Post subject: Re: ErfGame Open to all
     Post Posted: Wed Jul 30, 2014 5:02 pm 
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    That would get very entertaining.

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     Post subject: Re: ErfGame Open to all
     Post Posted: Wed Jul 30, 2014 5:06 pm 
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    Grand Diplomat wrote:
    That would get very entertaining.


    I forget, are you using city sites, or can we found a city in any tile so long as its the minimum distance away, and we can afford it?

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     Post subject: Re: ErfGame Open to all
     Post Posted: Wed Jul 30, 2014 5:08 pm 
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    City Sites are located on the map (Most of them but those parts that aren't finalized nobodies in anyway so I have a little time). :D

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     Post subject: Re: ErfGame Open to all
     Post Posted: Wed Jul 30, 2014 5:09 pm 
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    Durmatagno wrote:
    Nope, would you like to purchase any of our lovely scrolls, currently we only offer Hoboken, but we are currently working on stocking up.


    Message me when you get to stuffamancy, 'hobo strike' isn't the trend in martial arts.

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     Post subject: Re: ErfGame Open to all
     Post Posted: Wed Jul 30, 2014 5:15 pm 
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    But it is very effective, or so I hear.

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     Post subject: Re: ErfGame Open to all
     Post Posted: Wed Jul 30, 2014 5:16 pm 
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    Grand Diplomat wrote:
    But it is very effective, or so I hear.


    Juice direct to damage is very powerful, once I have a special C popped, I'll stop offering low grade Dollamancy items.

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     Post subject: Re: ErfGame Open to all
     Post Posted: Wed Jul 30, 2014 5:19 pm 
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    Durmatagno wrote:
    The only pieces of strategically important information I've released is that I'm already mining, and that I have a caster.

    I assume you mean you've started building a Mine already, since it takes 4 turns to build a Mine. Unless, of course, you have a Dirtamancer or Natural Dirtamancy unit already...

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     Post subject: Re: ErfGame Open to all
     Post Posted: Wed Jul 30, 2014 5:20 pm 
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    Godzfirefly wrote:
    Durmatagno wrote:
    The only pieces of strategically important information I've released is that I'm already mining, and that I have a caster.

    I assume you mean you've started building a Mine already, since it takes 4 turns to build a Mine. Unless, of course, you have a Dirtamancer or Natural Dirtamancy unit already...


    And here's the smart one, I was hoping that would go over Safaquels head, already mining. Got units on it, five to be exact, in different tiles.

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     Post subject: Re: ErfGame Open to all
     Post Posted: Wed Jul 30, 2014 5:23 pm 
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    Mhm, ;) .

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     Post subject: Re: ErfGame Open to all
     Post Posted: Wed Jul 30, 2014 5:24 pm 
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    Well, I suppose you could have spent Flavor Points on the mine during city designing...

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     Post subject: Re: ErfGame Open to all
     Post Posted: Wed Jul 30, 2014 5:29 pm 
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    Godzfirefly wrote:
    Well, I suppose you could have spent Flavor Points on the mine during city designing...


    I said earlier in the thread that I spent my flavor points on a Unit Improvement, and that could be easily found.

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     Post subject: Re: ErfGame Open to all
     Post Posted: Wed Jul 30, 2014 5:30 pm 
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    Did you know, Durmatagno, that your original submission is still linked to a Google docs word processing document? One that you seem to have been updating as you go along, so includes your current treasury, income, and details about your caster?

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     Post subject: Re: ErfGame Open to all
     Post Posted: Wed Jul 30, 2014 5:32 pm 
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    Well now we can't have that all over the place now can we, Durmantago?
    PS: GFly your guest is still waiting for a reply.

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