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 Post subject: Re: ErfGame Open to all
 Post Posted: Fri Aug 01, 2014 4:10 pm 
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Grand Diplomat wrote:
Cough, Cough, maybe. ;)


TORNADO TRAP! What kind of caster would you need to be for tornadoes, obviously high level and skilled, but lightining is natrual shockamancy, what's a swirling funnel of wind and derbies?

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     Post subject: Re: ErfGame Open to all
     Post Posted: Fri Aug 01, 2014 4:18 pm 
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    Probably Dirtamancy or maybe Shockamancy mixed with Weirdomancy. But I only have one side with even a chance to do this and they are still a little ways away.

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     Post subject: Re: ErfGame Open to all
     Post Posted: Fri Aug 01, 2014 4:20 pm 
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    Grand Diplomat wrote:
    Probably Dirtamancy or maybe Shockamancy mixed with Weirdomancy. But I only have one side with even a chance to do this and they are still a little ways away.


    I imagine Shock with weird or change, each can do a little, but not all.

    Dollamancer could make a tornado gun in a link maybe. I want to see Ace make a giant hydro cannon or something like that.

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     Post subject: Re: ErfGame Open to all
     Post Posted: Fri Aug 01, 2014 4:31 pm 
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    Well now I just need to hurry up and introduce a very special side so that even a small portion of your ideas can be turned into realities.
    By the way any watchers I am still willing to take on more people but they will have to take on an RP role unless one of the people drops (Actually now that I mention it their is one player that hasn't responded so I think I have a spot if some one wants to take over a pre-existing side).

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     Post subject: Re: ErfGame Open to all
     Post Posted: Fri Aug 01, 2014 4:43 pm 
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    Grand Diplomat wrote:
    Well now I just need to hurry up and introduce a very special side so that even a small portion of your ideas can be turned into realities.
    By the way any watchers I am still willing to take on more people but they will have to take on an RP role unless one of the people drops (Actually now that I mention it their is one player that hasn't responded so I think I have a spot if some one wants to take over a pre-existing side).


    I also have an idea for a tesla gun, can chain between multiple units, but does less damage for every unit it chains between to each unit.

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     Post subject: Re: ErfGame Open to all
     Post Posted: Fri Aug 01, 2014 4:48 pm 
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    Shockamancy spell. All you would need is a shockamancer. I have at least two out in the world right now.

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     Post subject: Re: ErfGame Open to all
     Post Posted: Fri Aug 01, 2014 4:51 pm 
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    Grand Diplomat wrote:
    Shockamancy spell. All you would need is a shockamancer. I have at least two out in the world right now.


    Or a dollamancer to make it a magic item other units can use. Maybe a link can make a really big one or higher powered one for a city or something.

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     Post subject: Re: ErfGame Open to all
     Post Posted: Fri Aug 01, 2014 4:53 pm 
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    :D I really need to introduce my secret weapon.

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     Post subject: Re: ErfGame Open to all
     Post Posted: Fri Aug 01, 2014 4:59 pm 
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    Grand Diplomat wrote:
    :D I really need to introduce my secret weapon.


    I'm not saying all my ideas out loud, I'm saving them, access to a lot of Dollamancy items means I need to keep some of my favorites to myself so that there's more for me to have that others have to buy :P

    Can simplmancers go into the MagicKingdom?
    Oh! Whadda think of my random weapon thing?

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     Post subject: Re: ErfGame Open to all
     Post Posted: Fri Aug 01, 2014 5:05 pm 
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    No simplemancers are incapable of entering the Magic Kingdom.
    I like the List. For some reason I hear an AAR reward coming.
    :D

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     Post subject: Re: ErfGame Open to all
     Post Posted: Fri Aug 01, 2014 5:07 pm 
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    Grand Diplomat wrote:
    No simplemancers are incapable of entering the Magic Kingdom.
    I like the List. For some reason I hear an AAR reward coming.
    :D


    Hehehe, I'm still polishing up the Slasher, and Longshot list, and scythers have a 90% chance for scythes, so deciding on the others there, but I have a placeholder for everything. My special classes are probabaly gonna follow the Slasher list honestly.

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     Post subject: Re: ErfGame Open to all
     Post Posted: Fri Aug 01, 2014 10:20 pm 
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    Hey GD, how big is the world?

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     Post subject: Re: ErfGame Open to all
     Post Posted: Sat Aug 02, 2014 12:34 am 
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    I would gestimate big enough for about 20 sides with a subservient city or more.

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     Post subject: Re: ErfGame Open to all
     Post Posted: Sat Aug 02, 2014 12:41 am 
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    Grand Diplomat wrote:
    I would gestimate big enough for about 20 sides with a subservient city or more.


    So no X by X numbers, ahh man, I wanted to try and figure what percent I've seen. Also, my revealed map currently looks like a old, scarred fish.

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     Post subject: Re: ErfGame Open to all
     Post Posted: Sat Aug 02, 2014 12:53 am 
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    Yes, yes it does. I just hope the fish you are dealing with isn't bigger.

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     Post subject: Re: ErfGame Open to all
     Post Posted: Sat Aug 02, 2014 1:11 am 
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    Grand Diplomat wrote:
    Yes, yes it does. I just hope the fish you are dealing with isn't bigger.


    Hehehe. By the way, that's a lot of rivers in one area.

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     Post subject: Re: ErfGame Open to all
     Post Posted: Sat Aug 02, 2014 1:14 am 
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    Which is going to make this very entertaining.

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     Post subject: Re: ErfGame Open to all
     Post Posted: Sat Aug 02, 2014 1:20 am 
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    Grand Diplomat wrote:
    Which is going to make this very entertaining.


    That's a lot of boat potential :P

    Me guess about it being entertaining is a city somewhere along one of the rivers with access to at least a lake (full water tile) so they can build wharf and sail the river. Either that or a swamp, or some kind of nasty feral.

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     Post subject: Re: ErfGame Open to all
     Post Posted: Sat Aug 02, 2014 12:05 pm 
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    :twisted: Is talking about his time when he was a Warlord before his side fell so he could found Hollywean. I'll let GD make the details of that side, as well as decide if any of its other commanders survived. Also, Jack was a bit of an outcast in that side.



    Quote:
    The world is full of shattered minds,
    So I'm not the only one of my kind.
    However, I stand alone, my soul and me,
    Beneath the mask that others see.

    Mind invisible to the untrained eye,
    My body count shall reach the sky.
    A chamber of torture inside my head.
    No person is safe until I'm dead.

    Nobody cared to give me a chance
    To see the greener side, to laugh and dance.
    They never gave me the time of day,
    They didn't care what I had to say.

    My patience is beginning to wear thin
    From being rejected, time and again.
    Since birth I've known only lies,
    My future is filled with tortured cries.

    ~Personal Rhyme-o-mancy of Overlord Jack Sour "The Pumpkin King"

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     Post subject: Re: ErfGame Open to all
     Post Posted: Sat Aug 02, 2014 6:39 pm 
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    I have an idea that might help speed up the game for everyone by making things simpler on you GD, at least in some ways.

    http://piratepad.net/front-page/

    Every player gets there own where they do their turns, allowing them to chat with you while you work, and discuss things, as well as insert links and the link so people don't have to spend time hunting. All the players can assemble in one big "public" one where we can chat, and the Titan can post public information, as well as where the sides can post stuff they might have up in the magic kingdom, or stuff that everyone would know.

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